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Posts tagged qa

Guild Wars 2 crosses the pond to answer questions for EU Fan Day

Guild Wars 2's release is (hopefully) creeping closer and closer with each passing day, and now that the title has a few weekend beta events under its belt, enthusiasm for the game is growing. To help assuage the growing impatience for the game's release, ArenaNet brought some prominent members ...

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Guild Wars 2 beta questions: Answered!

The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Last week we asked for your ...

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Center your sights with MechWarrior Online's latest dev Q&A

MechWarriors, start your engines. It's time for another Q&A session with the fine folks at Piranha Games, the studio behind the upcoming free-to-play MechWarrior Online. Combat is the name of the game today, and developers Matt Craig, Paul Inouye, David Bradley, and Garth Eriam have taken ...

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Star Wars: The Old Republic community Q&A addresses mobile apps, ops, and more

It's time once again for another riveting episode of Star Wars: The Old Republic's community Q&A. This time around, the BioWare team covers a variety of concerns from SWTOR players ranging from the addition of a /roll command to the possibility of a mobile app. SWTOR's lead combat designer ...

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MechWarrior Online Q&A gives you six devs for the price of none

MechWarrior Online continues to unleash a steady barrage of new information with today's newly released developer Q&A. Piranha Games has outdone itself with the latest post, which brings you answers from not one, not two, but six MWO developers. The devs begin by giving fans some insight ...

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MechWarrior Online interviews a trio of devs, hilarity ensues

Piranha Games, the studio behind the upcoming MechWarrior Online, has Hposted a new developer interview with not one, not two, but three members of the MWO team: David Bradley, Bryan Ekman, and Paul Inouye.The devs give a short history of their gaming industry experiences before being pelted ...

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Paradox's Björn Johannessen hosts Salem Q&A

Paradox Interactive's upcoming MMO Salem has garnered a good bit of attention due to the game's unique frontier-fantasy setting and the fact that it will feature -- gasp! -- permadeath. Of course, as with any mold-breaking game that comes along, there are bound to be a lot of questions about ...

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The story of saving APB

While many of us are aware of the basics behind the rise, fall, and re-rise of All Points Bulletin, it's only been from a partial, fragmented perspective. GamesIndustry.biz conducted an in-depth investigation into the story of how GamersFirst swooped in to save the drowning APB, which barely had ...

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TERA exalts its game testing team

"You'll probably never see our names until you read the credits, but we have one of the most important jobs in game publishing," writes Scott James Magner. He heads up the "unsung heroes" of the TERA development team -- the game testers -- and he's written up a few fun insights into the ...

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Transformers Universe NYCC panel recap

Autobots, transform and roll -- Oh, hi. No, I wasn't playing with action figures. Anyway, how about that new Transformers Universe game that Jagex is making, huh? Well, there's some new information about it straight from the Q&A panel at New York Comic Con, so let's talk about that and not ...

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