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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist and the What Ifs: Middle-earth Online]]></title><link>http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/</guid><comments>http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/meo5-1308576723.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
I had so much fun <a href="http://massively.joystiq.com/2011/06/14/the-game-archaeologist-and-the-what-ifs-true-fantasy-live-onlin/">walking down the halls of "What if?" last week</a> that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation?<br />
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Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact.<br />
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This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> nut <a href="http://massively.joystiq.com/category/the-road-to-mordor">here at Massively</a>. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game.<br />
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But even my <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online">LotRO</a> </em>isn't immune to a massive what if. Known to some but not to all, <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit <a href="http://massively.joystiq.com/tag/sierra/">Sierra On-Line</a>. It was this company that had a brief but memorable run designing <a href="http://massively.joystiq.com/tag/middle-earth-online/"><em>Middle-earth Online</em></a>, aka "What if <em>LotRO </em>had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!<p><a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Middle-earth Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/">The Game Archaeologist and the What Ifs: Middle-earth Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19971217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/the-game-archaeologist-and-the-what-ifs-middle-earth-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-d</category><category>3-d</category><category>balrog</category><category>craig-alexander</category><category>daniel-james</category><category>elves</category><category>eq</category><category>everquest</category><category>featured</category><category>fourth-age</category><category>frodo</category><category>frodo-lives</category><category>i-hate-elves</category><category>isometric</category><category>joe-ludwig</category><category>jrr-tolkien</category><category>kings-quest</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>meo</category><category>middle-earth-online</category><category>monster-play</category><category>permadeath</category><category>pk</category><category>pking</category><category>player-killing</category><category>psychology</category><category>puzzle-pirates</category><category>sierra</category><category>sierra-online</category><category>space-quest</category><category>stephen-nichols</category><category>the-game-archaeologist</category><category>the-professor</category><category>the-realm</category><category>the-realm-online</category><category>tolkien</category><category>ultima-online</category><category>uo</category><category>vivendi</category><category>vivendi-universal</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 21 Jun 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The Quest of Vindication]]></title><link>http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/</guid><comments>http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aavindication5801.jpg" /></a><br /></div>
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<div style="text-align: left;">Happy Holidays everybody! Hope you're all having an exciting time that's full of epic loot drops from purple gift packages sent by the jolly NPC in the red suit.<br /></div>
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<br />This week's column is a holiday-tacular rant fest as I feel like tackling one of the major sticking points of an MMO player's behavior: the need to pursue vindication. This isn't something unique to MMO culture or even video game culture at large. We all feel this rather odd need to defend our decisions or opinions to others, even if they will never ever agree with us.<br /><br />However, when it comes to MMOs, vindication can be a bad thing. When communities become polarized in thought and begin to shut out others it can hurt the game's growth and the game's sense of community.<p><a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/" rel="bookmark">Continue reading <em>Anti-Aliased: The Quest of Vindication</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/">Anti-Aliased: The Quest of Vindication</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19293653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/24/anti-aliased-the-quest-of-vindication/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darkfall</category><category>featured</category><category>group-polarization</category><category>lum</category><category>lum-the-mad</category><category>opinion</category><category>psychology</category><category>pvp</category><category>scott-jennings</category><category>scott-lum-the-mad-jennings</category><category>syncaine</category><category>tobold</category><category>vindication</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 24 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The importance of good audio in an MMO]]></title><link>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/</guid><comments>http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/audio-title.jpg" /></a><br /></div>
In recent years, there has been a dramatic increase in the <a href="http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun/">development budgets of new MMOs</a>. To stay ahead of the technological curve, a large portion of the budget invariably goes toward the graphics department. Studios produce <a href="http://www.zam.com/story.html?story=11653/Age-of-Conan-Hands-On.html">impressive graphics engines and mountains of art assets</a> in an effort to make their game one of the most visually impressive out there. Amidst all the fuss over graphics and gameplay, audio is often overlooked and underfunded. It's been shown that good music and sound effects can have a significant impact on the perceived quality of a game. This is something that some development studios recognise and support but many <a href="http://massively.joystiq.com/2009/05/10/the-daily-grind-how-important-are-incidental-sounds/">continue to neglect this vital part</a> of the gaming experience.<br /><br />In this article, I examine the importance of good audio in an MMO and explain the underlying psychology involved.<p><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark">Continue reading <em>The importance of good audio in an MMO</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/">The importance of good audio in an MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Jun 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19061752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/15/the-importance-of-good-audio-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>audio</category><category>black-prophecy</category><category>choir</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>everquest-ii</category><category>fantasy</category><category>featured</category><category>industry</category><category>joystiqfeatures</category><category>mood</category><category>music</category><category>orchestra</category><category>psychology</category><category>sci-fi</category><category>sound</category><category>world of warcraft</category><category>world-of-warcraft</category><category>WorldOfWarcraft</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 15 Jun 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Nick Yee puts the Daedalus Project into hibernation]]></title><link>http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/</guid><comments>http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div align="center"><a href="http://massively.joystiq.com/tag/nick-yee"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/daedalus_kv425.jpg" alt="" /></a><br />
<div align="left">The <a href="http://www.nickyee.com/daedalus/">Daedalus Project</a>, for those who aren't familiar with this fantastic project by <a href="http://www.nickyee.com">Nick Yee</a>, is an in-depth look at the psychology of MMO gamers. As someone who plays MMOs, Nick has always taken a very fair and balanced look at the intricate worlds spanning the MMO genre, with results that were sometimes surprising. During the course of ten years of research, he's looked into everything from <a href="http://www.nickyee.com/daedalus/archives/001558.php">basic gender alignment questions</a> to in-depth <a href="http://massively.joystiq.com/2008/10/10/newest-daedalus-project-research-highlights-genre-appeal/">looks at genre</a>, how emerging <a href="http://www.nickyee.com/daedalus/archives/001625.php">changes in game mechanics affect social interaction</a>, and <a href="http://www.nickyee.com/daedalus/arch_issue.php">so very much more</a>. To say it's been important, enlightening work is an understatement. <br /><br />In <a href="http://www.nickyee.com/daedalus/archives/001647.php">a recent blog posting</a>, Nick has announced that he's going to be placing the Daedalus Project into 'hibernation' due to time constraints, the rigors of his everyday work, and his need to publish as a PhD. As anyone can imagine, running an enormous project like Daedalus has to take a great deal of time and effort. It would appear that rather than letting the quality of the work for this project of love suffer, he's opted to place it on hold for now. While it's definitely a loss for the MMO - and indeed educational - community, we can totally understand. All of us here at Massively would like to thank Nick for his unwavering dedication to bringing so many important things to light over the last ten years, and hope that all of his future challenges are equally as rewarding. </div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/">Nick Yee puts the Daedalus Project into hibernation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nickyee.com/daedalus/archives/001647.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1482564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/nick-yee-puts-the-daedalus-project-into-hibernation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daedalus-project</category><category>education</category><category>hibernation</category><category>mmo-study</category><category>nick-yee</category><category>phd</category><category>psychology</category><category>study</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 09 Mar 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Chinese game addicts seek help in progressive Internet addiction centers]]></title><link>http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/</guid><comments>http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><a href="http://www.csmonitor.com/2009/0106/p01s03-woap.html?page=1"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/csmchinaat225.jpg" /></a>As the Chinese race ahead to catch up with the West, they do so with the intent of creating better lives for themselves. The past several years have been characterized by rapid progression, but all those perks of modernization <a href="http://massively.joystiq.com/tag/addiction">come with a price</a>, which some of China's citizens are beginning to pay. <br /><br />As incomes rise, so does the prevalence of the various maladies of modernization we've come to know well -- not limited to obesity, substance abuse, and addiction. While an addiction to a substance has a physiological aspect to it and is rarely disputed as a true addiction, non-material addictions to work, sex, and even shopping are on the rise in China. Such issues have been difficult to officially label as actual mental illnesses in the country. Others, like Internet addiction, have <a href="http://www.engadget.com/2008/11/10/internet-addiction-defined-in-china-entire-engadget-staff-now-o/ ">only recently been classified as such in China</a>.<br /><a href="http://kotaku.com/5124618/a-look-inside-chinas-game-addiction-treatment-centers "></a><p><a href="http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/" rel="bookmark">Continue reading <em>Chinese game addicts seek help in progressive Internet addiction centers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/">Chinese game addicts seek help in progressive Internet addiction centers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.csmonitor.com/2009/0106/p01s03-woap.html?page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/chinese-game-addicts-seek-help-in-progressive-internet-addiction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abuse</category><category>addict</category><category>addiction</category><category>beijing</category><category>china</category><category>christian-science-monitor</category><category>game-addiction</category><category>internet</category><category>internet-addiction</category><category>jonathan-adams</category><category>mental-illness</category><category>psychology</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 10 Jan 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: PvPissed]]></title><link>http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/</guid><comments>http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/aliased-pvp.jpg" /><br /></div>
It's in the nature of every MMO player to snap at change -- it's what we do. When the patch notes reveal that Class X got a <a href="http://tobolds.blogspot.com/2004/05/nerf.html">decrease in DPS</a> to make them of a "more balanced power", you can expect all players of Class X to lead a revolt across the forums with pitchforks and torches. This behavior has become so commonplace that we tend to just ignore it after a while.<br /><br />But for once, the intense flaming power of the <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft </span></a>forums is being put to good use, if you ask me. <a href="http://massively.joystiq.com/tag/blizzard/">Blizzard</a> has announced that they are letting players transfer from standard servers onto their Player vs. Player servers in an outstanding reversal of their original policy on the matter. Now anyone on a normal server can just waltz up <a href="http://www.hasbro.com/default.cfm?page=browse&amp;product_id=8629">past the Gumdrop Mountains</a> to find Queen Frostine and ask her to use her transporting powers to send them to what could be construed as MMO 4chan. (That Candy Land reference was for you, <a href="http://massively.joystiq.com/bloggers/james-egan/">James Egan</a>.)<p><a href="http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/" rel="bookmark">Continue reading <em>Anti-Aliased: PvPissed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/">Anti-Aliased: PvPissed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1310873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/17/anti-aliased-pvpissed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>blizzard</category><category>featured</category><category>game-design</category><category>game-mechanics</category><category>joystiqfeatures</category><category>opinion</category><category>psychology</category><category>pve</category><category>pve-server</category><category>pvp</category><category>pvp-server</category><category>server-transfer</category><category>server-transfers</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 17 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Psychologists talk gaming addiction, online friendships]]></title><link>http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/</guid><comments>http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div align="center"><a href="http://www.rbpf.org/nadsbahamas.org/heroine.htm"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/addiction_425.jpg" /></a><br />
<div align="left"><a href="http://www.1up.com">1UP</a>'s Scott Sharkey has written an article titled "<a href="http://www.1up.com/do/feature?cId=3169643">Hook It to My Veins: Can Videogaming be an Addiction?</a>" in which he provides anecdotal experiences with excessive gaming and conversations with two experts -- researcher/author Neils Clark and psychology lecturer Dr. Nadine Pelling. The conclusion is made pretty quickly: yes, video games can be an addiction. Big surprise there! But the details can be wishy-washy, it turns out. <br /><br />Virtual worlds are the subject of in-depth analysis. Clark borrows from a theory by <a href="http://en.wikipedia.org/wiki/Tolkien">J.R.R. Tolkien</a> by suggesting that gaming addiction is about a conflict between what ought to be a primary world, and a secondary fantasy world. Gamers with a problem have difficulty prioritizing, or even acknowledging that the gaming world is secondary. Immersion is an important part of enjoying a game, right? But if you're thinking about how you need to make sure the primary world gets its due attention, then you're not immersed anymore -- so begins the problem.</div>
</div><p><a href="http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/" rel="bookmark">Continue reading <em>Psychologists talk gaming addiction, online friendships</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/">Psychologists talk gaming addiction, online friendships</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 Aug 2008 14:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3169643>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1300493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/31/psychologists-talk-gaming-addiction-online-friendships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>addiction</category><category>friendships</category><category>immersion</category><category>nadine-pelling</category><category>neils-clark</category><category>primary-world</category><category>psychology</category><category>relationships</category><category>research</category><category>researcher</category><category>secondary-world</category><category>virtual-worlds</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 31 Aug 2008 14:08:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: Crime and punishment in MMOs]]></title><link>http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/</guid><comments>http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/face-of-mankind/" rel="tag">Face of Mankind</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/gankcatfinal.jpg" alt="" />You're grinding in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Stranglethorn Vale (<a href="http://www.wowinsider.com/2007/04/19/breakfast-topic-most-ganktastic-zones/">voted most ganktastic by our friends at WoW Insider</a>) when a level 70 druid finds it hilarious to moonfire your lowbie buttocks and camp your corpse for the next eight hours. You're grinding in <a href="http://www.lineage2.com"><em>Lineage II</em></a> when suddenly someone completely rips you apart with Demon Sword Zariche, and the proceeds to do it over and over again. <a href="http://www.faceofmankind.com/"><em>Face of Mankind</em></a> players saw the days of other players killing player character police officers "just because it was fun and easy". <a href="http://www.playonline.com"><span style="font-style: italic;">Final Fantasy XI</span></a> players dealt with the <a href="http://www.youtube.com/watch?v=YL0EdZNH0-s">controversy of monster player killing</a>, known as an MPK. <a href="http://www.blizzard.com/us/diablo/"><em>Diablo</em></a> had the problem of people raising you, killing you, raising you, killing you, raising you, killing you, raising you, killing you... I think you got the point.<br /><br />Griefing is a problem in MMOs -- <a href="http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons">a very big problem</a>. As more users enter our wonderful worlds of fantasy and intrigue, more and more of them think it's hilarious to make others suffer and waste time. So why is this phenomenon occuring, and what can developers do about it?<p><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/" rel="bookmark">Continue reading <em>Anti-Aliased: Crime and punishment in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/">Anti-Aliased: Crime and punishment in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1202431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/anti-aliased-crime-and-punishment-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>blizzard</category><category>ccp</category><category>crime</category><category>death-penalty</category><category>diablo</category><category>eve</category><category>eve-online</category><category>face-of-mankind</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>fom</category><category>funcom</category><category>griefing</category><category>janoff-bulman</category><category>jerks</category><category>joystiqfeatures</category><category>legal-system</category><category>lineage-2</category><category>ncsoft</category><category>ojom</category><category>prison</category><category>psychology</category><category>social-psychology</category><category>square-enix</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 29 May 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Player vs. Everything: Why won't you just take a break?]]></title><link>http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/</guid><comments>http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div align="center"><a href="http://massively.joystiq.com/tag/addiction"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/overworked.jpg" title="You may have looked like this sad soul, at times. Take a break! " alt="" /></a> </div>
<p>Everyone plays MMOGs at different speeds. Some people spend <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/12/the-rise-of-the-casual-mmo/" href="http://massively.joystiq.com/2008/04/12/the-rise-of-the-casual-mmo/">just a few hours a week playing</a>, and some of us spend altogether <a target="_blank" mce_href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/" href="http://massively.joystiq.com/2008/04/25/player-vs-everything-maxed-out-and-bored/">far too much time</a> on these games. I submit, for evidence, that 4-hour raids three nights per week is considered a "light raiding schedule" by most raiding standards. That's almost a part-time job, when you count the time you spend farming for mats and doing random other runs on top of that! Still, it doesn't matter how much time you actually spend playing -- anyone can get pretty wrapped up in their favorite game. Even a "casual" player can get to the point where they're just playing because it's what they do, instead of playing because they're having fun.</p>
<p>Whether you play for 5 hours each week or <a target="_blank" mce_href="http://massively.joystiq.com/2007/12/23/the-daily-grind-in-the-wee-small-hours/" href="http://massively.joystiq.com/2007/12/23/the-daily-grind-in-the-wee-small-hours/">50 hours each week</a>, sometimes it's good to step back, take a breather, and get off the game for a while. Right? It seems so simple, so obvious. "Yes, of course it's good to take a break," you say, nodding along with me. "Just as soon as I get my Tier 9 Sword, Epic Firetruck, and Gleeful Gnome Pet, I'll do that. Though, I should really wait until my Tier 10 Sword and Mega-Epic Firetruck... and then help my guildies get theirs." Meanwhile, there's that nagging feeling in the back of your mind: Is this actually fun?</p><p><a href="http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/" rel="bookmark">Continue reading <em>Player vs. Everything: Why won't you just take a break?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/">Player vs. Everything: Why won't you just take a break?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1208221/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/28/player-vs-everything-why-wont-you-just-take-a-break/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addicted</category><category>addiction</category><category>burnout</category><category>featured</category><category>guilds</category><category>health</category><category>joystiqfeatures</category><category>life</category><category>lifestyle</category><category>player-vs-everything</category><category>psychology</category><category>social</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Wed, 28 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[New book showcases the sociology of WoW]]></title><link>http://massively.joystiq.com/2008/05/21/new-book-showcases-the-sociology-of-wow/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/21/new-book-showcases-the-sociology-of-wow/</guid><comments>http://massively.joystiq.com/2008/05/21/new-book-showcases-the-sociology-of-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://grandtextauto.org/2008/05/16/digital-culture-play-and-identity-a-world-of-warcraft-reader/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/wow_reader.jpg" /></a>With over 10 million players strong (<a href="http://www.cinemablend.com/games/WoW-Ten-Million-Strong-And-Growing-8437.html">and growing</a>), it seems that anything associated with <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> would be an instant success. We're talking <a href="http://massively.joystiq.com/2008/05/21/the-daily-grind-what-would-make-the-wow-movie-cool/">movies</a>, <a href="http://www.blizzard.com/store/browse.xml?f=c:5">merchandise</a>, <a href="http://www.blizzard.com/store/browse.xml?f=c:4">novels</a> and anything else <a href="http://www.blizzard.com">Blizzard</a> decides to license. But what about a book detailing <em><a href="http://massively.joystiq.com/category/wow">WoW</a></em> from several different sociological and psychological standpoints? Would it be directed at the correct target audience?<br /><br />In the recently published <a href="http://grandtextauto.org/2008/05/16/digital-culture-play-and-identity-a-world-of-warcraft-reader/"><em>Digital Culture, Play, and Identify: A World of Warcraft Reader</em></a>, we see an amazing collaboration among several authors giving their own views of the game, separated by their own chapters of the book. There's one on the economic model of <em>WoW</em>, one on the concept of virtual death and even one on how <em>WoW</em> could be considered a playground for feminism. So if you're into more than just teh phat lootz in your MMO of choice (<em>WoW</em> or not), and the actual sociology of the game is of interest to you, take a look at this book <a href="http://www.amazon.com/Digital-Culture-Play-Identity-Representation/dp/0262033704">available now on Amazon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/21/new-book-showcases-the-sociology-of-wow/">New book showcases the sociology of WoW</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5009449/digital-culture-play-and-identity-a-world-of-warcraft-reader>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/new-book-showcases-the-sociology-of-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1200957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/21/new-book-showcases-the-sociology-of-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>book</category><category>psychology</category><category>reader</category><category>sociology</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 21 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: What are we doing?]]></title><link>http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/</guid><comments>http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/windex.jpg" /><br /></div>
Click. 1, 1, 1, 1, 1, 1, 2, 5, 1, 1, 1, 1, 1, 5, 1, 1, 3, 4, 1. /cheer<br /><br />Sitting next to my friend in his room littered with Diet Mountain Dew cans, reports past due, and his girlfriend passed out on the bed, I slowly came to a very scary realization. Some of our <a href="http://massively.joystiq.com/category/world-of-warcraft/">best loved MMOs</a> can be boiled down to not just pressing different buttons, but pressing the same button repeatedly. <br /><br />What really drove this home was me and a bunch of his friends were in the other room adjacent to his room, yet he was <a href="http://www.goodmangames.com/WW17620preview.php">neglecting to join our roleplaying session</a> and hang out. He'd rather sit in his small, cluttered room and farm a raid he's done at least 20 times, somehow finding enjoyment from pressing the button "1" repeatedly.<br /><br />So... what are we doing? Are we drinking the proverbial Windex because someone said it was a good idea?<p><a href="http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/" rel="bookmark">Continue reading <em>Anti-Aliased: What are we doing?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/">Anti-Aliased: What are we doing?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1172400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/anti-aliased-what-are-we-doing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>addiction</category><category>blizzard</category><category>ccp</category><category>dark-age-of-camelot</category><category>destination-games</category><category>diablo-2</category><category>ea-mythic</category><category>joshua-smyth</category><category>leveling</category><category>live-events</category><category>matrix-online</category><category>monolith</category><category>ncsoft</category><category>psychology</category><category>research</category><category>soe</category><category>tabula-rasa</category><category>windex</category><category>world-of-warcraft</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 22 Apr 2008 13:00:00 EST</pubDate></item></channel></rss>
