Here at the Game Archaeologist Labs, we've been dissecting just what it takes to make a hit MMO that defies normal conventions -- a homemade startup that loves its wordplay long time even in an age when only about 12% of internet forum posters are fully literate. Kingdom of Loathing is an anomaly ...
Posted on May 18th 2013 12:00PM
Posted on May 18th 2013 10:00AM
Posted on May 18th 2013 8:00AM