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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Warhammer Online: Three years later]]></title><link>http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/</guid><comments>http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/"><img alt="WAR" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/war1.jpg" /></a></div>
To this day, I don't know what quite came over me when I decided to throw my chips into the blogging scene to cover <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>, eight months before the game launched. Like many of you, I had been a long-time reader of MMO blogs, but I was intimidated at trying my hand at joining in, perhaps elevating these writers to the status of legendary wordsmiths who penned unequaled prose in our lifetimes.<br />
<br />
Or I just didn't want to be one of a thousand <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> bloggers who dominated the scene. Just a thought.<br />
<br />
In any case, it was a terrific decision to do so on my part. I found that I had a passion not only for MMOs but for talking about them, and I loved connecting with other writers and readers and players, which happens with blogging. I've been asked from time to time if I regret picking <em>Warhammer Online</em> as the game that I latched onto for a couple of years, and I always say no -- no regrets. The game was fun, but the coverage was an unparalleled rollercoaster of anticipation, hype, fun, speculation, promise, disappointment, and above all, ideas. Wonderful, flawed, captivating ideas.<br />
<br />
I haven't touched <em>WAR </em>since 2010, so perhaps I'm not the best source for the latest and greatest in the game. But what I do have to offer is a humble blogger's perspective on what went right, what went wrong, and why I'm ultimately happy that <em>WAR </em>came into being and is chugging along on today, its third anniversary.<p><a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/" rel="bookmark">Continue reading <em>Warhammer Online: Three years later</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/">Warhammer Online: Three years later</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/18/warhammer-online-three-years-later/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>bears-bears-bears</category><category>beta</category><category>blizzard</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>dye</category><category>featured</category><category>guild-wars</category><category>hype</category><category>launch</category><category>living-cities</category><category>living-guilds</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mark-jacobs</category><category>mythic</category><category>mythic-entertainment</category><category>paul-barnett</category><category>public-quests</category><category>servers</category><category>skaven</category><category>squig-herder</category><category>tabula-rasa</category><category>third-anniversary</category><category>three-years</category><category>tome-of-knowledge</category><category>trinkets</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 18 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online Patch 1.4.4 goes live this afternoon]]></title><link>http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/</guid><comments>http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/"><img alt="Warhammer Online - humans" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/warhammer-online-men-01.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online's</em></a> latest patch is here, and it's just in time for the fantasy title's third anniversary week. Well, technically the 1.4.4 patch isn't here yet, as the servers are still down and scheduled to rez at approximately 1:30 p.m. EDT today.<br />
<br />
The new patch introduces the Wild Hunt live event, which allows players the chance to "test their skills tracking and slaying fierce animals, collecting sacred pelts, and sighting the elusive White Stag." There's also an opportunity to earn event influence and participate in the Curse of Kurnous public quest.<br />
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<a href="http://massively.joystiq.com/tag/mythic">Mythic</a> has also tweaked the RvR keep defense mechanics, introduced new vanity pet packs, and shifted the scenario lineup. Finally, you can vote for the next batch of scenarios via the <a href="http://social.bioware.com/forum/1/category/230/index">Dev Discussions</a> forum on the official <em>WAR</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/">Warhammer Online Patch 1.4.4 goes live this afternoon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Sep 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20041573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/13/warhammer-online-patch-1-4-4-goes-live-this-afternoon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.4.4</category><category>1.4.4-patch</category><category>bioware-mythic</category><category>ea-mythic</category><category>fantasy</category><category>live-events</category><category>mythic</category><category>Mythic-Entertainment</category><category>patch-1.4.4</category><category>public-quests</category><category>scenarios</category><category>WAR</category><category>warhammer</category><category>warhammer-online</category><category>wild-hunt</category><category>wild-hunt-live-event</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Sep 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Are rifts in danger of collapsing?]]></title><link>http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/</guid><comments>http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/enter-at-your-own-rift/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rift1.jpg" /></a></div>
Like many of you, I've been exploring <a href="http://www.riftgame.com/en/"><em>RIFT's</em></a> <a href="http://massively.joystiq.com/tag/waves-of-madness/">Waves of Madness</a> event over the past couple of weeks -- and enjoying it, too. You can really see how <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds</a> has taken some of the lessons learned from <a href="http://massively.joystiq.com/tag/river-of-souls/">River of Souls</a> and improved its second world event. There just seems like more to do, much more in terms of atmosphere (I love the dripping ceilings in Sanctum), I'm not feeling as rushed, and the event story is coming through loud and clear.<br />
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One of the interesting things I've noticed is that the event's daily quests have subtly shifted our focus from single-player activities to group ones. In phase one, it was all about boring solo quests: find hidden invaders, collect eggs, defeat a few underwater baddies. But just when we started to get used to (and bored from) the routine, the successive phases have moved us toward the game's dynamic content. Namely, rifts, rifts and more rifts.<br />
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I think this is brilliant, because we're now given a solid reason why we should participate in rifts above the mere rewards. I've been worried that Trion's letting its focus on dynamic content slip as it's been rushing to get other game features and endgame raids out the door, and <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> without people playing rifts would be sadly ironic.<br />
<br />
Today we're going to look at just how much <em>RIFT </em>depends on its titular feature, and what Trion should be doing to ensure that it doesn't become another nice yet abandoned idea.<p><a href="http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Are rifts in danger of collapsing?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/">Enter at Your Own Rift: Are rifts in danger of collapsing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19988217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/13/enter-at-your-own-rift-are-rifts-in-danger-of-collapsing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dynamic-contents</category><category>dynamic-event</category><category>dynamic-events</category><category>event</category><category>featured</category><category>guild-wars-2</category><category>gw2</category><category>invasion</category><category>invasions</category><category>public-quest</category><category>public-questing</category><category>public-questing-2.0</category><category>public-quests</category><category>public-quests-2.0</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>river-of-souls</category><category>sanctum</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>ultima-online</category><category>uo</category><category>waves-of-madness</category><category>world-event</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 13 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Casual gameplay and public groups]]></title><link>http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/</guid><comments>http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/casual-title.jpg" vspace="4" /></a></div>
I've always held a belief that <a href="http://www.eve-online.com"><em>EVE Online</em></a> isn't really at its best <a href="http://massively.joystiq.com/2010/06/27/eve-evolved-the-game-doesnt-really-start-until/">until I get into a good group</a>. A lot of the most fun gameplay I've experienced over the years has been in a small group of strangers, friends or people who would soon become my friends. The <a href="http://massively.joystiq.com/2008/06/29/eve-evolved-state-of-the-war/">year I spent in faction warfare</a> and the <a href="http://www.massively.com/2009/07/19/eve-evolved-untangling-the-mystery-of-the-sleepers/">two years I spent on wormhole expeditions</a> with friends were incredibly good times that I look back on fondly. I've even found that the parts of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> that aren't specifically intended for groups, such as exploration, mission-running, and trading, are a lot more enjoyable if I take a few friends along for the ride. There's no doubt in my mind that <em>EVE</em> is primarily a group game.<br />
<br />
Two weeks ago, <a href="http://massively.joystiq.com/2011/05/15/eve-evolved-emergence-in-the-sandbox/">I talked about how <em>EVE</em> is more of a giant social sandbox</a> than a game and that it's <em>EVE</em>'s social nature that <a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">really motivates people to keep playing</a> in the long-term. The remarkable ability of social communities in MMOs to self-organise when faced with challenges could be a massive asset to <em>EVE's</em> development if used well. When faction warfare was first released, for example, players rapidly organised themselves into fleets. People who had never met each other, many with no PvP experience at all, were soon practicing core fleet maneuvers together as a cohesive unit and facing off against hostile fleets. With nothing but a war declaration, some cosmic anomalies, and a few medals, <em>EVE</em> turned thousands of newbies into four terrifying fighting forces. That is something I'd definitely like to see repeated.<br />
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In this week's opinion-filled <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I delve into the world of casual gameplay and ask whether new public group activities could dramatically broaden <em>EVE</em>'s appeal and keep gameplay fresh.<p><a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/" rel="bookmark">Continue reading <em>EVE Evolved: Casual gameplay and public groups</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/">EVE Evolved: Casual gameplay and public groups</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19952312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/29/eve-evolved-casual-gameplay-and-public-groups/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>casual-gaming</category><category>casual-players</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corporations</category><category>dungeon</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>faction-warfare</category><category>featured</category><category>guilds</category><category>militia</category><category>opinion</category><category>public-groups</category><category>public-quests</category><category>pve</category><category>pvp</category><category>raid</category><category>rift</category><category>rifts</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA['Living, breathing world': Martin Kerstein expounds on Guild Wars 2's dynamic events]]></title><link>http://massively.joystiq.com/2011/05/18/living-breathing-world-martin-kerstein-expounds-on-guild-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/18/living-breathing-world-martin-kerstein-expounds-on-guild-war/</guid><comments>http://massively.joystiq.com/2011/05/18/living-breathing-world-martin-kerstein-expounds-on-guild-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.guildwars2.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/asura.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
We've heard the promises: No more grind. No more quests. A truly dynamic world. But can <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a> truly live up to these lofty ideals, or will it come crashing down on us like so many other MMO promises in the past?<br />
<br />
<a href="http://www.rockpapershotgun.com/2011/05/18/guild-wars-2-quests/">Speaking with Rock, Paper, Shotgun</a>, <a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/Martin-Kerstein/">Martin Kerstein</a> says that no, this is the real deal -- <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> will feature a "living, breathing world" unlike anything we've seen to date: <em>"What we try to do with </em>Guild Wars 2<em> anyway is to break a lot of the existing conventions, like by getting rid of quests and basically totally focusing on dynamic events. So you just run through the world and happen on stuff, and that stuff has an impact on the world... The good thing is those events run even if there are no players involved -- if there are no players, the enemy will take over and you'll have to get it back before you can actually do anything. That's why it feels more organic and breathing."</em><br />
<br />
Shattering conventions is a favorite pastime at ArenaNet, as the company <a href="http://massively.joystiq.com/2010/08/11/this-game-will-care-that-youre-there-our-look-at-the-guild-war/">has made a public declaration</a> that it is not afraid to go against the MMO flow. In the interview, Kerstein also addresses the cycle of dynamic events, <a href="http://us.battle.net/wow/en/"><em>World of Warcraft's</em></a> subscriber decline (<em>"It's an older game as well -- some people are maybe just tired,"</em> he said), and <a href="http://www.warhammeronline.com/"><em>Warhammer Online's</em></a> flawed Public Quest system.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/18/living-breathing-world-martin-kerstein-expounds-on-guild-war/">'Living, breathing world': Martin Kerstein expounds on Guild Wars 2's dynamic events</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 May 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/18/living-breathing-world-martin-kerstein-expounds-on-guild-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19944039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/18/living-breathing-world-martin-kerstein-expounds-on-guild-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>dynamic-event</category><category>dynamic-events</category><category>events</category><category>grind</category><category>guild-wars-2</category><category>gw2</category><category>in-game-events</category><category>living-breathing-world</category><category>Martin-Kerstein</category><category>ncsoft</category><category>public-quests</category><category>quests</category><category>rock-paper-shotgun</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 May 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Does Vanguard's diplomacy system deserve another shot?]]></title><link>http://massively.joystiq.com/2011/05/12/the-daily-grind-does-vanguards-diplomacy-system-deserve-anothe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/12/the-daily-grind-does-vanguards-diplomacy-system-deserve-anothe/</guid><comments>http://massively.joystiq.com/2011/05/12/the-daily-grind-does-vanguards-diplomacy-system-deserve-anothe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/diplomacy.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
While I've never played <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a>, I'll admit that I've always been fascinated by the game's diplomacy system. It was rather ambitious at the time it was first announced, as the devs boasted about how they were creating a whole new "sphere" of play by turning dialogues between you and NPCs into a deep, involved minigame.<br />
<br />
Some people loved it -- and still do -- while others ignored it entirely. In any case, <a href="http://massively.joystiq.com/category/vanguard/"><em>Vanguard's</em></a> well-known struggles to stay afloat have kept the larger MMO community from experiencing the diplomacy system, which I feel is a shame. I've always hoped that other MMO devs would take this idea and run with it, creating a "next generation" version that would work well in contemporary games, sort of how <a href="http://warhammeronline.com/"><em>Warhammer Online's</em></a> public questing was picked up and revised for games that would follow (just as <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> picked it up from <a href="http://www.uoherald.com/"><em>Ultima Online</em></a>).<br />
<br />
So my question to you today is, does Vanguard's diplomacy system deserve another shot? Should MMO devs take a closer look at the typically skimpy interactions between characters and NPCs to see if they can be improved? Or should this system best be left alone?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/12/the-daily-grind-does-vanguards-diplomacy-system-deserve-anothe/">The Daily Grind: Does Vanguard's diplomacy system deserve another shot?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/12/the-daily-grind-does-vanguards-diplomacy-system-deserve-anothe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/12/the-daily-grind-does-vanguards-diplomacy-system-deserve-anothe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diplomacy</category><category>diplomacy-system</category><category>mini-games</category><category>minigames</category><category>opinion</category><category>public-quests</category><category>sigil</category><category>sigil-games</category><category>soe</category><category>sony-online-entertainment</category><category>tdg</category><category>the-daily-grind</category><category>Ultima-Online</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><category>war</category><category>warhammer-online</category><category>warhammer-online-age-of-reckoning</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 12 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: SmokeJumper talks GU60]]></title><link>http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/</guid><comments>http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/eqiimoon.jpg" vspace="4" /></a></div>
The past week has certainly been difficult, both for <a href="http://www.soe.com">Sony Online Entertainment</a> and <em><a href="http://www.everquest2.com">EverQuest II</a></em> fans. The attack and the downtime has certainly been on players' minds as they wonder when the game will go live again and how much of their personal information was compromised.<br />
<br />
But while these seem like dark days for <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EQII</em></a>, there will be lots to look forward to in-game once things are back to normal. A few weeks ago, Senior Producer <a href="http://www.massively.com/tag/dave-georgeson">Dave "SmokeJumper" Georgeson</a> took time to answer some <a href="http://massively.joystiq.com/2011/04/25/the-tattered-notebook-dave-georgeson-on-eqiis-children-of-war/">questions for Massively</a> about Game Update 60, <a href="http://www.massively.com/tag/children-of-war">The Children of War</a>. And he met again for a roundtable interview just before news of the attack on SOE broke.<br />
<br />
Read on for highlights of the interview and a look at what's on the horizon once services are restored.<p><a href="http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/" rel="bookmark">Continue reading <em>The Tattered Notebook: SmokeJumper talks GU60</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/">The Tattered Notebook: SmokeJumper talks GU60</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 May 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/09/the-tattered-notebook-smokejumper-talks-gu60/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlegrounds</category><category>children-of-war</category><category>crystal-caverns</category><category>dave-georgeson</category><category>drunder</category><category>eq2</category><category>eq2-extended</category><category>eq2x</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>featured</category><category>frozen-tundra</category><category>public-quests</category><category>smokejumper</category><category>tattered-notebook</category><category>the-tattered-notebook</category><category>vanquish</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 09 May 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Game improvements and a fundraiser for Japan]]></title><link>http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/</guid><comments>http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/geonid-crystalline-breaks.jpg" vspace="4" /></a></div>
With the past week filled with <a href="http://massively.joystiq.com/tag/pax-east-2011">PAX East</a> and then an avalanche of PAX write-ups, I felt myself playing a bit of catch-up in <a href="http://www.everquest2.com"><em>EverQuest II</em></a>. The playerbase is well into Velious content, so we're starting to hear lots of feedback and see lots of fine-tuning. With two updates this past week and Game Update 60 right around the corner, it's time to do a little spot check on what's going on in <a href="http://massively.joystiq.com/category/everquest-ii/"><em>EverQuest II</em></a>.<br />
<br />
Read on for a closer look at changes to public quests, primal velium shards, and a new daily shard quest. Also, find out how you can help with Japan disaster relief through a new in-game fundraiser.<p><a href="http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/" rel="bookmark">Continue reading <em>The Tattered Notebook: Game improvements and a fundraiser for Japan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/">The Tattered Notebook: Game improvements and a fundraiser for Japan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19885372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/21/the-tattered-notebook-game-improvements-and-a-fundraiser-for-ja/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crystalline-breaks</category><category>daily-shard-quest</category><category>eq</category><category>eq-ii</category><category>eq2</category><category>eq2x</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-ii-extended</category><category>featured</category><category>japan-disaster-relief</category><category>japan-earthquake</category><category>memory-of-spring</category><category>moonlight-enchantments</category><category>public-quests</category><category>SOE</category><category>Sony-Online-Entertainment</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 21 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Week one in Velious]]></title><link>http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/</guid><comments>http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/eqii-kael-arena.jpg" vspace="4" /></a></div>
It's been a very busy week since <em><a href="http://www.everquest2.com">EverQuest II's</a></em> <a href="http://everquest2.com/get_the_game/dov"><em>Destiny of Velious</em></a> launched! Despite a few server issues, the launch seemed to go smoothly, and there were plenty of players running around in otter illusion form by the end of the first day.<br />
<br />
I happily welcomed the return of the Kael Giants, the Coldain Dwarves, and even the Tizmak! After battling the void for so long, I found them to be a refreshing change. In this first week, I set out to raise and train my flying griffon mount and began to tackle the new content. Read on for highlights of my past week, including public quests, my stubborn baby griffon, and a mysterious guide quest involving Kael Drakkel.<p><a href="http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/" rel="bookmark">Continue reading <em>The Tattered Notebook: Week one in Velious</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/">The Tattered Notebook: Week one in Velious</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19860570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/28/the-tattered-notebook-week-one-in-velious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>coldain</category><category>coldain-ring</category><category>destiny-of-velious</category><category>dov</category><category>EQ2</category><category>EQII</category><category>EverQuest-2</category><category>everquest-ii</category><category>expansion</category><category>featured</category><category>flying-mount</category><category>flying-mounts</category><category>kael-drakkel</category><category>public-quests</category><category>velious</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 28 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: What will Velious bring?]]></title><link>http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/</guid><comments>http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/thurgadin.jpg" /></a></div>
It's been a long wait, but tomorrow, <a href="http://www.everquest2.com"><em>EverQuest II</em></a> players will finally get to explore the frozen continent of Velious. Longtime players, including me, worried that the expansion would not pay tribute to the features that made the original <em><a href="http://www.everquest.com">Scars of Velious</a> </em>so popular. The official site isn't very reassuring, either, as it's dominated by announcements of appearance gear and marketing promotions. Veteran players are left feeling like the Wendy's lady, pointedly asking, "Where's the beef?" <br />
<br />
With the arrival of launch day, what will the <a href="http://everquest2.com/get_the_game/dov"><em>Destiny of Velious</em></a> expansion bring to players? Is there more to this expansion than flying mounts and cute othmir illusions? Read on to see what players might expect to see.<p><a href="http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/" rel="bookmark">Continue reading <em>The Tattered Notebook: What will Velious bring?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/">The Tattered Notebook: What will Velious bring?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Feb 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19852115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/21/the-tattered-notebook-what-will-velious-bring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>destiny-of-velious</category><category>dov</category><category>eq</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>featured</category><category>kael-drakkel</category><category>kingdom-of-sky</category><category>kunark</category><category>lodizal</category><category>othmir</category><category>public-quests</category><category>sentinels-fate</category><category>the-shadow-odyssey</category><category>tower-of-frozen-shadow</category><category>velious</category><category>velketor</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 21 Feb 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Enter At Your Own Rift: Dispelling the WoWhammer myth]]></title><link>http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/</guid><comments>http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/enter-at-your-own-rift/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/water-rift.jpg" /><br />
</a></div>
<div> </div>
<div>If you've participated in <a href="http://www.riftgame.com/en"><em>RIFT's</em></a> beta events at all, you're probably wishing you had a nickel for every time you heard a player claim that <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a> is just like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> or <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> -- <a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR</em></a> because of the comparison of rifts to public quests, and <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a> </em>mainly because it's the gold standard of MMOs today. Last week, my colleague Justin <a href="http://massively.joystiq.com/2011/02/02/enter-at-your-own-rift-creature-comforts/">gave a great argument</a> as to why the familiar isn't necessarily a bad thing. But while <em>RIFT </em>does have several familiar features, it manages in several ways to set itself apart from the pack.</div>
<br />
This week, I'm going to tackle the argument that <em>RIFT </em>is just like <em>WoW </em>and <em>Warhammer Online</em>. Join me for a look at what makes this game stand out from the crowd, and see why it's time to dispel the WoWhammer myth.<p><a href="http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/" rel="bookmark">Continue reading <em>Enter At Your Own Rift: Dispelling the WoWhammer myth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/">Enter At Your Own Rift: Dispelling the WoWhammer myth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Feb 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19834702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/09/enter-at-your-own-rift-dispelling-the-wowhammer-myth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cindy-bowens</category><category>enter-at-your-own-rift</category><category>featured</category><category>myths</category><category>public-quests</category><category>RIFT</category><category>rift-invasions</category><category>rift-planes-of-telara</category><category>Rift-podcast</category><category>scott-hartsman</category><category>soul</category><category>soul-system</category><category>Souls</category><category>Telara</category><category>Trion</category><category>trion-worlds</category><category>war</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><category>wow</category><category>wowhammer</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 09 Feb 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: More on flying mounts, public quests, and prestige homes]]></title><link>http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/</guid><comments>http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/stormfeathergryphon.jpg" /><br />
</a></div>
<a href="http://www.soe.com">SOE</a> has been slowly getting new information out about <a href="http://everquest2.com/get_the_game/dov"><em>Destiny of Velious</em></a>. As part of an ongoing promotion to showcase the upcoming expansion, Senior Producer <a href="http://www.massively.com/tag/dave-georgeson">Dave "SmokeJumper" Georgeson</a> and <a href="http://www.massively.com/tag/greg-spence">Greg "Rothgar" Spence</a> took part in the second installment of the <a href="http://massively.joystiq.com/tag/destiny-of-velious/"><em>Destiny of Velious</em></a> webcast. They took the opportunity to elaborate on topics from the first show and also revealed some exciting new features. In this week's <a href="http://massively.joystiq.com/category/the-tattered-notebook/">Tattered Notebook</a>, we'll look at the highlights of last Friday's webcast. Read on to hear more about flying mounts, prestige housing, and public quests.<p><a href="http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/" rel="bookmark">Continue reading <em>The Tattered Notebook: More on flying mounts, public quests, and prestige homes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/">The Tattered Notebook: More on flying mounts, public quests, and prestige homes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Feb 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/07/the-tattered-notebook-more-on-flying-mounts-public-quests-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dave-Georgeson</category><category>destiny-of-velious</category><category>EQ2</category><category>eq2x</category><category>EQII</category><category>eqII-mobile-app</category><category>Erollisi-Day</category><category>EverQuest-2</category><category>everquest-ii</category><category>everquest-ii-extended</category><category>expansion</category><category>flying-mounts</category><category>freeblood</category><category>Greg-Spence</category><category>marketplace</category><category>othmir</category><category>prestige-homes</category><category>public-quests</category><category>rothgar</category><category>smokejumper</category><category>soe</category><category>Sony-Online-Entertainment</category><category>velious</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 07 Feb 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Tattered Notebook: Highlights from the Destiny of Velious webcast]]></title><link>http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/</guid><comments>http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/the-tattered-notebook/" rel="tag">The Tattered Notebook</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-tattered-notebook/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/007lrg.jpg" /></a></div>
With <a href="http://everquest2.com/get_the_game/dov"><em>Destiny of Velious</em></a> just around the corner, the team at <a href="http://www.soe.com">SOE </a>has announced a webcast schedule to provide details about the upcoming expansion and answer player questions. The first one was this past Friday and was attended by Senior Producer <a href="http://www.massively.com/tag/dave-georgeson">Dave "SmokeJumper" Georgeson</a> and <a href="http://www.massively.com/tag/siliam-grant">Siliam "Silius" Grant</a>, whom <em><a href="http://vgplayers.station.sony.com/">Vanguard</a></em> fans might recognize. While the show was brief, the duo did touch on many different areas -- from itemization to raids and even to the addition of new public quests. Read on for highlights from the first <em>Velious</em> question-and-answer session.<p><a href="http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/" rel="bookmark">Continue reading <em>The Tattered Notebook: Highlights from the Destiny of Velious webcast</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/">The Tattered Notebook: Highlights from the Destiny of Velious webcast</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19821038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/31/the-tattered-notebook-highlights-from-the-destiny-of-velious-we/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>dave-georgeson</category><category>destiny-of-velious</category><category>dov</category><category>eq</category><category>EQ2</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>expansions</category><category>kael-drakkel</category><category>lodizal</category><category>othmir</category><category>public-quests</category><category>rallos-zek</category><category>sentinels-fate</category><category>silium-grant</category><category>silius</category><category>smokejumper</category><category>soe</category><category>tower-of-frozen-shadow</category><category>velious</category><category>velketor</category><category>Warhammer-Online</category><category>Webcast</category><category>webcasting</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Mon, 31 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively's hands-on with Rift: Planes of Telara's dynamic content]]></title><link>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/</guid><comments>http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/orphsl01.jpg" /></a></div>
Just a few weeks ago, I was invited to attend <a href="http://massively.joystiq.com/tag/trion-worlds/">Trion Worlds'</a> Gamer's Day in San Francisco to get some hands-on time with a couple of the company's upcoming titles, including <em><a href="http://www.riftgame.com/en/">Rift: Planes of Telara</a></em>. If <em><a href="http://massively.joystiq.com/category/rift">Rift</a> </em>seems to have come out of nowhere, that might be due both to the acquisition of <em><a href="http://everquest2.com/">EverQuest II</a></em> veteran <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> to head the project as executive producer, and to a <a href="http://massively.joystiq.com/2010/04/26/trion-names-upcoming-mmorts-renames-heroes/">clever name change</a> meant to reflect the team's shift in development focus.<br />
<br />
In fact, that shift in development focus is precisely what I was at Trion's studio to test -- I got to check out the <a href="http://massively.joystiq.com/tag/rift/">Rifts</a> themselves in all their glory, in the context of the greater dynamic content system that the developers are so excited about. Massively's writers have been able to play and report on character creation and the starting areas of <em>Rift </em><a href="http://massively.joystiq.com/2009/06/08/e3-2009-impressions-of-heroes-of-telara/">several</a> <a href="http://massively.joystiq.com/2010/04/26/massivelys-hands-on-look-at-rift-planes-of-telara/">times</a> over the last year or so, including <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">earlier this summer at E3</a>. But until today's embargo lift (coinciding with the reveal at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>), no one had quite seen the fabled planar invasions and takeovers in action.<br />
<br />
Now we have.<p><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark">Continue reading <em>Massively's hands-on with Rift: Planes of Telara's dynamic content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/">Massively's hands-on with Rift: Planes of Telara's dynamic content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/massivelys-hands-on-with-rift-planes-of-telaras-dynamic-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>Achievements</category><category>addons</category><category>alpha</category><category>alpha-test</category><category>battlegrounds</category><category>builds</category><category>calling</category><category>Capture-the-flag</category><category>character-creation</category><category>charge-bar</category><category>cleric</category><category>clunk</category><category>collection</category><category>Collections</category><category>crafting</category><category>defiant</category><category>Demo</category><category>dynamic-content</category><category>Earth-Elemental</category><category>elementalist</category><category>epic-mount</category><category>featured</category><category>foothold</category><category>footholds</category><category>gallery</category><category>gloamwood</category><category>graphics</category><category>group</category><category>grouping</category><category>groups</category><category>guardian</category><category>healers</category><category>healing</category><category>hell-levels</category><category>heroes-of-telara</category><category>holy-city-of-sanctum</category><category>instance</category><category>instances</category><category>interface</category><category>invasion</category><category>jumping</category><category>just-say-no-to-hell-levels</category><category>loot</category><category>map</category><category>maps</category><category>minimap</category><category>mods</category><category>p2p</category><category>pay-to-play</category><category>pets</category><category>philosophy</category><category>plane</category><category>planes</category><category>planes-of-telara</category><category>public-quests</category><category>pvp</category><category>questing</category><category>realm-of-the-fae</category><category>respec</category><category>resurrection</category><category>rift</category><category>rift-planes-of-telara</category><category>rifts</category><category>scott-hartsman</category><category>screenshots</category><category>shadowlands</category><category>soul-walk</category><category>SteamPunk</category><category>strategery</category><category>strategy</category><category>subscription</category><category>swimming</category><category>talent-trees</category><category>talents</category><category>tavril-plaza</category><category>telara</category><category>trailer</category><category>trion</category><category>trion-worlds</category><category>UI</category><category>video</category><category>warfront</category><category>warfronts</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI walks the Walk of Echoes]]></title><link>http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/</guid><comments>http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://wiki.ffxiclopedia.org/wiki/Walk_of_Echoes"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-walk-epl-615.jpg" /></a></div>
Amidst all the changes coming with the <a href="http://massively.joystiq.com/tag/June-version-update/">June version update</a> for <em><a href="http://www.playonline.com">Final Fantasy XI</a>, </em>players will finally be able to explore some of the <a href="http://wiki.ffxiclopedia.org/wiki/Walk_of_Echoes">Walk of Echoes</a>. One of the most iconic and surreal parts of the <a href="http://www.playonline.com/ff11us/altana/index.html"><em>Wings of the Goddess</em></a> expansion, this region has only been visited in cutscenes up until now. This would be welcome in and of itself, but <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5549/detail.html">the implementation of the area</a> is unique, a mixture of special battlefields and the Campaign battles. To start, players must be at least level 70 and have progressed to the "Cait Sith" mission in <a href="http://massively.joystiq.com/tag/Wings-of-the-Goddess/"><em>Wings of the Goddess</em></a>. A moogle takes on the role of your transport to the timeless region, wherein adventurers will find several portals to battlefields. <br />
<br />
Once within a battlefield, players will be subject to a time limit to face off against several enemies, with no limitations on new players entering the battlefield and engaging the monsters. The loot system is poised to work similarly to <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s Public Quests, with all participants having a shot at rewards and the highest contributors getting bonuses. <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> players only have a couple days left before they can take part in the new content, but there's still time to familiarize yourself with <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5549/detail.html">this strange new region</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/">Final Fantasy XI walks the Walk of Echoes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/5549/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19517446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>expansions</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>june-version-update</category><category>new-area</category><category>new-systems</category><category>patches</category><category>public-quest</category><category>public-quests</category><category>square</category><category>square-enix</category><category>wings-of-the-goddess</category><category>wotg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 15 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Waging WAR: Revisiting the new player experience]]></title><link>http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/</guid><comments>http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/waging-war/" rel="tag">Waging WAR</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/saand001.jpg" /></a></div>
<em><a href="http://www.massively/category/waging-war">Waging WAR</a> moves a step backward this week to take a fresh look at the </em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a><em> new player experience. Greg gives us his take on what he thinks we can expect from the Endless Trial or a Re-enlistment subscription with a new character. He takes us through his experience over a few casual days of play and tells us about the leveling process, scenarios, RvR, twinking and more.</em><br />
<br />
Lately, I have spent quite a bit of my time on my rank 40/70 <a href="http://www.warhammeronline.com/armiesofWAR/highelves/Archmage.php">Archmage</a>, focusing on emblem collection and participating in the newly formatted Tier 4 city sieges. Earlier this week, as I considered topics for this weekend's column, I realized that it had been a while since I had experienced the low-level content. Conveniently enough, I was just starting to suffer a bit from healer's burn-out (thanklessly healing day after day can wear a person down), and decided I would take a break and tool around on a lowbie for some fresh kicks and giggles.<p><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/" rel="bookmark">Continue reading <em>Waging WAR: Revisiting the new player experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/">Waging WAR: Revisiting the new player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513158/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/12/waging-war-revisiting-the-new-player-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archmage</category><category>community</category><category>EA</category><category>ea-mythic</category><category>hunters-vale</category><category>mythic</category><category>mythic-ea</category><category>Mythic-Entertainment</category><category>new-player-experience</category><category>nordland</category><category>public-quests</category><category>rvr</category><category>rvr-city-sieges</category><category>scenarios</category><category>tier-1</category><category>twink</category><category>twinking</category><category>twinks</category><category>waging-war</category><category>Warhammer</category><category>warhammer-ea</category><category>Warhammer-Online</category><category>warhammer-online-ea</category><category>witch-elf</category><dc:creator><![CDATA[Greg Waller]]></dc:creator><pubDate>Sat, 12 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Further details on Warhammer Online's new user journey]]></title><link>http://massively.joystiq.com/2009/10/07/further-details-on-warhammer-onlines-new-user-journey/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/07/further-details-on-warhammer-onlines-new-user-journey/</guid><comments>http://massively.joystiq.com/2009/10/07/further-details-on-warhammer-onlines-new-user-journey/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://www.warhammeronline.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/war-new-user.jpg" /></a><br />One of the features that's been mentioned repeatedly in conjunction with <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s upcoming <a href="http://massively.com/tag/war-patch-1.3.2">patch 1.3.2</a> is the New User Journey, an attempt to streamline and consolidate the path of new players. <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=934">The most recent developer diary</a> outlines in detail the reasons for the revamp as well as the new path of the game's experience, which the article mentions is designed to help the entire playerbase in the long run.<br /><br />Highlighting the need for accessibility, the entry discusses the change to all players starting in the same location, explaining how it can help ensure other players in the area for the game's <a href="http://www.tentonhammer.com/node/28283">public quests</a>. It also allows for the early questing experience to be more thoroughly revamped and improved, with all of the players starting out funneled through a single area. The original starting areas will still be available for players who want to explore them, but will no longer be mandatory.<br /><br />The diary also points out some of the other new features added, including detailed tutorial windows to help introduce concepts in-play as well as an improvement to pop-up tooltips. Combined with global chat channels to help bolster the community, the focus is clearly on getting players unified and up to speed in the most efficient way possible, helping to diminish the barrier to entry. Take a look at the <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=934">full article</a> for more in-depth features including a closer look at the tutorial window.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/07/further-details-on-warhammer-onlines-new-user-journey/">Further details on Warhammer Online's new user journey</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Oct 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/07/further-details-on-warhammer-onlines-new-user-journey/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19186892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/further-details-on-warhammer-onlines-new-user-journey/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mythic</category><category>new-user-journey</category><category>patches</category><category>public-quests</category><category>war</category><category>war-patch-1.3.2</category><category>warhammer-age-of-reckoning</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Oct 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[The Daemon Moon rises over WAR]]></title><link>http://massively.joystiq.com/2009/10/04/the-daemon-moon-rises-over-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/04/the-daemon-moon-rises-over-war/</guid><comments>http://massively.joystiq.com/2009/10/04/the-daemon-moon-rises-over-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="left">
<div align="center"><a href="http://massively.com/category/warhammer-online"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/daemon-moon.jpg" alt="" /></em></a><br /></div>
<em>"Another lovely day begins for ghosts and ghouls with greenish skin, so close your eyes and you will find that you've arrived in <a href="http://www.youtube.com/watch?v=BsaFDZfz8Lc&amp;feature=related">Frightenstein</a>!"</em> With Halloween a few short weeks away, <a href="http://mythicentertainment.com">Mythic</a> just <em>treated</em> us to a sneak peek of their upcoming Chaos-themed Live Event called <a href="http://herald.warhammeronline.com/liveevents/2009DaemonMoonRising.php">Daemon Moon Rising</a>. If you thought they were going to simply dust off last year's Halloween event, <a href="http://herald.warhammeronline.com/liveevents/2008WitchingNight.php">Witching Night</a>, the <em>trick's</em> on you! Okay; no more lame puns, we promise.<br /></div>
<br /><a href="http://warhammeronline.com"><em>Warhammer Online</em></a>'s monthly events are something to behold because they're usually done very well and bring some diversity to the otherwise singular purpose of stomping your enemy on the battlefield. We think Live Events are the epitome of <a href="http://tobolds.blogspot.com/2008/08/horizontal-expansions-to-vertical-games.html">horizontal expansion</a>. <br /><br />From October 23 to November 2, players will put on a number of spooky masks that grant special abilities and complete their event checklists. Of special note is the Daemonball Rally RvR public quest. Think of it as rugby... with decapitation. They're also opening up the Highpass Cemetary scenario to all tiers. You can check out <a href="http://mythicmktg.fileburst.com/war/us/home/flash/2009_09_DaemonMoonRising.html">the official video podcast</a> here with all the (pumpkin) spicy details. Oops, we couldn't resist!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/04/the-daemon-moon-rises-over-war/">The Daemon Moon rises over WAR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/liveevents/2009DaemonMoonRising.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/04/the-daemon-moon-rises-over-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19179610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/04/the-daemon-moon-rises-over-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daemon-moon-rising</category><category>ea</category><category>frightenstein</category><category>live-events</category><category>mythic-entertainment</category><category>public-quests</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sun, 04 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[AGDC09: Jeff Hickman speaks on WAR's shortcomings]]></title><link>http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/</guid><comments>http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25285"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/jeffhickman225.jpg" /></a>During one of the many speeches being given at the <a href="http://massively.joystiq.com/tag/agdc-2009">Austin Game Developers Conference</a>, Jeff Hickman, producer of <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em>, spoke candidly on what he thought were <a href="http://massively.joystiq.com/category/warhammer-online"><em>WAR</em></a>'s failures and where <a href="http://massively.joystiq.com/tag/mythic">Mythic</a> could have done better. While <a href="http://massively.joystiq.com/tag/jeff-hickman">Hickman</a> has cited more than a few reasons <em>WAR</em> has been caught in the mire, the central theme to all of them is the ease of PvE gameplay and a game that doesn't inspire social interactions.<br /><br />Hickman points out that they wanted the game to include a full battery of social features, including <a href="http://massively.joystiq.com/2008/07/19/e308-open-party-system-to-encouraging-grouping-in-warhammer-o/">open groups</a>, <a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/">public quests</a>, and other grouping tools, but they failed to design the game itself to encourage grouping. Part of this lies in the player versus environment quests where the gameplay was too easy and players didn't have a reason to group up.<p><a href="http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/" rel="bookmark">Continue reading <em>AGDC09: Jeff Hickman speaks on WAR's shortcomings</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/">AGDC09: Jeff Hickman speaks on WAR's shortcomings</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25285>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19165237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/17/agdc09-jeff-hickman-speaks-on-wars-shortcomings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc</category><category>agdc-2009</category><category>failures</category><category>jeff-hickman</category><category>mythic</category><category>mythic-entertainment</category><category>open-parties</category><category>public-quests</category><category>shortcomings</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 17 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[City siege improvements featured in WAR 1.3.1 patch]]></title><link>http://massively.joystiq.com/2009/08/09/city-siege-improvements-featured-in-war-1-3-1-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/09/city-siege-improvements-featured-in-war-1-3-1-patch/</guid><comments>http://massively.joystiq.com/2009/08/09/city-siege-improvements-featured-in-war-1-3-1-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" height="203" width="225" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/skull.jpg" alt="" />It's no secret that <em><a href="http://warhammeronline.com/"><em>Warhammer Online</em></a></em>'s tier four endgame and city siege specifically are a bit lackluster. <a href="http://massively.com/tag/mythic-entertainment">Mythic</a> has admitted this by ranking it third place in their list of <a href="http://massively.joystiq.com/2009/06/26/mythic-may-take-radical-approaches-with-warhammer-online/">five key goals</a> for the game's improvement. Well, just over a month after announcing endgame improvement as one of their top priorities, the studio is testing out <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-1#_61">new city siege mechanics</a> and they sound quite interesting.<br /><br />One of the biggest issues players currently have with city siege is that it features way too much PvE and not enough PvP (or in <a href="http://massively.com/category/warhammer-online"><em>WAR</em></a>'s case, RvR). <a href="http://massively.com/tag/war-patch-1.3.1">Patch 1.3.1</a> is introducing several improvements in this area. Sieged cities now have three states: Contested, captured, and rebuilding. Attackers and defenders will be present and battling it out in each state and the contested state public quests will benefit from a new design. Warlord encounters are now instanced and balanced for 24 players, allowing multiple groups to participate. Finally, there will be a number of siege UI improvements allowing you to keep better track of your realm's progress.<br /><br />Nearly every area of the game is being touched in some way by the 1.31 patch. Take a look at the <a href="http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-1">comprehensive patch notes</a> on the Warhammer Herald to observe their true breadth and feel free to give them a try on the public test server.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/09/city-siege-improvements-featured-in-war-1-3-1-patch/">City siege improvements featured in WAR 1.3.1 patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/patchnotes/index.php?id=2009_1-3-1#_62>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/09/city-siege-improvements-featured-in-war-1-3-1-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19123395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/09/city-siege-improvements-featured-in-war-1-3-1-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-siege</category><category>mythic-entertainment</category><category>patch-notes</category><category>public-quests</category><category>RvR</category><category>war</category><category>war-patch-1.3.1</category><category>warhammer-online</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sun, 09 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/games-day-2009"><strong><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/markinterview2.jpg" alt="" /></strong></a><br /></div>
<strong>How long does it take to put together your average live event?</strong><br /> <br /> We usually take about three to six weeks for brainstorming and conception. Then there's the approval process, where I send the ideas to my boss, who sends them to "The Hickman," who sends them upstairs, who sends that to Games Workshop to make sure we're staying true to their concepts. Plus we have to coordinate with all of the other departments, like RvR, the items team, and Combat and Careers.<br /> <br /> Then the production side takes another three weeks to maybe seven weeks on top of that. We'll be planning and producing the event usually the version before the live event is scheduled to take place, otherwise it would never be done in time. Then after that we'll have the playtesting and the QA sessions to make sure the bugs are worked out, and that takes another week to two weeks.<br /> <br /> So, in short, you're looking at three months of work from inception to the final event.<br /> <br /> <strong>And these aren't available on the test server, right?</strong><br /> <br /> Well... they're not <em>suppose</em> to be available on the test server. They're suppose to be hidden.. *smiles* But we have little breaks where the live events show up on the test server for a couple seconds.<br /> <br />
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            <h2><strong>"</strong>Just the sheer joy these events provide players should be reason enough for another developer [to make them.]<strong>"</strong></h2>
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It amazes me because in that short period of time when the live event is available, somebody will screenshot all of the objectives for all of the quests and then have that up on the internet before we can get the live event down. We try our best, but it always seems to slip out for a matter of seconds.<br /> <br /> We want to be secretive and we want players to have a sense of discovery with our live events, plus they really can't be tested publically in such a short window. Live events focus on the whole world, and getting testing and feedback done is not all that useful to us.<br /> <br /> <strong>What's your favorite part about the most recent live event?</strong><br /> <br /> From a developer's perspective, it was the opening cinematic to the RvR public quests. We did a custom cinematic with an airship flying in and exploding which results in the start of the RvR PQs. That was surely my favorite part, it was glorious!<br /> <br /> From a player's perspective, it was the RvR that occured because of the live event. We created a center point for RvR in the event in Thunder Mountain. There were a number of different tasks that centered on this one area and that area was a hot spot for RvR the whole week. From the warcamp landing to the hot spot, the travel time was only about 3 minutes, but people in my warband would be killing others the entire way there. Thunder Mountain was locked most of the time when I was fighting in this event, but the RvR was just hot all the time. Whenever I was looking for a fight, I just went to Thunder Mountain because I knew it would be there.<br /> <br /> We had warbands coming in and attempting to camp the area, but they could only hold it for a small amount of time before another warband came in to unseat them. It was a lot of fun.<br /> <br /> <strong>Many other developers don't bother with live events. Plus when they give out exclusive items, they always seem to show up later and become unexclusive. So what would you say to another developer who was thinking of doing these exclusive live events?</strong><br /> <br /> Just look at the metrics. For our game we get more gameplay, more people in the game, and a lot of positive feedback. These events are only a limited time, so players come in and play and the realize all of the possiblities our game has to offer in that limited time. Just the sheer joy these events provide players should be reason enough for another developer.<br /> <br />
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            <h2><strong>"</strong>Live events gets to take all of that great stuff and put it all together into this nice package of fun.<strong>"</strong></h2>
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We even see all of this in the cold metrics. Look server population the day of the event and the day after the event, and the event population will be higher.<br /> <br /> Every game has its niche. For Warhammer, it's the RvR, the public quests, the living guilds, the city sieges. You hear us harp on this stuff over and over, because it's what we do. Live events gets to take all of that great stuff and put it all together into this nice package of fun. We bring to the front what we do the best through our live events.<br /> <br /> We've got events planned for the rest of the year. We just put up the Northern Watch weekend event, and it was immensely successful. There was only a title offered as the reward, and it was easily one of the most successful events we've done.<br /> <br /> <strong>Any sneak peeks you can give us as to what's coming?</strong><br /> <br /> Ah... well I can't really say anything because we need to go through all of that long approval process first, but the live event in the summer is going to be doing something that I don't think any MMO has done before. Ever. It's that level of magnitude for that event. We're going to challenge what people have come to expect out of our live events, I will say that much.<br /> <br /> <strong>Ha ha, sweet! Ok then, let's end it out. Order or Destruction?</strong><br /> <br /> Order all the way. Engineer, baby! I feel like the combat and careers guys made that class for me. You blow stuff up, you shoot people, you have explosions! What could be better?<hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>The sands of the Tomb Kings are coming as the final release in the <a href="http://massively.joystiq.com/tag/call-to-arms">Call to Arms</a> live expansion, the <a href="http://massively.joystiq.com/tag/land-of-the-dead">Land of the Dead</a> approaches! Massively has your back with coverage from Mythic Entertainment at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day '09</a>, so get your WAAGGGHHH ready for RvR mayhem as <a href="http://massively.joystiq.com/category/warhammer-online">Massively re-arms for WAR!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/">Games Day '09: All about Warhammer Online's live events with Mark Davis pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544153/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-pt2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developer-interview</category><category>games-day-2009</category><category>land-of-the-dead</category><category>live-events</category><category>mark-davis</category><category>metrics</category><category>mythic-entertainment</category><category>pqs</category><category>production</category><category>public-quests</category><category>rise-of-the-tomb-kings</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: All about Warhammer Online's live events with Mark Davis]]></title><link>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/</guid><comments>http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/games-day-2009"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/markinterview1.jpg" alt="" /></a><br />
<div style="text-align: left;">Mark Davis knows <a href="http://www.warhammeronline.com"><span style="font-style: italic;">Warhammer Online</span></a>'s live events well. He should, because he's the man behind them! During Games Day '09, we had the chance to catch up with the live events lead and discuss some shop talk with him -- including a look at the newest live event, "Rise of the Tomb Kings," and a little about what goes on behind the scenes.<br /><br />How long does it take for a live event to be produced? What are some of Mark's favorite moments? What can we expect in the live events to come? And, most importantly, what are we going to find in the Rise of the Tomb Kings? All of these questions, and more, are answered within!</div>
</div><p><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/" rel="bookmark">Continue reading <em>Games Day '09: All about Warhammer Online's live events with Mark Davis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/">Games Day '09: All about Warhammer Online's live events with Mark Davis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1544057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/13/games-day-09-all-about-warhammer-onlines-live-events-with-mar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer</category><category>developer-interview</category><category>featured</category><category>games-day-2009</category><category>games-workshop</category><category>interviews</category><category>joystiqfeatures</category><category>land-of-the-dead</category><category>live-events</category><category>mark-davis</category><category>metrics</category><category>pqs</category><category>public-quests</category><category>realm-vs-realm</category><category>rise-of-the-tomb-kings</category><category>rvr</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 13 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: Our impressions of Warhammer's Land of the Dead pt. 2]]></title><link>http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead-p/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead-p/</guid><comments>http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/tag/land-of-the-dead"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/waropinion580_2.jpg" alt="" /></a><br /></div>
Get caught in one of the clouds and you'll find yourself teleported to the bottom of one of the nearby tombs, stuck in a sarcophagus, and taking damage from the curse. Your friends can't get into the tombs due to barriers that are placed over the doors, turning this into a race to get out of the tomb before you die. These moments were filled with frantic cheers and laughter as we all danced around trying to avoid the dust clouds, accompanied by laughs of anguish as people would get caught and stuck inside of the tomb.<br /> <br /> <img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/anubisthing225.jpg" />Overall, the PQs are really enjoyable and a nice step away from "kill, rinse, repeat." Even if they involve killing monsters, there's usually some sort of trick to the PQ that makes it into a very active experience, rather than a strict button mashing period. Plus if that last boss battle sounded crazy, think of how it could go when the zone flips sides and the enemy begins running in. Now you have a boss, enemy players, and dust clouds. Fights in the tombs while curse is in effect, anyone? Luring enemies to stand in the way of dust clouds?<br /> <br /> Eventually though, we were taken away from the PQs and had the chance to step into the Tomb of the Vulure Lord itself -- testing our mettle against the various traps. The first one that stood in our way was a hallway filled with swinging pendulum blades.<br /> <br /> These blades were stacked very close together, with little room between them to stand without getting yourself sliced in half. One hit kills you, so don't try running through aimlessly because it's not going to end well. This trap is all about timing, placement, and pattern recognition -- a classic console adventure trap. What I liked the most about these traps was that they don't require the whole party to make it. Three people is all you need out of your group of six, and dying in the dungeon will just respawn you at the entrance (as long as you maintain control, of course.)<br /> <br />
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            <h2><strong>"</strong>It's very different, and it's alot of fun.<strong>"</strong></h2>
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Eventually making it past that trap gave us access to the Terracotta Army hall -- a room filled with terracotta statues of soldiers and chariots. The whole room could be categorized under "things that never end well" because, as you would expect, walking next to some statues causes them to come to life. This whole encounter is a hybrid PQ/boss battle, as killing enough soldiers will awaken the final boss of the room, an angry skeleton who switches between different stances while you do battle with him.<br /> <br /> Overall, I have to admit, I wasn't expecting this. I was expecting an area and a dungeon filled with standard MMO trappings of trash mob pulls, boring grindfests, and RvR mixed in with all of that. What I got was a very carefully crafted zone that caters to all types of MMO players and merges PvP content with PvE content in a really inventive fashion. Even the Tomb of the Vulture Lord doesn't feel like a traditional MMO dungeon. It's an adventure through a tomb rather than a series of trash pulls with scary bosses. It tells a story and immerses you rather than just throwing themed encounters at you. Sure, this mystique will wear off over time, but I don't see this dungeon becoming something like other MMO dungeons. It's very different, and it's alot of fun.  Land of the Dead is totally something you need to experience.<br /><hr />
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>The sands of the Tomb Kings are coming as the final release in the <a href="http://massively.joystiq.com/tag/call-to-arms">Call to Arms</a> live expansion, the <a href="http://massively.joystiq.com/tag/land-of-the-dead">Land of the Dead</a> approaches! Massively has your back with coverage from Mythic Entertainment at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day '09</a>, so get your WAAGGGHHH ready for RvR mayhem as <a href="http://massively.joystiq.com/category/warhammer-online">Massively re-arms for WAR!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead-p/">Games Day '09: Our impressions of Warhammer's Land of the Dead pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1542922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-to-arms</category><category>darkness-falls</category><category>games-day</category><category>games-day-2009</category><category>games-workshop</category><category>hands-on</category><category>impressions</category><category>land-of-the-dead</category><category>mythic</category><category>mythic-entertainment</category><category>opinion</category><category>pqs</category><category>public-quests</category><category>pve</category><category>pvp</category><category>realm-vs-realm</category><category>rvr</category><category>tomb-of-the-vulture-lord</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 11 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Games Day '09: Our impressions of Warhammer's Land of the Dead]]></title><link>http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/</guid><comments>http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/games-day-2009"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/waropinion580.jpg" alt="" /></a><br /></div>
<span style="float: right; margin-left: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/Massively_s_impressions_of_Warhammer_s_Land_of_the_Dead'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> So we've been over <a href="http://massively.joystiq.com/2009/05/11/games-day-09-an-overview-of-the-land-of-the-dead/">the cold, unfeeling facts</a> about <a href="http://massively.joystiq.com/tag/land-of-the-dead"><span style="font-style: italic;">Land of the Dead</span></a>. It's big, it's a throwback zone to action RPGs, it has RvR and PvE, and it's filled with mummies. But you don't want the facts, right? You want to know how it plays and you want to know if it's worth your time to pick up <a href="http://www.warhammeronline.com"><span style="font-style: italic;">Warhammer</span></a> or resubscribe to the game.<br /><br />During my time at <a href="http://massively.joystiq.com/tag/games-day-2009">Games Day</a>, I got the chance to participate in a bunch of the PQs in the new zone and try out a few areas of the <a href="http://massively.joystiq.com/tag/tomb-of-the-vulture-lord">Tomb of the Vulture Lord</a>, the capstone dungeon of the whole experience. I got to be shanked by swinging blades, pierced by surprise dart traps, and I even got to wear the Sovereign armor set, the pinnacle armor of the game. (Yes, it looks completely badass.)<p><a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/" rel="bookmark">Continue reading <em>Games Day '09: Our impressions of Warhammer's Land of the Dead</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/">Games Day '09: Our impressions of Warhammer's Land of the Dead</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 11 May 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1541880/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/11/games-day-09-our-impressions-of-warhammers-land-of-the-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-to-arms</category><category>darkness-falls</category><category>featured</category><category>games-day</category><category>games-day-2009</category><category>games-workshop</category><category>hands-on</category><category>impressions</category><category>joystiqfeatures</category><category>land-of-the-dead</category><category>mythic-entertainment</category><category>opinion</category><category>pqs</category><category>public-quests</category><category>pve</category><category>pvp</category><category>realm-vs-realm</category><category>rvr</category><category>tomb-of-the-vulture-lord</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 11 May 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online to incorporate Warhammer's public quests]]></title><link>http://massively.joystiq.com/2009/03/31/champions-online-to-incorporate-warhammers-public-quests/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/31/champions-online-to-incorporate-warhammers-public-quests/</guid><comments>http://massively.joystiq.com/2009/03/31/champions-online-to-incorporate-warhammers-public-quests/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/35yrhgfbwa.jpg" alt="" /></a><br /></div>
One of the biggest innovations <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> brought to the MMO industry was easily its Public Quest system. The ability to share a big heroic encounter with a group of friends or even strangers is tons of fun, although without other people PQs suffer from an acute case of boringmentia. But that hasn't stopped <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> from applying their own version of the concept in <em><a href="http://www.champions-online.com">Champions Online</a></em>, according to <a href="http://www.tentonhammer.com/node/66078">an interview between Cryptic's Bill Roper and MMORPG.com</a> from GDC 2009.<br /><br />And who could blame them? The basic idea behind Public Quests is very solid, it's primarily the implementation that seemed to be off in <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em>. A key point is the amount of PQs in the game. If <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> doesn't go overkill with them, then the lack of people conundrum may not arise. Beyond that, many other problems such as scalability and equipment progression could cease to be issues -- less is more, basically.<br /><br />For <a href="http://massively.joystiq.com/tag/Mythic/">Mythic</a>, making the earlier PQs more solo friendly seems to have helped alleviate the problem. But considering that these quests are supposed to be public, that approach really does feel like a band-aid rather than a solution. It really could simply be that too many of the admittedly fun encounters in too close a proximity is just a bad idea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/31/champions-online-to-incorporate-warhammers-public-quests/">Champions Online to incorporate Warhammer's public quests</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 31 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/66078>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/champions-online-to-incorporate-warhammers-public-quests/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1504023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/31/champions-online-to-incorporate-warhammers-public-quests/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bill-roper</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>ea</category><category>electronic-arts</category><category>mythic</category><category>mythic-entertainment</category><category>public-quests</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 31 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Checking in with Warhammer Online]]></title><link>http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/</guid><comments>http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/blackguard425war5123.jpg" alt="" /></a><br /></div>
It's been a while since <a style="font-style: italic;" href="http://www.warhammeronline.com">Warhammer Online</a> was released and in that time we've seen a lot of crazy stuff happen. Namely, <a style="font-style: italic;" href="http://massively.joystiq.com/tag/wotlk">Wrath of the Lich King</a> launched, became the fastest selling PC game of all time and rocketed <a style="font-style: italic;" href="http://www.worldofwarcraft.com">World of Warcraft</a> into an even high number of subscriptions. And with everyone spending the last couple of months in Azeroth -- myself included, admittedly -- I felt it was about time to hang up my Death Knight armor, grab a halberd and run around as a crazed Dark Elf wearing way too many spikes and blades for his own good.<p><a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/" rel="bookmark">Continue reading <em>The Digital Continuum: Checking in with Warhammer Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/">The Digital Continuum: Checking in with Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jan 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/17/the-digital-continuum-checking-in-with-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>black-guard</category><category>blizzard</category><category>dark-elf</category><category>death-knight</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>joystiqfeatures</category><category>mythic</category><category>orc</category><category>public-quests</category><category>RvR</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 17 Jan 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[WAR Grab Bag No. 6: oRvR, Easy PQs, and dungeons]]></title><link>http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/</guid><comments>http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=514"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/wargrabbag6contested225px.jpg" /></a><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=514">The latest edition</a> of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'<em>s</em> Grab Bag feature is up, and as well as a question-and-answer segment, we are treated to the first part of a feature on PvE dungeons, written by content developer Gary Astelford. A couple of the questions are directed at Open RvR; we're told to keep an eye out for some changes that will "make zone control more intuitive and rewarding" in the future. The new Easy PQ system is also asked about, and we learn that although the influence bonus for getting to the next stage of a PQ will be less (past Stage 2), all other influence gains are the same as a normal PQ. Oh, and <a href="http://massively.joystiq.com/2008/12/07/warhammer-online-immortalizing-top-players-in-stone/">those fancy statues</a> that the top players have built in their honor to reflect the leaderboards? Expect enemies to be able to smash them down if the city becomes contested.<br /><br />The dungeon feature looks at four different instances, two for lower levels and two for the level 40s. The dungeon entrances are pointed out, and their theme and lore are discussed -- it's in no way spoilerific, and is meant merely to entice players to visit and discover more for themselves. Part 1 of the feature includes the Altdorf Sewers, the Sacellum, Bilerot Burrows and Sigmar's Crypt.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/">WAR Grab Bag No. 6: oRvR, Easy PQs, and dungeons</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Dec 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=514>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/13/war-grab-bag-no-6-orvr-easy-pqs-and-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altdorf-sewers</category><category>bilerot-burrows</category><category>content-developer</category><category>contested-cities</category><category>dungeons</category><category>ea</category><category>ea-mythic</category><category>easy-pqs</category><category>electronic-arts</category><category>gary-astelford</category><category>grab-bag</category><category>influence</category><category>mythic</category><category>open-rvr</category><category>open-rvr-influence</category><category>orvr</category><category>pqs</category><category>public-quests</category><category>sacellum</category><category>sigmars-crypt</category><category>statues</category><category>war</category><category>war-patch-1.1</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sat, 13 Dec 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online community claims contribution system a sham]]></title><link>http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/</guid><comments>http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/45trwf21365587thg.jpg" alt="" /><br /></div>
One of the first and often touted systems being developed by <a href="http://massively.joystiq.com/tag/Mythic/">Mythic</a> for <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> was contribution. Anyone who's played a through a few Public Quests or Keep captures knows the contribution system is supposed to monitor how everyone plays and then dole out a proper score before a dice roll is applied to give it all a twinge of randomness. Well, a <a href="http://wnw.blogwarhammer.net/2008/11/24/contribution-is-dead-long-live-the-dice/">post over at Wizards &amp; Wenches</a> claims that they've discovered the secret formula to contribution: it doesn't exist.<br /><br />The claim -- which has discussions <a href="http://www.warhammeralliance.com/forums/showthread.php?t=190135">threads at forums, along with screenshots</a> -- is that when a player enters a zone, they are given a dice roll that applies to them until they leave the zone or log out. This means that a player who gets first will continue to do so, no matter what, until another player with a higher roll comes along.<p><a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/" rel="bookmark">Continue reading <em>Warhammer Online community claims contribution system a sham</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/">Warhammer Online community claims contribution system a sham</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wnw.blogwarhammer.net/2008/11/24/contribution-is-dead-long-live-the-dice/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1381570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contribution</category><category>keeps</category><category>mythic</category><category>mythic-entertainment</category><category>pq</category><category>public-quests</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>wizards-and-wenches</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 24 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[WAR hotfix patch cleans up quests and PQs, hides EULA]]></title><link>http://massively.joystiq.com/2008/11/21/war-hotfix-patch-cleans-up-quests-and-pqs-hides-eula/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/21/war-hotfix-patch-cleans-up-quests-and-pqs-hides-eula/</guid><comments>http://massively.joystiq.com/2008/11/21/war-hotfix-patch-cleans-up-quests-and-pqs-hides-eula/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=466"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/warhotfixnov112008_225px.jpg" /></a>Following the release of <a href="http://massively.joystiq.com/2008/11/18/warhammer-online-1-0-5-patch-lands-on-the-live-servers/">patch 1.0.5</a>, a further update to <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> has addressed a large number of bugs in various quests and PQs, <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=466">the full list of which can be found in the hot fix patch notes</a>. A handful of RVR-related problems were also quashed, most notably the lack of Healer NPCs in Kadrin Valley warcamp, and some missing set items in Tier 3 Gold Keep bags.<br /><br />Further tinkering with client performance and stability made it into this hot fix as well, with a focus on "periods of intense combat" -- we'll have to see how that one pans out. However, arguably the best part of the patch is one of the simplest changes -- <em><a href="http://massively.joystiq.com/category/warhammer-online">WAR</a>'s</em> EULA will now only need to be agreed to when changes are made to it. Joy! It's the little things in life that make us happy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/21/war-hotfix-patch-cleans-up-quests-and-pqs-hides-eula/">WAR hotfix patch cleans up quests and PQs, hides EULA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=466>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/war-hotfix-patch-cleans-up-quests-and-pqs-hides-eula/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1378954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/21/war-hotfix-patch-cleans-up-quests-and-pqs-hides-eula/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>end-user-license-agreement</category><category>eula</category><category>hot-fix</category><category>hotfix</category><category>mythic</category><category>patch</category><category>pqs</category><category>public-quests</category><category>quests</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 21 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively's Guide to Warhammer's Witching Night]]></title><link>http://massively.joystiq.com/2008/10/30/massivelys-war-camp-witching-night-08/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/30/massivelys-war-camp-witching-night-08/</guid><comments>http://massively.joystiq.com/2008/10/30/massivelys-war-camp-witching-night-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center">
	<a href="http://massively.joystiq.com/photos/massivelys-war-camp-witching-night-08/1127362/"><img alt="" border="1" hspace="4" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/witchingnight08guidepic1_425px.jpg" vspace="4" /></a></div>
With the introduction of <a href="http://massively.joystiq.com/2008/10/29/warhammer-online-patch-1-0-4-hits-the-live-servers/">Patch 1.0.4</a>, Witching Night has hit <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>. This is the first seasonal event the game has seen since its launch in September, and Mythic are doing their part to keep up with the whole "MMO holiday" thing that is so popular across many games. Participating in the events of Witching Night gives you a chance to get your hands on a number of rewards, including masks, cloaks and titles.<br />
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Although the special PQs have some irritating aspects (detailed in our guide), you'll still probably find yourself coming out to see what all the fuss is about. <a href="http://massively.joystiq.com/photos/massivelys-war-camp-witching-night-08/1127362/full/">We've made a gallery guide</a> of all that Witching Night has to offer, so click on the button below to find out all there is to know, before the event ends on November the 2nd!
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		<a class="gButtonLink" href="http://massively.joystiq.com/photos/massivelys-war-camp-witching-night-08/1127362/full/">Witching Night '08! &gt; &gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/">Warhammer Online: WAR Camp Series</a></strong></p><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088932"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic1_1024px_thumbnail.jpg" alt="Capturing and defending keeps" title="Capturing and defending keeps" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088942"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic11_1024px_thumbnail.jpg" alt="It all starts in Tier 2" title="It all starts in Tier 2" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088936"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic5_1024px_thumbnail.jpg" alt="The bottom floor" title="The bottom floor" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088933"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic2_1024px_thumbnail.jpg" alt="The Keep Lord" title="The Keep Lord" /></a><a href="http://massively.joystiq.com/photos/massivelys-war-camp-capturing-and-defending-keeps/#1088934"><img src="http://www.blogcdn.com/www.massively.com/media/2008/10/keepcapturefeaturepic3_1024px_thumbnail.jpg" alt="Keep architecture" title="Keep architecture" /></a></div>
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				<em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/30/massivelys-war-camp-witching-night-08/">Massively's Guide to Warhammer's Witching Night</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Oct 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/30/massivelys-war-camp-witching-night-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1357395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/30/massivelys-war-camp-witching-night-08/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloaks</category><category>ea</category><category>ea-mythic</category><category>featured</category><category>masks</category><category>massivelys-war-camp</category><category>mythic</category><category>pqs</category><category>public-quests</category><category>war</category><category>war-patch-1.0.4</category><category>warhammer</category><category>warhammer-online</category><category>witching-night</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 30 Oct 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[WAR's first city siege: The king is dead. Long live the king.]]></title><link>http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/</guid><comments>http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/grovestreet425.jpg" /></a><br />It was only the other day when we reported that the first <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> city siege endgame had begun. <a href="http://massively.joystiq.com/2008/10/01/altdorf-is-burning-warhammer-city-siege-endgame-begun/ ">Initial reports indicated</a> that a relatively small group of players, in average gear, managed to capture Altdorf on the EU server Karak Eight Peaks, partially due to bugs in the game. However, rumors of the death of <a href="http://warhammeronline.wikia.com/wiki/Karl_Franz">Emperor Karl Franz</a> have been exaggerated. More details have come to light since then; <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a> contacted MMO blogger Tobold, and <a href="http://tobolds.blogspot.com/2008/10/emperor-karl-franz-lives.html">set the record straight.</a> <br /><br />As it turns out, Destruction didn't fully capture Altdorf. Rather, they put it in a contested state, and the would-be conquerors on the Destruction side were ousted by Order before they could complete enough public quests to reach the final battle against Emperor Karl Franz.<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/" rel="bookmark">Continue reading <em>WAR's first city siege: The king is dead. Long live the king.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/">WAR's first city siege: The king is dead. Long live the king.</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tobolds.blogspot.com/2008/10/emperor-karl-franz-lives.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altdorf</category><category>bugs</category><category>city-siege</category><category>destruction</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>emperor-karl-franz</category><category>endgame</category><category>fantasy</category><category>game-mechanics</category><category>guilds</category><category>karl-franz</category><category>mythic-entertainment</category><category>order</category><category>pq</category><category>public-quests</category><category>pvp</category><category>siege</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: WAR's secret PvP sauce]]></title><link>http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/</guid><comments>http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/crubz^m_013511fge.jpg" /></a><br /></div>
Before the game's launch day came, a lot of people found themselves thinking there was a stigma that came with <a style="font-style: italic;" href="http://www.warhammeronline.com">Warhammer Online</a>. There was a concern that you couldn't play the game without having to participate in PvP or that the PvE content assumed a much smaller role within the game. People were just plain scared/worried/concerned about PvP in general. Today when I log in I'll find countless strangers and friends all participating in some form of PvP content during their play session. So just what is <a href="http://massively.joystiq.com/tag/mythic">Mythic's</a> apparently potent secret sauce?<p><a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/" rel="bookmark">Continue reading <em>The Digital Continuum: WAR's secret PvP sauce</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/">The Digital Continuum: WAR's secret PvP sauce</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Sep 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1319740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/20/the-digital-continuum-wars-secret-pvp-sauce/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>featured</category><category>joystiqfeatures</category><category>mythic</category><category>mythic-entertainment</category><category>open-world</category><category>public-quests</category><category>pvp</category><category>scenarios</category><category>secret-sauce</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 20 Sep 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: The calm before the WAR storm]]></title><link>http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/</guid><comments>http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warcalmsstorm834.jpg" /><br /></div>
Do you know where your developers are tonight? Chances are the guys and gals over at <a href="http://massively.joystiq.com/tag/mythic">Mythic Entertainment</a> are busy scrambling to triple-check everything for the second time today. Meanwhile, the rest of us are awaiting one of three "launch" days with bated breath. Many of you are probably waiting for Tuesday, when the general pre-orders get to join the head start. However for a lot of players day one is coming tomorrow. So on the eve of "Hurricane <span style="font-style: italic;">WAR</span>" approaching, I felt like going over some random bits about the game before it's no longer a beta and instead a newly launched MMORPG.<p><a href="http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/" rel="bookmark">Continue reading <em>The Digital Continuum: The calm before the WAR storm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/">The Digital Continuum: The calm before the WAR storm</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1313094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/the-digital-continuum-the-calm-before-the-war-storm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-elves</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>greenskins</category><category>joystiqfeatures</category><category>mythic</category><category>mythic-entertainment</category><category>orc</category><category>public-quests</category><category>roleplay</category><category>server</category><category>servers</category><category>swedish-fish</category><category>taverns</category><category>the-digital-continuum</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 13 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[WAR's Public Quests get called anti-social]]></title><link>http://massively.joystiq.com/2008/09/11/wars-public-quests-get-called-anti-social/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/11/wars-public-quests-get-called-anti-social/</guid><comments>http://massively.joystiq.com/2008/09/11/wars-public-quests-get-called-anti-social/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/category/warhammer-online/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/425warc2321.jpg" /></a><br /></div>
Ryan Shwayder has <a href="http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/">posted a short rant</a> on why he feels <em><a href="http://www.warhammeronline.com">Warhammer Online's</a></em> <a href="http://massively.joystiq.com/search/?q=Public%20Quests">Public Quests</a> are anti-social. His reasoning behind the claim comes down to the notion that because players can be jerks, they'll always act the role. We're apt to not subscribe to the idea that everyone online become dissenting human beings, because if that were true than every MMO's social aspects -- which is all of them -- wouldn't ever work.<br /><br />We're not saying that PQs are perfect, but they're hardly breeding grounds for total infantile behavior. These are a new form of PvE and they're going to take some time <a href="http://massively.joystiq.com/2008/09/10/mythic-explains-additional-rvr-guild-changes-in-warhammer/">for Mythic to work out the kinks</a>. We're also inclined to mention that nobody wants to play with people who take every chance they get to screw someone over. Even with anonymity in play, people will still remember someone who was going out of their way to be a real pain in the neck. <hr />
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/11/wars-public-quests-get-called-anti-social/">WAR's Public Quests get called anti-social</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nerfbat.com/2008/09/11/public-quests-are-antisocial/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/wars-public-quests-get-called-anti-social/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1311146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/11/wars-public-quests-get-called-anti-social/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mythic</category><category>mythic-entertainment</category><category>neftbat</category><category>public-quests</category><category>ryan-shwayder</category><category>social</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 11 Sep 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Terra Nova looks back (and forward) at the Diku legacy]]></title><link>http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/</guid><comments>http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/muds/" rel="tag">MUDs</a></p><div align="center"><a href="http://westkarana.com/index.php/2007/03/09/eq-diku/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/ekdiku.jpg" /></a><br /></div>
<a href="http://everquest.station.sony.com"><em>EverQuest</em></a>, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, <a href="http://www.lotro.com"><em>The Lord of the Rings Online</em></a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> and many other MMOs all have one important thing in common. Well, okay; they have a <em>lot</em> of things in common -- like about 85% or more of their gameplay mechanics. But the <em>main</em> thing -- indeed, the reason why they have so much in common -- is that they are all descendants of a kind of text MUD game called <a href="http://en.wikipedia.org/wiki/Diku">Diku.</a><br /><br />Acknowledging that, virtual worlds blog <a href="http://terranova.blogs.com">Terra Nova</a> published a "<a href="http://terranova.blogs.com/terra_nova/2008/08/state-of-the-di.html">State of the Diku</a>" article for the year 2008. The article was written by Timothy Burke. It's mostly a dispassionate look at game design -- serious business. Burke starts out questioning the purpose of "vendor trash" drops (or grey items as they're generally known in many popular contemporary MMOs). Then he analyzes the public quests of <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a>, viewing them as a positive variation on traditional Diku design.<br /><br />If you're into thnking critically about MMO design, it's worth checking out. We take for granted the fact that most of today's MMOs are based on the Diku formula; maybe that means we're clinging to old ideas that don't make a lot of sense in today's world.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/">Terra Nova looks back (and forward) at the Diku legacy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 30 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://terranova.blogs.com/terra_nova/2008/08/state-of-the-di.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1299695/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/30/terra-nova-looks-back-and-forward-at-the-diku-legacy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>design</category><category>diku</category><category>diku-mud</category><category>drops</category><category>grey</category><category>history</category><category>items</category><category>junk</category><category>lord-of-the-rings-online</category><category>mud</category><category>public-quests</category><category>state-of-the-diku</category><category>terra-nova</category><category>theory</category><category>timothy-burke</category><category>vendor-trash</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 30 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively goes to WAR round-up]]></title><link>http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/</guid><comments>http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><center><a href="http://massively.joystiq.com/tag/massively-goes-to-war"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/worriedheader.jpg" /></a></center> Our long-running Massively goes to WAR series comes to an end with <a href="http://massively.joystiq.com/2008/08/18/warhammer-online-nda-lifts-august-19th/">the lifting of the NDA</a>. Our visit to <a href="http://massively.joystiq.com/tag/mythic-entertainment">Mythic Entertainment</a>'s offices back in May, along with additional information we've picked up along the way, has all been wrapped comfortably under this banner for your enjoyment. We'll have loads to talk about in the coming weeks, but for now enjoy this look back on our pre-NDA lift exploration of <em><a href="http://www.warhammeronline.com">Warhammer</a></em>'s world.<br />
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            <td><strong><a href="http://massively.joystiq.com/2008/07/17/e308-warhammer-online-is-pretty-much-done/">E308: Warhammer Online is pretty much done</a></strong><br /><em>We had a chance to chat today with Josh Drescher and Adam Gershowitz, two of the leading lights behind EA Mythic's Warhammer Online. Even just two months after our huge Massively goes to WAR series, there were new elements to view and discuss. </em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/29/comic-con-08-hands-on-with-warhammer-online/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/comic-con-war-world-map-425_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/29/comic-con-08-hands-on-with-warhammer-online/">Comic-Con 08: Hands-on with Warhammer Online</a></strong><br /><em>Last week at Comic-Con in San Diego, I sat down with Warhammer Online producer Jeff Skalski and got my hands on the beta for the first time. I could go in-depth on all the new features and functions of the game, but our own Michael Zenke beat me to the punch on that one. Instead I want to give my impressions of the game from the perspective of a long-time MMOG player with little time to play these days and even less interest in PvP.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/21/e308-exploring-an-improved-inevitable-city-in-warhammer-online/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/pveheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/21/e308-exploring-an-improved-inevitable-city-in-warhammer-online/">E308: Exploring an improved Inevitable City in Warhammer Online</a></strong><br /><em>Last week we got the chance to see an updated version of the capital, and learned about what the extra time removing the other capitals has netted the Mythic Entertainment development team. Read on to hear Adam Gershowitz talk about city improvements, the endgame reward cycle, and how the two-cities structure has focused the player experience.</em></td>
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            <td valign="top" align="right"><a href="http://massively.joystiq.com/2008/07/21/e308-warhammers-designers-explain-the-career-city-removal/"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/scenariosheader_thumbnail.jpg" alt="" /></a></td>
            <td><strong><a href="http://massively.joystiq.com/2008/07/21/e308-warhammers-designers-explain-the-career-city-removal/">E308: Warhammer's designers explain the career/city removal</a></strong><br /><em>Careers lead Adam Gershowitz and Associate Producer Josh Drescher were instrumental in making our Massively goes to WAR series a success. Our lengthy discussion with the two Warhammer Online designers resulted in our in-depth analysis of (at that point) every class slated for the game.</em></td>
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/tag/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/" rel="bookmark">Continue reading <em>Massively goes to WAR round-up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/">Massively goes to WAR round-up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1288250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/19/massively-goes-to-war-round-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classes</category><category>crafting</category><category>featured</category><category>massively-goes-to-war</category><category>public-quests</category><category>pvp</category><category>rvr</category><category>war</category><category>warhammer</category><category>warhammer-online</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Tue, 19 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Elves of WAR: Dark Elf Chapter I Public Quest, Spires of Narthain]]></title><link>http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/</guid><comments>http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/elves-of-war/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/darkelfpublicq2421.jpg" alt="" /></a><br /></div>
The first Public Quest (PQ) we came across while playing our Dark Elves was a very cool experience, especially considering that this is only the first of many PQs. We suppose it's in <a href="http://massively.joystiq.com/tag/Mythic">Mythic's</a> best interest to -- pardon the term -- wow players early and often and the Spires of Narthain PQ does exactly that. Around level four or five, you'll be headed to the area your map has conveniently indicated for you to complete some quests. Suddenly, an objective indicator will show up in the upper-right portion of your screen. What's this? Well, you've arrived at the Spires of Narthain, the <a href="http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/">last bastion of High Elf</a> defense in this area. Get ready for some action.<p><a href="http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/" rel="bookmark">Continue reading <em>The Elves of WAR: Dark Elf Chapter I Public Quest, Spires of Narthain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/">The Elves of WAR: Dark Elf Chapter I Public Quest, Spires of Narthain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Aug 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1285293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/15/the-elves-of-war-dark-elf-chapter-i-public-quest-spires-of-nar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dark-elves</category><category>drake</category><category>ea</category><category>electronic-arts</category><category>elves-of-war</category><category>joystiqfeatures</category><category>massively-goes-to-war</category><category>mythic</category><category>mythic-entertainment</category><category>public-quests</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 15 Aug 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[The Elves of WAR: Level 1-5 quests for High Elves]]></title><link>http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/</guid><comments>http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="massively.joystiq.com/tag/elves-of-war"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/sm-vs-dk-425.jpg" alt="" /></a><br /></div>
Massively's exclusive coverage of the <a href="http://massively.joystiq.com/tag/elves-of-war">Elves of <em>WAR</em></a> continues with a look at the first five levels in the <a href="http://www.warhammeronline.com" style="font-style: italic;">Warhammer Online</a> for High Elves. Whether you roll an Archmage, <a href="http://massively.joystiq.com/2008/08/11/the-elves-of-war-meet-the-shadow-warrior/">Shadow Warrior</a>, <a href="http://massively.joystiq.com/2008/08/11/the-elves-of-war-meet-the-swordmaster/">Swordmaster</a> or <a href="http://massively.joystiq.com/2008/08/10/the-elves-of-war-meet-the-white-lion/">White Lion</a>, your High Elf will follow the same quest line, unless you fly to one of the other racial starting areas. Either way, prepare to have it out with <a href="http://massively.joystiq.com/tag/dark-elves">Dark Elves</a> from the get go.<br /><br />Upon creating your High Elf you start the game in the outpost of Moonrise on the Blighted Isle. You'll have some basic abilities/spells already slotted in your hotbar. There is only one quest giver in the outpost, Silvshara Greywind. She gives a kill quest for six Dark Sprites in the forest, then five Dark Elf Infiltrators.<br /><br />After completing the kill quests, your High Elf will be level two and be able to train in a new spell/ability by talking to the NPC with the bullseye over their head. If you don't have enough cash, you can kill a few more Dark Elves in the forest for coin and loot you can sell to the vendor.<br /><br />Your next quest sends you to the quest hub in Calumel to the southeast. On the way there, you'll find an Elf who will give you the quest to shoot Harpies with the Eagle Claw Bolt Thrower next to him. This uses none of your spells/abilities, but puts you in shooter mode where you take control of the launcher and aim the crosshairs at the Harpies. This is just training for RvR use of harpoons and other siege equipment later in the game. But don't pass this up as it's easy exp and he will send you on to the same place you were heading anyway.<p><a href="http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/" rel="bookmark">Continue reading <em>The Elves of WAR: Level 1-5 quests for High Elves</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/">The Elves of WAR: Level 1-5 quests for High Elves</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1284060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/the-elves-of-war-level-1-5-quests-for-high-elves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkaneth-dark-elves</category><category>azurewood</category><category>blackarks</category><category>blighted-isle</category><category>dark-elf</category><category>dark-elves</category><category>elves-of-war</category><category>featured</category><category>high-elf</category><category>high-elf-starting-area</category><category>high-elves</category><category>house-arkaneth</category><category>joystiqfeatures</category><category>massively-goes-to-war</category><category>moonrise</category><category>mythic-entertainment</category><category>public-quests</category><category>scornlash</category><category>shining-guard</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Dan O'Halloran]]></dc:creator><pubDate>Thu, 14 Aug 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Do you actually want to play the game anymore?]]></title><link>http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/</guid><comments>http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/antialised-endgame.jpg" />I was kicking around Silvermoon City of <span style="font-style: italic;"><a href="http://www.worldofwarcraft.com">World of Warcraft</a> </span>a few nights ago, working on a new Blood Elf warlock as a way to relax and just forget about the long day, when I saw an extremely peculiar conversation in my chat window. What it boiled down to was a guy who was trying to get help with the <a href="http://wowmb.net/index.php?page=BloodElf-Voidwalker">warlock Voidwalker quest</a> because he couldn't figure out where to go to find the void crystals specified in the quest log.<br /><br />Now, instead of someone responding with a generalized location as to where you could find these crystals, the response, "Get <a href="http://wow.curse.com/downloads/details/9924/">QuestHelper</a> and it will tell you where to go," was made. Needless to say, this guy was new to the game, and he was pretty baffled.<br /><br />With the advent of custom interfaces, it seems that many people would rather have the game play itself than take the time to actually work things out. At the worst, people would rather pay to be able to "skip" through the game; <a href="http://wowmb.net/index.php?page=BloodElf-Voidwalker">thank you RMT</a>. So, the key question around here remains: "<a href="http://chicanery.fibergeek.com/2008/07/22/level-grinding/">Does anyone actually want to play anymore</a>?"<p><a href="http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/" rel="bookmark">Continue reading <em>Anti-Aliased: Do you actually want to play the game anymore?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/">Anti-Aliased: Do you actually want to play the game anymore?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Aug 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1266188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/07/anti-aliased-do-you-actually-want-to-play-the-game-anymore/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addons</category><category>blizzard</category><category>custom-interfaces</category><category>ea-mythic</category><category>endgame</category><category>fun</category><category>gameplay</category><category>grind</category><category>grinding</category><category>living-cities</category><category>mythic</category><category>mythic-entertainment</category><category>public-quests</category><category>questhelper</category><category>rmt</category><category>war</category><category>warhammer-online</category><category>world-of-endgame</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 07 Aug 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Diet WAR]]></title><link>http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/</guid><comments>http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/dietwar.jpg" /><br /></div>
Diet <a style="font-style: italic;" href="http://www.warhammeronline.com">Warhammer Online</a>: same great taste, less content. Is it bad that <a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/">the recently re-branded</a> <a href="http://massively.joystiq.com/tag/mythic-entertainment/">Mythic Entertainment</a> just <a href="http://massively.joystiq.com/2008/07/11/mark-jacobs-announces-major-features-cut-from-warhammer-online/">cut out a large portion</a> of our <a style="font-style: italic;" href="http://massively.joystiq.com/category/warhammer-online/">Warhammer Online</a> pie and put it in the deep freeze? Well it's certainly not good when a developer cuts content they've been talking about publicly for so long, especially when launch is only three or four months away. I've already written about why this MMO ode to classic tabletop trappings <a href="http://massively.joystiq.com/2008/03/08/the-digital-continuum-a-fork-in-the-road-for-war/">shouldn't be shoved onto shelves half-baked</a> and I still feel like I'd rather see a delay than see so much content cut. While there have been plenty of delays already, that doesn't mean more would have been intolerable. <br /><br />I'm going to try and take an honest look at what the removal of four capital cities and four classes means for <span style="font-style: italic;">Warhammer Online</span>. I will admit that when the news first hit, a vile and seemingly ancient sort of anger <a href="http://www.warhammeralliance.com/articles/showentry.php?e=76">began to boil up inside my lungs</a>. It was the onset of some form of draconian rage at the removal of so much content that I'd been personally invested in as a future player. I never really got into Chaos and planned on playing Dark Elves, but now a large part of that content is gone. At first I felt anger and confusion towards Mythic. It wasn't until after that initial knee-jerk anger passed that I was able to give some real thought to their choice and was able to consider the varied consequences.<p><a href="http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/" rel="bookmark">Continue reading <em>The Digital Continuum: Diet WAR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/">The Digital Continuum: Diet WAR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1253327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/12/the-digital-continuum-diet-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altdorf</category><category>black-guard</category><category>chaos</category><category>dark-elves</category><category>destruction</category><category>dwarves</category><category>ea-mythic</category><category>empire</category><category>featured</category><category>greenskins</category><category>high-elves</category><category>inevitable-city</category><category>john-riccitiello</category><category>joystiqfeatures</category><category>knight-of-the-blazing-sun</category><category>massively-goes-to-war</category><category>mythic</category><category>mythic-entertainment</category><category>order</category><category>public-quests</category><category>tome-of-knowledge</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 12 Jul 2008 15:30:00 EST</pubDate></item></channel></rss>
