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Posts tagged projects

City of Titans team discusses following and evolving from City of Heroes

There's a hole in the heart of every City of Heroes fan, a hole that City of Titans intends to fill. With the game's Kickstarter quickly moving toward half a million dollars of funding (for an unknown team of volunteer developers), a lot of attention is being focused on the project. Project lead...

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The Daily Grind: How do you handle your in-game projects?

I have an overarching goal in Final Fantasy XIV: be level 50 everything. All crafts, all gathering classes, all combat classes. It's a worthy goal, but it's also the sort of thing that's going to take me roughly forever to accomplish. So I don't tend to work on the big project; I pick little goals...

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Storyboard: Brother from the same mother

An awful lot of characters seem to be only-children. In some countries this is pretty normal, but it's certainly not normal where I'm living. Pretty much all of my friends and contemporaries have at least one sibling. So it seems a bit odd that your roleplaying characters don't have any fellow...

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Neverwinter unveils the Campaign system

The first major content addition to Neverwinter isn't just bringing new dungeons, it's bringing a new way to experience the game's content. The new Campaign system will see its debut in the region of Sharandar. This isn't just another name for a series of quests, but rather a new way for players to...

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World of Midgard opens up Kickstarter campaign

All right, so you've probably seen your fair share of Kickstarters for MMORPGs by now. Including ones aiming at being an old-school revival. And you've seen a lot of them offering to let you play on both mobile devices and on your desktop... Wait, that part is kind of new. And if it appeals to...

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Storyboard: The RIFT project - conclusion

The RIFT project was a complete and utter failure. I'd like to say that this was something that I came to conclude very late in the project, but honestly it happened early on. Both Ms. Lady and I knew that the project had failed irrevocably, and while I'd like to think we tried gamely to keep...

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Storyboard: The RIFT project - week 1

While I had expected this project to get shoehorned into a footnote over the next few weeks, the majority vote was in favor of seeing this recapped every week. So it's time for the first recap of the RIFT project, which will cover just about a week of time spent in the game as of Wednesday. That...

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Storyboard: On roleplaying projects

Roleplaying projects are great. They're good for avoiding burnout, good for stretching your roleplaying muscles, and good for giving you reason to explore something you'd otherwise ignore. Not every project works out all that well, but I'm a big fan of the idea, and I'd encourage everyone who...

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The Daily Grind: What in-game project made you the happiest to complete?

MMOs give players a lot of freedom and a lot of different potential projects. That means players get to pick a goal and get to it, whether or not it's the "intended" play pattern for the game. Sure, you might have a clear progression from low levels to endgame, but you can just as easily decide...

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Storyboard: Lore -- what is it good for?

Over the course of the long holiday weekend, I took the opportunity to apply to a guild. (That's right -- I don't get free passes; I have to apply just like everyone else. On a related note, keep an eye out for my list of guilds that I'm not in that are also horrible.) Among the many questions on...

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