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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Road to Mordor: Out of game on party business]]></title><link>http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/</guid><comments>http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/"><img alt="Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rtm1.jpg" /></a></div>
Here's an odd confession for a <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> columnist to make: I haven't been playing the game much in the past month. I've been, for all intents and purposes, on a gaming sabbatical from Middle-earth.<br />
<br />
It's not as bad as it looks at first glance because I do this all the time with any MMO I play. I found out the hard way years ago that nonstop gaming in a singular dedicated title was a terrific recipe for spectacular, many-onlookers-injured flaming burnouts. No matter how good that pixelated pizza is, we've been told, if you have it for every meal, sooner or later it will taste like moldy routine in our mouth. And that's not good for anyone.<br />
<br />
The good news is that my sabbatical is at an end after only flitting into <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> on occasion over the holidays, and I'm rested up and recharged for another great year of slaughtering wildlife in Tolkien's honor. Before I do that, however, I'd like to take this opportunity to share why I feel that it's OK to "go on sabbatical" from <em>LotRO...</em> and why it even benefits the game as a whole for its fans not to play once in a while.<p><a href="http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/" rel="bookmark">Continue reading <em>The Road to Mordor: Out of game on party business</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/">The Road to Mordor: Out of game on party business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Jan 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20147371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/14/the-road-to-mordor-out-of-game-on-party-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings-online</category><category>lotro</category><category>party-business</category><category>quit</category><category>quitting</category><category>ragequit</category><category>road-to-mordor</category><category>sabbatical</category><category>turbine</category><category>Turbine-Entertainment</category><category>Tyrannosaurus-Rex</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 14 Jan 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How many deaths before you call it?]]></title><link>http://massively.joystiq.com/2010/03/28/the-daily-grind-how-many-deaths-before-you-call-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/28/the-daily-grind-how-many-deaths-before-you-call-it/</guid><comments>http://massively.joystiq.com/2010/03/28/the-daily-grind-how-many-deaths-before-you-call-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.startrekonline.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/sto-wipe-epl-325.jpg" alt="" /></a></div>
The first time, okay, it happens. The second time is a bit worse, but again, these things happen to the best of us. Then comes the third death, and the fourth, and you start to wonder if you're actually playing the game or participating in some sort of bizarre computer-controlled death match where the server just wants you to go down in flames time and again. And almost everyone, in the right circumstances, will decide that it's one death too many and leave for greener pastures. In the case of games with a harsh enough death penalty such as <em><a href="http://www.eveonline.com">EVE Online</a>, </em>even the threat of death can deter people.<br />
<br />
We all have guidelines we use for determining when something is a lost cause, be it a group activity with friends or just a quest that doesn't want to play nice.  What are yours?  Do you have a set number of deaths, or something more game-specific such as losing a certain fraction of experience in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>?  If you're in a group, do you talk about it when you join, do you just quit when the limit is reached, or do you warn people and make excuses?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/28/the-daily-grind-how-many-deaths-before-you-call-it/">The Daily Grind: How many deaths before you call it?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Mar 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/28/the-daily-grind-how-many-deaths-before-you-call-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19414968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/28/the-daily-grind-how-many-deaths-before-you-call-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>death</category><category>death-penalty</category><category>eve</category><category>eve-online</category><category>ffxi</category><category>final-fantasy-xi</category><category>opinion</category><category>party-wipe</category><category>quitting</category><category>tdg</category><category>the-daily-grind</category><category>total-wipe</category><category>wipe</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 28 Mar 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you vote with your wallet?]]></title><link>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</guid><comments>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-wallet-epl-1228.jpg"  alt="" /></a><br />
There are certain changes, usually big ones, that don't exactly produce... positive reactions.  In fact, they generally produce screaming rants and huge doses of rage at how they were handled and implemented.  You know the sorts we're talking about.  <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> and the <a href="http://pc.ign.com/articles/611/611270p1.html">Combat Upgrade</a>.  <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and <a href="http://www.brokentoys.org/2004/12/18/the-unbearable-darkness-of-ultima-online/">Trammel</a>.  <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and the nerfs to <a href="http://wiki.ffxiclopedia.org/wiki/Beastmaster">Beastmaster</a> "catch and release" tactics.  All loathed changes, many of which led to an exodus of players.<br />
<br />
Really, leaving a game can be the best way to express displeasure with a change.  It's the surest way to send a company the message that they've done something that will no longer justify your monthly subscription.  On the flip side, your individual impact is small, you once loved the game... a lot of players will choose to rough it out, in hopes that things will improve or with the knowledge that the changes can't be all that bad.  And for games where you have a <a href="http://massively.joystiq.com/tag/lifetime-subscription/">lifetime subscription</a> or are experiencing it <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, your absence isn't really a deterrent at all.<br />
<br />
So, do you vote with your wallet?  When you're fed up with what's been done, do you head off for greener pastures?  Or are you of the mind that it's not even worth the bother, that they might well not even tie your departure to the change, even if you say so?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/">The Daily Grind: Do you vote with your wallet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmasters</category><category>canceling</category><category>combat-upgrade</category><category>f2p</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>game-changes</category><category>lifetime-subscription</category><category>p2p</category><category>pay-to-play</category><category>quitting</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>trammel</category><category>ultima-online</category><category>unsubscribing</category><category>uo</category><category>wallet</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 29 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[MMO Family: When enough is enough]]></title><link>http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/</guid><comments>http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/mmo-family/" rel="tag">MMO Family</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.sxc.hu/photo/709419"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/sleepylap_lsp.jpg" style="width: 530px; height: 311px; " /></a></div>
<em><a href="http://massively.joystiq.com/category/mmo-family/">MMO Family</a> is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.<br />
</em><br />
Whether yours is the kind of family with "screen time" limits or the type that takes a more <em>laissez-faire</em> approach to logging in, there comes a point when enough is enough. Plenty of pixels and ink have been devoted to the debate over whether or not internet and gaming overuse should be considered an "addiction." What we're here to discuss is how gaming affects <em>your</em> family. As parents who game, we should be in a unique position to appreciate, respect and guide our children's attraction to games. But sometimes in the crush of day-to-day living, it's easy to let those last few minutes slip into half an hour ... past an hour ... into the evening ... into a habit that's begun eating away at family balance.<br />
<br />
To help parents recognize when their children's gaming may have passed what's reasonable and productive for them as individuals, we touched base with psychiatrist Dr. Kourosh Dini (author of <a href="http://videogameplayandaddiction.com/Video_Game_Play_and_Addiction.html"><em>Video Game Play and Addiction: A Guide for Parents</em></a> and himself a gamer). Statistics on gaming use, he explains, show that most gamers manage to balance gaming with their daily lives without negative consequences. "In fact ... sometimes what one can gain from a game is quite profound," he observes. "The person's mind and the video games together set the stage - either for benefit or for detriment." A gaming schedule that suffocates one child's motivation and energy might buoy another through social problems at school. Our mission: to keep the mix healthy, productive and fun.<p><a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/" rel="bookmark">Continue reading <em>MMO Family: When enough is enough</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/">MMO Family: When enough is enough</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19216402/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/30/mmo-family-when-enough-is-enough/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>balance</category><category>children</category><category>family</category><category>featured</category><category>parents</category><category>quitting</category><category>schedule</category><dc:creator><![CDATA[Lisa Poisso]]></dc:creator><pubDate>Fri, 30 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you ever just think about quitting?]]></title><link>http://massively.joystiq.com/2008/10/17/the-daily-grind-do-you-ever-just-think-about-quitting/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/17/the-daily-grind-do-you-ever-just-think-about-quitting/</guid><comments>http://massively.joystiq.com/2008/10/17/the-daily-grind-do-you-ever-just-think-about-quitting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://metropolishot.com/index.php?cPath=33"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/hat-8-rehab_225.jpg" /></a>There's been a bit of <a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/">talk</a> about quitting MMOs these past days, including an <a href="http://massively.joystiq.com/2008/09/04/pax08-gamerdna-interview-focuses-on-subscription-numbers/">interview</a> discussing the fact that when many <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> players quit, they didn't return to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or any other game -- that was it. They were done. No more MMOs.<br /><br />If you're satisfied with MMOs as they are, of course feel free to chime in as always, but today's Daily Grind is a special one -- we want to give a shout out to the folks who just don't think this genre is living up to its potential. Maybe you played older games and don't like current, post-<a href="http://everquest.station.sony.com"><em>EverQuest</em></a> trends. Maybe you didn't play older games, but you have some idea in your head about how things could be done <a href="http://massively.joystiq.com/2008/10/16/first-trailer-of-love-is-absolutely-breathtaking/">differently</a> in the future. In either case, you're disenchanted -- so do you ever think about just quitting? Have you already quit? And what would it take to prevent you from leaving, or to get you back if you've already gone?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/17/the-daily-grind-do-you-ever-just-think-about-quitting/">The Daily Grind: Do you ever just think about quitting?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Oct 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/17/the-daily-grind-do-you-ever-just-think-about-quitting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/17/the-daily-grind-do-you-ever-just-think-about-quitting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>discussion</category><category>everquest</category><category>leaving</category><category>opinion</category><category>quit</category><category>quitting</category><category>tdg</category><category>the-daily-grind</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 17 Oct 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[That's it, I'm quitting MMOs forever!]]></title><link>http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/</guid><comments>http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://tylertj.aminus3.com/image/2006-11-18.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/burningbridges-sms-1008.jpg" alt="" /></a><br /></div>
MMO <a href="http://massively.joystiq.com/2008/10/09/the-daily-grind-dealing-with-burnout/">burnout</a> is an interesting creature. Rarely do people who quit MMOs do it quietly; it's usually crowned by a forum or blog post addressing the fact that this person has now "found a life" and are going outside more. In the process of burning bridges, these posts usually make two distinctively recycled points: All MMO players are overweight, and they never leave the house.<br /><br />Such is <a href="http://www.mmocrunch.com/2008/10/15/i-got-my-life-back/">a recent post at MMOCrunch</a> regarding a player who has quit MMOs forever. Burnout is certainly understandable, especially in today's oversaturated market, but it's the method of the quitting that's always interesting to us. What does this say about MMOs and their impact on us, as players? Do people quit scrapbooking by burning their fancy paper and glue-on letters?<p><a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/" rel="bookmark">Continue reading <em>That's it, I'm quitting MMOs forever!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/">That's it, I'm quitting MMOs forever!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/10/15/i-got-my-life-back/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1344083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/16/thats-it-im-quitting-mmos-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>mmo-burnout</category><category>mmocrunch</category><category>quitting</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 16 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[MMO MMOnkey: Why I stopped playing Age of Conan]]></title><link>http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmo-mmonkey/" rel="tag">MMO MMOnkey</a></p><center><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/deadkm425.png" alt="Stopped playing because . . ." /></center>I like <em><a href="http://www.ageofconan.com/">Age of Conan</a></em>. I like the combat system that demands active engagement rather than the auto-attack, go-make-a-cup-of-coffee style of combat used in so many other MMOs. I enjoy exploring <a href="http://massively.joystiq.com/tag/funcom">Funcom's</a> recreation of Hyboria with its lush graphics and infinitely varied and "realistic" topography. <a href="http://massively.joystiq.com/2008/05/27/mmo-mmonkey-age-of-conan-reinvents-the-early-game/">I find the early game's seamless integration of an instanced nighttime story with a shared daytime world both innovative and engaging</a>. I think the design team did a fine job capturing the spirit of <a href="http://www.rehoward.com/">Robert E. Howard's</a> <a href="http://massively.joystiq.com/2008/06/09/mmo-mmonkey-what-to-do-when-the-age-of-conan-servers-are-down/">original Conan stories</a> in both the look and feel of the game. Funcom got a lot of things right.
<p> </p>
<p>As everyone playing <em><a href="http://massively.joystiq.com/category/age-of-conan">AoC</a></em> knows, Funcom also got a lot of things wrong. Announced features like <a href="http://www.gamesforwindows.com/en-US/AboutGFW/Pages/DirectX10.aspx">DirectX 10</a> support aren't in the game, many of the features that are in the game aren't working properly, technical issues cause frequent crashes for some players, in-game and tech support are apparently dreadful, bugs abound. Although <em><a href="http://www.lotro.com/">Lord of the Rings Online</a></em> showed us that an MMO launch doesn't have to be terrible, most of them are. I expected <em>AoC</em> to have these kinds of problems at launch and wasn't upset by them. With the disaster that was the <em><a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;template=main">Anarchy Online</a></em> launch looking over their shoulders I also expected Funcom to work hard to eliminate <em>AoC</em>'s launch problems and all indications are that's exactly what they're trying to do.</p>
<p>But yet I've stopped playing the game and I think game developers would be interested in knowing why.</p><p><a href="http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/" rel="bookmark">Continue reading <em>MMO MMOnkey: Why I stopped playing Age of Conan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/">MMO MMOnkey: Why I stopped playing Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1240473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/mmo-mmonkey-why-i-stopped-playing-age-of-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>featured</category><category>guild-wars</category><category>joystiqfeatures</category><category>quitting</category><category>returning-to-a-game</category><dc:creator><![CDATA[Kevin Murnane]]></dc:creator><pubDate>Tue, 01 Jul 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When will you be done with WoW?]]></title><link>http://massively.joystiq.com/2008/02/25/the-daily-grind-when-will-you-be-done-with-wow/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/25/the-daily-grind-when-will-you-be-done-with-wow/</guid><comments>http://massively.joystiq.com/2008/02/25/the-daily-grind-when-will-you-be-done-with-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://www.communicatrix.com/wp-content/uploads/2007/10/quit.jpg"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/iquitforeals.jpg" alt="" /></a>Who knows if/when <a href="http://massively.joystiq.com/categories/world-of-warcraft"><em>World of Warcraft</em></a> will ever end? While I'm by no means a power player, if <em>WoW</em> disappeared tomorrow, I'd be a little saddened by all the things I hadn't gotten to experience in it. At the same time, however, no matter how often I drop in, I eventually reach a burnout state before the month is up, and I cancel service until the next time I get the urge.<br /><br />So, for me, it's just a general malaise that sets in that makes me quit <em>WoW</em>. For those of you who've quit, even briefly, what did it? And what would make you stop playing, forever?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/25/the-daily-grind-when-will-you-be-done-with-wow/">The Daily Grind: When will you be done with WoW?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 25 Feb 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/25/the-daily-grind-when-will-you-be-done-with-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1123556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/25/the-daily-grind-when-will-you-be-done-with-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>cancel</category><category>malaise</category><category>quit</category><category>quitting</category><category>the-daily-grind</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Mon, 25 Feb 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: The end of the affair]]></title><link>http://massively.joystiq.com/2007/11/29/the-daily-grind-the-end-of-the-affair/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/29/the-daily-grind-the-end-of-the-affair/</guid><comments>http://massively.joystiq.com/2007/11/29/the-daily-grind-the-end-of-the-affair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/end_of_the_affair.jpg"  alt="" />Stephen Totilo over at MTV's Mutliplayer blog actually <a href="http://multiplayerblog.mtv.com/2007/11/27/things-ive-done-finally-cancelled-my-world-of-warcraft-account-and-had-fun-doing-so/">canceled his <em>WoW</em> subscription</a> recently, and to his surprise, actually found the experience easy and fun.  He hadn't updated the game since last September, and speaking as someone who's played the game many, many times since then, I can safely say he was wasting his money.  A great MMO is worthless to you if you're not playing it.<br /><br />Thinking back on it, I believe I've only canceled one MMO ever, and that was <a href="http://massively.joystiq.com/category/dark-age-of-camelot"><em>Dark Age of Camelot</em></a> (and I only canceled it because I started playing <em>WoW</em>).  It was so long ago that I don't remember if I had any problems or not, but it must have gone smoothly enough.  Other than that, I've pretty much considered all my subscriptions money well spent, so I haven't had to end anything.<br /><br />But surely there are many more cancellations going on.  When have you stepped up and ended the subscription, and for what reasons?  Ever had a bad cancellation, or a really good one?  And maybe we can help, too-- if there are any subscriptions you're paying right now that you shouldn't be, feel free to commiserate about them here-- we'll help you quit, if you need it.  There are always more MMOs in the sea, if we're allowed to mess up a metaphor.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/29/the-daily-grind-the-end-of-the-affair/">The Daily Grind: The end of the affair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Nov 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2007/11/27/things-ive-done-finally-cancelled-my-world-of-warcraft-account-and-had-fun-doing-so/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/the-daily-grind-the-end-of-the-affair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1050493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/29/the-daily-grind-the-end-of-the-affair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancelled</category><category>commiserate</category><category>dark-age-of-camelot</category><category>end-of-the-affair</category><category>paying</category><category>quitting</category><category>subscription</category><category>wow</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Nov 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[The Escapist explains how your guild can avoid a "failure cascade"]]></title><link>http://massively.joystiq.com/2007/11/20/the-escapist-explains-how-your-guild-can-avoid-a-failure-cascad/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/20/the-escapist-explains-how-your-guild-can-avoid-a-failure-cascad/</guid><comments>http://massively.joystiq.com/2007/11/20/the-escapist-explains-how-your-guild-can-avoid-a-failure-cascad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a></p><div align="center"><a href="http://www.escapistmagazine.com/articles/view/issues/issue_124/2645-Riding-the-Failure-Cascade"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/quittinlarge5.jpg"  alt="" /></a><a href="http://www.escapistmagazine.com/articles/view/issues/issue_124/2645-Riding-the-Failure-Cascade"><br /></a></div>
So you're the leader of a guild in your game of choice. All is well at first; everybody's having fun. Then, one or two people get upset about something someone said, or the schedule for a <a href="http://massively.joystiq.com/tag/raid">raid</a>, or someone's failure to pay the guild hall maintenance fee. You try to contain it, but all hell breaks loose. Each player's departure leads to another's. Three weeks later, just you and two people from your office are still in the guild.<br /><br /><a href="http://www.escapistmagazine.com">The Escapist</a> calls this a "failure cascade" in a <a href="http://www.escapistmagazine.com/articles/view/issues/issue_124/2645-Riding-the-Failure-Cascade">new article</a>. The author of the article uses <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> as an example as he explains what a failure cascade is, where the term came from, and what kinds of guilds can be immune. The article is particularly interesting because it illustrates how <em>EVE Online</em>'s open <a href="http://massively.joystiq.com/category/pvp">PvP</a> combat can exacerbate the problem and lead to mass departures from the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/20/the-escapist-explains-how-your-guild-can-avoid-a-failure-cascad/">The Escapist explains how your guild can avoid a "failure cascade"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Nov 2007 15:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_124/2645-Riding-the-Failure-Cascade>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/the-escapist-explains-how-your-guild-can-avoid-a-failure-cascad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1044497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/20/the-escapist-explains-how-your-guild-can-avoid-a-failure-cascad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>article</category><category>ccp</category><category>eve</category><category>eve-online</category><category>failure-cascade</category><category>guild-master</category><category>guilds</category><category>politics</category><category>pvp</category><category>quitting</category><category>the-escapist</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 20 Nov 2007 15:29:00 EST</pubDate></item></channel></rss>
