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Posts tagged rant

Working As Intended: The MMOs we lost in 2014

Almost exactly a year ago, I wrote about how Vanguard's early stumbles foreshadowed the changing MMORPG industry. In January 2007, when Vanguard lurched its way to launch, the genre was barely a decade old; it was booming, and it had never suffered hardship on a massive scale. In the west, we'd see...

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The Soapbox: Of course I care what you're doing in MMOs

I mulled being positive about the MMO industry as a new year's resolution. Then I remembered that new year's resolutions are silly because if it takes an arbitrary date and a contrived occasion to do something, that something is probably not worth doing! With that in mind, let's kick off the 201...

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Under construction: Who benefits from MMO early access?

On its Early Access page, Steam posts a manifesto of sorts praising this radical new type of development in which players get in on the alpha or pre-alpha stage, saying, "This is the way that games should be made." Is it? I'm not so sure. Early access -- and all of the other similar names for...

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The Soapbox: Better models for MMO endgame progression, part three

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

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The Soapbox: Better models for MMO endgame progression, part two

If you read yesterday's Soapbox, the first in my Better models for MMO endgame progression series, with a fair bit of awareness, you probably noticed that the models I presented were, well... safe. Normal. Not too far outside of the realm of what we already have in some games, in other words. Oh, s...

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The Soapbox: Better models for MMO endgame progression, part one

Last month, my three-part Soapbox series on reasons studios should abandon raiding as the core mechanic of their MMOs produced no shortage of comments. One of the persistent refrains from the pro-raid side was, as expected, "if you're so smart, why aren't you proposing alternatives?!" The obviou...

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Lost Continent: Why so impatient with ArcheAge?

It's kinda silly, but I feel like giving up on ArcheAge. It's silly because the game launched in mid-September and we're currently in November. The fantasy sandpark does have more than it's share of problems, but logically I know that it's way, way too early to start piling dirt on its imaginary co...

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The Soapbox: Six reasons MMOs should abandon raiding, part 3

In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding. Whatever else is true of raiding, it is definitely social. Communitie...

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The Soapbox: Six reasons MMOs should abandon raiding, part 2

In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggest...

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The Soapbox: Six reasons MMOs should abandon raiding, part 1

Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time ...

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