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Posts tagged qa

Ask Cryptic: Champions Online gets an April encore

The first round of Ask Cryptic: Champions Online for the month of April was a bit on the short side, at least compared to its Star Trek Online counterpart. Happily, Champions producer Rob Overmeyer is back with a second segment that is quite a bit longer than its predecessor. The encore covers...

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EVE Spotlight: An interview with CCP Zulu

EVE Spotlight is a new bi-weekly feature in which we interview prominent members of EVE Online's player community or development team. Twice each month, we'll be shining the spotlight on a player or developer who has a significant impact on EVE to highlight the efforts of EVE's most influential...

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PAX East 2011: Stalking through DDO's Update 9

One of the scariest games I ever played has to be the original Silent Hill. A nearly empty town shrouded with fog and featuring one of the most terrifying elementary schools ever devised? Yes, this is why I didn't sleep much in 1999. So when I started to get flashbacks as Fernando Paiz took me...

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ArenaNet QA tester offers peek behind the scenes of Guild Wars 2 testing

QA testing is an important part of the development process of a game, particularly as the game approaches beta. Now that we've got a closed beta window for Guild Wars 2, the testing process and QA team have moved a little further into the spotlight. Yamen O'Donnell, a member of ArenaNet's QA...

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Gods & Heroes lead designer and art team hosting live community chat

Normally, pre-release fan communities are overflowing with questions for a game's developers. Whether they're specifics on combat, crafting, or any of the traditional ingredients that make up our favorite genre, queries and concerns abound during the information void that usually accompanies an...

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Mytheon releases class trailer and internal Q&A

What's next for the makers of Mytheon now that its trans-continental relocation quest is complete? How about a new class trailer and a lengthy internal interview session detailing various behind-the-scenes development initiatives? The clip sports some pretty high production values as well as...

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The Road to Mordor: A year in Middle-earth

What a difference a year makes, eh? One year ago, and you didn't have to put up with me yammering at you every Friday like a hyperactive badger with a personality disorder. One year ago, and we weren't free-to-play-anything, Turbine was its own company, the festivals were nowhere near as cool as...

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Undead Labs answers fan questions

Undead Labs has published a list of reader questions (and a few select answers) regarding its zombie-themed console MMORPG currently in development. New community manager Emily Diehl checks in on the official Undead Labs website to bring us a wrap-up from the queries submitted on the game's...

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ArenaNet preparing for gamescom and PAX

As gamescom and PAX approach, a fair amount of attention is on ArenaNet -- specifically Guild Wars 2. The prospect of being able to play GW2 for the first time is an exciting one for fans. ArenaNet has released a few details of what we'll see during gameplay over the past week, including the...

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The Daily Grind: What would your MMO dream job be?

I'll be Frank and you'll be Ernest, and we'll both admit that we as players have the tendency to be armchair game designers. No, no, don't deny it; it just makes you look defensive. If there's a single theme that pervades every official MMO forum out there, it's that the players think they know...

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