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Posts tagged qa

ArenaNet devs talk legendary weapons, endgame, and more

Have you always wanted to wield a unicorn bow and shoot trails of rainbows? (We know you have; don't lie to us.) If you have, ArenaNet developers Eric Flannum and Colin Johanson have confirmed today that Guild Wars 2 is the game for you. The two devs took to Guild Wars 2's Twitch page today to...

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Star Wars: The Old Republic Q&A talks story, balance, and species experimentation

Another installment of BioWare's weekly ritual of enlightening the masses is up! The first question of this week's community Q&A touched on the selection of races available in Star Wars: The Old Republic. If the future introduction of the Cathar is successful, the team would like to...

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ArenaNet asks of Guild Wars 2, 'Is it fun?'

Colin Johanson, Lead Content Designer for Guild Wars 2, has just posted an update to the ArenaNet blog. In it, he discusses some of the company's philosophy regarding measuring the success of Guild Wars 2 and how best to achieve that success. A big part of that philosophy is to constantly...

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Star Wars: The Old Republic community Q&A talks 1.3, clarifies existing features

It's time for yet another Star Wars: The Old Republic community Q&A. This time around, the devs asked players to move away from asking about far-future content (which often garners unspecific, uninformative answers) and instead ask about current features and the philosophy behind certain...

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ArenaNet president Mike O'Brien heading to Reddit for AMA

Guild Wars 2 fans, do you have some deep, profound questions gnawing away at your brain that will simply drive you to the depths of madness if you don't get an answer? Well, we probably can't help you there, but if you've got any questions regarding Guild Wars 2 or its upcoming beta weekend...

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Guild Wars 2 crosses the pond to answer questions for EU Fan Day

Guild Wars 2's release is (hopefully) creeping closer and closer with each passing day, and now that the title has a few weekend beta events under its belt, enthusiasm for the game is growing. To help assuage the growing impatience for the game's release, ArenaNet brought some prominent members...

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Guild Wars 2 beta questions: Answered!

The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Last week we asked for your...

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Center your sights with MechWarrior Online's latest dev Q&A

MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken...

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Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more

It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer...

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MechWarrior Online Q&A gives you six devs for the price of none

MechWarrior Online continues to unleash a steady barrage of new information with today's newly released developer Q&A. Piranha Games has outdone itself with the latest post, which brings you answers from not one, not two, but six MWO developers. The devs begin by giving fans some insight...

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