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Posts tagged qa

MechWarrior Online interviews a trio of devs, hilarity ensues

Piranha Games, the studio behind the upcoming MechWarrior Online, has Hposted a new developer interview with not one, not two, but three members of the MWO team: David Bradley, Bryan Ekman, and Paul Inouye.The devs give a short history of their gaming industry experiences before being pelted...

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Paradox's Björn Johannessen hosts Salem Q&A

Paradox Interactive's upcoming MMO Salem has garnered a good bit of attention due to the game's unique frontier-fantasy setting and the fact that it will feature -- gasp! -- permadeath. Of course, as with any mold-breaking game that comes along, there are bound to be a lot of questions about...

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The story of saving APB

While many of us are aware of the basics behind the rise, fall, and re-rise of All Points Bulletin, it's only been from a partial, fragmented perspective. GamesIndustry.biz conducted an in-depth investigation into the story of how GamersFirst swooped in to save the drowning APB, which barely had...

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TERA exalts its game testing team

"You'll probably never see our names until you read the credits, but we have one of the most important jobs in game publishing," writes Scott James Magner. He heads up the "unsung heroes" of the TERA development team -- the game testers -- and he's written up a few fun insights into the...

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Transformers Universe NYCC panel recap

Autobots, transform and roll -- Oh, hi. No, I wasn't playing with action figures. Anyway, how about that new Transformers Universe game that Jagex is making, huh? Well, there's some new information about it straight from the Q&A panel at New York Comic Con, so let's talk about that and not...

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Massively Exclusive: Elsword developer Q&A, final round

That's right, Elsword fans, it's time for the final installment of the ongoing Elsword dev diaries. This last episode includes only a lone pair of questions, both of which focus on the developers' favorite things about the game -- particularly, their favorite bosses and best and worst moments...

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Captain's Log: The reverse slingshot effect

Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull,...

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E3 2011: Trion Worlds talks Defiance

Straight from E3, we have some brand-new information on the upcoming project Defiance from Trion Worlds and Syfy. Three members of Trion Worlds got up on stage to demo the game and answer questions from the audience (which included our own Rubi Bayer), and there's a wealth of new information to...

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Ultima Online developer Q&A video covers... way too much for this headline

An Ultima Online developer Q&A was released today for all the undyingly loyal UO fans out there, and boy is it packed with information. Allow us a moment to take a deep breath and get a glass of water as we try to break it down for you. In the Q&A, UO Producer Cal Crowner (Uriah)...

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TERA day in the life blog from QA Senior Tester Patrick Sun

Everyone seems to think that working in quality assurance at a game company is a walk in the park, playing video games all day and loving every second of it. Well, En Masse's Patrick Sun is here to put you in your plac -- What's that? "Best. Job. Ever."? Oh. Well. Nevermind then. But as...

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