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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Editorial: Learning from the 38 Studios disaster]]></title><link>http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/</guid><comments>http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/"><img alt="Curt Schilling getting tattooed" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/schillingtattoo-1337959739.jpg" /></a></div>
The closure of <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a> and <a href="http://massively.joystiq.com/tag/Big-Huge-Games/">Big Huge Games</a> yesterday sparked a series of interesting events that make me both sad and proud to be a part of the greater gamer community. Job offers were overflowing from current game companies looking to snatch up some of 38's talented designers and a <a href="https://twitter.com/#!/search/%2338jobs">Twitter hash tag</a> was even created to spread the word and get new jobs for those affected by the layoffs. I am proud of the outreach and camaraderie of the game development community, but the hate being thrown at Curt Schilling isn't going to solve anything.<br />
<br />
The most important thing we can do at this point is to tape off the crime scene, look at the evidence, and figure out what went wrong.<p><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/" rel="bookmark">Continue reading <em>Editorial: Learning from the 38 Studios disaster</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/">Editorial: Learning from the 38 Studios disaster</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/editorial-learning-from-the-38-studios-disaster/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>curt-schilling</category><category>editorial</category><category>opinion</category><category>r-a-salvatore</category><category>todd-mcFarlane</category><category>travis-mcgeathy</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 25 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The upcoming contenders]]></title><link>http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/</guid><comments>http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/marvel-heroes/" rel="tag">Marvel Heroes</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/everquest-next/" rel="tag">EverQuest Next</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/archeage/" rel="tag">ArcheAge</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/spiderman.jpg" /></a></div>
While I'm on board the <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a> train (at least until <a href="http://massively.joystiq.com/tag/soe/">SOE's</a> <em>Star Wars: The New Republic</em> comes out in 2014 and forces <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to shut down), I can certainly sympathize with the frustration that non-fans are feeling right about now. There are few things more annoying than not being into the latest craze -- or hating it outright -- and yet being unable to escape it.<br />
<br />
So I'm here to say to you today that, like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a>, <em>SWTOR </em>isn't the be-all, end-all of the MMO field. It's a part of it, but just one part, and there are many, many others in the works as we speak. Mama always told me never to put all your eggs in one basket anyway, so I'm spreading my eggcitement across many cyber-nests.<br />
<br />
This is the bone I'm throwing to all of you this week: a list of 10 Midichlorian-free MMOs that have me -- and should have you -- extremely buzzed about their development. In putting together this list, I realized that there are so many promising prospects that I divided them into two groups. This week I'm presenting the strongest contenders that should make it to launch with a solid product, while next time I'll list promising prospects that may be more of a long shot. I'm 47% confident that I will not forget your most-anticipated title.<p><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/" rel="bookmark">Continue reading <em>The Perfect Ten: The upcoming contenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/">The Perfect Ten: The upcoming contenders</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Dec 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/01/the-perfect-ten-the-upcoming-contenders/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>archeage</category><category>arenanet</category><category>beta</category><category>carbine-studios</category><category>ccp</category><category>champions-online</category><category>copernicus</category><category>curt-schilling</category><category>dark-millennium-online</category><category>dc-universe-online</category><category>dust-514</category><category>eve-online</category><category>everquest-next</category><category>featured</category><category>funcom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>jake-song</category><category>list</category><category>marvel</category><category>marvel-universe-online</category><category>ncsoft</category><category>perfect-10</category><category>perfect-ten</category><category>project-copernicus</category><category>r-a-salvatore</category><category>ra-salvatore</category><category>Ragnar-Tørnquist</category><category>ragnar-tornquist</category><category>sandbox</category><category>sandpark</category><category>tera</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>the-secret-world</category><category>thq</category><category>todd-mcFarlane</category><category>tsw</category><category>ultima-online</category><category>upcoming-mmos</category><category>warhammer-40k</category><category>wildstar</category><category>xl-games</category><category>xlgames</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 01 Dec 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios opens a website portal to Project Copernicus' world]]></title><link>http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/</guid><comments>http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/"><img alt="Amalur" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/reckoning.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/38-studios/">38 Studios'</a> top-secret <a href="http://massively.joystiq.com/tag/copernicus/"><em>Project Copernicus</em></a> MMO lacks a proper title or most of its details, at least we can now visit the world that it and its single-player RPG brother, <a href="http://massively.joystiq.com/tag/kingdoms-of-amalur/"><em>Kingdoms of Amalur: Reckoning</em></a>, inhabits.<br />
<br />
The studio launched a pair of websites devoted to the game world and its first game today. Over on <a href="http://www.amalur.com/">Amalur</a>, 38 Studios has unleashed its loremasters to share with you the stories, features, histories, and settings of this fantasy landscape. And while <em>Reckoning</em> is just a prequel to the eventual MMO, <a href="http://reckoning.amalur.com/en/">its website</a> contains quite a few lore snippets as well as a world map to pour over while you're planning your future conquests.<br />
<br />
As part of the twin projects, <a href="http://massively.joystiq.com/tag/r.a.-salvatore/"><span class="articleText">R.A. Salvatore</span></a> has created over 10,000 years of fictional history for the world of Amalur, stretching from The Deep Gloam to the Age of Heroes. <em>Reckoning </em>takes place during the Age of Arcana, with <em>Copernicus </em>happening some time thereafter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/">38 Studios opens a website portal to Project Copernicus' world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/38-studios-opens-a-website-portal-to-project-copernicus-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>amalur</category><category>copernicus</category><category>history</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>lore</category><category>map</category><category>maps</category><category>project-copernicus</category><category>r-a-salvatore</category><category>r.a.-salvatore</category><category>ra-salvatore</category><category>reckoning</category><category>salvatore</category><category>story</category><category>website</category><category>website-launch</category><category>websites</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 Nov 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios is looking for a few good men -- and women, too, of course!]]></title><link>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/</guid><comments>http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://38studios.com/jobs"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/38-studios.jpg" /></a></div>
<div style="text-align: left;"><a href="http://38studios.com/">38 Studios</a> has kept its <a href="http://massively.joystiq.com/tag/copernicus/">Project Copernicus</a> MMO under tight security for a while now; however, we do know that the studio has some big names in its pocket. Comic book giant <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, award-winning author <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a>, and baseball great <a href="http://massively.joystiq.com/tag/curt-schilling/">Curt Schilling</a> have already added their talents to the roster. Even the government of the state of Rhode Island is excited about what this team is doing, <a href="http://massively.joystiq.com/2010/07/13/rhode-island-pitches-a-75-m-loan-offer-to-38-studios/">given the guaranteed loans</a> 38 Studios was offered if it moved to the state.<br />
<br />
Today, Lead Community Manager <a href="http://massively.joystiq.com/tag/charles-dane">Charles Dane</a> <a href="http://twitter.com/#!/cmdane/status/37595146497298432">tweeted that the team is LFM</a>. He posted, "<em>38 Studios is looking for top tier talent. This is a great opportunity to join an awesome team!</em>" A buzz over to the <a href="http://38studios.com/jobs">jobs page for the studio</a> shows that it is looking for an abundance of people. QA, engineering, art, and even finance are on the list of departments needing minions. Who knows? Maybe you are the top-tier talent the studio is looking for.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/">38 Studios is looking for a few good men -- and women, too, of course!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Feb 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19845718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/15/38-studios-is-looking-for-a-few-good-men-and-women-too-of-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>charles-dane</category><category>copernicus</category><category>curt-schilling</category><category>industry</category><category>jobs</category><category>project-copernicus</category><category>r-a-salvatore</category><category>rhode-island</category><category>todd-mcFarlane</category><category>twitter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 15 Feb 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios set to expand the world of Amalur into merchandising and a newsletter]]></title><link>http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/</guid><comments>http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/copernicus"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/38-rb-928.jpg" /></a></div>
Kingdoms of Amalur is a familiar name to gamers who are looking forward to <a href="http://38studios.com/products/copernicus"><em>Project Copernicus</em></a>, the mysteriously code-named MMO under development by <a href="http://38studios.com/">38 Studios</a>.<br />
<br />
If you're finding it hard to wait for more news on this project, 38 Studios has just the thing to distract you. The world of Amalur, created by <a href="http://massively.joystiq.com/tag/r-a-salvatore">R.A. Salvatore</a> and <a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>, is going to begin showing up in the real world soon in the form of comics, toys, novels, and even a few more games. Not a surprise there, amirite?<br />
<br />
Speaking of other games set in Amalur, you'll see more from <a href="http://reckoningthegame.com"><em>Reckoning</em></a> soon. The single-player game is set to launch fall of 2011, and the game's online newsletter will launch in October. <br />
<br />
Will all of this activity surrounding Amalur include new information on <em>Copernicus</em>? It seems likely and it's fun to speculate, so here's hoping!<br />
<br />
[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/">38 Studios set to expand the world of Amalur into merchandising and a newsletter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19651355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/28/38-studios-set-to-expand-the-world-of-amalur-into-merchandising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>comic-books</category><category>copernicus</category><category>curt-schilling</category><category>kingdoms-of-amalur</category><category>kingdoms-of-amalur-reckoning</category><category>merchandising</category><category>novels</category><category>project-copernicus</category><category>r-a-salvatore</category><category>reckoning</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 28 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Cryptic and Atari announce Neverwinter]]></title><link>http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/</guid><comments>http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.playneverwinter.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/nno-rb-823.jpg" alt="" /></a></div>
The <a href="http://massively.joystiq.com/2010/08/10/rumor-atari-close-to-announcing-a-neverwinter-nights-mmo/">speculation has been going on for quite a while</a>, and it's finally been confirmed: The Neverwinter Nights MMO is coming.<br />
<br />
Well, sort of. <a href="http://www.playneverwinter.com/"><em>Neverwinter</em></a> will be developed by <a href="http://crypticstudios.com/">Cryptic</a>, and <a href="http://www.gamespot.com/pc/rpg/neverwinter/news.html?sid=6274162&amp;mode=previews&amp;tag=topslot;thumb;1">Gamespot was lucky enough to get a little one-on-one time</a> with COO <a href="http://massively.joystiq.com/tag/jack-emmert">Jack Emmert</a>. Something that he was careful to point out was that this is not a full-blown, persistent MMO: "<em>I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG</em>."<br />
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The <a href="http://www.playneverwinter.com/"><em>Neverwinter</em> site is up and running</a>, with plenty of interesting details about the game. It's based on 4th edition D&amp;D, set for launch in 2011, and is inspired by <a href="http://www.rasalvatore.com/">R.A. Salvatore's upcoming trilogy</a>. The first book in that series arrives in October, so by the time <em>Neverwinter</em> launches, the world should be fully established. <br />
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For the time being, Cryptic and Atari have provided a fair amount of resources for hopeful (and skeptical) fans to keep up with development. The official site contains a <a href="http://www.playneverwinter.com/newsletter">newsletter signup page</a>, some <a href="http://www.playneverwinter.com/about">brief backstory</a>, and the full <a href="http://www.playneverwinter.com/press">press release</a>. You can also follow game news on <a href="http://twitter.com/neverwintergame">Twitter</a> and <a href="http://www.facebook.com/pages/Neverwinter/141708032536398">Facebook</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/">Cryptic and Atari announce Neverwinter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Aug 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19604095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/23/cryptic-and-atari-announce-neverwinter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4th-edition</category><category>atari</category><category>breaking</category><category>co-op</category><category>corpg</category><category>cryptic</category><category>cryptic-studios</category><category>dnd</category><category>Dungeons-and-Dragons</category><category>faerun</category><category>forgotten-realms</category><category>jack-emmert</category><category>neverwinter</category><category>Neverwinter-Nights</category><category>neverwinter-nights-mmo</category><category>nwn</category><category>nwn-mmo</category><category>playneverwinter</category><category>r-a-salvatore</category><category>r.a.-salvatore</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 23 Aug 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[R.A. Salvatore talks Copernicus, building believable worlds]]></title><link>http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/</guid><comments>http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/copernicus/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a></div>
When it comes to stories of engaging fantasy worlds, one of the premier names that comes to the minds of many gamers is <a href="http://massively.joystiq.com/tag/r-a-salvatore/">R.A. Salvatore</a>. His <a href="http://en.wikipedia.org/wiki/Forgotten_Realms"><em>Forgotten Realms</em></a> books chronicling the adventures of <a href="http://en.wikipedia.org/wiki/Drizzt_Do%27Urden">Drizzt Do'Urden</a> are fan favorites, and many are curious as to just what he's doing on <a href="http://massively.joystiq.com/tag/38-Studios/">38 Studios</a>' upcoming MMO, codenamed <em>Copernicus</em>. Thankfully, Salvatore took some time to <a href="http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php">sit down with Gamasutra and discuss plans</a> for the MMO, as well as their lore-related single-player game, codenamed <em>Mercury</em>. <br />
<br />
In this interview, Salvatore talks both on his gaming past, and whether or not his varied experiences in gaming have affected his writing on this project. He also touches on how important he feels immersion is in terms of getting people engaged -- suspending their disbelief, and jumping into the fantastic worlds he weaves. Another interesting tidbit is how he feels that characters are most important in terms of telling a story -- a tenet that has served him extremely well, if sales of his books are any indication! <br />
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If you're looking for more illumination into the mind of the man shaping the overall stories for <a href="http://www.38studios.com/home/list">38 Studios</a>, then you'll definitely want to pop over to Gamasutra and <a href="http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php">check out this latest interview</a>. Of course, we also happen to have <a href="http://massively.joystiq.com/2010/03/11/gdc10-r-a-salvatore-talks-copernicus/">a pretty sweet interview of our own</a> with Salvatore about <em>Copernicus</em> that you'll want to check out if you missed it the first time around.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/">R.A. Salvatore talks Copernicus, building believable worlds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4334/the_worlds_inside_ra_salvatore.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19454048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/26/r-a-salvatore-talks-copernicus-building-believable-worlds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>copernicus</category><category>copernicus-mmo</category><category>gaming</category><category>immersion</category><category>interview</category><category>mercury</category><category>r-a-salvatore</category><category>story-writing</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 26 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors]]></title><link>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</guid><comments>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a><br /></div>
Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is <a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2">looking for more investors</a> to back <a href="http://www.38studios.com">38 Studios</a> and their first game, the title codenamed <em><a href="http://massively.joystiq.com/tag/copernicus">Copernicus</a></em>. The company's estimates for their game requires 50 to 100 million more in funding for the staff, all with their tentative December 2010 launch in mind.<br /><br />Keep in mind, of course, that 38 Studios has acquired Maryland developer <a href="http://www.bighugegames.com">Big Huge Games</a>, the company known for <em><a href="http://www.bighugegames.com/rongold.shtml">Rise of Nations</a></em>, <em><a href="http://www.bighugegames.com/rol.shtml">Rise of Legends</a></em>, and Xbox Arcade's version of <em><a href="http://www.catanlive.com/">Catan</a></em>. That acquisition doubled the company's headcount and has possibly driven operating costs into the 15 to 20 million a year range, according to the Boston Globe.<br /><br />So far Schilling hasn't had any luck with potential investors. However, as he said to the Boston Globe, "<em>I'm not going to complain about the economy. It's like pitching on a rainy day. The other guy has to pitch in it, too.</em>"<br /><br />[Via <a href="http://twitter.com/cuppy/status/2886099288">Cuppycake</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/">38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>acquisition</category><category>big-huge-games</category><category>boston-globe</category><category>breaking</category><category>budget</category><category>catan</category><category>copernicus</category><category>copernicus-mmo</category><category>funding</category><category>investors</category><category>kurt-schilling</category><category>r-a-salvatore</category><category>rise-of-legends</category><category>rise-of-nations</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 28 Jul 2009 19:00:00 EST</pubDate></item></channel></rss>
