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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[ArenaNet explains upcoming Guild Wars 2 PvP features]]></title><link>http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/</guid><comments>http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/"><img alt="ArenaNet talks about upcoming PvP features" data-src-height="331" data-src-width="590" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/pvp3-590x331.jpg" style="height: 297px; width: 529px;" /></a></div>
<div>
	<a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> has a pretty active and dedicated <a href="http://massively.joystiq.com/tag/spvp">sPvP</a> community. <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a>'s <a href="http://massively.joystiq.com/tag/jonathan-sharp">Jonathan Sharp</a> took to the blog today to talk to that community (and the rest of you peasants, too) about some upcoming goodies for PvP.<br />
	<br />
	Right now, players are able to compete in structured <a href="http://massively.joystiq.com/2012/08/01/arenanet-devs-discuss-pvp-tournaments-and-e-sports/">automated tournaments</a>. These free tournaments pit eight teams of five against each other, with reward chests, glory, and rank going to the top four teams. Soon, players will also be able to participate in paid automated tournaments. Tickets for entry can be found in reward chests from free tournaments, bought in the gem store, or received whenever a player hits a new sPvP rank. Every team in the paid tournaments will receive a reward, but the four teams with the best performance will get better loot -- including gems.<br />
	<br />
	What better way to hone your skills for paid tournaments than by renting custom arenas in which to practice? Custom arenas can be rented by players with options for password protection, scrimmage hosting, and setting a custom map rotation. Sharp promised more information about custom arenas in a future blog post, and said that after paid tournaments and custom arenas come online, the team will turn its focus to other key features for making <em>Guild Wars 2</em> sPvP even better.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/">ArenaNet explains upcoming Guild Wars 2 PvP features</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Oct 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20344562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/08/arenanet-explains-upcoming-pvp-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>automated-tournaments</category><category>custom-arenas</category><category>fantasy</category><category>glory</category><category>guild-wars-2</category><category>gw2</category><category>jonathan-sharp</category><category>ncsoft</category><category>paid-tournaments</category><category>pvp</category><category>rank</category><category>spvp</category><category>tournaments</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Mon, 08 Oct 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall update brings new clan permissions system]]></title><link>http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/</guid><comments>http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/"><img alt="Darkfall screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/darkfall.jpg" /></a></div>
<div>
	The folks at <a href="http://www.massively.com/tag/aventurine">Aventurine</a> are still working hard on a number of improvements for <em><a href="http://www.massively.com/category/darkfall">Darkfall</a></em> such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, clan leaders are only allowed to grant clan-related permissions to their members based on clan rank. With the new system, clan leaders will be able to assign permissions to individual players, regardless of their ranks within the clan.<br />
	<br />
	In addition, each clan permission will have an associated title that any member with that permission can choose to display if they so desire. For instance, a clan member with permission to recruit members can choose to show the "recruiter" title. Military ranks will remain in the game, but they are now governed by PvP performance and each new military rank is granted automatically upon the completion of specific goals. These ranks have no bearing on clan permissions. The full details on the new system are <a href="http://www.darkfallonline.com/blog/?p=3188">available for perusal</a> over at the <em>Darkfall</em> official site.<br />
	<br />
	[Thanks to Dengar for the tip!]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/">Darkfall update brings new clan permissions system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20246023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/27/darkfall-update-brings-new-clan-permissions-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agon</category><category>aventurine</category><category>clan</category><category>clan-permission</category><category>clan-permissions</category><category>clan-rank</category><category>clan-ranks</category><category>clans</category><category>darkfall</category><category>df</category><category>fantasy</category><category>military-rank</category><category>military-ranks</category><category>open-pvp</category><category>pvp</category><category>rank</category><category>ranks</category><category>sandbox</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 27 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Spiral Knights update introduces new mission types and more]]></title><link>http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/</guid><comments>http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/"><img alt="Screenshot -- Spiral Knights" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/spiralknights.jpg" /></a></div>
It's been a little while since we heard from <a href="http://www.massively.com/tag/three-rings">Three Rings'</a> free-to-play dungeon-crawling title, <em><a href="http://www.massively.com/tag/spiral-knights">Spiral Knights</a></em>, but today we have some new information regarding the game's latest patch, and it brings a whole new degree of structure to the title in the form of new mission types. The team is adding four different types of missions in order to give players a solid path of progression as well as a quick fix for players who don't have a ton of time on their hands.<br />
<br />
The first of the four mission types is known as a rank mission. Rank missions comprise the main campaign of <em>Spiral Knights </em>and will allow players to climb the ranks of the organization. Each rank mission will grant players pre-set awards in addition to any loot found on the mission itself. Prestige missions, the second type of mission, are daily tasks that will reward players with prestige. Players with high prestige scores will receive an unspecified bonus sometime in the future. The third mission type, expansion missions, operate similarly to rank missions in that they "feature set rewards," but the missions must first be "unlocked with purchase," though as of now we don't know whether that means a microtransaction or an in-game-currency purchase. Lastly, we have arcade missions, which are the same arcade missions that players know and love, except now they can be joined directly from the mission interface instead of making you run to the arcade itself.<br />
<br />
For the full details on all the new mission types and features being added in the new patch, just head on over to the <em>Spiral Knights</em> forums and take a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/">Spiral Knights update introduces new mission types and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20178305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/23/spiral-knights-update-introduces-new-mission-types-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>arcade-missions</category><category>dungeon-crawler</category><category>dungeon-crawling</category><category>expansion</category><category>expansion-missions</category><category>f2p</category><category>free-to-play</category><category>mission</category><category>mission-type</category><category>mission-types</category><category>missions</category><category>patch</category><category>patches</category><category>prestige</category><category>prestige-missions</category><category>pve</category><category>rank</category><category>rank-missions</category><category>sega</category><category>spiral-knights</category><category>three-rings</category><category>update</category><category>updates</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 23 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Starting out in Vana'diel: Mission, very possible]]></title><link>http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/</guid><comments>http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/ffxiwindurstflag.jpg"  alt="" /></a>Hello there adventurers!  It's Friday, I know, and Friday is not Thursday.  That, however, won't stop me from bringing <a href="http://www.playonline.com"><span style="font-style: italic;">Final Fantasy XI</span></a> aid to you!  I promised you more information on the mission system, and that's exactly what I'm going to be delivering in this edition of "<a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel">Starting out in Vana'diel</a>."<br /><br />Missions are one of the key aspect of the game.  They tell the main story, a la a standard <span style="font-style: italic;">Final Fantasy</span> title, they offer boss battles, chances to team up with friends, and, most importantly, tangible rewards.  Missions offer gil and increases in nation rank, which in turn opens up more items for you to grab.<br /><br />Now I would love to walk you through the missions for each city, but all of them play out differently until the storylines intersect in the city of <a href="http://wiki.ffxiclopedia.org/wiki/Jeuno">Jeuno</a>.  That makes a nice walkthrough very hard for a column like this.  What I can offer you is some great tips on how to increase your rank, and exactly why you want to spend the trouble doing it.<p><a href="http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/" rel="bookmark">Continue reading <em>Starting out in Vana'diel: Mission, very possible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/">Starting out in Vana'diel: Mission, very possible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Mar 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1487694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/13/starting-out-in-vanadiel-mission-very-possible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airship-pass</category><category>bastok</category><category>conquest</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>joystiqfeatures</category><category>mission-rank</category><category>missions</category><category>playonline</category><category>rank</category><category>rank-5</category><category>rank-points</category><category>san-doria</category><category>square-enix</category><category>starting-out-in-vanadiel</category><category>vanadiel</category><category>windurst</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 13 Mar 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online blazes into The Empyrean Age]]></title><link>http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/</guid><comments>http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/empyreanagewrapup.jpg" /></a><br />Massively has been <a href="http://massively.joystiq.com/tag/empyrean-age">beating the war drums</a> as <a href="http://www.eve-online.com"><em>EVE Online</em></a> enters a new era in PvP: <em><a href="http://www.eveonline.com/empyreanage/index.html">The Empyrean Age</a></em> expansion. This <a href="http://massively.joystiq.com/2008/04/25/eve-online-braces-for-total-war-in-the-expansion-empryian-age/">time of factional warfare</a> will sweep players of all four races in New Eden into a whirl of conflict never seen before in the game. <a href="http://massively.joystiq.com/2008/06/08/eve-evolved-eve-online-pvp-vs-age-of-conan-pvp/">PvP will no longer be limited</a> to low sec ganks, 0.0 alliance warfare, or Empire war decs. For the first time, it will be <a href="http://massively.joystiq.com/2008/05/16/the-empyrean-age-is-born-in-fire/">integrated with the storyline</a> on a massive scale. And all the while, embedded <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">reporters loyal to their respective factions</a> will be conveying news and <a href="http://massively.joystiq.com/2008/05/31/eve-online-targets-battlestar-galactica-fans/">swaying the masses</a> of New Eden to their cause. With all of this <a href="http://massively.joystiq.com/2008/06/07/67-000-plus-dead-in-jita-cause-unknown/">build-up to the expansion's release,</a> there's a great deal of <a href="http://massively.joystiq.com/2008/05/24/full-empyrean-age-rank-list-exhibited-in-dev-blog/">information to absorb.</a> So we've written about what exactly <a href="http://massively.joystiq.com/2008/05/29/devs-give-lowdown-on-new-reasons-to-kill-folks-in-empyrean-age/"><span style="font-style: italic;">The Empyrean Age</span> is,</a> and <a href="http://massively.joystiq.com/2008/05/20/new-empyrean-age-devlog-explains-the-lack-of-alliance-support-in/">what it is not.</a> Our columnists at Massively have written on the <a href="http://massively.joystiq.com/2008/05/18/rogue-signal-eves-empyrean-age-and-factional-warfare/">background of the conflict</a> between <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> races, and <a href="http://massively.joystiq.com/2008/06/01/eve-evolved-preparing-for-the-empyrean-age/">torn through some of the complexities</a> of <em>EVE's</em> factional warfare for you as well. <br /><br />Although factional warfare <a href="http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/">has been tested extensively,</a> these <a href="http://massively.joystiq.com/2008/06/03/empyrean-age-details-revealed-in-eve-developer-chat/">radical changes to the universe</a> of <span style="font-style: italic;">EVE Online</span> require a <a href="http://massively.joystiq.com/2008/06/06/empyrean-age-launch-schedule-24-hour-downtime-for-deployment/">hefty amount of downtime to deploy.</a> But after the full day's downtime, the shardless galaxy of New Eden will be set ablaze at 02:00 GMT on June 11. While you're rocking back and forth in your chair waiting for the server reboot<span style="font-style: italic;"></span>, check out Massively's <a href="http://massively.joystiq.com/category/eve-online/">ramped up coverage of the sci-fi MMO</a> and get yourself into the mood for tearing into the hulls of your rival faction. We suspect that a number of <span style="font-style: italic;">EVE</span> vets are going through <a href="http://www.eve-wiki.net/index.php?title=Booster">booster-level withdrawal</a> symptoms today; so for the truly hardcore, <a href="http://www.ccpgames.com">CCP</a> posted the full patch notes in all its 18-page glory on their <a href="http://www.eve-online.com/news/downtimenews.asp">provisional 'downtime site'</a>. And of course, there's always time to <a href="http://massively.joystiq.com/2008/06/09/eve-online-meets-half-life-2-in-machinima-masterpiece/">watch Clear Skies</a> a few more times while you wait for New Eden to ignite once again. <div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/">The Empyrean Age of EVE Online</a></strong></p><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853435"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/01_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853439"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/02_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853440"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/04_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853438"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/03_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/the-empyrean-age-of-eve-online/#853456"><img src="http://www.blogcdn.com/www.massively.com/media/2008/06/raven_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/">EVE Online blazes into The Empyrean Age</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jun 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1218746/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/10/eve-online-blazes-into-the-empyrean-age/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>jita</category><category>rank</category><category>ranks</category><category>rogue-signal</category><category>shard</category><category>singularity</category><category>tranquility</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 10 Jun 2008 11:45:00 EST</pubDate></item></channel></rss>