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Posts tagged randy-mosiondz

Massively Interview: Spinning Neverwinter's tall tales

Massively: Today we're joined by Neverwinter Senior Content Designer Randy Mosiondz to talk about the game's story. So Randy, how does the story of Neverwinter run parallel to the pen-and-paper campaign and how does it differ? In the cases of its divergeance, why did the team take those paths? ...

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Champions Online: Did you enjoy Attack of the Misfit Toys?

For the holidays, Champions Online presented their fans with an especially nice surprise: a gigantic, slavering teddy bear bent on the destruction of...well, everything. So how did you like it? Randy "Arkayne" Mosiondz is the lead designer for Champions Online who created a forum thread today...

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Next Champions power framework is... light?

Just the other evening, Champions Online's lead designer Randy Mosiondz teased followers on Twitter with an image of one of the powers from an upcoming new power framework -- or power set if you like. According to Randy, light isn't too far off from the right guess, but we're guessing there's more...

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Champions Online dev chat answers questions from the fans

The superhero MMO Champions Online is slated for a launch very soon, right around the corner in September. Cryptic Studios has continued to hold dev chats leading up to the game's release, which can be a good source of info about Champions Online, particularly if you haven't had a chance to check...

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Champions Online dev diary by comic book writer John Layman

The next major superhero MMO to be released will be Champions Online, based off of the pen-and-paper RPG system and in development at Cryptic Studios, slated to be released in mid-July 2009. To add even more superhero cred to the game, Cryptic has hired writers well-versed in the comics industry...

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Official Champions DevBlog: Randy Mosiondz, lead designer on roleplay and gameplay

It's been on a short hiatus, but Massively's official bi-weekly Champions Online DevBlog has returned with a column from lead designer Randy Mosiondz concerning the balance between roleplay and gameplay. If you happened to have missed the previous entries, simply follow our Champions Developer...

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Champions Online dev Randy Mosiondz on storytelling and gameplay

Writing for Examiner.com, Daniel Nations recently interviewed Champions Online lead designer Randy Mosiondz about the balancing act between providing guided gameplay and exploration. The interview also touches upon Champions Online's gameplay across different environments. Namely, Mosiondz explains...

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Official Champions DevBlog: Randy Mosiondz on laying a foundation

Hello and welcome to the third issue of the Massively.com hosted official Champions Online developer blog! If you happened to miss the last one featuring Bill Roper on storytelling, you can find it right here. Remember, we should be seeing a developer post about twice a month between now and...

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Massively interviews Champions Online's lead designer Randy Mosiondz

Massively recently had the chance to speak with Champions Online's intrepid lead designer, Randy Mosiondz. Topics included are the game's unique brand of action-combat (and how it differs from other games), a substantial achievement system, new mission structure and even what new and exciting...

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