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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[RuneScape's PvP loot system explained, rewards increased]]></title><link>http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/</guid><comments>http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://news.runescape.com/newsitem.ws?id=1535"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/runescapepvplootexplained1.jpg" /></a>The behind-the-scenes workings of <em><a href="http://www.runescape.com">RuneScape</a>'s</em> player-kill loot is a lot more complicated than many people might expect. It's not simply a matter of looking for PvP battles and hoping to win the random-number-generator for a sweet item, as <a href="http://news.runescape.com/newsitem.ws?id=1535">a recent developer post on the game's official website</a> explained. In short, a value known as "drop potential" must be increased if you want better loot. This is achieved by spending time in PvP areas, while risking a certain amount of your own items. Some zones like the Wilderness are worth more to your drop potential, but you can probably expect a lot more action too. This system rewards the brave, and leaves the cowardly with junk-loot. <br /><br />As well as elaborating on the mechanics of PvP drops, the post also mentions that two improvements have been made to the system. One is a shift away from having a larger number of items dropping, to fewer but more valuable items. The other is a simple increase to the value of the items dropped. These changes help with inventory management, and also mean that people are more likely to bother picking up what they've earned. Sounds like a good reason to get out there and see what sort of items you can find -- just make sure you've <a href="http://massively.joystiq.com/2008/12/05/why-you-should-be-playing-runescape-free-mad-skillz/">got the skills to pay the bills</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/">RuneScape's PvP loot system explained, rewards increased</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.runescape.com/newsitem.ws?id=1535>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1398282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/11/runescape-pvp-loot-system-explained-rewards-increased/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>items</category><category>jagex</category><category>loot</category><category>player-versus-player</category><category>pvp</category><category>pvp-loot</category><category>rewards</category><category>runescape</category><category>the-wilderness</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 11 Dec 2008 13:00:00 EST</pubDate></item></channel></rss>
