Posts tagged public-quests 
Warhammer Online: Three years later
To this day, I don't know what quite came over me when I decided to throw my chips into the blogging scene to cover Warhammer Online, eight months before the game launched. Like many of you, I had been a long-time reader of MMO blogs, but I was intimidated at trying my hand at joining in, perhaps ...
Warhammer Online Patch 1.4.4 goes live this afternoon
Warhammer Online's latest patch is here, and it's just in time for the fantasy title's third anniversary week. Well, technically the 1.4.4 patch isn't here yet, as the servers are still down and scheduled to rez at approximately 1:30 p.m. EDT today. The new patch introduces the Wild Hunt live ...
Enter at Your Own Rift: Are rifts in danger of collapsing?
Like many of you, I've been exploring RIFT's Waves of Madness event over the past couple of weeks -- and enjoying it, too. You can really see how Trion Worlds has taken some of the lessons learned from River of Souls and improved its second world event. There just seems like more to do, much more ...
EVE Evolved: Casual gameplay and public groups
I've always held a belief that EVE Online isn't really at its best until I get into a good group. A lot of the most fun gameplay I've experienced over the years has been in a small group of strangers, friends or people who would soon become my friends. The year I spent in faction warfare and the ...
'Living, breathing world': Martin Kerstein expounds on Guild Wars 2's dynamic events
We've heard the promises: No more grind. No more quests. A truly dynamic world. But can Guild Wars 2 truly live up to these lofty ideals, or will it come crashing down on us like so many other MMO promises in the past? Speaking with Rock, Paper, Shotgun, ArenaNet's Martin Kerstein says that ...
The Daily Grind: Does Vanguard's diplomacy system deserve another shot?
While I've never played Vanguard, I'll admit that I've always been fascinated by the game's diplomacy system. It was rather ambitious at the time it was first announced, as the devs boasted about how they were creating a whole new "sphere" of play by turning dialogues between you and NPCs into a ...
The Tattered Notebook: SmokeJumper talks GU60
The past week has certainly been difficult, both for Sony Online Entertainment and EverQuest II fans. The attack and the downtime has certainly been on players' minds as they wonder when the game will go live again and how much of their personal information was compromised. But while these ...
The Tattered Notebook: Game improvements and a fundraiser for Japan
With the past week filled with PAX East and then an avalanche of PAX write-ups, I felt myself playing a bit of catch-up in EverQuest II. The playerbase is well into Velious content, so we're starting to hear lots of feedback and see lots of fine-tuning. With two updates this past week and Game ...
The Tattered Notebook: Week one in Velious
It's been a very busy week since EverQuest II's Destiny of Velious launched! Despite a few server issues, the launch seemed to go smoothly, and there were plenty of players running around in otter illusion form by the end of the first day. I happily welcomed the return of the Kael Giants, the ...
The Tattered Notebook: What will Velious bring?
It's been a long wait, but tomorrow, EverQuest II players will finally get to explore the frozen continent of Velious. Longtime players, including me, worried that the expansion would not pay tribute to the features that made the original Scars of Velious so popular. The official site isn't very ...




