Posts tagged raiding 
WildStar's Jeremy Gaffney on progression, tradeskills, and endgame
In the first part of our interview with Carbine Studios executive producer Jeremy Gaffney, we discussed everything we could about the Settler path. In this followup interview, he divulges the beautiful details on essential parts of the game: progression, tradeskills, and the elder game. WildStar ...
The Guild Counsel: Jumping from casual to endgame
It's a classic scenario that's all too common: A guild builds up a solid roster, with enthusiastic members, and decides to make the leap from casual to hardcore. But that leap can sometimes become a free-fall spiral and a potential guild-breaker. How does a guild shift gears and go from ...
Hyperspace Beacon: SWTOR, a wretched operation of Scum and Villainy, part 1
Sometimes it's good to be me. When I mentioned that I had not had a chance to test out the latest operation in Star Wars: The Old Republic Rise of the Hutt Cartel on the public test server, one of my Twitch followers known as Jedi Consular put me in touch with the Memories of Xendor guild. You ...
The Guild Counsel: Rethinking the dreaded bench
A while back, I wrote a column that looked at the issue of benchwarming and raiding. It's not fun to have to sit out a raid, and I covered ways to avoid the scenario. The harsh truth, though, is that it's nearly impossible to consistently raid with a full force every night unless you recruit with ...
The Secret World's NYC raid opens November 21st
When Funcom sprung the news about The Secret World's fourth monthly update going live (giving players less than a day's notice!), the studio said that one piece of the patch would be missing. Due to bugs, Big Trouble in the Big Apple's New York City raid needed a bit more time before it was ...
Hyperspace Beacon: SWTOR's tools of the raid
I've mentioned that I don't like the idea of judging other players by arbitrary numbers. It annoys me when a person is included or excluded from an event or guild simply based on something like gearscore or pure DPS numbers. However, the importance of these numbers shouldn't be undervalued in a ...
The Secret World's NYC raid, Tokyo playfield previewed
We've known about The Secret World's upcoming New York raid for a while now, but details have been rather scarce. Rock, Paper Shotgun recently got a preview of the new content and came away impressed, claiming that "the raid and an entirely new play area will close act one of the story, with ...
Hyperspace Beacon: Gear grinding is unfun
If you have been following me for the last few years on this column and some of the podcasts that I've done, then you are aware that hardcore progression raiding and PvP are not my thing. You will also know that I don't fault players for having their own fun, but the MMO industry often assumes ...
The Guild Counsel: Lessons from you
Each week, I tip-toe to the sidewalk and plant my soapbox to pontificate on the trials and tribulations of guild life. I'm a little biased, obviously, but I really enjoy the social side of MMOs, and apart from a few brief months when I first started gaming back in 1999 (trying to figure out what ...
The Secret World's first raid debuts at Gamescom
Remember that badass CG trailer for The Secret World that featured four of the game's factional NPCs joining forces to duke it out with a big nasty in the remains of New York City? Well, that might be our first clue about TSW's next update. Funcom's new content initiative continues at next ...
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Hartsman: 'The traditional AAA style of development and distribution' is broken
Posted on May 22nd 2013 4:30PM



