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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist moves into Lucasfilm's Habitat: Part 1]]></title><link>http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/</guid><comments>http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/"><img alt="Habitat" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hab1.jpg" /></a></div>
For some of you reading this, you may simply never have known a world before the internet existed by virtue of your age. It's not your fault, but as generational divisions go, this was a biggie. The internet saturates so much of our lives now that it's even difficult for those of us born prior to the '90s to remember how we functioned without smartphones, Google searches, and terabytes of cheap entertainment on demand. I think there were video game arcades in the mall or something.<br />
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Because of this, some of you will not understand the import of how it felt when technology advanced to the point that people could reach out online and interact with others, first through written communication and later through applications and games. What we take for granted in today's MMOs -- the constant presence of thousands of real humans interacting with us in a virtual space -- simply blew the minds of those who first encountered it.<br />
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And way back when, those encounters depended on the person and technology available. Some folks had access in the '60s and '70s to the early form of the internet and email in universities and government offices, but these close encounters of the virtual kind only started to make its way into households in the '80s (and even then, mostly to those plugged into the geek community). The developers of these programs -- the MUDs, the BBSes, <a href="http://massively.joystiq.com/tag/compuserve/">CompuServe</a>, etc. -- were truly pioneers forging a path while trying to figure things out on the fly.<br />
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So it amazed me to hear that I've been missing out on a key part of MMO history by overlooking <a href="http://massively.joystiq.com/tag/Lucasfilm/">Lucasfilm</a>'s <a href="http://massively.joystiq.com/tag/habitat/"><em>Habitat</em></a>, which wasn't quite an MMO by modern standards and yet created a graphical virtual world with many of the elements that were adopted into later projects. In our two-week look at <em>Habitat</em>, we'll see just how eerily similar this 1986 title is to what we know today -- even though it came out on the Commodore 64.<p><a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/" rel="bookmark">Continue reading <em>The Game Archaeologist moves into Lucasfilm's Habitat: Part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/">The Game Archaeologist moves into Lucasfilm's Habitat: Part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20142319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/10/the-game-archaeologist-moves-into-lucasfilms-habitat-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbs</category><category>chip-morningstar</category><category>commodore-64</category><category>compuserve</category><category>diku</category><category>diku-clone</category><category>dnd</category><category>dungeons-and-dragons</category><category>featured</category><category>fujitsu</category><category>fujitsu-habitat</category><category>graphical-mud</category><category>habitat</category><category>hack-the-gibson</category><category>lucasarts</category><category>lucasfilm</category><category>lucasfilms</category><category>lucasfilms-habitat</category><category>mud</category><category>quantumlink</category><category>randy-farmer</category><category>tga</category><category>the-game-archaeologist</category><category>vernor-vinge</category><category>video</category><category>vzones</category><category>william-gibson</category><category>worldsaway</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 10 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Escapist introduces The Virtual Policy Network]]></title><link>http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/</guid><comments>http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/tan-magritte-ext-425.jpg"  alt="" /><br /></div>
<p>The Escapist is carrying a deliciously cogent piece from multimedia writer  Wendy Despain, tantalizingly entitled <em>Legislating the Virtual World</em>. In  it, she introduces <a href="http://www.virtualpolicy.net/">The Virtual Policy  Network</a>, founded by Ren Reynolds to help governments, universities and  businesses mediate their interests in online worlds. The Virtual Policy Network  includes such names as Richard Bartle, Mia Consalvo, Randy Farmer, Thomas  Malaby, Jessica Mulligan, and David Pullinger. The issues in virtual  environments, however, may be at once simpler and more complex than they appear  on the surface.</p>
<p>'As an example, consider how landlord laws might apply to virtual worlds. If  it's assumed the "residents" are renting their virtual space from the people who  make and maintain the game, does banning a player equate to evicting them from  an apartment?,' writes Despain, 'Now consider the fact that landlord laws vary  from city to city, not just internationally, and you have an idea of how complex  a simple account ban can become with a little creative litigation.'</p>
<p>However, we'll defer to the combined wisdom of Belgian surrealist painter  R&eacute;n&eacute; Magritte and philosopher, historian, intellectual and sociologist Michel  Foucault, who more accurately stated, <em>Ce&ccedil;i n'est pas une pipe</em>.</p><p><a href="http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/" rel="bookmark">Continue reading <em>The Escapist introduces The Virtual Policy Network</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/">The Escapist introduces The Virtual Policy Network</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_170/5334-Legislating-The-Virtual-World>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/11/the-escapist-introduces-the-virtual-policy-network/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>david-pullinger</category><category>jessica-mulligan</category><category>legal</category><category>mia-consalvo</category><category>michel-foucault</category><category>mmo-industry</category><category>politics</category><category>randy-farmer</category><category>rene-magritte</category><category>richard-bartle</category><category>the-escapist</category><category>the-virtual-policy-network</category><category>thomas-malaby</category><category>virtual-worlds</category><category>wendy-despain</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 11 Oct 2008 15:00:00 EST</pubDate></item></channel></rss>
