A commenter conversation a while back got me thinking about how server rulesets can make or break the PvP in a game, and not in the way you might expect. I've found that when a game offers separate PvE and PvP servers (be those PvP servers factional or open), the middle-ground players are left...
Posted on Sep 17th 2014 12:00PM
Posted on Sep 17th 2014 8:00AM
Posted on Sep 16th 2014 8:00PM