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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Long-awaited skill queue coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=621"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveskillqueuemockupat425.png" alt="" /></a><br />The sci-fi massively multiplayer online game <a href="http://www.eve-online.com"><em>EVE Online</em></a> stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than <a href="http://massively.joystiq.com/tag/experience">experience-based advancement</a>. This is a feature many players like, as they're able to advance even when they're offline, but the downside is that you need to log in frequently to change the lower levels of skills (due to how quickly they finish.) For anyone who's bothered with it, actually getting up for 4am skill changes? Not cool. <br /><br />Getting a skill queue is one of the issues that the player-elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management ">Council of Stellar Management</a> (CSM) brought to the game's developers, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. (The CSM are representatives of the player base that work with the devs to ensure that development reflects what <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s subscribers really want from the game.)<em> </em>Apparently the message got through loud and clear. <em>EVE</em> Game Designer <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20Eris%20Discordia">Eris Discordia</a> announced today that a skill queue is indeed in the works, in her dev blog "<a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=621">More Queue Queue</a>."<p><a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/" rel="bookmark">Continue reading <em>Long-awaited skill queue coming to EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/">Long-awaited skill queue coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=621>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1449997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp</category><category>ccp-eris-discordia</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>experience</category><category>game-designer</category><category>game-mechanics</category><category>real-time-skill-training</category><category>sci-fi</category><category>skill-queue</category><category>skill-training</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Feb 2009 12:00:00 EST</pubDate></item></channel></rss>
