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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Road to Mordor: Is LotRO's questing system over the hill?]]></title><link>http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/</guid><comments>http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/rtm1-1335467828.jpg" /></a></div>
There's a good chance you're not reading this column right now but instead are fully immersed in the weekend beta for <a href="http://www.guildwars2.com"><em>Guild Wars 2: Guild Harder</em></a>. That's OK. I won't hold it against you -- I may even be playing it as well. Oh, those <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet</a> folks. They make such lofty promises, don't they? They're going to rewrite MMOs as we know them and show us once and for all that we've been playing with Tinker Toys when we could have fully functional jetpacks and whatnot.<br />
<br />
I don't harbor any ill will against <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a>; in fact, I'm quite looking forward to it. But as everyone's focused on the game's excising of traditional questing as popularized by <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I thought it would be worth examining just how dated <a href="http://www.lotro.com"><em>Lord of the Rings Online's</em></a> questing system has become, if at all.<br />
<br />
In an era of dynamic events, public quests, full voice-over, and other techniques designed to get us away from the text box questing model, will <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> hold its ground against these fads or is it truly becoming a relic of the past? Let's dig in!<p><a href="http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/" rel="bookmark">Continue reading <em>The Road to Mordor: Is LotRO's questing system over the hill?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/">The Road to Mordor: Is LotRO's questing system over the hill?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20225241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/28/the-road-to-mordor-is-lotros-questing-system-over-the-hill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>anet</category><category>arenanet</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>ea</category><category>electronic-arts</category><category>epic-quests</category><category>epic-story</category><category>epic-storyline</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>guild-wars-2</category><category>gw2</category><category>jrr-tolkien</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lucasarts</category><category>ncsoft</category><category>opinion</category><category>quest</category><category>questing</category><category>questing-system</category><category>riders-of-rohan</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>road-to-mordor</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-road-to-mordor</category><category>tolkien</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 28 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Allods Online to add new features, anniversary gifts]]></title><link>http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/</guid><comments>http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/"><img alt="Allods Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/allods.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/allods-online/"><em>Allods Online</em></a> is barreling down the road toward Patch 3.0.0.02 (the extra decimals denote quality!), with an array of fine features to anticipate. Chief among those is <a href="http://allods.gpotato.com/news/2012/04/20/patch-3-0-02-preview-questing-improvements/">an overall improved questing experience</a>. The patch will give players additional ways to track and find quests, not to mention a new "auto-move" feature that will whisk you away to your desired destination.<br />
<br />
<a href="http://allods.gpotato.com/news/2012/04/27/patch-3-0-02-preview-new-raid-boss-genul-lord-of-the-volcano/">Next on the patch's agenda</a> is the game's second PvP skirmish map: Deserted Farm. Deserted Farm will be a 6v6 skirmish where players will struggle to control a central flag. The twist to the map is that a pair of cannon can focus-fire onto this location, so obtaining one or both of these is mandatory for success.<br />
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Finally, 3.0.0.02 (the extra decimals are a secret code that tells you <a href="http://massively.joystiq.com/tag/gpotato/">gPotato</a> loves you) will add a new raid boss to the Kingdom of Elements. His name is Gen'ul, Lord of the Volcano, and he'll be very pleased to meet and then wipe the floor with you. Multiple raids can attempt to down him at the same time and then squabble over the huge treasure chest that he drops.<br />
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The <em>Allods</em> site has also been updated with details on the <a href="http://allods.gpotato.com/news/2012/04/27/celebrate-the-allods-online-annivesary/">anniversary celebration</a> and gifts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/">Allods Online to add new features, anniversary gifts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20226147/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/allods-online-to-add-questing-features-new-skirmish-and-raid-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>6v6</category><category>allods</category><category>allods-online</category><category>astrum-nival</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>gala-net</category><category>Genul</category><category>gpotato</category><category>patch</category><category>Patch-3.0.0.02</category><category>patch-preview</category><category>pvp</category><category>quest</category><category>questing</category><category>quests</category><category>raid-boss</category><category>skirmish</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 27 Apr 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Alganon delays expansion, plans double-XP weekend]]></title><link>http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/</guid><comments>http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/"><img alt="Alganon" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/sunbird.jpg" /></a></div>
Citing "unforseen circumstances," the team at <a href="http://massively.joystiq.com/tag/qol/">QOL</a> has announced that <a href="http://massively.joystiq.com/tag/alganon/"><em>Alganon's</em></a> <a href="http://massively.joystiq.com/tag/rise-of-the-ourobani/"><em>Rise of the Ourobani</em></a> expansion <a href="http://alganon.com/newsletters/newsletter_0412.html">will be delayed</a> until the fourth quarter of this year. "After evaluation of the project, it was decided that more time was needed in order to do some critical bug fixes as well as to spend more time on certain areas and features of the expansion in order to do the best work possible," the devs wrote in the April newsletter.<br />
<br />
<em>Rise of the Ourobani </em>will feature the playable titular race, a brand-new continent to explore, a Warden combat companion, PvP, and flying mounts. To soften the blow of the expansion's delay, QOL has released several sneak peek pictures and videos.<br />
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Even though the expansion is a ways away, players have a reason to log in now, as <em>Alganon </em>is preparing a double-XP weekend from April 20 through the 23rd.<br />
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You can watch <em>Rise of the Ourobani</em> flying mounts in action after the break.<p><a href="http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/" rel="bookmark">Continue reading <em>Alganon delays expansion, plans double-XP weekend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/">Alganon delays expansion, plans double-XP weekend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20217827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/17/alganon-delays-expansion-plans-double-xp-weekend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>class</category><category>continent</category><category>delay</category><category>double-xp</category><category>double-xp-weekend</category><category>f2p</category><category>fantasy</category><category>flying-mount</category><category>flying-mounts</category><category>free-to-play</category><category>ourobani</category><category>qol</category><category>quest</category><category>quest-online</category><category>race</category><category>rise-of-the-ourobani</category><category>trailer</category><category>video</category><category>warden</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[WildStar Wednesday examines redundancies in quest text]]></title><link>http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/</guid><comments>http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/wildstar/" rel="tag">WildStar</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/"><img alt="I've been in a firefight before... well, in a fire.  Actually, I got fired." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/wildstar-tweetquest-epl-229.jpg" /></a></div>
Can you really produce a meaningful set of quests while keeping each snippet of text down to 140 characters? The team developing <em><a href="http://massively.joystiq.com/category/WildStar/">WildStar</a></em> certainly thinks so. In <a href="http://massively.joystiq.com/2012/02/15/wildstar-unveils-questing-with-a-twitter-budget/">a previous installment of the regular <em>WildStar</em> Wednesday feature</a>, fans were introduced to the concept, but <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less_part2.php">this week's developer diary</a> is all about explaining how you keep all of the flavor of a quest while trimming it down to the bare minimum necessary. It's not about stripping out flavor -- it's about exactly the opposite.<br />
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Senior narrative designer <a href="http://massively.joystiq.com/tag/Cory-Herndon/">Cory Herndon</a> explains by example that a lot of quest text winds up repeating unnecessary facts or stating something that should be immediately clear. Herndon starts with a longer example of quest text and steadily pares it down to the most important bits of information, keeping all of the flavor while posting each bit of communication in quick and comprehensible bursts. Combined with the discussion of adding further bits of quest dialogue after important objectives are completed, the diary shows just how you can get a lot of flavor into the quests <a href="http://www.wildstar-online.com/en/blog/wildstar_wednesday_quest_text_in_140_characters_more_or_less_part2.php">without quite as many fancy words</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/">WildStar Wednesday examines redundancies in quest text</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/29/wildstar-wednesday-examines-redundancies-in-quest-text/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carbine</category><category>carbine-studios</category><category>developer-diary</category><category>ncsoft</category><category>presentation</category><category>previews</category><category>quest</category><category>quest-text</category><category>quests</category><category>story</category><category>twitter</category><category>wildstar</category><category>wildstar-wednesday</category><category>ws</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 29 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Derek Smart on Line of Defense]]></title><link>http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/</guid><comments>http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tflheader.jpg" vspace="4" /></a></div>
Welcome to a special interview edition of <a href="http://massively.joystiq.com/category/The-Firing-Line/">The Firing Line</a>, folks. True MMOFPS titles are few and far between these days, though 2012 is shaping up to be a banner year for the genre thanks to games like <a href="http://www.planetside2.com"><em>PlanetSide 2</em></a>, <a href="http://www.dust514.com"><em>DUST 514</em></a>, and possibly even <a href="http://www.firefallthegame.com"><em>Firefall</em></a>. There's another massive FPS on its way, too, and even though it hasn't had quite as much press coverage as the aforementioned titles, <a href="http://www.3000ad.com/">3000AD's</a> <a href="http://lodmmo.com/"><em>Line of Defense</em></a> project is worth a look.<br />
<br />
Join me after the break for a conversation with lead designer <a href="http://massively.joystiq.com/tag/derek-smart">Derek Smart</a> as he talks about what makes the game massive as well as what sets it apart from its competitors.<p><a href="http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/" rel="bookmark">Continue reading <em>The Firing Line: Derek Smart on Line of Defense</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/">The Firing Line: Derek Smart on Line of Defense</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171522/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/the-firing-line-derek-smart-on-line-of-defense/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3000-ad</category><category>3000ad</category><category>alganon</category><category>certificates</category><category>derek-smart</category><category>derek-smart-interview</category><category>exclusive</category><category>f2p</category><category>featured</category><category>firing-line</category><category>fps</category><category>free-to-play</category><category>game-design</category><category>game-mechanis</category><category>interview</category><category>line-of-defense</category><category>massively-exclusive</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>quest</category><category>quest-online</category><category>shooter</category><category>the-firing-line</category><category>the-firing-line-interviews</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Feb 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Quest rhythm]]></title><link>http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/</guid><comments>http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/"><img alt="Not pictured: Corlede being tied up by Zorai cavalry and insisting that they call her Dances with Bodoc." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/cma-ryzom-w3-epl-213.jpg" /></a></div>
Questing is an essential part of MMOs. You can say that players should be the ones crafting stories in games, not the developers, but quests provide you with structure and guidance. Even if you can create all sorts of stories on your own, it helps to know what the world is supposed to be like and how to set your own objectives. Not to mention the fact that having some sort of pointer is <em>massively</em> useful when you start playing.<br />
<br />
So it makes sense to take a good look at the questing in <em><a href="http://massively.joystiq.com/category/Ryzom/">Ryzom</a></em>, even though the game definitely veers toward the "sandbox" side of the fence. Plus, questing won the poll last week, so even if I thought quests were categorical garbage, that would still be my destination. I can't run you through <em>all</em> of the quests that I've done in the game, but one in particular lent itself to a narrative, albeit in a somewhat disjointed form.<p><a href="http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/" rel="bookmark">Continue reading <em>Choose My Adventure: Quest rhythm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/">Choose My Adventure: Quest rhythm</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20171024/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/15/choose-my-adventure-quest-rhythm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anecdotes</category><category>choose-my-adventure</category><category>cma</category><category>column</category><category>design</category><category>featured</category><category>hands-on</category><category>humor</category><category>opinion</category><category>poll</category><category>polls</category><category>quest</category><category>questing</category><category>quests</category><category>readers-choice</category><category>ryzom</category><category>vote</category><category>voting</category><category>winch-gate-property</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does quest reward realism matter?]]></title><link>http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/</guid><comments>http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/"><img alt="LotRO screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/prof1.jpg" /></a></div>
While playing <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> this week, my quest partner and I ran into something odd: A group of anti-Jedi Twi'lek pilgrims handed over an elite Jedi robe to his Consular. What were these pilgrims doing with expensive gear from their enemies, and if the quest-givers had looted the garb from Jedi corpses, why would they consider such wearables worthy gifts for us? In a game as story-driven as <em>SWTOR</em>, you'd think the quest rewards would match the lore, right?<br />
<br />
Of course, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare's</a> new epic isn't alone in these weird quirks. Think about how many fantasy games have monsters that drop abnormal numbers of body parts, or worse, money, when you know that ghost couldn't carry a sack of gold and you're pretty darn sure that bat had two eyes, not just one. But does it bother you? Are your immersions disrupted by such inanities, or do you chalk them up to game mechanics and go about your MMO business, happily accepting illogical quest rewards and looting ridiculous items (like furniture!) from any old white-con mob that wanders into your crosshairs?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/">The Daily Grind: Does quest reward realism matter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20131373/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/24/the-daily-grind-does-quest-reward-realism-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianna-royce-tdg</category><category>immersion</category><category>immersions</category><category>loot</category><category>looting</category><category>lore</category><category>opinion</category><category>quest</category><category>quest-reward</category><category>quest-rewards</category><category>questing</category><category>quests</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 24 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you favor random quests?]]></title><link>http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/</guid><comments>http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/"><img alt="Star Wars Galaxies" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/image1.jpg" /></a></div>
One of <em><a href="http://massively.joystiq.com/category/Star-Wars-Galaxies/">Star Wars Galaxies'</a></em> content quirks, borrowed heavily from <em><a href="http://massively.joystiq.com/category/Anarchy-Online/">Anarchy Online</a></em>, is the random quest. If you tire of themepark questlines, you can trek over to a mission terminal and ask it to generate a random kill-10-rats quest for you. In <em>SWG's</em> prime, these quests were terribly annoying; no one really wants to spend all of his time leveling up by taking missions to destroy a gubbur lair over and over and over. Thank goodness for this new era of individual, scripted quests brought on by <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>, right?<br />
<br />
Well, not necessarily. More than once, I (and <a href="http://massively.enjin.com/forum/m/1607038/viewthread/1665131-lets-talk-about-trash-quests">some our our forum-goers</a>) have been irked at hand-written quests in <em>WoW</em>-esque games. They're usually trite and transparent, and the quest-givers rarely have good reason to entrust me with their tasks. We're still getting kill-10-rats quests -- we just have to click through a bunch of lame dialogue first.<br />
<br />
What do you think? Do you prefer pre-scripted, one-off, linear quests, or do you long for the simplicity and honesty of random quest generation?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/">The Daily Grind: Do you favor random quests?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/10/the-daily-grind-do-you-favor-random-quests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Anarchy-Online</category><category>ao</category><category>brianna-royce-tdg</category><category>kill-ten-rats</category><category>mission</category><category>mission-terminal</category><category>opinion</category><category>quest</category><category>quests</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Sat, 10 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Anatomy of a failed quest]]></title><link>http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/</guid><comments>http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/"><img alt="Road to Mordor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/rtm1.jpg" /></a></div>
After last week's column on <a href="http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/">the 10 most memorable quests</a> in <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>, I had a couple of people ask for the polar opposite: the 10 worst quests. While I know that there are many -- stupid Sara Oakheart escort! -- they don't stick in my mind the way the best ones do. However, I think it's worthwhile to examine one such quest to see how game design can fail the player in small but meaningful ways.<br />
<br />
The quest in question? <a href="http://massively.joystiq.com/tag/rise-of-isengard/"><em>Rise of Isengard's</em></a> <a href="http://lotro-wiki.com/index.php/Quest:Taking_a_Stand">Taking a Stand</a>, which, coincidentally, was the only quest I've done this past week, and not because I was super-busy but because every time I'd log in I'd hit my head against it, try it a half-dozen times, and then give up out of frustration. Rinse and repeat. Since it was part of a chain and I am trying to do all the quests in <em>RoI</em>, skipping it wasn't a possibility. It had to be done, and it stood between me and the remainder of the content like a bully that's four times my size and has no compunction against shoving me to the ground.<br />
<br />
So what was it about Taking a Stand that failed me so badly? And what could <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> learn from this quest for future reference? Hit the jump as I break it down, piece by stupid piece.<p><a href="http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/" rel="bookmark">Continue reading <em>The Road to Mordor: Anatomy of a failed quest</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/">The Road to Mordor: Anatomy of a failed quest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Nov 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/12/the-road-to-mordor-anatomy-of-a-failed-quest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dunland</category><category>fail</category><category>failed-quest</category><category>failure</category><category>featured</category><category>gap-of-rohan</category><category>kobayashi-maru</category><category>lm</category><category>lord-of-the-rings-online</category><category>lore-master</category><category>loremaster</category><category>lotro</category><category>quest</category><category>quests</category><category>rise-of-isengard</category><category>taking-a-stand</category><category>turbine</category><category>Turbine-Entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 12 Nov 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: The 10 most memorable quests in LotRO]]></title><link>http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/</guid><comments>http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/04/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/"><img alt="LotRO" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/lotrott.jpg" /></a></div>
I honestly have no idea how many quests we're up to in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> at this point. Thousands, for sure. And as with many other facets in life, 90% of these quests are fated to be unmemorable tasks that blur together with all the rest. However, I've always felt that <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online/">LotRO</a> </em>has a decently high cool quest-to-forgettable chore ratio, at least compared to other MMOs.<br />
<br />
What makes a memorable quest? Here's my litmus test: When I sat down first thing in the morning, all bleary-eyed, to write this article, these quests bubbled up to the forefront of my mind. They've "stuck," for lack of a more precise term, in my head. They've made an impression, and because of that I feel they're among the cream of the crop in <em>LotRO's</em> repertoire.<br />
<br />
For today's <a href="http://massively.joystiq.com/category/the-road-to-mordor/">Road to Mordor</a>, I'm going to simply list the first 10 most memorable quests that came to me. I actually was going to just do six, but couldn't stop myself there; I could barely halt at 10, if that gives you an indication. These might not be your most favorite quests or even the best in the game, but they've been the ones that have stuck with me through thick and thin.'<br />
<br />
<strong>Warning: Past this point thar be spoilers! Beware!</strong><p><a href="http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/" rel="bookmark">Continue reading <em>The Road to Mordor: The 10 most memorable quests in LotRO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/">The Road to Mordor: The 10 most memorable quests in LotRO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Nov 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20098638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/05/the-road-to-mordor-the-10-most-memorable-quests-in-lotro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ale-association</category><category>epic-storyline</category><category>featured</category><category>frodo</category><category>frostbluff</category><category>frostbluff-theatre</category><category>gollum</category><category>haunting</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mines-of-moria</category><category>quest</category><category>quests</category><category>rise-of-isengard</category><category>stories</category><category>took</category><category>turbine</category><category>volume-2</category><category>volume-ii</category><category>watcher</category><category>watcher-in-the-water</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 05 Nov 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: The no-quest challenge]]></title><link>http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/</guid><comments>http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/enter1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
OK, I know you all probably want to talk about <a href="http://massively.joystiq.com/2011/06/03/rift-confirms-development-of-an-addon-api/">the news that addons are coming</a> to <a href="http://www.riftgame.com/en/"><em>RIFT</em></a>, but the truth is that it's not that big of an issue for me. My feelings on addons are that I'm for them if they enhance the game and encourage player creativity, but I'm against them if they reduce players to mere statistics in the eyes of others (GearScore) or are absolutely necessary to tackle the game's content.<br />
<br />
So if you feel passionate about this topic, I give you leave to vent more about it in the comments below, but as for me and mine, we're going to look at quests today. More specifically, not doing them.<br />
<br />
Now, I generally like quests. They give me a feeling of accomplishment (as I am fond of checking off items from my to-do lists in real life), the stories are occasionally interesting, and they give nice boosts to leveling. But I've come to realize something interesting about <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> that might run under the radar of most: Quests are superfluous to the game. Well, at the very least, they're optional and not the mandatory tasks that most modern MMOs make them out to be.<br />
<br />
So I had a thought. What about playing <em>RIFT </em>without questing at all -- taking on a "no-quest challenge" of sorts? Is it not only possible but fun too? Hit the jump and we'll examine this from all the angles.<p><a href="http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: The no-quest challenge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/">Enter at Your Own Rift: The no-quest challenge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19960427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/08/enter-at-your-own-rift-the-no-quest-challenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeons</category><category>enter-at-your-own-rift</category><category>featured</category><category>fedex</category><category>instances</category><category>invasions</category><category>kill-ten-rats</category><category>lfg</category><category>lfg-tool</category><category>no-quest-challenge</category><category>planar-essences</category><category>planarite</category><category>pvp</category><category>quest</category><category>questing</category><category>quests</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>ruleset</category><category>trion</category><category>trion-worlds</category><category>warfront</category><category>warfronts</category><category>world-events</category><category>world-of-warcraft</category><category>wow</category><category>zone-wide-events</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 08 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape: Sixth anniversary retrospective]]></title><link>http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/</guid><comments>http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/rsani-title.jpg" vspace="4" /></a></div>
When it first launched back in 2001, <a href="http://www.runescape.com"><em>RuneScape</em></a> was a primitive beast. Its blocky three-dimensional world was littered with hand-drawn two-dimensional sprites, and most of its sound effects could have been created by whacking random objects with a hammer. Only a handful of quests and skills existed, and there wasn't much land to explore. After over a decade of development, the <a href="http://massively.joystiq.com/category/runescape/"><em>RuneScape</em></a> we have today bears little semblance to its primitive ancestor. The map is an order of magnitude larger, the list of quests has grown immensely, and there are countless things to do in the world.<br />
<br />
With several million actively playing free accounts and over a million paid subscribers, <em>RuneScape</em> has <a href="http://massively.joystiq.com/2010/04/15/runescape-sees-heavy-profits-for-2009/">risen from its humble beginnings</a> to be one of the <a href="http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/">world's most popular free-to-play MMOs</a>. It's been a long road, with a few important milestones along the way. Today marks the sixth anniversary of the date that the <em>RuneScape 2</em> beta was officially completed and the game's first major overhaul was launched live to players. Anyone who played back then will remember the beta fondly as the rebirth of a game they loved. Since then, regular game updates have added a huge amount of depth and content every year.<br />
<br />
In this retrospective article, I look back at <em>RuneScape</em>'s past to see how it got to where it is today and what's new to the game over this past year.<p><a href="http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/" rel="bookmark">Continue reading <em>RuneScape: Sixth anniversary retrospective</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/">RuneScape: Sixth anniversary retrospective</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Mar 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19894307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/29/runescape-anniversary-retrospective/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>birthday</category><category>browser</category><category>Daemonheim</category><category>dungeoneering</category><category>elemental-workshop</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>free-trade</category><category>graphics</category><category>Hati</category><category>hati-wolf</category><category>iteration</category><category>jagex</category><category>java</category><category>mmo-industry</category><category>pvp</category><category>quest</category><category>quests</category><category>rmt</category><category>runescape</category><category>runescape-classic</category><category>sixth-anniversary</category><category>trade</category><category>wilderness</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 29 Mar 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Solving the mystery of Kael Drakkel]]></title><link>http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/</guid><comments>http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/eqii-kael-drakkel-throne.jpg" vspace="4" /></a></div>
In last week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, I mentioned a mysterious quest given to me by a server Guide named Kaaell. It involved locating several spots in Kael Drakkel, which would be no easy task given the difficulty of the zone. As Kaaell himself put it, this was a challenge for only the bravest players of the highest adventure level. Kael Drakkel is the newest contested dungeon from <a href="http://everquest2.com/get_the_game/dov"><em>Destiny of Velious</em></a>, and it's the most difficult group content available. Fortunately for the guild, we happened to catch him offering the quest again, and we all set off together to explore the zone and figure out what the quest would award us.<br />
<br />
Did we solve the quest and discover the reward? Read on to find out!<p><a href="http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/" rel="bookmark">Continue reading <em>The Tattered Notebook: Solving the mystery of Kael Drakkel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/">The Tattered Notebook: Solving the mystery of Kael Drakkel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Mar 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19869565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/07/the-tattered-notebook-solving-the-mystery-of-kael-drakkel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>dentmenn</category><category>destiny-of-velious</category><category>dominus-gandrrig</category><category>dov</category><category>eq</category><category>EQ2</category><category>eqii</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>featured</category><category>gnomish-air-races</category><category>guide-quest</category><category>kael-drakkel</category><category>kael-or-be-kaeled</category><category>quest</category><category>quests</category><category>soe</category><category>Sony-Online-Entertainment</category><category>tattered-notebook</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 07 Mar 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Alganon patches Phase III PvP update]]></title><link>http://massively.joystiq.com/2011/01/26/alganon-patches-phase-iii-pvp-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/26/alganon-patches-phase-iii-pvp-update/</guid><comments>http://massively.joystiq.com/2011/01/26/alganon-patches-phase-iii-pvp-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/alganon/" rel="tag">Alganon</a></p><div style="text-align: center;"><a href="http://www.alganon.com/forums/index.php?/topic/5610-patch-2-5-2/page__pid__46561__st__0&amp;#entry46561"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/background-1296051438.jpg" /></a></div>
Destruction, terror, and mayhem came to <a href="http://www.alganon.com/"><em>Alganon</em></a> this past November with the arrival of the game's first PvP patch. This week, the free-to-play fantasy MMORPG is tweaking the functionality with <a href="http://www.alganon.com/forums/index.php?/topic/5610-patch-2-5-2/page__pid__46561__st__0&amp;#entry46561">Phase III</a> of its planned PvP rollout which includes a couple of noteworthy additions.<br />
<br />
First up is the new tower mechanic. In a nutshell, the towers are PvP-enabled zones that automatically flag players for conflict five seconds after they've entered. Temporary promotions will be in effect for characters from levels 10 to 49, and statistics and action levels will be raised to level 50 for the duration of a player's time in the tower zone. The towers can also be captured, which brings bonuses to every member of your faction in the zone. The <a href="http://massively.joystiq.com/tag/quest-online">Quest</a> devs have also added local and world defense chat channels to facilitate battlefield communication.<br />
<br />
Finally, the new patch has also increased the renown level cap to 10 and there is new PvP gear for sale at various capital city quartermaster NPCs. Read all the details on <a href="http://massively.joystiq.com/category/alganon"><em>Alganon's</em></a> 2.5.2 patch at the <a href="http://www.alganon.com/forums/index.php?/topic/5610-patch-2-5-2/page__pid__46561__st__0&amp;#entry46561">official website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/26/alganon-patches-phase-iii-pvp-update/">Alganon patches Phase III PvP update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/26/alganon-patches-phase-iii-pvp-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19815886/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/26/alganon-patches-phase-iii-pvp-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5.2-patch</category><category>alganon</category><category>capture</category><category>f2p</category><category>free-to-play</category><category>patch</category><category>pvp</category><category>pvp-gear</category><category>pvp-zones</category><category>qol</category><category>quest</category><category>quest-online</category><category>renown</category><category>renown-cap</category><category>renown-cap-increase</category><category>towers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 26 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: The fall of the ivory tower]]></title><link>http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/</guid><comments>http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/ffxiv-moglog.jpg" /></a></div>
No, I'm not talking about Delkfutt's Tower. That's cermet, not ivory, and by all indication it's still standing just fine. No, I'm looking at the ivory tower that any <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> fan is familiar with, that high and imposing structure from whence developers hand down their proclamations, nevermind whether said proclamations have any relation to things people would actually <em>want</em>.<br />
<br />
Considering that <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> and <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> have both been seeing a lot of new and open communication from the development team, it's safe to say that those days are over. Whether or not you like the content of the updates is... actually pertinent, now. The developers seem to be <em>listening</em> to us in a way that we're just not accustomed to. I mean, seriously, show of hands, who expected the removal of Fields of Valor cooldowns?<br />
<br />
It's a big change. And it makes me hopeful about both games, because in light of the leadership shakeups, it looks as if the new development direction is something I can really get behind. I might have a few reservations here and there, but <a href="http://massively.joystiq.com/2011/01/21/player-poll-results-and-future-plans-for-final-fantasy-xiv/">last week's</a> <a href="http://massively.joystiq.com/2011/01/21/final-fantasy-xis-development-team-answers-player-questions/">news</a> leaves me excited.<p><a href="http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/" rel="bookmark">Continue reading <em>The Mog Log: The fall of the ivory tower</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/">The Mog Log: The fall of the ivory tower</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19810006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/22/the-mog-log-the-fall-of-the-ivory-tower/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chains-of-promathia</category><category>company</category><category>company-system</category><category>developer-attitude</category><category>development</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>fields-of-valor</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>future-development</category><category>hiromichi-tanaka</category><category>naoki-yoshida</category><category>opinion</category><category>quest</category><category>quest-content</category><category>quests</category><category>square</category><category>square-enix</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 22 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: The Professor]]></title><link>http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/</guid><comments>http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;"><a href="http://www.lotro.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/prof1.jpg" /></a></div>
This past week on January 3rd, J.R.R. Tolkien celebrated his 118th birthday -- or rather, we celebrated it for him. Tolkien was born in South Africa in 1892 and lived a rich and full life, from fighting in the first World War to working on the Oxford English Dictionary to taking a position at several universities that would earn him the nickname "The Professor."<br />
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He is, of course, most well-remembered for his seminal works of fantasy -- The Hobbit, The Lord of the Rings and The Silmarillion -- although his writings didn't end there. Due to Tolkien's love of nature, linguistics, and mythology, his creations were born out of comprehensive backgrounds and rich histories, which he seemed to love making up just as much as the stories themselves.<br />
<br />
For years now, Tolkien fans around the world have remembered his birthday <a href="http://www.tolkiensociety.org/toast/">by raising a glass on his birthday and giving a simple toast</a>, "The Professor," at 9:00 p.m. wherever they lived. Likewise, in <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>, many players gathered at their tavern of choice to do the same.<br />
<br />
Today I thought I'd remember the Professor in a slightly different way by exploring the quest chain "Missing the Meeting." While it's not completely overt if you happened to come across it, "Missing the Meeting" is a tribute to J.R.R. Tolkien and his life, and it's worth going through at least once if you want to pay homage and get a nifty token by which to remember him.<p><a href="http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/" rel="bookmark">Continue reading <em>The Road to Mordor: The Professor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/">The Road to Mordor: The Professor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jan 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19786698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/07/the-road-to-mordor-the-professor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bird-and-baby-inn</category><category>birthday</category><category>brandywine</category><category>bullroarers-sward</category><category>carlo-williams</category><category>charles-williams</category><category>chronicles-of-narnia</category><category>cs-lewis</category><category>eagle-and-child-pub</category><category>elf</category><category>evendim</category><category>featured</category><category>frostbluff-theatre</category><category>homage</category><category>hugo-dyson</category><category>inklings</category><category>jack-lewisdown</category><category>jrr-tolkien</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lost-dog</category><category>lost-leaf</category><category>lotro</category><category>lotro-wiki</category><category>middle-earth</category><category>missing-the-meeting</category><category>narnia</category><category>npc</category><category>owen-barfield</category><category>owen-farfield</category><category>oxford-english-dictionary</category><category>pipe</category><category>postal-service</category><category>quest</category><category>ronald-dwale</category><category>roverandom</category><category>south-africa</category><category>the-hobbit</category><category>the-inklings</category><category>the-professor</category><category>the-silmarillion</category><category>toast</category><category>tolkien</category><category>tolkienna</category><category>turbine</category><category>university-of-oxford</category><category>world-war-i</category><category>yule-festival</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 07 Jan 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Forbidden RuneScape: The R-Team]]></title><link>http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/</guid><comments>http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/2-1292250019.jpg" /><br />
</em></a></div>
<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><em>The Game Archaeologist</em></a><em> is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences.</em><br />
<br />
They come from all over the world just for one shot to be the elite of the elite. After a rigorous selection process, the survivors undergo months of hardcore training. Fingers aching from the strain and eyes itchy with sleep deprivation, these ripped warriors emerge to battle evil wherever it rears its ugly head. Budapest, probably. Or Easter Island. They loot with wild abandon, they craft with purpose, and they aren't afraid to jam on the caps lock button to make their voices heard.<br />
<br />
So if you need their help -- and if you can afford them -- maybe you can hire the R-Team.<br />
<br />
As we continue our month-long <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> safari, it's high past time that we hear from the R-Team members themselves. Four past and present <a href="http://www.runescape.com/"><em>RuneScape</em></a> players graciously laid out the case as to why this MMO rocks socks off. To make a good thing even better, <a href="http://massively.joystiq.com/tag/jagex/">Jagex</a> sent in five new screenshots for your enjoyment. <br />
<br />
So what are you waiting for? Hit that jump like you mean it!<p><a href="http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Forbidden RuneScape: The R-Team</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/">The Game Archaeologist and the Forbidden RuneScape: The R-Team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Dec 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19758004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/14/the-game-archaeologist-and-the-forbidden-runescape-the-r-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>budapest</category><category>easter-island</category><category>featured</category><category>gold</category><category>hacking</category><category>i-love-it-when-an-article-comes-together</category><category>jagex</category><category>kill-ten-rats</category><category>kill-x</category><category>library</category><category>money</category><category>money-making</category><category>pk</category><category>pking</category><category>player-killer</category><category>player-killing</category><category>pvp</category><category>quest</category><category>questing</category><category>quests</category><category>r-team</category><category>runescape</category><category>the-game-archaeologist</category><category>the-r-team</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Dec 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Forbidden RuneScape: Words with Paul Gower]]></title><link>http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/</guid><comments>http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/paul-gower.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><em>The Game Archaeologist</em></a><em> is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences.</em> <br />
<br />
Some of you may be old enough to remember comedian <a href="http://en.wikipedia.org/wiki/Rodney_Dangerfield">Rodney Dangerfield's</a> classic line, "I don't get no respect!" Double negatives aside, Dangerfield's catchphrase resonated with many people -- perhaps even the team behind <a href="http://www.runescape.com/"><em>RuneScape</em></a>. Despite being one of the most popular MMOs in the world, it's battled a perception of being "that" MMO that's not quite a full-fledged member of the Big Boy's Club. Lord knows that browser-based titles have struggled against such negativity ever since their inception, and <em><a href="http://massively.joystiq.com/category/runescape">RuneScape</a> </em>is no different.<br />
<br />
<a href="http://massively.joystiq.com/2010/11/30/the-game-archaeologist-and-the-forbidden-runescape-the-highligh/">But as I stated last week</a>, perhaps it's high time we get over our exclusion of <em>RuneScape </em>from the discussion whenever MMOs are brought up and start giving the game its due. My inbox's spent a busy week receiving all manner of testimonies about <em>RuneScape</em>, and I saw a common theme of fondness for what was many players' first MMO. Next week I'll let these testimonies out of Pandora's Box (if you haven't already, <a href="javascript:void(location.href='mailto:'+String.fromCharCode(106,117,115,116,105,110,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?subject=RuneScape')">send me your own <em>RuneScape </em>story via email</a>!), but today I've invited <a href="http://massively.joystiq.com/tag/paul-gower/">Paul Gower</a>, one of <em>RuneScape's</em> founders, to share his perspective on making and running a gaming phenomenon.<br />
<br />
Hit the jump to level up!<p><a href="http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Forbidden RuneScape: Words with Paul Gower</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/">The Game Archaeologist and the Forbidden RuneScape: Words with Paul Gower</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Dec 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19747224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/07/the-game-archaeologist-and-the-forbidden-runescape-words-with-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-bower</category><category>browser-based</category><category>business-model</category><category>deviousmud</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>i-dont-get-no-respect</category><category>interview</category><category>jagex</category><category>mud</category><category>pandoras-box</category><category>paul-bower</category><category>quest</category><category>questing</category><category>rodney-dangerfield</category><category>runescape</category><category>runescape-2</category><category>runescape-classic</category><category>the-game-archaeologist</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Dec 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Destination guide -- Taloc's Hollow]]></title><link>http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/</guid><comments>http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a></div>
Are you weary of <a href="http://massively.joystiq.com/2010/10/25/wings-over-atreia-making-the-cut/">group dynamic</a> bickering, <a href="http://massively.joystiq.com/2010/11/01/wings-over-atreia-daevas-of-our-lives-the-siege/">spittle-laced rants</a>, or plowing through <a href="http://massively.joystiq.com/2010/06/21/wings-over-atreia-conquering-the-level-grind/">repeatable quests</a> until your head is spinning and your hands have a death-grip on your weapon? Are the crowds around Atreia just getting to you? Why not spend some quality time alone... when you needn't answer to anyone else? That's right folks! Leave your friends, your legion-mates, and all reminders of real life behind and come visit beautiful Taloc's Hollow!<br />
<br />
Thinking of just kicking your heels up in Pandaemonium or Sanctum? Lounging around in an <a href="http://massively.joystiq.com/2010/09/27/wings-over-atreia-heat-wave/">inner tube</a> on dry land hardly a getaway makes, so hurry on down to the lush lands of Taloc's Forest (Inggison) or Krug Basin (Gelkmoros) for a little R&amp;R -- rewards and, well, rewards. What does Taloc's have to offer? For the discerning level 51-55 adventurer, Taloc's offers the unique opportunity to gather treasure and soak up experience, all without having to share any of it with your compatriots. Need a random five-minute break to grab that leftover pizza? No problem! Find an awesome piece of fabled jewelry? Nope, you don't have to roll -- it's all yours.<br />
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Choose Taloc's Hollow as your next <a href="http://na.aiononline.com/"><em>Aion</em></a> destination spot today! Ready for adventure? Cruise on past the cut for a guided tour, along with some helpful hints, special tips, and time-saving deals for your trip.<p><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/" rel="bookmark">Continue reading <em>Wings Over Atreia: Destination guide -- Taloc's Hollow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/">Wings Over Atreia: Destination guide -- Taloc's Hollow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Nov 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19700717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/08/wings-over-atreia-destination-guide-talocs-hollow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>featured</category><category>guide</category><category>instance</category><category>instances</category><category>loot</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>pve</category><category>quest</category><category>Quests</category><category>repeatable-content</category><category>Repeatable-Quest</category><category>repeatable-quests</category><category>solo</category><category>solo-instances</category><category>taloc</category><category>talocs-hollow</category><category>Wings-Over-Atreia</category><category>XP</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 08 Nov 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Mira, mira, on the wall...]]></title><link>http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/</guid><comments>http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/woaheader-1276368892.jpg" /></a></div>
Who is the happiest to be done with it all? If not me (I will certainly defer to those who endured 10+ attempts at the hot heart of magic craft), then I surely rank right up near the top! Yes folks, there is a Santa Cl... I mean an end to the Miragent/Fenris questline in <a href="http://na.aiononline.com/"><em>Aion</em></a>, and I have found it. To those naysayers, those unbelievers who think otherwise, I say I am living proof that Mira does not stand for mirage! <br />
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I admit, I am indeed grateful to be looking back on the experience, instead of ahead to it. Between the <a href="http://massively.joystiq.com/2010/09/06/wings-over-atreia-miragent-the-saga-continues/">grinding</a>, the <a href="http://massively.joystiq.com/2010/08/16/wings-over-atreia-going-for-the-gold-miragent-or-bust/">spawn camping</a>, and the <a href="http://massively.joystiq.com/2010/09/20/wings-over-atreia-miragents-let-there-be-pants/">curse of the RNG</a>, to say that the journey to obtain Miragent or Fenris armor is a rough road is putting it mildly. I spent a fair share of time just being grateful the questline doesn't include belts and hats; I think there would be a mass exodus if <a href="http://us.ncsoft.com/en/">NCsoft</a> introduced Miragent/Fenris jewelry. <br />
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Although each leg of this race has had rough patches, I still believe it has been worth it. Make a final dash past the cut to experience the end of an era: the completion of the quest for Miragent armor.<p><a href="http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/" rel="bookmark">Continue reading <em>Wings Over Atreia: Mira, mira, on the wall...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/">Wings Over Atreia: Mira, mira, on the wall...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19667579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/11/wings-over-atreia-mira-mira-on-the-wall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-game</category><category>armor</category><category>armor-sets</category><category>assault-on-balaurea</category><category>atreia</category><category>coin-quest</category><category>Coins</category><category>featured</category><category>fenris</category><category>grind</category><category>grinding</category><category>miragent</category><category>nc-soft</category><category>nc-soft-aion</category><category>ncsoft</category><category>ncsoft-aion</category><category>quest</category><category>questing</category><category>Quests</category><category>theobomos</category><category>weapons</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 11 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: If you designed a quest, what would it be like?]]></title><link>http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/</guid><comments>http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/questgiver.jpg" alt="" /></a></div>
Every once in a while, I like to turn the tables on the longstanding love/hate relationship players have with devs -- you know, "We totally love and appreciate you until you screw up, and then we'll eat your bones for dinner!" That sort of thing. From the outside looking in, it's often easy (and quite tempting) to play armchair-developer, to tell the world on forums and blogs just how it would be done if someone had the superior wisdom to put <em>you</em> in charge.<br />
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You know what? I believe in you. And I'm not even being sarcastic here -- I truly believe that there's a huge well of boundless creativity amongst gamers that's itching to come out (I mean, heck, look at what everyone's doing with the tools <a href="http://massively.joystiq.com/2010/09/30/anti-aliased-how-i-mine-for-craft/">that <em>Minecraft</em> gives you</a>). Not to mention that most devs and CMs are gamers first and foremost themselves.<br />
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So today I'm using the powers vested in me by the state of Massively to empower you to create one quest. If you could create an immersive, interesting, interactive, memorable quest for your MMO of choice, what would it be like? How would you make it stand out from all of the others?<hr />
<img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" style="margin-right: 5px;" alt="" /><em>Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/">The Daily Grind: If you designed a quest, what would it be like?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19656397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/01/the-daily-grind-if-you-designed-a-quest-what-would-it-be-like/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armchair-developer</category><category>developers</category><category>devs</category><category>massively-marriage</category><category>minecraft</category><category>opinion</category><category>quest</category><category>questgiver</category><category>QuestGivers</category><category>quests</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 01 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[EQ2 Storyteller system detailed]]></title><link>http://massively.joystiq.com/2010/05/15/eq2-storyteller-system-detailed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/15/eq2-storyteller-system-detailed/</guid><comments>http://massively.joystiq.com/2010/05/15/eq2-storyteller-system-detailed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><p style="text-align: center;"><a href="http://everquest2.station.sony.com/news/read/current/3549"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/halasreborn2.jpg" /><br />
</a></p>
<p><a href="http://www.station.sony.com/">Sony Online Entertainment</a> has revealed another feature of their <a href="http://massively.joystiq.com/tag/halas-reborn">Halas Reborn</a> content update for <a href="http://everquest2.station.sony.com"><em>EverQuest II</em></a>. Coming later this month, the patch will include a new mechanic called the <a href="http://everquest2.station.sony.com/news/read/current/3549">Storyteller</a> system. The unfortunately named system is not a robust set of <a href="http://starwarsgalaxies.station.sony.com/players/content.vm?id=66938&amp;resource=features">roleplay tools</a> like the one in <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a>, but rather a modification to the game's existing quest journal. <br />
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The system adds a tab to the quest journal user interface that consolidates the story of each major quest. Additionally, the Storylines tab will chronicle your position in <a href="http://massively.joystiq.com/category/everquest-2"><em>EverQuest II's</em></a> lengthy quest chains, provide clues to completion, and add a bit of narrative flavor to the long-running fantasy MMORPG. <br />
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The Storyteller system is a work in progress, as <a href="http://www.station.sony.com/">SOE</a> will not have all of the game's quest loaded into the system when the patch launches. "<em>What you see when Halas Reborn reaches the live servers will only be a starting point, and other quests will be connected and looped as we progress the feature. If you don't see your favorite quest right now, don't worry! It will be there soon</em>," says the official press release.</p>
<p>Check out the <a href="http://everquest2.station.sony.com/news/read/current/3549">release</a> and the associated <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=478590">discussion thread</a> on the official boards for more information.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/15/eq2-storyteller-system-detailed/">EQ2 Storyteller system detailed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 May 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://everquest2.station.sony.com/news/read/current/3549>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/15/eq2-storyteller-system-detailed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19478578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/15/eq2-storyteller-system-detailed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>everquest-2</category><category>everquest-ii</category><category>halas-reborn</category><category>patches</category><category>pve</category><category>quest</category><category>quest-journal</category><category>soe</category><category>sony-online-entertainment</category><category>storyteller</category><category>storyteller-system</category><category>user-interface</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 15 May 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II unveils a new puzzle upon Norrath, and we've got some pieces of it]]></title><link>http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/</guid><comments>http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a></p><div style="text-align: center; "><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=469482"><img  border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/soesferuditepuzzle.jpg" /></a></div>
Once again, we've gotten another package from that strange community Dark Elf, <a href="http://massively.joystiq.com/tag/kiara">Kiara</a>.  This time, however, instead of sending us a set of tablets, we've gotten sheets of paper <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=469482">containing some foreign language</a>!<br />
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We're told that once the language is successfully deciphered, it should provide clues to a brand new questing opportunity to those who play <a href="http://www.everquest2.com"><em>EverQuest II</em></a>.  If you've been itching for more information on <a href="http://massively.joystiq.com/tag/sentinels-fate"><em>Sentinel's Fate</em></a>, then look no further than these various scripts to provide you with information -- if you can crack them.<br />
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We've placed our four sections of writing in the article after the break, so be sure to click on the continue reading button to get a glimpse of the stuff you'll need to understand.  We hear you'll need a big forehead to beat this one. *wink wink*<br />
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<br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/" rel="bookmark">Continue reading <em>EverQuest II unveils a new puzzle upon Norrath, and we've got some pieces of it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/">EverQuest II unveils a new puzzle upon Norrath, and we've got some pieces of it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq2/posts/list.m?topic_id=469482>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19351185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/09/everquest-ii-unveils-a-new-puzzle-upon-norrath-and-weve-got-so/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>eq2</category><category>eqii</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>kiara</category><category>puzzle</category><category>quest</category><category>sentinels-fate</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 09 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Disguising the grind, part 2]]></title><link>http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/</guid><comments>http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/" rel="bookmark">Continue reading <em>Disguising the grind, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/">Disguising the grind, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19249110/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developers</category><category>development</category><category>disguising</category><category>events</category><category>everquest-2</category><category>game-mechanics</category><category>gameplay</category><category>goals</category><category>grind</category><category>grinding</category><category>kill-ten-rats</category><category>lazy</category><category>mechanics</category><category>opinion</category><category>predictable</category><category>quest</category><category>quests</category><category>repetitive</category><category>trigger</category><category>world-of-warcraft</category><category>xp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 30 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Disguising the grind]]></title><link>http://massively.joystiq.com/2009/11/30/disguising-the-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/30/disguising-the-grind/</guid><comments>http://massively.joystiq.com/2009/11/30/disguising-the-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/bloggers/brendan-drain/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/grind-title.jpg" /></a></div>
Believe it or not, <a href="http://massively.joystiq.com/tag/grind">grind</a> is an essential part of an MMO and we might be pretty lost without it. Repetitive content is the cornerstone of the MMO genre but it's not all just <a href="http://www.epicslant.com/2009/10/problem-with-quest-grind/">smacking monsters over the head for hours on end or completing yet another "kill ten rats" quest</a>. The repetitive elements in an MMO give us predictable gameplay in a form we can digest. We don't feel lost when we pick up a quest because it uses similar mechanics to previous quests we've done. From a development standpoint, the amount of time it takes to create new and unique gameplay for an MMO is quite large and it's just not feasible to churn out unique gameplay with every new piece of content. Instead, developers are forced to re-use the same gameplay mechanics over and over again. So if we genuinely appreciate predictable, repetitive gameplay and it's not feasible to do otherwise, why are we always so up-in-arms about the evils of grinding?<br />
<br />
In this probative opinion piece, I look at why we need repetitive gameplay in MMOs and the various ways developers disguise grind to keep the game entertaining.<br />
<strong>Update: Link to page 2 fixed. Thanks Brian!</strong><p><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/" rel="bookmark">Continue reading <em>Disguising the grind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/">Disguising the grind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19240216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/30/disguising-the-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developers</category><category>development</category><category>disguising</category><category>events</category><category>everquest-2</category><category>game-mechanics</category><category>gameplay</category><category>goals</category><category>grind</category><category>grinding</category><category>kill-ten-rats</category><category>lazy</category><category>mechanics</category><category>opinion</category><category>predictable</category><category>quest</category><category>quests</category><category>repetitive</category><category>trigger</category><category>world-of-warcraft</category><category>xp</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 30 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Starting out in Vana'diel: Time to pick up that second job you always wanted]]></title><link>http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/</guid><comments>http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/ffxipupmaster.jpg" /></a><br /></div>
Hello again adventurers! Ready to go on another <a href="http://massively.joystiq.com/tag/starting-out-in-vanadiel">tour of Vana'diel</a>? So, ok, you're in Valkurm Dunes. You're enjoying the luxurious beaches, the warm weather, the beautiful sandstorms, the nasty crabs that use defense buffs, and fish that fly in the air and attempt to impale you. It's all par for the course down here at Valkurm.<br /><br />Yet, I know what you're saying to yourself. You're saying, "Well Brennan, when are you going to tell me how to get that <a href="http://wiki.ffxiclopedia.org/wiki/Support_Job">sub-job</a>, so I don't look stupid around the other players?" Perhaps you're not putting it so nicely in your head, but you get the drift.<br /><br />For those of you who have thought that, then you'll be pleased to know that today's topic is getting your sub-job. Sure, the quest is pretty straightforward, but I have a couple of tips that may help you get through it that much faster. This way, when you get to level 18, you'll have a second job next to your name before your house moogle can say "Kupo~!"<p><a href="http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/" rel="bookmark">Continue reading <em>Starting out in Vana'diel: Time to pick up that second job you always wanted</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/">Starting out in Vana'diel: Time to pick up that second job you always wanted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Mar 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1500499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/27/starting-out-in-vanadiel-time-to-pick-up-that-second-job-you-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>damselflies</category><category>ffxi</category><category>final-fantasy-xi</category><category>ghouls</category><category>grouping</category><category>konschtat-highlands</category><category>level-18</category><category>quest</category><category>snippers</category><category>starting-out-in-vanadiel</category><category>sub-job</category><category>valkurm-dunes</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 27 Mar 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How often do you party?]]></title><link>http://massively.joystiq.com/2009/01/20/the-daily-grind-how-often-do-you-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/20/the-daily-grind-how-often-do-you-party/</guid><comments>http://massively.joystiq.com/2009/01/20/the-daily-grind-how-often-do-you-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/ffxiknights.jpg" /></a><br /></div>
There's something really scary out there.  Something so mean, so vicious, so terrifying that it will blow your socks from your feet.  Things so horrible that people tell stories every day about them, and even devote entire websites to their needs.  What are we talking about?<br /><br />Your fellow MMO players.<br /><br />Ok, ok, we're all not that bad, but it does raise a good question -- how often do you <a href="http://massively.joystiq.com/2009/01/05/mmogology-looking-for-incentive-to-group/">brave the structure of a group</a>?  Are you the type of person who groups for lots of quests, groups for dungeons only, or tries <a href="http://massively.joystiq.com/2007/11/19/the-soloist-why-i-do-it/">in vain to avoid the whole grouping process</a>?  Even better question, why do you like or not like groups?<br /><br />Of course there are the old games, like <a href="http://www.everquest.com"><em>EverQuest</em></a> and <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, which <a href="http://massively.joystiq.com/2008/07/19/e308-open-party-system-to-encouraging-grouping-in-warhammer-o/">push people into groups</a> to do their <a href="http://massively.joystiq.com/2008/09/04/player-consequences-getting-back-to-grouping/">daily activities and leveling</a>, but not all games are like that.  So please, share with us your stories, <a href="http://massively.joystiq.com/2008/06/04/anti-aliased-theres-other-people-there-too-ya-know/">your favorite moments</a>, and even your tribulations of grouping in your favorite MMO.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/20/the-daily-grind-how-often-do-you-party/">The Daily Grind: How often do you party?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Jan 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/20/the-daily-grind-how-often-do-you-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1434500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/20/the-daily-grind-how-often-do-you-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dungeon</category><category>everquest</category><category>ffxi</category><category>final-fantasy-xi</category><category>group</category><category>grouping</category><category>other-people</category><category>quest</category><category>raid</category><category>the-daily-grind</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 20 Jan 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle responds to "torture quest" issue]]></title><link>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</guid><comments>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/deathknight1.jpg"  alt="" /></a>A few days ago we ran a report on Richard Bartle's <a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/">take on a torture quest</a> in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, the <a href="http://www.wowwiki.com/Quest:The_Art_of_Persuasion">Art of Persuasion</a>.  Since then, the discussion has <a href="http://kotaku.com/5098888/mud-designer-unhappy-about-wow-torture-quest">exploded</a> and some have taken Bartle's quotes <a href="http://fail.naterkane.com/failings/instead-richard-bartle-gets-the-gold-medal-champion-world-record-setting-award-for-getting-the-point-of-something-epic-all-time-uber-fail/">out of context</a>.  Because of this, Bartle has created a <a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html">follow-up post</a> to clarify some of the points that may have been misinterpreted.<br /><br />First of all, he's not talking about the Death Knight quest entitled, "<a href="http://www.wowwiki.com/Quest:How_To_Win_Friends_And_Influence_Enemies">How to Win Friends and Influence Enemies</a>."  Bartle does realize that Death Knights, while under Arthas's control, were horribly evil and he understand that this quest is necessary to make them look as evil as they are.  That quest makes a very strong point that resonates with the storyline of the game.<br /><br />He is quite aware that <a href="http://massively.joystiq.com/category/world-of-warcraft"><span style="font-style: italic;">Warcraft</span></a> involves killing, fireballs, destruction, and more killing.  He knows there's a "dismiss quest" button at the bottom of the quest window.  He is also aware that the game is not real life, it's only a computer game, and does not contain the <a href="http://en.wikipedia.org/wiki/Geneva_Conventions">Geneva Convention</a>.  So then, what's all the fuss?<p><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark">Continue reading <em>Richard Bartle responds to "torture quest" issue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">Richard Bartle responds to "torture quest" issue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Nov 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youhaventlived.com/qblog/2008/QBlog261108A.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1385136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blizzard</category><category>killing</category><category>kirin-tor</category><category>morality</category><category>quest</category><category>richard-bartle</category><category>the-art-of-persuasion</category><category>torture</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 27 Nov 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Celebrating Bilbo's birthday in LotRO]]></title><link>http://massively.joystiq.com/2008/09/22/celebrating-bilbos-birthday-in-lotro/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/22/celebrating-bilbos-birthday-in-lotro/</guid><comments>http://massively.joystiq.com/2008/09/22/celebrating-bilbos-birthday-in-lotro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div align="center"><a href="http://massively.joystiq.com/tag/lotro"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/bilbobday-sms-0908.jpg"  alt="" /></a><br /></div>
Today is both <a href="http://en.wikipedia.org/wiki/Bilbo_Baggins">Bilbo</a> and <a href="http://en.wikipedia.org/wiki/Frodo_Baggins">Frodo Baggins</a>' birthday, and to celebrate, <a href="http://www.turbine.com">Turbine</a> has reinstated the <a href="http://lorebook.lotro.com/wiki/Quest:Belated_Birthday">Belated Birthday</a> quest in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. This quest is basically a way for Bilbo and Frodo to get you to deliver their presents to each other, but you get a nifty little musical cracker as a reward.<br /><br />As you may remember from <a href="http://en.wikipedia.org/wiki/Tolkien%27s_legendarium">the books</a> (or heaven-forbid, the movies), this day is the beginning of Bilbo's disappearance from The Shire , so this is a big deal to many of the game's lore buffs and role-players. Even if you're not a fan of the lore though, this quest only happens once a year. It's available to those level 43 and above, and begins in <a href="http://lorebook.lotro.com/wiki/Landmark:The_Last_Homely_House">The Last Homely House</a> of <a href="http://lorebook.lotro.com/wiki/Lore:Rivendell">Rivendell</a>. Simply run over to Bilbo's Room inside the House and follow Frodo's instructions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/22/celebrating-bilbos-birthday-in-lotro/">Celebrating Bilbo's birthday in LotRO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Sep 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/22/celebrating-bilbos-birthday-in-lotro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1320795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/22/celebrating-bilbos-birthday-in-lotro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bilbo-baggins</category><category>birthday</category><category>frodo-baggins</category><category>lord-of-the-rings-online</category><category>lotro</category><category>quest</category><category>rivendell</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 22 Sep 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[AO designer says adieu, moves on to The Secret World]]></title><link>http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/</guid><comments>http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div align="center"><a href="http://www.tentonhammer.com/node/35207"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/thesecretworld2.jpg" /></a><br /></div>
<a href="http://www.anarchy-online.com/wsp/anarchy/frontend.cgi?func=frontend.show&amp;template=main"><em>Anarchy Online</em></a> content designer Nina "Aythem" Sund has been writing developer journal entries over at <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> for several months, sharing game design wisdom and insider anecdotes with players. Her <a href="http://www.tentonhammer.com/node/35207">latest entry </a>had a different tone, though. She used the medium to bid farewell to <a href="http://massively.joystiq.com/category/anarchy-online"><em>AO</em></a> players as she moves on to work on <a href="http://www.funcom.com">Funcom</a>'s next MMO, <a href="http://www.darkdaysarecoming.com/"><em>The Secret World</em>.</a><br /><br />As a parting gift, she spent the rest of her entry telling fans how they too can become game designers. Hers is good advice if that's an aspiration for you. Unfortunately, she didn't slip out any news or information on <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a>, which as so far been very, well ... secret. Ten Ton Hammer attached <a href="http://www.tentonhammer.com/node/35195">two</a> <a href="http://www.tentonhammer.com/node/35194">bits</a> of concept art, though, so savor that!<br /><br />We hope <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> will continue to support <em>AO</em> even though it now has <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and <em>The Secret World</em> to worry about, too. Sund was a popular quest designer at <em>AO</em>; we're glad she'll be adding her touch to <em>TSW</em>, but poor <em>AO</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/">AO designer says adieu, moves on to The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/35207>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/ao-designer-says-adieu-moves-on-to-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>aythem</category><category>blog</category><category>content-designer</category><category>content-writer</category><category>designer</category><category>devblog</category><category>farewell</category><category>funcom</category><category>goodbye</category><category>journal</category><category>nina-sund</category><category>quest</category><category>ten-ton-hammer</category><category>the-secret-world</category><category>transfer</category><category>writer</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 25 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[LotRO's Korean launch may alter western business model]]></title><link>http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/</guid><comments>http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/lotro-brandywinebridge425.jpg" alt="" /></a><br /><a href="http://www.turbine.com">Turbine</a> is busy gearing up for its Korean launch of <a href="http://www.lotro.com"><em>Lord of the Rings Online.</em></a> The title is currently in closed beta in Korea and moving toward limited open beta. Fantasy titles are hugely popular in the country, but the enthusiasm with which beta testers are greeting <a href="http://www.massivey.com/category/lord-of-the-rings-online"><em>LotRO</em></a> has likely been spurred on by the popularity of the films directed by Peter Jackson. <br /><br /><a href="http://www.mmorpg.com/gamelist.cfm?FROM=%2Ffeatures%2Ecfm%2Fview%2Flatest&amp;FEATURE=2003&amp;GAME=45&amp;bhcp=1">MMORPG's Jon Wood</a> recently caught up with <em>LotRO</em> Executive Producer Jeffrey Steefel to discuss Turbine's plans in the east. They discussed some of the details about <em>LotRO's</em> forthcoming Korean launch, which revealed how this might impact North American and European subscribers.<p><a href="http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/" rel="bookmark">Continue reading <em>LotRO's Korean launch may alter western business model</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/">LotRO's Korean launch may alter western business model</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/45/feature/2003/from/%2Ffeatures%2Ecfm%2Fview%2Flatest>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1229509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/lotros-korean-launch-may-alter-western-business-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>beta</category><category>business-models</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>item-mall</category><category>jeffrey-steefel</category><category>korea</category><category>localization</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mmorpg</category><category>monster</category><category>peter-jackson</category><category>pvp</category><category>quest</category><category>subscription</category><category>turbine</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[EVE Online dev blog: new missions galore]]></title><link>http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/</guid><comments>http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/eveempyreanage425.jpg" /></a><br /></div>
<a href="http://www.eve-online.com"><em>EVE Online</em></a> developer CCP Molock writes in his dev blog that <a href="http://www.ccpgames.com">CCP Games</a> has big plans for PvE content in the game, especially for mission-runners. Eight devs are currently working full-time on mission and deadspace creation. In addition, there are a number of freelancers working on new mission text. The freelance opportunities were announced in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE's</em></a> <a href="http://www.eve-online.com/eon/">EON magazine,</a> so it seems they found the people they needed -- particularly in light of just how much PvE content is on the way. <br /><br />Molock describes the process of getting everything in order for <a href="http://www.eveonline.com/empyreanage/index.html"><span style="font-style: italic;">The Empyrean Age</span></a> and Factional Warfare as 'dizzying', particularly in light of the 160 new Factional Warfare missions that were part of <a href="http://massively.joystiq.com/tag/empyrean-age"><span style="font-style: italic;"></span></a>the expansion's launch. Molock states that more content is to come in subsequent <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> releases, and explains what we can expect from <span style="font-style: italic;">EVE's</span> PvE experience in the future.<p><a href="http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/" rel="bookmark">Continue reading <em>EVE Online dev blog: new missions galore</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/">EVE Online dev blog: new missions galore</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=564>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1225954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/15/eve-online-dev-blog-new-missions-galore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>downtime</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>freelance</category><category>freelancer</category><category>game-mechanics</category><category>mission</category><category>missions</category><category>quest</category><category>quests</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 15 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Sword of the New World expands with Nocturnal Sonata]]></title><link>http://massively.joystiq.com/2008/06/07/sword-of-the-new-world-expands-with-nocturnal-sonata/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/07/sword-of-the-new-world-expands-with-nocturnal-sonata/</guid><comments>http://massively.joystiq.com/2008/06/07/sword-of-the-new-world-expands-with-nocturnal-sonata/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://swordofthenewworld.gamersfirst.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/sotnw425.jpg" alt="" /></a><br /><a href="http://pc.ign.com/articles/879/879548p1.html">IGN has a scoop</a> on the new <em>'Nocturnal Sonata'</em> expansion to <a href="http://swordofthenewworld.gamersfirst.com/"><em>Sword of the New World,</em></a> an MMO also known as <em>Granado Espada </em>in Asia. <a href="http://massively.joystiq.com/category/sword-of-the-new-world"><em>Sword of the New World</em></a> is a free-to-play title brought to North America and Europe by the <a href="http://k2network.gamersfirst.com/index.php">K2 Network.</a> Massively has <a href="http://massively.joystiq.com/2008/02/14/first-impressions-sword-of-the-new-world/">looked at this game</a> in the past and found it to be a quirky title; IGN describes its setting as 'the European Baroque period if it was designed by a modern anime artist'. <em>Sword of the New World</em> becomes even more surreal given that its old world setting is juxtaposed with a techno soundtrack. <br /><br />Surreal qualities aside, the game has some interesting features, particularly the use of collectible UPCs, or Unique Player Characters. The <a href="http://massively.joystiq.com/2008/05/09/guild-wars-a-guide-to-heroes/">concept is somewhat comparable</a> to the Heroes in <em><a href="http://www.guildwars.com">Guild Wars.</a></em> You control up to three characters at once who are members of your 'family'; certain NPCs for whom you've successfully completed quests offer themselves up to be added to your family as UPCs and called upon to aid you in your adventures. They provide access to special hybrid classes with unique powers to match. There are over 40 such UPCs, and two more are initially being added in the <em>Nocturnal Sonata</em> expansion: Vincent Rio (who inflicts damage with music) and Baek Ho (martial artist extraordinaire). Yet more UPCs are to follow in the coming months, adding new gameplay possibilities to <em>Sword of the New World</em>. The <em>Nocturnal Sonata</em> expansion will be released on June 25, and closely follows the <a href="http://massively.joystiq.com/2008/03/31/sword-of-the-new-world-has-announced-a-new-expansion/"><em>'The Land of the Dead'</em> expansion</a> released only three months ago. <font size="2" face="Arial" color="#000000"><br /></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/07/sword-of-the-new-world-expands-with-nocturnal-sonata/">Sword of the New World expands with Nocturnal Sonata</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/879/879548p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/07/sword-of-the-new-world-expands-with-nocturnal-sonata/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1217499/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/07/sword-of-the-new-world-expands-with-nocturnal-sonata/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collect</category><category>collectible</category><category>expansion</category><category>fantasy</category><category>free-to-play</category><category>granado-espada</category><category>guild-wars</category><category>hero</category><category>heroes</category><category>ign</category><category>k2-network</category><category>k2-network-inc</category><category>land-of-the-dead</category><category>nocturnal-sonata</category><category>npc</category><category>quest</category><category>surreal</category><category>sword-of-the-new-world</category><category>techno</category><category>unique-player-character</category><category>upc</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 07 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Age of Conan's 250 hours]]></title><link>http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/</guid><comments>http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://massively.joystiq.com/tag/age-of-conan-guide"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ageofconanpicoflandscapechildclutchingstomach.jpg" /></a> </div>
<p>It's going to <a href="http://massively.joystiq.com/2008/05/13/average-conanite-will-reach-level-80-in-250-hours/">take you 250 hours</a> to get to level 80 in <em><a target="_blank" mce_href="http://www.ageofconan.com/" href="http://www.ageofconan.com/">Age of Conan</a>.</em> That's the <a target="_blank" mce_href="http://www.videogamer.com/news/13-05-2008-8283.html" href="http://www.videogamer.com/news/13-05-2008-8283.html">big news</a> today, and I'm not sure exactly how I feel about that. On the one hand, that tells us very little about the actual game. Saying you have 250 hours of content means nothing unless that content is fun content. On the other, it does let you know exactly what you're getting into as far as a time commitment goes (on average). It's also important to note that that's pretty close to <em><a target="_blank" mce_href="http://www.worldofwarcraft.com/" href="http://www.worldofwarcraft.com/">World of Warcraft</a>'s </em>benchmark, too -- most players can get from 1-70 in 6 to 14 days played. I think my first 70 took me about 7 and 1/2 days.</p>
<p>What's a good length of time for the leveling game to be, anyway? If you make it too long and drawn out, won't many players quit in frustration before they ever get to the top (<em><a target="_blank" mce_href="http://eqplayers.station.sony.com/" href="http://eqplayers.station.sony.com/">EverQuest</a> </em>was notorious for having players that never capped)? Maybe. Let them level too quickly, though, and they'll quit if there's nothing to do at the top. Even if there is something <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/" href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/">to do when you're capped</a>, for many people, leveling <em>is </em>the game. I'm probably one of those people. I hate structured PvP (like arenas) and while I dabble in raiding, I really have more fun leveling. So is 250 hours long enough to keep <em>you</em> interested? And why even tell us that in the first place? What does <em><a target="_blank" mce_href="http://massively.joystiq.com/category/age-of-conan/" href="http://massively.joystiq.com/category/age-of-conan/">Age of Conan'</a>s </em>250 hours mean to you?</p><p><a href="http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/" rel="bookmark">Continue reading <em>Player vs. Everything: Age of Conan's 250 hours</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/">Player vs. Everything: Age of Conan's 250 hours</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1194298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/13/player-vs-everything-age-of-conans-250-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-guide</category><category>character</category><category>e-sports</category><category>everquest</category><category>featured</category><category>grind</category><category>level</category><category>leveling</category><category>levels</category><category>player-vs-everything</category><category>pvp</category><category>quest</category><category>questing</category><category>quests</category><category>story</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Tue, 13 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Learning by doing]]></title><link>http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/</guid><comments>http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/deadhunteroc5.png" title="Exhibit A: A poorly used frost trap." alt="Exhibit A: A poorly used frost trap." />In most MMORPGs, it's practically considered a right of passage to learn advanced concepts by the sweat of your brow and with a big helping of independent research. We're MMO players, after all! We don't need tutorials guiding us through the advanced aspects of the game. Right? They're for the weak and lowly fans of single player and casual games. We rely almost solely on forum information, lessons from more advanced players, and learning by doing (and we're darn proud of it). And as Tobold discussed a few weeks ago, you really have to do that stuff if you want to be a successful player.<br /><br />While raiding Karazhan last weekend, my guild brought a relatively newbish hunter along for the ride. Her spec wasn't terrible, and she brought a number of epics (albeit PvP epics) to the table, so we figured, "What the heck?" We didn't even get too worried when her DPS wasn't up to par. Things were going just fine until we got to the second boss fight and needed her to do a little chain trapping. A few wipes later, we realized that she had absolutely no idea how to use her frost traps effectively-- a core mechanic of her class. What was the problem there?<br /><br />Well, there's no game tutorial that comes in, holds your hand, and says, "Hey, pal. You're going to need to use frost trap effectively in the end game. Let's practice it a little until you get the hang of it." Most MMOGs just teach you the bare-bones basics of the game (like running, moving, and auto-attack) before they abandon you to the wild. You're expected to figure out the rest on your own, and eventually to hit up sites like Elitist Jerks or the World of Warcraft class forums to make sure that you're being all that you can be. Is this necessarily the best way to do things, though?<p><a href="http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/" rel="bookmark">Continue reading <em>Player vs. Everything: Learning by doing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/">Player vs. Everything: Learning by doing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Apr 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1163032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/14/player-vs-everything-learning-by-doing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>casual-games</category><category>featured</category><category>game-design</category><category>newbie</category><category>player-vs-everything</category><category>quest</category><category>quests</category><category>skills</category><category>tutorial</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Mon, 14 Apr 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[PC Gamer previews Age of Conan]]></title><link>http://massively.joystiq.com/2008/03/09/pc-gamer-previews-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/09/pc-gamer-previews-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/03/09/pc-gamer-previews-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=184177http://www.computerandvideogames.com/article.php?id=184177"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/aoc_cvgreview.jpg" alt="" /></a></div>
PC Gamer (part of the <a href="http://www.computerandvideogames.com/">CVG network</a>) has <a href="http://www.computerandvideogames.com/article.php?id=184177">just released their preview</a> of <a href="http://massively.joystiq.com/tag/funcom">Funcom</a>'s <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan: Hyborean Adventures</em></a>. It is packed full of tasty observations, screenshots, and interesting details about this eagerly anticipated MMO. While we knew some parts of it already (the conversational choices with NPCs affecting your standing with them) other parts were interesting to hear about. We're most interested in the work of the 8 dedicated quest-writers, working hard to fulfill the promise of staying true to the books that we've heard so much about. Apparently they've cranked out 800 quests for launch! Someone order these guys a pizza and a frosty adult beverage for writing approximately 100 quests a piece -- and for trying to do it <a href="http://massively.joystiq.com/2008/01/02/an-analysis-of-the-quest-formulae-in-mmos/">without using the "kill x things" mechanic</a>. <br /><br />When you couple this with the <a href="http://massively.joystiq.com/category/age-of-conan/">other great write-ups we've seen</a> and the statement at the very end: "<span class="text_article_body"><em>The open beta starts any moment now</em>" we can honestly say we're more than ready to go Barbarian! Anytime you want to hook us up with some of that sweet, sweet beta love Funcom, we'll be here.<br /> </span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/09/pc-gamer-previews-age-of-conan/">PC Gamer previews Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Mar 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=184177>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/09/pc-gamer-previews-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1135435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/09/pc-gamer-previews-age-of-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>cvg</category><category>funcom</category><category>hyborean-adventures</category><category>kill-quest</category><category>kill-x</category><category>pc-gamer</category><category>preview</category><category>quest</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 09 Mar 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What is your quest?]]></title><link>http://massively.joystiq.com/2008/02/07/the-daily-grind-what-is-your-quest/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/07/the-daily-grind-what-is-your-quest/</guid><comments>http://massively.joystiq.com/2008/02/07/the-daily-grind-what-is-your-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a style="" href="http://www.pythonline.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/voecks_timtheenchanter.jpg" alt="" /></a>One of the things that we can't seem to get away from no matter what MMO we're playing is the presence of Monty Python quotes. A particularly funny exchange combined with the daily news surfing brought the concept of open-source GPL MMOs (like <a href="http://massively.joystiq.com/category/planeshift/"><em>PlaneShift</em></a>) to mind. These worlds essentially allow talented folk to <a href="http://www.planeshift.it/recruitment.html">join the team and make up their own quests</a> using the world that is already established. <br /><br />For today we thought we'd ask -- if you had the knowledge and time, what kind of a quest would you make? Now let's take it a step further and ask about the worlds you play in; if you could write a quest for <em>any</em> MMO, either currently available or in beta, what game would you write it for, and what kind of quest would it be? Would you make up one of the "go collect x items" quests, or would you write in more history, instead sending players all over the place? Would it be really easy, or really hard? Would it be a holiday event or daily quest? Would it involve <a href="http://www.thinkgeek.com/geektoys/plush/778d/">killer rabbits</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/07/the-daily-grind-what-is-your-quest/">The Daily Grind: What is your quest?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/07/the-daily-grind-what-is-your-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1109035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/07/the-daily-grind-what-is-your-quest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-design</category><category>game-writing</category><category>open-source-mmo</category><category>planeshift</category><category>quest</category><category>questing</category><category>quests</category><category>the-daily-grind</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 07 Feb 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Most disgusting quest]]></title><link>http://massively.joystiq.com/2008/01/23/the-daily-grind-most-disgusting-quest/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/23/the-daily-grind-most-disgusting-quest/</guid><comments>http://massively.joystiq.com/2008/01/23/the-daily-grind-most-disgusting-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><a style="" href="http://www.preciousgifts.com/productAlphabetical.lasso?-MaxRecords=8&amp;-SkipRecords=208&amp;category=Pocket%20Dragons"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/feedme_225.jpg" alt="" /></a>As anyone who has ever played <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a> can tell you, there seems to be quite a few quests that just make you go "yuck." What kinds of quests? Well, as highlighted in <a href="http://www.reallifecomics.com/archive/080122.html">a recent Real Life comic</a>, one of the Nagrand quests sends you hunting around in Talbuk poo to get beans which you then make something to <em>eat</em> from them. Admittedly, I can't speak for anyone else, but I finished that quest arc with every single one of those 'Nagrand Cherries' still in my bag -- having made a few underwater breathing potions on my Alchemist alt. <br /><br />Sure, you're aware that you aren't <em>really</em> eating the poo-beans, but the idea was just gross to me at the time. (Besides, I had a lot of herbs back-stocked, so it cost me nothing beyond the vials and a mailing fee.) But we know that's far from the only yucky quest out there. For today's question, we thought we'd ask just what quest you've come across made you stop and go "ew" in your travels. We know <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> can't have the corner of the market on gross, so share your yucky stories!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/23/the-daily-grind-most-disgusting-quest/">The Daily Grind: Most disgusting quest</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jan 2008 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/23/the-daily-grind-most-disgusting-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1094165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/23/the-daily-grind-most-disgusting-quest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disgusting-quests</category><category>funny</category><category>gross</category><category>quest</category><category>the-daily-grind</category><category>yuck</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 23 Jan 2008 08:05:00 EST</pubDate></item><item><title><![CDATA[LotRO quest inspired by Apple II text adventures]]></title><link>http://massively.joystiq.com/2007/11/03/lotro-quest-inspired-by-apple-ii-text-adventures/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/03/lotro-quest-inspired-by-apple-ii-text-adventures/</guid><comments>http://massively.joystiq.com/2007/11/03/lotro-quest-inspired-by-apple-ii-text-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://en.wikipedia.org/wiki/Zork"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/zork.jpg" /></a><br />
<div align="left"> </div>
<div align="left">It seems that most gamers these days haven't played <em>any</em> of the old <a href="http://en.wikipedia.org/wiki/Apple_ii">Apple II</a> computer games, much less the particularly ancient <a href="http://www.gamasutra.com/view/feature/1499/the_history_of_zork.php">text-based adventure</a> ones. Most people now see them as arcane and even intimidating. Those black &amp; white fossils bear no relation to something as modern as say, <a href="http://massively.com/category/lord-of-the-rings-online"><em>The Lord of the Rings Online</em></a>, right?<br /><br />Wrong! Gaming's <a href="http://www.the-underdogs.info/">old-timers</a> will be tickled to hear that a quest in <a href="http://lotro.mmodb.com/zones/tal-bruinen-695.php">Tal Bruinen</a> was inspired by a gameplay mechanic from an Apple II text adventure game. A <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> employee revealed this behind-the-scenes tidbit in a <a href="http://forums.lotro.com/showthread.php?&amp;postid=1250849#post1250849">thread</a> about the quest on the official <em>LotRO</em> <a href="http://forums.lotro.com">forums</a>.<br /><br />The Apple II was the first widely successful personal computer. It had a large library of games, <a href="http://www.joystiq.com/2004/06/17/kings-quest-is-back-sort-of/">many</a> of <a href="http://en.wikipedia.org/wiki/Lemmings_%28video_game%29">which</a> are cornerstones of computer gaming history. You can play a lot of those games in your web browser at <a href="http://www.virtualapple.org/">virtualapple.org</a>, one of the best online emulators. It has many of the all-time classic RPGs like <a href="http://virtualapple.org/ultimaidisk.html">Ultima</a>, <a href="http://virtualapple.org/mightandmagicdisk.html">Might and Magic</a>, and <a href="http://virtualapple.org/wizardrydisk.html">Wizardry</a> as well.<br /> </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/03/lotro-quest-inspired-by-apple-ii-text-adventures/">LotRO quest inspired by Apple II text adventures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Nov 2007 15:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.lotro.com/showthread.php?&amp;postid=1250849#post1250849>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/03/lotro-quest-inspired-by-apple-ii-text-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1028738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/03/lotro-quest-inspired-by-apple-ii-text-adventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>apple</category><category>apple-ii</category><category>emulator</category><category>history</category><category>lord-of-the-rings-online</category><category>lotro</category><category>might-and-magic</category><category>old-school</category><category>quest</category><category>text</category><category>turbine</category><category>ultima</category><category>wizardry</category><category>zork</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 03 Nov 2007 15:24:00 EST</pubDate></item><item><title><![CDATA[EverQuest Halloween event live today -- late start due to fires]]></title><link>http://massively.joystiq.com/2007/10/30/everquest-halloween-event-live-today-late-start-due-to-fires/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/10/30/everquest-halloween-event-live-today-late-start-due-to-fires/</guid><comments>http://massively.joystiq.com/2007/10/30/everquest-halloween-event-live-today-late-start-due-to-fires/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/10/hauntingofnorrathbywill1.jpg" /><br /><br />By now you will all be aware of the wildfires last week in San Diego, and that the <a href="http://massively.joystiq.com/2007/10/24/san-diego-wildfires-affect-eq-ii-customer-support/">Sony Online Entertainment offices were affected</a> by them. Now that everyone is <a href="http://www.sandiego.org/article/visitors/922">getting back on their feet</a>, the <a href="http://massively.joystiq.com/category/everquest/"><em>EverQuest</em></a> team are able to launch their Halloween event, "<a href="http://eqplayers.station.sony.com/news_article.vm?id=50645">The Haunting of Norrath</a>". Whilst it is being implemented a little late, the event has been extended and runs from October 30th to November 4th -- fans of Halloween will get to cling on to their favorite holiday for just that little bit longer.<br /><br />The Haunting of Norrath will feature a generous helping of Halloween quest-lines (with the event's homepage filling you in on where to get started). There will be merchants selling candy and costumes, and a number of other things to do including trick-or-treating, bone-collecting, and -- my personal favorite -- a hungry halfling event. Players are advised to seek Zigand Ribshard in the Plane of Knowledge to find out more, and be sure to visit the link below for other Haunting of Norrath details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/10/30/everquest-halloween-event-live-today-late-start-due-to-fires/">EverQuest Halloween event live today -- late start due to fires</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Oct 2007 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eqplayers.station.sony.com/news_article.vm?id=50645>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/30/everquest-halloween-event-live-today-late-start-due-to-fires/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1025854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/10/30/everquest-halloween-event-live-today-late-start-due-to-fires/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bone-collecting</category><category>bone-collector</category><category>EQ</category><category>halloween</category><category>halloween-event</category><category>haunting-of-norrath</category><category>hungry-halfling</category><category>plane-of-knowledge</category><category>quest</category><category>quests</category><category>soe</category><category>sony-online-entertainment</category><category>trick-or-treat</category><category>zigand-ribshard</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 30 Oct 2007 22:15:00 EST</pubDate></item></channel></rss>
