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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bluehole joins vast ranks of Unreal-using devs]]></title><link>http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/</guid><comments>http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.unrealtournament3.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/unrealengine3.jpg" /></a>A new Korean development studio called Bluehole <a href="http://pc.ign.com/articles/862/862481p1.html?RSSwhen2008-03-27_101300&amp;RSSid=862481">announced</a> this week that it has licensed <a href="http://massively.joystiq.com/tag/epic-games/">Epic's</a> <a href="http://massively.joystiq.com/tag/unreal-engine-3">Unreal Engine 3</a> for its "flagship" MMO project, which is codenamed <em>Project S1</em>. The studio just started up last year, and is composed of "key members from some of the leading development and management teams in Korea." Specific, that!<br /><br /><em>Project S1</em> is being developed for the PC, and according to a statement by Epic's Jay Wilbur, its team has "plans to reinvent MMO design and battle system mechanics." Sounds promising, but it's awfully soon to tell. We're looking forward to hearing more about this project in the months to come.<br /><br />Bluehole joins fellow Koreans <a href="http://massively.joystiq.com/2008/03/25/ncsoft-revs-up-the-unreal-engine/">NCsoft</a> and <a href="http://massively.joystiq.com/tag/webzen">Webzen,</a> along with seemingly countless other studios like <a href="http://massively.joystiq.com/tag/cheyenne-mountain">Cheyenne Mountain</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">38 Studios</a> in using the prolific and popular Unreal engine.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/">Bluehole joins vast ranks of Unreal-using devs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Mar 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/862/862481p1.html?RSSwhen2008-03-27_101300&amp;RSSid=862481>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/bluehole-joins-vast-ranks-of-unreal-using-devs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bluehole-studio</category><category>epic-games</category><category>korea</category><category>license</category><category>project-51</category><category>ue3</category><category>unreal</category><category>unreal-engine</category><category>unreal-engine-3</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 29 Mar 2008 18:30:00 EST</pubDate></item></channel></rss>
