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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Derek Smart's Line of Defense shows off battle environments]]></title><link>http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/</guid><comments>http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/"><img alt="Line of Defense" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lodtitle.jpg" /></a></div>
Last year <a href="http://massively.joystiq.com/2011/02/01/massivelys-exclusive-look-at-line-of-defense-a-new-mmofps/3">we got our first look</a> at <a href="http://massively.joystiq.com/tag/line-of-defense/"><em>Line of Defense</em></a>, a new MMOFPS from <a href="http://massively.joystiq.com/tag/derek-smart/">Derek Smart</a> and his team at <a href="http://massively.joystiq.com/tag/3000ad/">3000AD</a>. The title is looking good so far and the devs are certainly eager to show off their progress. As such, 3000AD delivered five brand-new screenshots showcasing the environments and outfits that players will experience, including desert and snowy terrains.<br />
<br />
<em>Line of Defense</em> takes place in the same game universe as Smart's <a href="http://www.3000ad.com/games/battlecruiser-3000ad/"><em>Battlecruiser 3000AD</em></a> series, and promises to deliver "open-world FPS mayhem" from the depths of the ocean to the heights of space and everything in-between. You can check out the new screenies in the gallery below, and make sure to catch up on <a href="http://massively.joystiq.com/2011/02/01/massivelys-exclusive-look-at-line-of-defense-a-new-mmofps/3">our Derek Smart interview</a> about <em>Line of Defense</em> if you haven't already!<br />
<br />
[Source: Evolve PR press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/line-of-defense-screens/">Line of Defense screens</a></strong></p><a href="http://massively.joystiq.com/photos/line-of-defense-screens/#4800813"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lod-2012-02-02-13-20-00-66-1328619981_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/line-of-defense-screens/#4800815"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lod-2012-02-06-11-29-34-76-1328619991_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/line-of-defense-screens/#4800816"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lod-2012-02-06-11-36-54-47-1328619997_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/line-of-defense-screens/#4800814"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lod-2012-02-02-14-10-06-37-1328619985_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/line-of-defense-screens/#4800817"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/lod-2012-02-06-12-53-18-93-1328620006_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/">Derek Smart's Line of Defense shows off battle environments</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20165983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/derek-smarts-line-of-defense-shows-off-battle-environments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3000ad</category><category>battlecruiser-3000ad</category><category>derek-smart</category><category>evolve-pr</category><category>f2p</category><category>fps</category><category>free-to-play</category><category>gallery</category><category>line-of-defense</category><category>mmofps</category><category>pictures</category><category>pr</category><category>pr-firm</category><category>public-relations</category><category>screenshots</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 07 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The absurdity of the NDA]]></title><link>http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/</guid><comments>http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/"><img alt="Admiral Ackbar" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ackbar.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
So <a href="http://swtor.com"><em>Star Wars: The Old Republic's</em></a> NDA dropped. Now the entire world (officially) knows the skinny on <a href="http://bioware.com">BioWare's</a> new themepark, and I'm hard-pressed to think of a more anti-climactic NDA death. Even if you weren't following the game over the past few months, you knew exactly what to expect -- provided you weren't a Star Wars or a <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> virgin.<br />
<br />
This complete lack of surprise is one reason why the whole MMORPG NDA thing is a joke, and <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>TOR</em></a> is just the latest in a long series of punchlines.<p><a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/" rel="bookmark">Continue reading <em>The Soapbox: The absurdity of the NDA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/">The Soapbox: The absurdity of the NDA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Nov 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>absurdity</category><category>absurdity-of-the-nda</category><category>bam</category><category>big-ass-monster</category><category>big-ass-monsters</category><category>bioware</category><category>bioware-nda</category><category>ea-bioware</category><category>en-masse</category><category>en-masse-entertainment</category><category>featured</category><category>game-journalism</category><category>hype</category><category>marketing</category><category>mmo-absurdity</category><category>mmo-industry</category><category>mmo-nda</category><category>mmo-shooter</category><category>mmofps</category><category>nda</category><category>ndas-are-stupid</category><category>non-disclosure-agreement</category><category>opinion</category><category>planetside-2</category><category>planetside2</category><category>pr</category><category>public-relations</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tera</category><category>the-absurdity-of-the-nda</category><category>the-soapbox</category><category>themepark</category><category>tor</category><category>tor-nda</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 29 Nov 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[SOE releases second PlanetSide 2 short story]]></title><link>http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/</guid><comments>http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/"><img alt="PlanetSide 2 - Vanu concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/322.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment</a> is kicking the publicity machine for <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> into high gear lately. The only problem is that all the PR has nothing to do with the actual game.<br />
<br />
Yes, shooters can have lore (<a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> has quite an extensive backstory, for example), and SOE seems determined to keep its Forgelight-powered MMOFPS in the news without revealing much more about the mechanics. The latest salvo comes courtesy of celebrated comic scribe <a href="http://massively.joystiq.com/tag/marv-wolfman">Marv Wolfman</a>, who is busily creating <em>PlanetSide 2's</em> factional history via a series of short story vignettes. Today's reveal, the second in a series, centers on characters from the Vanu Sovereignty, some of whom buy into the faction's zealotry. "Today we have declared our Sovereignty, a Vanu Sovereignty. Only one force can live on Auraxis, and it must be us," one of them declares.<br />
<br />
You can read the full text at the official <em>PlanetSide 2</em> website, and don't forget to check out our exclusive <a href="http://massively.joystiq.com/2011/10/12/reporting-from-the-front-marv-wolfman-on-the-chronicling-of-pla/">Wolfman interview</a> from earlier this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/">SOE releases second PlanetSide 2 short story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20081380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/soe-releases-second-planetside-2-short-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>lore</category><category>marv-wolfman</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>pr</category><category>public-relations</category><category>sandy-jones</category><category>sci-fi</category><category>scifi</category><category>shooter</category><category>soe</category><category>Sony-Online-Entertainment</category><category>vanu</category><category>vanu-sovereignty</category><category>yay-more-lore</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 14 Oct 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[BBC assembles experts to comment on Sony crisis]]></title><link>http://massively.joystiq.com/2011/05/03/bbc-assembles-experts-to-comment-on-sony-crisis/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/03/bbc-assembles-experts-to-comment-on-sony-crisis/</guid><comments>http://massively.joystiq.com/2011/05/03/bbc-assembles-experts-to-comment-on-sony-crisis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.bbc.co.uk/news/technology-13265924"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/sony.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The fact that it's been one of the worst couple of weeks for <a href="http://massively.joystiq.com/tag/sony/">Sony</a> -- and its customers -- cannot be disputed. However, the future of this crisis, which started a couple of weeks ago <a href="http://massively.joystiq.com/2011/05/03/soe-releases-further-breach-details-24-6-million-accounts-compr/">when Sony's network was hacked and user information was stolen</a>, is anybody's guess. As such, <a href="http://www.bbc.co.uk/news/technology-13265924">BBC News assembled a panel of four industry experts</a> to comment on the situation and speculate where Sony might go from here.<br />
<br />
<a href="http://massively.joystiq.com/tag/Richard-Merrin/">Richard Merrin</a>, a PR director, said that Sony demonstrated both the worst and best ways to respond to a crisis: <em>"In the first instance, Sony waited ten days before telling users what was happening, which is a classic error in terms of communications. It knocked consumer [confidence]</em> <em>and damaged Sony's reputation. But with the second incident, it has acted extremely quickly and seems to be following the four golden rules in crisis PR -- to be open, honest, transparent and fast."</em><br />
<br />
<em>"In terms of PR, I think Sony can turn it around,"</em> said <a href="http://www.computerandvideogames.com/">ComputerandVideoGames.com's</a> <a href="http://massively.joystiq.com/tag/Tim-Ingham/">Tim Ingham</a>. <em>"Consumers are often quickly outraged by this sort of wobble from a global corporation -- but we tend to have short memories if we're not personally damaged by a given incident."</em><br />
<br />
The security expert, <a href="http://www.sophos.com">Sophos'</a> <a href="http://massively.joystiq.com/tag/Graham-Cluley/">Graham Cluley</a>, said this doesn't change how users should protect themselves: <em>"People need to be more careful with their passwords and make sure that they have different passwords for different online accounts."</em><br />
<br />
<a href="http://www.bbc.co.uk/news/technology-13265924">You can read the rest of the comments</a> at BBC News.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/03/bbc-assembles-experts-to-comment-on-sony-crisis/">BBC assembles experts to comment on Sony crisis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 May 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/03/bbc-assembles-experts-to-comment-on-sony-crisis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19930778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/03/bbc-assembles-experts-to-comment-on-sony-crisis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bbc</category><category>bbc-news</category><category>computerandvideogames.com</category><category>crisis</category><category>experts</category><category>Graham-Cluley</category><category>panel</category><category>pr</category><category>pr-crisis</category><category>public-relations</category><category>Richard-Merrin</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>sophos</category><category>Tim-Ingham</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 May 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: If you could ask a dev any question and get a straight answer, what would it be?]]></title><link>http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/</guid><comments>http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/boxers.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Today, let's pretend like marketing, public relations, and corporate secrecy don't exist, shall we? And while we're dreaming up crazy scenarios, let's imagine that you got to sit down with an MMO developer of your choice and ask him or her one direct question. The catch? That dev would have to give you a direct, straight answer without any hedging, PR-speak, or "no comments."<br />
<br />
What would that question be and to whom would you address it?<br />
<br />
Would you want to know the top secret release date for <a href="http://www.swtor.com/"><em>The Old Republic</em></a> or <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>? Would you uncover the very real truth behind shady scandals of the past? Would you want to know what the devs say about players amongst each other? Or would you want to know their favorite pies?<br />
<br />
Today you get one question. Today is your... <em>destiny</em>!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/">The Daily Grind: If you could ask a dev any question and get a straight answer, what would it be?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/18/the-daily-grind-if-you-could-ask-a-dev-any-question-and-get-a-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev</category><category>developer</category><category>guild-wars-2</category><category>gw2</category><category>marketing</category><category>opinion</category><category>pr</category><category>pr-speak</category><category>public-relations</category><category>q-and-a</category><category>question</category><category>question-and-answer</category><category>release-date</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 18 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Community roundup]]></title><link>http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/</guid><comments>http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/woaheader-1276368892-1290986306.jpg" vspace="4" /><br />
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There's been a lot happening around the Aionosphere this past month, with the announcement of next week's <a href="http://massively.joystiq.com/2010/05/18/aion-1-9-patch-dated-server-merges-announced/">1.9 patch</a> revelation topping the list. There's also been talk of server merges, the mythical <a href="http://massively.joystiq.com/2010/05/24/exclusive-aions-chris-hager-talks-2-0/">2.0 update</a>, changes to <a href="http://massively.joystiq.com/2010/05/30/aion-roundup-talks-hot-balaur-hearts/">Miragents</a>, and a boatload of other community news that we'll recap for you after the cut.<br />
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As always, send in your <a href="http://www.aiononline.com"><em>Aion</em></a>-related questions or observations to jef AT massively DOT com, and let us know of anything we missed.<p><a href="http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/" rel="bookmark">Continue reading <em>Wings Over Atreia: Community roundup</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/">Wings Over Atreia: Community roundup</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 May 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19495716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/31/wings-over-atreia-community-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>aion-the-tower-of-eternity</category><category>assault-on-balaria</category><category>community-roundup</category><category>featured</category><category>grind</category><category>lani-blazier</category><category>ncsoft</category><category>ncsoft-west</category><category>opinion</category><category>psa</category><category>public-relations</category><category>the-more-you-mmo</category><category>wings-over-atreia-jef-reahard</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 31 May 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The great divide between EVE's players and developers]]></title><link>http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/</guid><comments>http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/concord425.jpg" alt="" /></a><br />Once upon a time, there was <a href="http://www.eve-online.com">a game about internet spaceships</a> set in a vast galaxy, just waiting to be explored and conquered. It wasn't a huge game in terms of subscribers, in fact it was quite niche, but its small following was devoted. The size of the community allowed <a href="http://www.ccpgames.com">the developers</a> to really interact with them and refine the game. The devs were approachable, open, and direct. In many respects, the players and developers were friends. All seemed well in the internet spaceships game, until the player base's numbers grew, and so did the collective din of their voices. The developers soon found they had to be careful about what they said to the players, in case they'd be accused of going back on their word somewhere down the line. At the same time, the game company grew to handle all of these new faces. As with most internet communities, the ever-growing numbers of players became more and more hostile, and the developers grew more and more silent...<br /><br />Then, a developer -- <a href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/847-Jumpgate-EVE-s-Devs-and-the-Friends-They-Keep">let's call him "t20"</a> -- used his knowledge of the game to cheat a little. Some players received an unfair advantage over others because of this lapse of judgment, and it was revealed publicly. The players became enraged. The developers were embarrassed and apologetic. Many players left the game, or at least loudly professed that they would. Many perceived that the developers, seen as a whole, were untrustworthy. Given how bad this situation was, and seeing no real way to change these perceptions, the game's creators had to accept that this was how things were. The people who built up the game from nothing saw little recourse but to withdraw even further from the very community which was so vital to their success. Does our story end there?<p><a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/" rel="bookmark">Continue reading <em>The great divide between EVE's players and developers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/">The great divide between EVE's players and developers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://winterblink.com/?p=313>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1298206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/01/the-great-divide-between-eves-players-and-developers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>cheat</category><category>cheating</category><category>community</category><category>council-of-stellar-management</category><category>csm</category><category>dev</category><category>developers</category><category>devs</category><category>elections</category><category>eve</category><category>eve-online</category><category>forums</category><category>pr</category><category>public-relations</category><category>t20</category><category>trust</category><category>warp-drive-active</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 01 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Eidos closes down their marketing department]]></title><link>http://massively.joystiq.com/2008/04/28/eidos-closes-down-their-marketing-department/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/28/eidos-closes-down-their-marketing-department/</guid><comments>http://massively.joystiq.com/2008/04/28/eidos-closes-down-their-marketing-department/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=18408"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/e3eidos.jpg" /></a><br /></div>
As a result of the recent deal with <a href="http://www2.warnerbros.com/web/games/index.jsp?frompage=wb_homepage">Warner Bros.</a>, <a href="http://www.eidos.com">Eidos</a> has <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18408">now announced</a> it will close down its North American marketing, sales and PR departments completely. This coming after their parent company SCi's <a href="http://www.1up.com/do/newsStory?cId=3167582">announcement to cut 25% of its worldwide workforce</a> earlier this year. It hasn't been an easy year for the publisher of such successful titles as <em>Hitman</em>, <em>Deus Ex</em> and the <em>Tomb Raider</em> series, but this may just be the restructuring they've needed.<br /><br />Most importantly for us though, we wonder what this means for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, which is handled by Eidos. SCi mentions the fact that they have discontinued development on 14 different game projects in an effort to stem the company's financial losses, including a $161 million deficit in the second half of 2007, and a refocus on high profile games likely to generate a larger return. We can only hope they're talking about <em><a href="http://massively.joystiq.com/category/age-of-conan/">Age of Conan</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/28/eidos-closes-down-their-marketing-department/">Eidos closes down their marketing department</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Apr 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18408>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/28/eidos-closes-down-their-marketing-department/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1179781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/28/eidos-closes-down-their-marketing-department/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>eidos</category><category>eidos-interactive</category><category>marketing</category><category>public-relations</category><category>sales</category><category>sci</category><category>warner-bros</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 28 Apr 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[What is it those WAR devs do all day, anyway?]]></title><link>http://massively.joystiq.com/2008/04/22/what-is-it-those-war-devs-do-all-day-anyway/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/what-is-it-those-war-devs-do-all-day-anyway/</guid><comments>http://massively.joystiq.com/2008/04/22/what-is-it-those-war-devs-do-all-day-anyway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://massively.joystiq.com/photos/war-expansion-races-wood-elves/720150/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/dryadssmall.jpg" /></a><br /></div>
Ahh, to have the life of an <a href="http://massively.joystiq.com/tag/ea-mythic/">EA Mythic</a> developer. Sit at the beach all day, sipping margaritas, getting massages from <a href="http://en.wikipedia.org/wiki/Adriana_Lima">Adriana Lima</a> and <a href="http://en.wikipedia.org/wiki/Jessica_alba">Jessica Alba</a>. Occasionally taking a break from that to write a line of code or answer a support request. That is truly the life, am I right?<br /><br />Sadly, that is not the rock star life of a dev, no matter what you may want to believe. The main PR guys (<a href="http://www.youtube.com/watch?v=UuMc2iKubY0&amp;feature=related">Jeff Hickman, Paul Barnett</a> and <a href="http://www.youtube.com/watch?v=U2eqJ_Y5fwY">Josh Drescher</a>) from the makers of the highly-anticipated <a href="http://massively.joystiq.com/category/warhammer-online/"><em>Warhammer Online</em></a> sat down with <a href="http://www.mmorpg.com">MMORPG.com</a> to let us know what really goes on in their hectic lives. While it's not all fun and games, there is an element of hard work and rigorous travel schedules to contend with. Despite the fact that MMO developers are achieving a celebrity status lately, they have their work cut out for them in not only creating, but maintaining a successfully organic game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/what-is-it-those-war-devs-do-all-day-anyway/">What is it those WAR devs do all day, anyway?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm?FEATURE=1902&amp;BHCP=1%2C1&amp;GAME=239&amp;bhcp=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/what-is-it-those-war-devs-do-all-day-anyway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1174612/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/what-is-it-those-war-devs-do-all-day-anyway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adriana-lima</category><category>ea</category><category>ea-mythic</category><category>jessica alba</category><category>JessicaAlba</category><category>mmorpg.com</category><category>public-relations</category><category>warhammer-online</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 22 Apr 2008 20:00:00 EST</pubDate></item></channel></rss>
