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Posts tagged pvp-mechanics

The Mog Log: Expectations for Final Fantasy XIV 2.35

I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another...

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Pathfinder Online details the War of Towers

If you're gearing up for Early Enrollment in Pathfinder Online, you'll be pleased to know that your experience will be a bit more robust than planned. When the development team looked at the minimum viable early access product, it didn't appear indicative of what the game was supposed to be in the...

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WildStar unveils Warplots DevSpeak

Do you consider yourself something of a military genius? Do you also consider yourself a big enthusiast for player housing? Have you long wished for some form of gameplay that combined your love of building the prettiest dwelling possible with your love of killing other players? Then you're looking...

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Guild Wars 2 reworks PvP with its major April update

As of April 15th, Guild Wars 2 will have no more PvP gear. None. Your appearance in PvP will be the same as it is in WvW and PvE, and you'll enjoy complete statistical parity with everyone else on the battlefield. That's one of the biggest takeaways from the game's latest development blog, but it's...

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WildStar hosts a PvP AMA

Are you ready to fight for your faction in WildStar? Are you eager to feel blood and gore and guts and veins in your teeth? Then you're probably all eager to jump into the game's PvP. We've hosted some previews, but you probably still have questions, and that's why the PvP design team took to...

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Guild Wars 2 discusses upcoming arena changes

Guild Wars 2 isn't always about stories or elections or even dynamic content. Sometimes it's just about players getting into an arena and smashing each other to pieces. Players fond of the game's Rated Arenas can look forward to some upcoming improvements and additions, starting with a split into...

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The Nexus Telegraph: Courting PvP in WildStar

PvP is pretty darn problematic for modern MMOs. Part of this is a balance issue. Creating a PvP environment that's actually fair is a challenge all by itself, and creating one that's unfair does not exactly foster a spirit of lively competition. But part of this is the nature of players. You...

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WildStar's third beta test is all right for fighting

The Dominion and the Exiles cannot just get along, they cannot be friends, and they cannot give peace a chance. So the testing for WildStar thus far has kept them separated, with both sides testing on different weekend. But according to patch notes released today by Carbine Studios, the upcoming...

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A Mild-Mannered Reporter: Asymmetry in superhero PvP

If you stop and think about it, the fact that we've never really had good PvP in a superhero game is pretty darn weird. This is a genre in which heroes fight villains, villains also fight villains, and every few hours some misunderstanding crops up and the heroes wind up coming to blows as well....

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A Mild-Mannered Reporter: Can City of Heroes' PvP be saved?

In theory, City of Heroes boasts a variety of different PvP options. In practice, pretty much no one notices or cares about any of those options because the game's PvP is dead in the water. Beyond dead in the water, even. Its carcass has settled to the bottom of the ocean and been nibbled away...

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