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Posts tagged raids

The Nexus Telegraph: Is WildStar's raid size change too late?

Very few people are going to contest that scaling WildStar's biggest raid down to 20 people is a good move. Some will, yes, but when 400 players are working on content five months after release, that's a good sign that it's not doing the most basic job of getting people to play it. Bringing...

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WildStar is scaling Datascape down to 20 players

WildStar brought 40-player raids back to the forefront. The game is now pushing said raid size back away from the forefront, as the game's 40-person raid pinnacle is getting scaled down to 20 players. The official post on the subject notes that the number of people entering was far too low and the...

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Global Chat: Why we blog

Why an MMO player decides that he or she needs to take up an additional hobby of writing about these games isn't much of a mystery. We may all blog about a huge variety of topics, but the impetus behind it tends to be very common: We have so many thoughts about and so much love for these games that...

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The Daily Grind: Should MMOs have a 'raid stat'?

Last week, WildStar dev J-Tal outright apologized for the game's poor solo progression, stating that Carbine is "well aware that solo progression in WildStar is pretty much non-existent" and is working on the problem. But as I was researching that quote, what caught my eye is the post right after...

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The Daily Grind: Would you play an all-endgame MMO?

I'm hard on MMOs with endgames, especially endgames that focus on a single repetitive activity. The problem isn't so much what that activity is but that MMOs spend so much time making you do something else before you can get to that activity -- instead of just letting you just do that presumably...

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Global Chat: Going negative

It's hard to be positive as a blogger, I'd say. It's not only really easy to get whipped up into a writing lather when you're upset about something, but negativity sells as well, at least in the short-term. People love a good rant, especially when it mirrors their line of thinking and doesn't bash...

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

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Age of Conan's Update 4.4 ushers in new raids, new tier sets

As summer fades into memory, Age of Conan players turn their gaze toward the Halloween event and the next major patch of the game. The latest game director's letter is about exactly those topics, as well, so that works out nicely. While update 4.4 will bring with it new Unchained raids, there are...

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Destiny unlocks its first raid and goes on sale

Destiny hasn't been out for every long now, but if you've been power-leveling along, you might very well be level 26 or above. And that's a good thing if you want to take on the game's first raid, which has just been unlocked for players. The Vault of Glass can now be entered, with hardcore...

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WildStar trims back attunement requirements

If you're still slamming your head against the wall of WildStar's raid attunement, the game's most recent small patch will make your life a bit easier. The medal requirements for Veteran dungeons have been lowered to only Bronze, achieved simply by clearing the dungeons. Players will also be...

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