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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Behind the Mask: From the shadows, I come]]></title><link>http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/</guid><comments>http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://champions-online.com"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/co-dbdbattle.jpg" vspace="4" /></a></div>
There have been a lot of updates to <a href="http://champions-online.com"><em>Champions Online</em></a> recently. The dev team has really focused on putting out small bits of content at a rapid pace, including a new costume pack, the Light Speed travel power, and two big updates to the Darkness and Gadgeteering frameworks.<br />
<br />
The Void, the first of <a href="http://massively.com/tag/champions-online"><em>CO</em>'s</a> premium archetypes, basks in the twilight and wields the power of darkness. She came with a big update to the Darkness framework as a whole, and we'll cover all the changes to her sexy powers this week in <a href="http://massively.joystiq.com/category/behind-the-mask/">Behind the Mask</a>.<p><a href="http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/" rel="bookmark">Continue reading <em>Behind the Mask: From the shadows, I come</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/">Behind the Mask: From the shadows, I come</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19873580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/10/behind-the-mask-from-the-shadows-i-come/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-mask</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>dark-templar</category><category>darkness</category><category>darkness-framework</category><category>featured</category><category>my-life-for-aiur</category><category>protoss</category><category>protoss-dark-templar</category><category>protoss-stalker</category><category>stalker</category><category>starcraft-ii</category><category>the-void</category><category>void</category><category>void-archetype</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 10 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: It won't be World of Warcraft 2]]></title><link>http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/</guid><comments>http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/35rcopywtyw.jpg" alt="" /></a><br /></div>
I love <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>, and not just for creating <a href="http://massively.joystiq.com/category/World-of-Warcraft/" style="font-style: italic;">World of Warcraft</a>. I've loved them since they were called Silicon &amp; Synapse and created <a href="http://en.wikipedia.org/wiki/Rock_%27n_Roll_Racing" style="font-style: italic;">Rock 'n Roll Racing</a>. But if there's one thing I've learned about the developer, it's that when making games they prefer to improve upon established models more than anything else. That statement may seem to run counter to my title, but stay with me here.<br /><br />When <a href="http://massively.joystiq.com/2009/02/12/jeff-kaplan-leaving-world-of-warcraft-for-next-gen-blizzard-mmo/">Jeff Kaplan announced his move to the company's next-gen MMO,</a> I didn't wonder if <span style="font-style: italic;">World of Warcraft</span> would suffer. I also didn't ponder why Blizzard and Jeff made that choice and if it would mean their second massively multiplayer online entry was going to effective be a sequel to their first. All I considered was which MMOs they were going to pluck ideas from this time, and how cleverly they'd could be implemented.<p><a href="http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/" rel="bookmark">Continue reading <em>The Digital Continuum: It won't be World of Warcraft 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/">The Digital Continuum: It won't be World of Warcraft 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Feb 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460381/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/14/the-digital-continuum-it-wont-be-world-of-warcraft-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>age-of-conan</category><category>arenanet</category><category>blizzard</category><category>featured</category><category>funcom</category><category>god-of-war-3</category><category>guild-wars</category><category>jeff-kaplan</category><category>joystiqfeatures</category><category>ncsoft</category><category>protoss</category><category>rock-n-roll-racing</category><category>street-fighter-iv</category><category>tabula-rasa</category><category>terran</category><category>tigole</category><category>world-of-warcraft</category><category>wow</category><category>wow-2</category><category>zerg</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 14 Feb 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[How would a Starcraft MMO work?]]></title><link>http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/</guid><comments>http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.penny-arcade.com/comic/2006/06/16"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/theyjuststoppeeing.jpg" alt="" /></a>Speculation over <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>'s upcoming MMO continues unabated, even with the lack of anything new to feed upon. The biggest hope, I dare to say, is that it's going to be <a href="http://en.wikipedia.org/wiki/Starcraft"><em>Starcraft</em></a> that gets the treatment, even if it's still a long way away from release. <em>Starcraft</em> holds fast in many gamers' hearts, including mine, so it's only natural to want more. But when actually considering the possibility, how would it play out?<br /><br />Our Krystalle has already <a href="http://www.wowinsider.com/2007/05/05/world-of-starcraft-information-leaked/">given this a glance over on WoW Insider</a>, and our recent Ask Massively asked a <a href="http://massively.joystiq.com/2008/01/24/ask-massively-old-games-blizzards-next-mmo-and-bugs/">similar question</a>, but I'd like to take it deeper. Let's take <a href="http://massively.joystiq.com/categories/world-of-warcraft"><em>World of Warcraft </em></a>as a point of comparison and see if we can run down this mythical beast.<p><a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/" rel="bookmark">Continue reading <em>How would a Starcraft MMO work?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/">How would a Starcraft MMO work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Jan 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1095905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/25/how-would-a-starcraft-mmo-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aiur</category><category>banshee</category><category>battlecruiser</category><category>blizzard</category><category>char</category><category>diablo</category><category>dropship</category><category>firebats</category><category>ghost</category><category>goliaths</category><category>holodeck</category><category>jim-raynor</category><category>kerrigan</category><category>korhal</category><category>krystalle</category><category>marines</category><category>medic</category><category>private</category><category>protoss</category><category>science-vessel</category><category>scv</category><category>siege-tank</category><category>starcraft</category><category>terrans</category><category>valkyrie</category><category>vultures</category><category>world-of-warcraft</category><category>wow-insider</category><category>wraith</category><category>zeratul</category><category>zerg</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 25 Jan 2008 15:00:00 EST</pubDate></item></channel></rss>
