<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[38 Studios announces the addition of more industry vets to the team]]></title><link>http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/</guid><comments>http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/"><img alt="Reckoning" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/copernicus1.jpg" /></a></div>
Fresh off the launch of its single player game, <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>, 38 Studios has announced the addition of two new members to their team. <a href="http://massively.joystiq.com/tag/john-blakely/">John Blakely</a>, who has worked for SOE and Zynga, will become their senior vice president of development, while <a href="http://massively.joystiq.com/tag/mark-hansen">Mark Hansen</a> has come from LEGO Systems Inc. to take on the role of senior vice president of business operations. They both took the time to speak with Massively about their experience in the industry as well as their upcoming roles with <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a>. Read on for highlights from the interview!<p><a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/" rel="bookmark">Continue reading <em>38 Studios announces the addition of more industry vets to the team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/">38 Studios announces the addition of more industry vets to the team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 Mar 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/15/38-studios-announces-the-addition-of-more-industry-vets-to-the-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>curt-schilling</category><category>featured</category><category>john-blakely</category><category>ken-rolston</category><category>mark-hansen</category><category>r.a.-salvatore</category><category>todd-macfarlane</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 15 Mar 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Creating a new world: 38 Studios discusses the formation of Amalur's IP]]></title><link>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/</guid><comments>http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/"><img alt="Reckoning" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/amalur.jpg" /></a></div>
As MMO fans, we're keeping a close eye on <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios</a> for its development of <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a>, the MMO that will serve as the follow-up to next month's <a href="http://massively.joystiq.com/tag/Kingdoms-of-Amalur-Reckoning/"><em>Kingdoms of Amalur: Reckoning</em></a>. The risk factor of not only developing two major intertwined projects in parallel but to have the additional task of creating a brand-new IP in which to put them must be a pressing one, which is why <a href="http://www.computerandvideogames.com/333680/interviews/kingdoms-of-amalur-skyrim-and-oblivion-are-the-same-game-we-want-to-take-rpgs-in-a-new-direction/?page=1">CVG</a> sat down with <em>Reckoning </em>Lead Designer <a href="http://www.linkedin.com/in/ianfrazier">Ian Frazier</a> to talk about challenges the studio has been tackling.<br />
<br />
Frazier outlines the balance the studio's struck between its three big-name creators -- <a href="http://massively.joystiq.com/tag/todd-mcfarlane/">Todd McFarlane</a> (art), <a href="http://massively.joystiq.com/tag/ra-salvatore/">R.A. Salvatore</a> (story), and <a href="http://massively.joystiq.com/tag/ken-rolston/">Ken Rolston</a> (design) -- not to mention the ideas that pour in from founder <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a>. Fortunately, Frazier says that these larger-than-life personalities mesh well together: "The nice thing that's worked out is, I think if we'd got three famous game designers, it would have been a disaster: big egos, they're all on the same plane, it wouldn't have worked out. What makes this work is they're all different."<br />
<br />
Even though Rolston previously worked on <a href="http://massively.joystiq.com/tag/oblivion/"><em>The Elder Scrolls: Oblivion</em></a>, Frazier said the designer wanted to try his hand at something fresh with a better combat system. "They're all great games," Frazier said of the Elder Scrolls series, "and I think they're progressively better, but they're all the same game. It's not like they're radically changing with time."<br />
<br />
Frazier said Reckoning has been compared to a "single-player <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a>" as well as <a href="http://massively.joystiq.com/tag/Dragon-Age/"><em>Dragon Age</em></a> and <a href="http://massively.joystiq.com/tag/fable/"><em>Fable</em></a>, but he insists that the world and ideas the team's been creating will take it far past those basic comparisons.<br />
<br />
You can take your first peek into the world of Amalur with the <a href="http://reckoning.amalur.com/en/ag"><em>Reckoning </em>demo</a> -- and let us know what you think in the comments!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/">Creating a new world: 38 Studios discusses the formation of Amalur's IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20158295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/creating-a-new-world-38-studios-discusses-the-formation-of-amal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>Curt-Schilling</category><category>cvg</category><category>dragon-age</category><category>ego</category><category>egos</category><category>elder-scrolls</category><category>fable</category><category>Ian-Frazier</category><category>interview</category><category>Ken-Rolston</category><category>kingdoms-of-amalur-reckoning</category><category>oblivion</category><category>R.A.-Salvatore</category><category>ra-Salvatore</category><category>reckoning</category><category>Todd-McFarlane</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios opens a website portal to Project Copernicus' world]]></title><link>http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/</guid><comments>http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/"><img alt="Amalur" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/reckoning.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> top-secret <a href="http://massively.joystiq.com/tag/copernicus/"><em>Project Copernicus</em></a> MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur/"><em>Kingdoms of Amalur: Reckoning</em></a>, inhabits.<br />
<br />
The studio launched a pair of websites devoted to the game world and its first game today. Over on <a href="http://www.amalur.com/">Amalur</a>, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while <em>Reckoning</em> is just a prequel to the eventual MMO, <a href="http://reckoning.amalur.com/en/">its website</a> contains quite a few lore snippets as well as a world map to pour over while you're planning your future conquests.<br />
<br />
As part of the twin projects, <a href="http://massively.joystiq.com/tag/r.a.-salvatore/"><span class="articleText">R.A. Salvatore</span></a> has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. <em>Reckoning </em>takes place during the Age of Arcana, with <em>Copernicus </em>happening some time thereafter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/">38 Studios opens a website portal to Project Copernicus' world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>copernicus</category><category>history</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>lore</category><category>map</category><category>maps</category><category>project-copernicus</category><category>r-a-salvatore</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>salvatore</category><category>story</category><category>website</category><category>website-launch</category><category>websites</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Nov 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer]]></title><link>http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/</guid><comments>http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div style="text-align: center;">
	<a href="http://reckoningthegame.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/reckoningtrailer.jpg" vspace="4" /></a></div>
<a href="http://www.38studios.com/">38 Studios</a> has been in the news quite a bit over the last year despite not having a released game under its belt. While the upstart company still lacks a finished product, it's one step closer with today's release of the first gameplay trailer for <a href="http://reckoningthegame.com/"><em>Kingdoms of Amalur: Reckoning</em></a>.<br />
<br />
The footage from the upcoming single-player RPG gives fans a first look at the world of Amalur, which <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> will revisit in the <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> MMO to follow. In addition to featuring company president (and former World Series MVP) <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a>, <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur-reckoning"><em>Reckoning</em></a> boasts an impressive array of talent from both 38 Studios and <a href="http://www.bighugegames.com/">Big Huge Games</a> including lore-master <a href="http://massively.joystiq.com/tag/r.a.-salvatore">R.A. Salvatore</a>, former <em>Morrowind</em> and <em>Oblivion</em> lead designer <a href="http://massively.joystiq.com/tag/ken-rolston">Ken Rolston</a>, and Spawn creator <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>.<br />
<br />
The video clip showcases a good look at Amalur's fantasy trappings, glimpses of combat with several creatures (including a big bad), and a 2012 release date. Check out all the details after the cut.<p><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/" rel="bookmark">Continue reading <em>Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/">Preview the world of Copernicus with 38 Studio's Kingdoms of Amalur: Reckoning trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Apr 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19910294/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/12/preview-the-world-of-copernicus-with-38-studios-kingdoms-of-ama/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studos</category><category>amalur</category><category>copernicus</category><category>curt-schilling</category><category>fantasy</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>r.a.-salvatore</category><category>reckoning</category><category>todd-mcfarlane</category><category>trailer</category><category>trailers</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Apr 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Cryptic and Atari announce Neverwinter]]></title><link>http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/</guid><comments>http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.playneverwinter.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/nno-rb-823.jpg" alt="" /></a></div>
The <a href="http://massively.joystiq.com/2010/08/10/rumor-atari-close-to-announcing-a-neverwinter-nights-mmo/">speculation has been going on for quite a while</a>, and it's finally been confirmed: The Neverwinter Nights MMO is coming.<br />
<br />
Well, sort of. <a href="http://www.playneverwinter.com/"><em>Neverwinter</em></a> will be developed by <a href="http://crypticstudios.com/">Cryptic</a>, and <a href="http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&amp;mode=previews&amp;tag=topslot;thumb;1">Gamespot was lucky enough to get a little one-on-one time</a> with COO <a href="http://massively.joystiq.com/tag/jack-emmert">Jack Emmert</a>. Something that he was careful to point out was that this is not a full-blown, persistent MMO: "<em>I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG</em>."<br />
<br />
The <a href="http://www.playneverwinter.com/"><em>Neverwinter</em> site is up and running</a>, with plenty of interesting details about the game. It's based on 4th edition D&amp;D, set for launch in 2011, and is inspired by <a href="http://www.rasalvatore.com/">R.A. Salvatore's upcoming trilogy</a>. The first book in that series arrives in October, so by the time <em>Neverwinter</em> launches, the world should be fully established. <br />
<br />
For the time being, Cryptic and Atari have provided a fair amount of resources for hopeful (and skeptical) fans to keep up with development. The official site contains a <a href="http://www.playneverwinter.com/newsletter">newsletter signup page</a>, some <a href="http://www.playneverwinter.com/about">brief backstory</a>, and the full <a href="http://www.playneverwinter.com/press">press release</a>. You can also follow game news on <a href="http://twitter.com/neverwintergame">Twitter</a> and <a href="http://www.facebook.com/pages/Neverwinter/141708032536398">Facebook</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/">Cryptic and Atari announce Neverwinter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Aug 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19604095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4th-edition</category><category>atari</category><category>breaking</category><category>co-op</category><category>corpg</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>Dungeons-and-Dragons</category><category>faerun</category><category>forgotten-realms</category><category>jack-emmert</category><category>neverwinter</category><category>Neverwinter-Nights</category><category>neverwinter-nights-mmo</category><category>nwn</category><category>nwn-mmo</category><category>playneverwinter</category><category>r-a-salvatore</category><category>r.a.-salvatore</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 23 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[GenCon 2010: Fantasy fencing with 38 Studios]]></title><link>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/</guid><comments>http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://38studios.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/38studio1.jpg" /></a></div>
One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds.<br />
<br />
While GenCon Indy lacked its usual MMORPG presence this year, Massively was able to grab a few minutes of face time with <a href="http://38studios.com/">38 Studios'</a> founder and lead writer as they passed through the convention. It was a bit of an odd interview, however, as two of the biggest topics -- <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> <a href="http://massively.joystiq.com/2010/07/27/38-studios-moves-next-door-to-rhode-island-for-75-million-smacke/">move to Rhode Island</a> and <a href="http://massively.joystiq.com/2010/07/08/schilling-teases-possible-copernicus-concept-art/">any solid details about their top-secret MMO</a> -- were off the table for discussion. Do not fret, as that certainly didn't stop us from trying to pry for a few hints along the way. Schilling and Salvatore were obviously eager to spill the beans about <a href="http://38studios.com/products/copernicus"><em>Copernicus</em></a>, but they are still biding their time until the right moment.<br />
<br />
Happily, the duo didn't mind us fencing with them for facts, and were quite open about their single-player RPG lead-up to <em>Copernicus</em>, their general philosophy of designing the MMO, and why they've waited so long to unveil it to the public. Read on, gentle gamers, for a few ripostes, parries and lunges with two of the biggest figures in the industry right now.<p><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark">Continue reading <em>GenCon 2010: Fantasy fencing with 38 Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/">GenCon 2010: Fantasy fencing with 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Aug 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19585284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/09/gencon-2010-fantasy-fencing-with-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>art-style</category><category>copernicus</category><category>curt-schilling</category><category>eq</category><category>eq2</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>forgotten-realms</category><category>gencon</category><category>gencon-10</category><category>gencon-2010</category><category>gencon-indy</category><category>gencon-indy-10</category><category>guilds</category><category>icons</category><category>justin-is-a-hobbit</category><category>jutten</category><category>ken-rolston</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>mass-effect</category><category>mother-earth</category><category>oblivion</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>scope</category><category>the-elder-scrolls-iv-oblivion</category><category>todd-mcFarlane</category><category>ui</category><category>ultima-online</category><category>warcraft-3</category><category>world-building</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 09 Aug 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Curt Schilling says majority of savings spent on 38 Studios]]></title><link>http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/</guid><comments>http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/38-studios"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/curt-rb-330.jpg" alt="" /></a></div>
Retired Red Sox player <a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a> has approached the development of <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> with the same drive and enthusiasm as he did his baseball career, a fact that comes as no surprise to those who know what an avid MMO gamer he is. A <a href="http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php">recent article on Gamasutra</a> took a closer look at the development of 38 Studios.<br />
<br />
Schilling felt confident in his endeavor from the very beginning, making an initial investment of $5 million and hiring a lineup of very familiar names including <a href="http://massively.joystiq.com/tag/r.a.-salvatore">R.A. Salvatore</a>, <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, and several others. Once the project was underway, he increased the investment in a big way: <em>"I have put the majority of the money I've earned in my life on the table. If I make another financial investment, I will have crossed the point of no return from a personal investment and company standpoint." <br />
<br />
</em>The financial and personal commitments have been significant, as with any large business venture, but Schilling remains very confident in the project: <em>"I have no doubt I am on the cusp of creating a multi-million dollar company[...]"</em><br />
<br />
Take a look at the <a href="http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php">full story on Gamasutra</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/">Curt Schilling says majority of savings spent on 38 Studios</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Mar 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/27778/Schilling_Invested_Majority_Of_Earnings_Into_38_Studios.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19419787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/30/curt-schilling-says-majority-of-savings-spent-on-38-studios/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-investment</category><category>curt-schilling</category><category>financial</category><category>Gamasutra</category><category>Investment</category><category>r.a.-salvatore</category><category>todd-mcFarlane</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 30 Mar 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Copernicus' Project Mercury being published by EA]]></title><link>http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/</guid><comments>http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a></p><div style="text-align: center;"><a href="http://www.38studios.com/home/list"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/38studios.jpg" /></a></div>
If you have been eagerly awaiting news on the top-secret <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> over at <a href="http://38studios.com/">38 Studios</a>, you'll be pleased to hear that 38 Studios <a href="http://38studios.com/news/press_show/25">broke the silence today</a>. "Project Mercury," a single-player title set in the <em>Copernicus </em>universe, will be coming to the PC, XBox 360 and PS3. 38 Studios signed a publishing deal with EA to bring the game to market.<br />
<br />
"Project Mercury" is described as "an epic single-player role-playing game," and is being developed by 38 Studios-owned Big Huge Games under the guiding hand of Ken Rolston (<a href="http://www.elderscrolls.com/games/morrowind_overview.htm"><em>Morrowind</em></a> and <a href="http://www.elderscrolls.com/games/oblivion_overview.htm"><em>Oblivion</em></a>). This will be the first <em>Copernicus </em>project launched by Curt Schilling's team after years of anticipation and heavy speculation. As NASA's <a href="http://en.wikipedia.org/wiki/Project_Mercury">Project Mercury</a> set out to test the boundaries of space by putting a man into orbit, "Project Mercury" looks to be testing the waters of single-player RPGs before diving into the realm of MMOs, similar to the approach of fan-favorite <a href="http://massively.joystiq.com/2009/12/09/runic-games-talks-torchlight-the-upcoming-mmo-diablo-compariso/"><em>Torchlight</em></a>.<br />
<br />
Stay tuned to Massively, as we meet with <em>Copernicus'</em> <a href="http://38studios.com/about/index">R. A. Salvatore</a> later this week at GDC to pick his brain.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/">GDC10: Copernicus' Project Mercury being published by EA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Mar 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19389667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/09/gdc10-copernicus-project-mercury-being-published-by-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>38-studios-copernicus</category><category>38-studios-project-mercury</category><category>Big-Huge-Games</category><category>copernicus</category><category>curt-schilling</category><category>EA</category><category>gdc-2010</category><category>ken-rolston</category><category>project-mercury</category><category>r.a.-salvatore</category><category>ra-stalvatore</category><category>stalvator</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Mar 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[R.A. Salvatore discusses storytelling and revenge in MMOs]]></title><link>http://massively.joystiq.com/2010/02/17/r-a-salvatore-discusses-storytelling-and-revenge-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/17/r-a-salvatore-discusses-storytelling-and-revenge-in-mmos/</guid><comments>http://massively.joystiq.com/2010/02/17/r-a-salvatore-discusses-storytelling-and-revenge-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.rerollz.com/2010/02/16/an-interview-with-r-a-salvatore-and-a-tale-of-revenge/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/exile-rb-217.jpg" alt="" />Rerollz</a> was lucky enough to <a href="http://www.rerollz.com/2010/02/16/an-interview-with-r-a-salvatore-and-a-tale-of-revenge/">spend some time</a> with author <a href="http:// * r.a.-salvatore">R.A. Salvatore</a> yesterday, and get his insights on a fundamental part of MMO gaming: telling the story.<br />
<br />
Salvatore brings a valuable perspective to the table as a fantasy writer who dabbles in MMOs as a player -- he can approach the subject with knowledge of what appeals to players and what constitutes good writing. A rundown of games he's enjoyed shows his preferred genre -- predictably -- to be fantasy, but the ideas he has sit well in any game. The interview is an interesting look at what appeals to the writer in-game from general mechanics (chat bubbles vs. voiceover) to general storytelling style.<br />
<br />
In the end, Salvatore tells us a tale of his own: a tale of villainy, revenge, friendship, and ninja-looting. <a href="http://www.rerollz.com/2010/02/16/an-interview-with-r-a-salvatore-and-a-tale-of-revenge/">Read the full interview here</a>, and enjoy!<br />
<br />
[Thanks Ryan!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/17/r-a-salvatore-discusses-storytelling-and-revenge-in-mmos/">R.A. Salvatore discusses storytelling and revenge in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Feb 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rerollz.com/2010/02/16/an-interview-with-r-a-salvatore-and-a-tale-of-revenge/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/17/r-a-salvatore-discusses-storytelling-and-revenge-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19361028/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/17/r-a-salvatore-discusses-storytelling-and-revenge-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>interview</category><category>r.a.-salvatore</category><category>rerollz</category><category>storyline</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 17 Feb 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP]]></title><link>http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/</guid><comments>http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/brett38header.jpg" alt="" />Joystiq's fearless leader <a href="http://www.joystiq.com/bloggers/christopher-grant/">Chris Grant</a> recently caught up with <a href="http://www.38studios.com/home/list">38 Studios</a> CEO Brett Close to discuss their recent acquisition of <a href="http://www.bighugegames.com/">Big Huge Games</a>, and what this might mean for the <span style="font-style: italic;">"Copernicus</span>" MMO. <a href="http://massively.joystiq.com/tag/copernicus">Massively has mentioned <em>Copernicus</em> at a few points</a> in the past, but unfortunately in terms more vague than we'd like. We know it's a fantasy MMO project that draws upon notables like <a href="http://www.rasalvatore.com/">R.A. Salvatore</a> and <a href="http://www.spawn.com/">Todd McFarlane</a>, but Joystiq turned up some more info about <em>Copernicus</em>. <br /><br />Close stresses that <em>Copernicus</em> is an IP that will exist in several channels; there will be books, graphic novels, and of course an MMO that draws upon these elements. <em>"Rather than drilling into details about why this is going to give people something they have never experienced before... what I will tell you is that it's simply based on that talent</em> [R.A. Salvatore and Todd McFarlane] <em>and based on our approach and our experience in building these products. There's nothing like it out there right now. And I don't believe there's anybody working on anything like this right now." </em><p><a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/" rel="bookmark">Continue reading <em>38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/">38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2009/06/26/interview-38-studios-ceo-on-big-huge-games-acquisition>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19080423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/28/38-studios-ceo-brett-close-on-the-big-huge-games-acquisition-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>brett-close</category><category>business-models</category><category>chris-grant</category><category>copernicus</category><category>fantasy</category><category>interviews</category><category>joystiq</category><category>mercury-engine</category><category>mmo-industry</category><category>new-titles</category><category>r.a.-salvatore</category><category>the-mercury-engine</category><category>todd-mcfarlane</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 28 Jun 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Todd McFarlane talks 38 Studios, his role]]></title><link>http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/</guid><comments>http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><a href="http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/toddmcfarlane.jpg" alt="" /></a>In an interview <a href="http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php">recently published with Gamasutra</a>, famous toy-maker and artist Todd McFarlane elaborated on the formation and development of <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>, the new MMO venture started up by Red Sox pitcher Curt Schilling, and of which McFarlane is a part. He explains how 38 Studios and the game they're developing is Schilling's baby, and that he and author R.A. Salvatore were really only brought in after things had gotten underway to help flesh out the areas of development related to their respective disciplines. He describes his own role as more of a director -- he's done almost none of the artwork himself -- but he's been responsible for keeping the game's artists in line with the overall design philosophy. Based on the interview, he seems confident that the new project is going to be a success, even within the already heavily-populated fantasy MMO sphere.<br /><br />Hearing <a href="http://massively.joystiq.com/2007/11/09/allakhazam-grills-curt-schilling-on-game-habits-new-mmo-studio/">all this noise about 38 Studios</a> is a little frustrating, because everything we've heard from the people involved has been overwhelmingly optimistic and enthusiastic. We have to make sure to check our expectations at the door though, because we don't know a damn thing about the game. Good games, and MMOs especially, don't succeed on the pedigree of their management alone. Still, they've got a pretty captive audience at this point, it's only a matter of having something to show off.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/">Todd McFarlane talks 38 Studios, his role</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Nov 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/2011/toying_with_games_todd_mcfarlane_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1037933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>fantasy-mmo</category><category>gamasutra</category><category>r.a.-salvatore</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 12 Nov 2007 19:00:00 EST</pubDate></item></channel></rss>
