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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Player justice in Retribution]]></title><link>http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/</guid><comments>http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
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This week <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> released <a href="http://massively.joystiq.com/2012/10/04/eve-online-posts-an-update-to-the-state-of-crimewatch/">a new devblog on upcoming piracy and PvP changes</a> heading to <a href="http://www.eve-online.com/"><em>EVE Online</em></a> with this winter's <a href="http://massively.joystiq.com/tag/retribution"><em>Retribution</em></a> expansion. In addition to new ships and an as-yet unrevealed bounty hunter revamp, <em>Retribution</em> completely redesigns the Crimewatch system that decides whom you can legally shoot and stops players from docking or jumping out of the system in the middle of combat. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s aggression mechanics are <a href="http://massively.joystiq.com/2009/05/31/eve-evolved-eve-onlines-aggression-mechanics/">notoriously complicated and buggy</a>, but <em>Retribution</em> aims to simplify the system and put players in the driving seat of criminal justice.<br />
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The new Crimewatch system not only gets rid of old, undocumented code that was written when dinosaurs roamed the earth but also has far-reaching consequences for pirates, people engaging in PvE and the upcoming bounty hunting revamp. Pirates will now be able to escape into high-security space without police intervention, loot thieves will be subjected to mob justice, nullsec ratters won't be as safe as they think, and neutral remote repairing will be a thing of the past.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I delve into Crimewatch 2.0 and how the <em>Retribution</em> expansion will change the game for pirates, ratters, and people engaging in PvP across New Eden.<p><a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/" rel="bookmark">Continue reading <em>EVE Evolved: Player justice in Retribution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/">EVE Evolved: Player justice in Retribution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20343243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/07/eve-evolved-player-justice-in-retribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aggression</category><category>bounty-hunter</category><category>bounty-hunting</category><category>ccp</category><category>ccp-games</category><category>crimewatch</category><category>devblog</category><category>dock-timer</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>exploit</category><category>featured</category><category>flags</category><category>game-mechanics</category><category>highsec</category><category>interdictor</category><category>jump-timer</category><category>logistics</category><category>lowsec</category><category>nullsec</category><category>orca</category><category>orca-exploit</category><category>piracy</category><category>pirate</category><category>pve</category><category>pvp</category><category>pvp-flag</category><category>pvp-flagging</category><category>pvp-timer</category><category>ratting</category><category>retribution</category><category>sandbox</category><category>sci-fi</category><category>stargate</category><category>timers</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Oct 2012 18:00:00 EST</pubDate></item></channel></rss>