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Posts tagged rant

Lost Continent: Why so impatient with ArcheAge?

It's kinda silly, but I feel like giving up on ArcheAge. It's silly because the game launched in mid-September and we're currently in November. The fantasy sandpark does have more than it's share of problems, but logically I know that it's way, way too early to start piling dirt on its imaginary co...

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The Soapbox: Six reasons MMOs should abandon raiding, part 3

In parts one and two of this Soapbox miniseries, I tackled four of the reasons the MMO genre should abandon raiding as a central gameplay element, but one key argument has been left out until now: The social aspect of raiding. Whatever else is true of raiding, it is definitely social. Communitie...

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The Soapbox: Six reasons MMOs should abandon raiding, part 2

In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggest...

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The Soapbox: Six reasons MMOs should abandon raiding, part 1

Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time ...

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The Soapbox: In praise of SWTOR's 12X experience

It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day. I've been playing SWTOR quite a ...

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Working As Intended: Niche MMOs vs. the everything box

The MMO industry has lately focused on niche titles, niche communities, niche gameplay. It's not one particular niche, mind you. It's lots of different niches, all being catered to in different titles: PvPers, sadistic gankers, raiders, dungeoners, roleplayers, crafters, explorers, achievers, soloe...

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Lost Continent: It's getting harder to like ArcheAge

ArcheAge fandom is hard. It was initially hard because of the waiting. Consider that we've known of the game's existence since 2010 and that some of us have been playing it in various incarnations since 2011, which is a full three years -- and dozens of gameplay changes -- prior to its official Nor...

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Working As Intended: But I already have that game

Back in 2001, I desperately wanted out of EverQuest. I hated the gameplay. I hated the community. I loved my guildies, but I hated what our guild was becoming, consumed by a grindy rat race so different from our roots in Ultima Online. When Dark Age of Camelot offered a way out, I took it, dragging...

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Working As Intended: Lessons from the history of MMO housing

Once upon a time, a subscription MMORPG sandbox had open-world housing, only there wasn't quite enough for everyone. Well, there was, but there wasn't enough of it in safe lands, so a lot of the people who wanted a place to live had to live in dangerous places they didn't like, places where they co...

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Working As Intended: The unfortunate conflation of sandboxes and PvP

A certain perplexing belief about sandboxes pervades the blog comments, forums, and general chats of MMOs: All MMO sandboxes are free-for-all PvP games. If it doesn't have free-for-all PvP, it's by definition not a sandbox because sandboxes let the players make all the rules and decisions. Free-...

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