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Posts tagged rants

The Soapbox: Instant high-level characters are a terrible, horrible, very bad, no good idea

While handing players the keys to a high-level character isn't something brand-new that studios are doing, it does seem to be more en vogue these days, from TERA to EverQuest II and now to World of Warcraft. It's a topic that has caused a lot of discussion and debate in the community, not to mentio...

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The Soapbox: Instant leveling and the whining fringe

Over the weekend at Blizzcon 2013, Blizzard Entertainment announced the fifth World of Warcraft expansion, Warlords of Draenor. The content add-on brings most of the things one might expect from an expansion -- new zone, new features, new quests, new dungeons -- but perhaps most notably includes th...

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The Soapbox: No, 'we' don't hate the subscription model

If you're a casual reader of Massively and read a post or two from a few writers about business models, then you might get the impression that the Massively staff does not like the subscription model. While it's true that some of us praise some games for the choices their publishers have made regar...

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The Soapbox: Free-to-play wasn't our idea

Free-to-play is surging. In just a few short years, free-to-play has become the go-to mechanism through which studios broaden audiences, entice players, and build revenue. No other method of monetization has proven to be so lucrative and effective with such consistency, whether it be a monthly subs...

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The Soapbox: Game companies exist to make money

I'm going to start this article off with a statement, and it's going to be divisive, but not for the reasons you might expect. A good chunk of you reading this are going to read the line, roll your eyes, and immediately think that I've just written the most obvious thing ever. Some of you might eve...

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The Soapbox: Stop hurting the people who love you

Over the last few years, we have been witness to dramatic shifts in the way the video game business does its...erm...business. Crowdfunding appeared out of nowhere and turned people like Chris Roberts into money tornadoes. Digital distribution created an environment in which anyone with an internet...

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The Soapbox: What's my motivation?

If you play MMOs, odds are good that you're familiar with the classic "kill ten rats" quest trope. Kill quests are one of the most fundamental elements of traditional MMORPG design, and a great deal of modern and classic MMOs would have little to no content without them. Whether it's ten rats, ten ...

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The Soapbox: Maybe it's time to admit that you don't like MMOs

I've learned a lot from my time at Massively. I've learned that a team of writers can work together without being in the same office; I've learned that the MMO genre is one of the most interesting in all of video games, despite the negative stigma sometimes attached; and I've learned that people lo...

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The Soapbox: The case against The Elder Scrolls Online's subscription model

The Elder Scrolls Online is one of the most anticipated online titles of 2014. Marking the first true massively multiplayer incarnation of the venerable Elder Scrolls franchise, ESO has the rapt attention of fans, developers, and industry watchers. It is the latest attempt to leverage an existing f...

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The Soapbox: Actually, that really isn't an MMO

In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he...

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