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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[DC Universe Online explains how the Earth powerset rocks out]]></title><link>http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/</guid><comments>http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/"><img alt="The important thing is to not take these powers for granite." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/dcuo-earth-epl-309.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> players have known that the next major powerset has been set in stone for some time now. The Earth powerset is rolling along, and <a href="http://www.dcuniverseonline.com/en/news/archive.vm?id=97&amp;month=current">in the latest developer blog</a> the team explains just how the set works for all sorts of players. At its foundation, the powerset is split into the Geokinesis and Seismic trees, with the former allowing players to shape weapons of stone and the latter projecting earthquakes and similar eruptions.<br />
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Mastery of Geokinesis allows players to summon earth golems to fight alongside them, solidifying a defensive strategy with transferred damage and special stone totems. On the other hand, mastery of the Seismic tree lets you summon localized epicenters and yank pillars of stone from the ground, flinging enemies around and knocking them off their feet. While it doesn't seem like the new set will be kind to property values, players will <a href="http://www.dcuniverseonline.com/en/news/archive.vm?id=97&amp;month=current">probably have more than a few new tricks to use like a stone-cold killer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/">DC Universe Online explains how the Earth powerset rocks out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>earth</category><category>earth-control</category><category>f2p</category><category>free-to-play</category><category>news</category><category>playstation-3</category><category>playstation3</category><category>powers</category><category>powersets</category><category>previews</category><category>ps3</category><category>puns</category><category>soe</category><category>sony-online-entertainment</category><category>stone</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Snowballs piling up in Hell: Faxion Online enters its second closed beta test]]></title><link>http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/</guid><comments>http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://www.faxiononline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/faxion.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
"Free to pray, free to prey, free to play," the tagline goes. While <a href="http://www.faxiononline.com"><em>Faxion Online</em></a> continues to milk all of the religious-themed puns the team can think of (and it's hard not to add your own!), this afterlife MMO continues to charge ahead with the second phase of its beta process.<br />
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<a href="http://massively.joystiq.com/tag/utv-true-games/">UTV True Games</a> announced that <a href="http://massively.joystiq.com/category/faxion-online/"><em>Faxion Online</em></a> has entered its second closed beta test, which has been expanded to include new players and a number of improvements implemented after the first test. <em>Faxion</em> now has an improved starter tutorial that invites players to learn about heavenly living or hellish confluct, depending on the class chosen. Other improvements include class reballancing, new areas and teleportation stones that help warriors get to the conflicts even faster than before.<br />
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UTV's <a href="http://massively.joystiq.com/tag/frank-lucero/">Frank Lucero</a> credits the players for shaping the game's development: <em>"The responses to the first closed beta have been incredible in helping us determine updates for this second phase."</em><br />
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You can check out this tongue-in-cheek PvP MMO <a href="http://www.faxiononline.com/user/register">by signing up for the beta test</a> or by vicariously experiencing the spiritual planes in <a href="http://massively.joystiq.com/2011/01/21/massivelys-first-look-at-faxion-online/">our <em>Faxion Online</em> first impressions</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/">Snowballs piling up in Hell: Faxion Online enters its second closed beta test</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Feb 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19859218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/25/snowballs-piling-up-in-hell-faxion-online-enters-its-second-clo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>afterlife</category><category>beta</category><category>beta-test</category><category>class</category><category>closed-beta</category><category>closed-beta-test</category><category>faxion</category><category>faxion-online</category><category>frank-lucero</category><category>heaven</category><category>hell</category><category>multi-class</category><category>multi-classing</category><category>puns</category><category>pvp</category><category>religious</category><category>skill</category><category>tutorial</category><category>utv</category><category>utv-true-games</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 25 Feb 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead]]></title><link>http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/</guid><comments>http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www5.kingdomofloathing.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/skullhead.jpg" /></a></div>
I'm sure that after <a href="http://massively.joystiq.com/2010/11/02/the-game-archaeologists-fear-and-loathing-in-the-kingdom-the-h/">last week's introduction</a> to our <a href="http://www5.kingdomofloathing.com"><em>Kingdom of Loathing</em></a> retrospective, many of you out there were going, "What? What is this tomfoolery? Where are my three-dee em em ohs?" Yet I guard a tiny flicker of hope in my heart that a reader or two out there felt their curiosity tingle, then burn, then spontaneously combust as he or she gave <a href="http://massively.joystiq.com/tag/kingdom-of-loathing/"><em>KoL</em></a> a shot.<br />
<br />
In contrast to many of the other MMOs we play today, <em>Kingdom of Loathing</em> is downright old-school in terms of development and staff. There's no huge company here, no six floors of cubicles or corporate softball leagues. There's just a handful of gamers and writers who turned a pet project into a long-running success.<br />
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Today I got the privilege of putting Josh "<a href="http://kol.coldfront.net/thekolwiki/index.php/Mr_Skullhead">Mr. Skullhead</a>" Nite to the question, and it was a treat to end all treats. An armageddon treat, if you will. So what's it like being one of the masterminds behind the most insane MMO in the world? And are the stories of its boozy origins true? Hit the jump and find out!<p><a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/" rel="bookmark">Continue reading <em>The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/">The Game Archaeologist's fear and loathing in the Kingdom: Interrogating Mr. Skullhead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Nov 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19707442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/09/the-game-archaeologists-fear-and-loathing-in-the-kingdom-inter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascension</category><category>beta</category><category>browser</category><category>bugbear-bazaar</category><category>business-model</category><category>community</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>huge-pumpkin</category><category>james-bond</category><category>jick</category><category>jokes</category><category>josh-nite</category><category>kingdom-of-loathing</category><category>kol</category><category>kolumbus</category><category>mr-skullhead</category><category>naughty-sorceress</category><category>puns</category><category>skullbat</category><category>writing</category><category>zack-johnson</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 09 Nov 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe lets pre-order customers start extra early]]></title><link>http://massively.joystiq.com/2010/10/06/lego-universe-lets-pre-order-customers-start-extra-early/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/06/lego-universe-lets-pre-order-customers-start-extra-early/</guid><comments>http://massively.joystiq.com/2010/10/06/lego-universe-lets-pre-order-customers-start-extra-early/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;"><a href="http://universe.lego.com/en-us/default.aspx"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/lego-founder-epl-1006-1286401602.jpg" alt="" /></a></div>
Anticipation for <a href="http://universe.lego.com/en-us/default.aspx"><em>LEGO Universe</em></a> has been building ever since the foundation was laid for the game. Considering the way in which players have assembled for the game's release, it seems no surprise that the team behind the game has put together something special for launch. We had known that there would be <a href="http://massively.joystiq.com/2010/06/16/lego-universe-starts-its-countdown-to-launch/">an early access event</a> to allow players to start piecing things together, but now it seems that <a href="http://universe.lego.com/en-us/community/newsnetwork/story.aspx?id=226837">an even earlier release is being opened</a> up for "Founders" to start playing -- one that starts this weekend.<br />
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Starting at 10:08 a.m. EDT on Friday, October 8th, the pre-order customers known in community terms as "Founders" will be able to log in and start playing the game, allowing them full access over the weekend. If you can't wait until then and still haven't pre-ordered, however, you aren't out of luck yet, as the official announcement encourages players to visit the nearest LEGO store to pre-order the game and get a special mini-figure. <a href="http://massively.joystiq.com/category/LEGO-Universe/"><em>LEGO Universe</em></a> players will have to keep their eyes peeled for further instructions, as the end of the week is quickly approaching, and <a href="http://universe.lego.com/en-us/community/newsnetwork/story.aspx?id=226837">it promises quite a set of experiences</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/06/lego-universe-lets-pre-order-customers-start-extra-early/">LEGO Universe lets pre-order customers start extra early</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Oct 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://universe.lego.com/en-us/community/newsnetwork/story.aspx?id=226837>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/lego-universe-lets-pre-order-customers-start-extra-early/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19663426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/06/lego-universe-lets-pre-order-customers-start-extra-early/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coming-launches</category><category>early-access</category><category>early-release</category><category>gazillion</category><category>gazillion-entertainment</category><category>launch-event</category><category>launches</category><category>lego</category><category>lego-mmo</category><category>lego-universe</category><category>lego-universe-online</category><category>netdevil</category><category>news</category><category>news-item</category><category>puns</category><category>real-world-event</category><category>upcoming-events</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 06 Oct 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Shocking revelations in the newest City of Heroes developer diary]]></title><link>http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/</guid><comments>http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.pcgamer.com/2010/08/05/dev-diary-going-rogue-giveaway/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/coh-electrical-epl-805.jpg" /></a></div>
It's fair to say that <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> is going to be a fairly big shock to the system of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> -- especially if the control-oriented archetypes have anything to say about it. The fourth powerset included with the expansion, Electrical Control, hasn't gotten quite as much press time as Kinetic Melee, Dual Pistols, or Demon Summoning. But it's got just as much spark as the others -- more, in fact -- and <a href="http://www.pcgamer.com/2010/08/05/dev-diary-going-rogue-giveaway/">a new offsite developer diary</a> by Floyd "Castle" Grubb and Keetsie Braz da Cunha focuses on both the visual and mechanical design of the powers.<br />
<br />
As Castle describes it, the powerset wasn't originally designed for player use, but as a testbed of several concepts to see how they would play out in the game engine. It was converted to a player set when <em><a href="http://massively.joystiq.com/tag/Going-Rogue/">Going Rogue</a></em> approached, however... which required a re-design of several parts of the set. The visuals were a hurdle as well, seeing as the set had to feel visually distinct from the many <em>other</em> electricity-themed powers the game already possesses. Take a look at <a href="http://www.pcgamer.com/2010/08/05/dev-diary-going-rogue-giveaway/">the full diary</a> to see how the problems were solved, showing <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> players another peek at how the development team is conducted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/">Shocking revelations in the newest City of Heroes developer diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19583064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>castle</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>design</category><category>developer-diary</category><category>development</category><category>electricity</category><category>floyd-castle-grubb</category><category>floyd-grubb</category><category>going-rogue</category><category>gr</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>powers</category><category>powerset</category><category>powersets</category><category>puns</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Don't be a foo, tweet to be a hero (and get closed beta keys for Kung Foo!)]]></title><link>http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/</guid><comments>http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/kung-foo/" rel="tag">Kung Foo!</a></p><div style="text-align: center;"><a href="http://twitter.com/kungfoogame"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/foothatstuff.jpg" alt="" /></a></div>
<div style="text-align: left;">Do you want to be a cool hero? As cool of a hero as the guy in the picture above? Or, even better, do you want to be cooler and more heroic than that guy? Yeah, we know you do.<br />
<br />
Well, you have two options. One of those options involves investing more money in rhinestones than the dude above, which is close to impossible. The other option, the more feasible option, if you ask us, is to get a hold of <a href="http://twitter.com/">your tweety page</a> and try to get the attention of <a href="http://massively.joystiq.com/tag/perfect-world-entertainment">Perfect World Entertainment</a>'s <a href="http://twitter.com/kungfoogame"><em>Kung Foo!</em> twitter account</a>. You know, the MMO that puts the FU in FUN? (We can't take the credit for that one. That was all Perfect World.)<br />
<br />
What the staff from the new kung-fu parody game is looking for are catchy one-liners/puns involving the #FOO hashtag. You know, things like "Give me #FOO or give me death" (not that funny) or "Get #FOO or get out!" (more funny.) Get their attention with an awesome one-liner, and you get to be a hero! Totally better than that guy! And if you're a hero, then you're totally heroic enough to deserve a closed beta key for <a href="http://foo.perfectworld.com/"><em>Kung Foo!</em></a> It's like a two-for-one deal!<br />
<br />
Or, hey, you could always <a href="https://register.perfectworld.com/foo">go over and register</a> for the <a href="http://massively.joystiq.com/category/kung-foo"><em>Kung Foo!</em></a> closed beta like a mundaneinite. We'd do that, but we've been told if we pass some <a href="http://muse.mu/">Muse tickets</a> to Perfect World's <a href="http://twitter.com/jasoningaming">Jason Varden</a>, we get to skip the closed beta scrutiny line. So excuse us, suckahs, we're skippin' 'da line!</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/">Don't be a foo, tweet to be a hero (and get closed beta keys for Kung Foo!)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/kungfoogame>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19297398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/dont-be-a-foo-tweet-to-be-a-hero-and-get-closed-beta-keys-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>closed-beta</category><category>closed-beta-key</category><category>contest</category><category>foo</category><category>heroic</category><category>kung-foo</category><category>one-liners</category><category>perfect-world-entertainment</category><category>puns</category><category>twitter</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 29 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aionsed: This time, I put the joke of the title before the colon]]></title><link>http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/</guid><comments>http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/aion/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/serahasahappy580.jpg" /></a><br /></div>
The people who follow <a href="http://experiencecurve.wordpress.com">my personal blog</a> or <a href="http://www.twitter.com/sera_brennan">follow me on Twitter</a> or listen to the <a href="http://massively.joystiq.com/category/massively-speaking">Massively Speaking podcast</a> probably saw this column coming from a mile away. <a style="font-style: italic;" href="http://www.aiononline.com">Aion</a> and I... we have some business to take care of.<br /><br />This week is <a style="font-style: italic;" href="http://massively.joystiq.com/category/aion">Aion</a>'s launch week and I do believe that I need to put my thoughts down on the game, like so many other journalists are doing this week. Now, please, even before we start, I need to make it clear that this isn't a review. This is my collected thoughts about the game as I've played it through closed beta, open beta, the head start, and now the live game. I've made alts on all of the classes, I've gotten past level 10 as the templar, I've done grouping, and I'm actually going to continue playing after this column is done. I delayed these thoughts because I wanted to make sure I was confident in what I was about to say.<br /><br />So what are my collected thoughts on the game? Well let's start off with the good, and go on to the bad, and then finally hit our synopsis. Hit continue reading, because I can assure you that this is going to be daevafinitely interesting. (And, most likely, full of bad, bad <span style="font-style: italic;">Aion</span> puns.)<p><a href="http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/" rel="bookmark">Continue reading <em>Anti-Aionsed: This time, I put the joke of the title before the colon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/">Anti-Aionsed: This time, I put the joke of the title before the colon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Sep 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19170624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/23/anti-aionsed-this-time-i-put-the-joke-of-the-title-before-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>anti-aliased</category><category>daeva</category><category>featured</category><category>humor</category><category>ncsoft</category><category>opinion</category><category>puns</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 23 Sep 2009 10:00:00 EST</pubDate></item></channel></rss>
