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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SLS 1.24: Second Life rolling update, rolling out now]]></title><link>http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/</guid><comments>http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/sls-124-225.jpg" alt="" />According to an <a href="http://blog.secondlife.com/2008/08/20/mono-launch/">announcement by Linden Lab</a>, the SLS1.24 (version 1.24 of the <a href="http://secondlife.com/"><em>Second Life</em></a> server/simulator code) rollout to servers is happening right now. While Linden Lab have normally given at least a little advance notice, and a schedule for the server-side software updates (which can be disruptive), no such notice or schedule were published. All we have been told is that it will "take a number of days"; we assume that is probably different to the usual three-day schedule. Actually, if you haven't been <a href="http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/">reading Massively lately</a>, this whole update probably comes as a complete surprise.</p>
<p>As we mentioned previously, the 1.21 release candidate viewer that you'll need in order to take full advantage of this release isn't due until next week, though you can probably access the Mono functionality with the <a href="http://secondlife.com/support/downloads.php">preview grid viewers</a> -- just remember to change the grid target to <strong>-grid agni</strong> in order to access the main grid.</p>
<p>Patch notes are after the jump.</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/" rel="bookmark">Continue reading <em>SLS 1.24: Second Life rolling update, rolling out now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/">SLS 1.24: Second Life rolling update, rolling out now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Aug 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2008/08/20/mono-launch/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1290615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/20/sls-1-24-second-life-rolling-update-rolling-out-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lsl</category><category>mono</category><category>patches</category><category>qarl-linden</category><category>second-life</category><category>sls-1.24</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 20 Aug 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[New Second Life features due next week]]></title><link>http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/</guid><comments>http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/sls-124-225.jpg" />Linden Lab is expected to roll out SLS1.24 (version 1.24 of the <a href="http://secondlife.com/"><em>Second Life</em></a> server/simulator code) this coming week with both the new <a href="http://massively.joystiq.com/2008/02/06/under-the-grid-mono-in-second-life/">Mono script-engine runtime</a> and <a href="http://wiki.secondlife.com/wiki/LSL_Touch_Position">Qarl Linden's new touch-position code</a>. We're confident that you'll see announcements for those on Monday or Tuesday (the 18th or 19th) describing the update schedule through the course of the week. We wouldn't be surprised to see something of a media push accompanying it; that would be consistent with the way the new Lab is operating these days.<br /></p>
<p>The Mono script-engine runtime increases the amount of memory available to new or recompiled LSL scripts (from 16K to 64K) -- though at the expense of increased memory consumption -- while also largely increasing the speed of them, especially for intensive calculations. Mono is, primarily, part of the platform stabilization project rather than a new feature for the sake of new features.</p>
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            <td><em>Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively's <a href="http://massively.joystiq.com/category/second-life/">Second Life coverage</a> keeps you in the loop.</em></td>
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</table><p><a href="http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/" rel="bookmark">Continue reading <em>New Second Life features due next week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/">New Second Life features due next week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1285382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/new-second-life-features-due-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>lsl</category><category>mono</category><category>patches</category><category>qarl-linden</category><category>second-life</category><category>sls-1.24</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 15 Aug 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[High-end graphics features planned for Second Life]]></title><link>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/</guid><comments>http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/geforce8ogo.jpg" />Linden Lab is tinkering with a set of <a href="http://secondlife.com/"><em>Second Life</em></a> graphical improvements for high-end graphics hardware. Dave Parks, software engineer at Linden Lab has been working on a set of features tailored to the <a href="http://www.nvidia.com/page/geforce8.html">Geforce 8 set of GPUs</a>. Users without the required hardware would not suffer any performance reductions as a result of the new features.</p>
<p>The featureset (which is available as an experimental branch called <a href="http://svn.secondlife.com/trac/linden/browser/branches/shadow-draft"><em>shadow-draft</em> in the viewer source repository</a>, for the curious), includes hard Sun-shadows, per-pixel lighting, support for an uncapped number of point-lights, and lighting costs based on screen coverage.</p><p><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark">Continue reading <em>High-end graphics features planned for Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/">High-end graphics features planned for Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://lists.secondlife.com/pipermail/sldev/2008-May/009905.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208870/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/high-end-graphics-features-planned-for-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-parks</category><category>gpu</category><category>linden-lab</category><category>linux</category><category>macosx</category><category>nvidia</category><category>nvidia-geforce-8</category><category>open-source</category><category>qarl-linden</category><category>second-life</category><category>second-life-viewer</category><category>source-code</category><category>vista</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Thu, 29 May 2008 02:30:00 EST</pubDate></item><item><title><![CDATA[New Ruths for old?]]></title><link>http://massively.joystiq.com/2008/03/30/new-ruths-for-old/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/30/new-ruths-for-old/</guid><comments>http://massively.joystiq.com/2008/03/30/new-ruths-for-old/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/ruth-avatar.jpg" />Qarl Linden says that he's finished work on a new Ruth for <a style="font-style: italic;" href="http://massively.joystiq.com/category/second-life/">Second Life</a>. Ruth is the default avatar mesh that is placed by the viewer when it is told that a new avatar has come into range. The viewer then requests specific appearance and texture data that provides the unique avatar visuals for that person.</p>
<p>When this process fails, you often wind up with a rather confusing mixture of the female Ruth model intermixed with some features of the unique avatar. Among <span style="font-style: italic;">Second Life</span> users that's called "being Ruthed."</p><p><a href="http://massively.joystiq.com/2008/03/30/new-ruths-for-old/" rel="bookmark">Continue reading <em>New Ruths for old?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/30/new-ruths-for-old/">New Ruths for old?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Mar 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/03/30/new-ruths-for-old/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152674/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/30/new-ruths-for-old/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.19.2</category><category>qarl-linden</category><category>sean-heying</category><category>second-life</category><category>sl-ruth</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 30 Mar 2008 02:00:00 EST</pubDate></item></channel></rss>
