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Posts tagged programming

PlanetSide 2 launches Operation: Make Faster Game

It's easy for most players not to think about optimization. Games run the way they run, and you turn down options until you strike a balance between graphical prettiness and acceptable framerates. But developers spend a lot of time thinking about these things, and that thinking is precisely what's ...

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ArenaNet programmers field Guild Wars 2 questions on Reddit

If you're an aspiring game programmer or a Guild Wars 2 fan, you might want to check out the transcript of a recent Reddit session that features most of ArenaNet's programming team. Technical Director Cameron Dunn, Engine Programming Team Lead Chad Taylor, and Gameplay Programming Team Lead Braed...

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The Secret World's engine takes center stage

Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview wit...

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The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)

Last week we began to examine one of the most significant MMOs in history: Meridian 59. While it never rose to the level of fame and subscriber numbers as its successors did, Meridian 59 was a daring pioneer that paved the way for all that followed. Its story is almost like a movie, with the titl...

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EVE Online expanding API functionality

Amidst all of the scandals and player controversy, it's important to remember what really matters in EVE Online -- API development. Well, maybe not for every player, but there's certainly a burgeoning community that's quite happy to hear about major updates to the game's overall API structure. An...

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Break into the gaming industry as an ArenaNet intern

I can do that! Budding game artists and programmers rejoice! If you have been looking for a way to break into the industry, ArenaNet is offering just that opportunity -- it is now considering applications to its 2012 Internship Program. The Class of 2012 will offer the following disciplines: C...

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Ex-NetDevil programmer talks LEGO Universe and getting an industry job

Fan site MMO Fallout has an interesting interview with Stephen Calender that's worth a read. Who's Stephen Calender? He's a Flash developer who was front and center for the brouhaha that went down when The LEGO Group acquired the LEGO Universe MMO from NetDevil (putting many NetDevil programmers ...

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EVE devblogs discuss developments in the war on lag and RMT

With the Incursion expansion's second phase almost ready to deploy, it's been a busy few weeks for the developers at CCP Games. Work is well underway, but a few of the folks at CCP have taken time out of their busy schedules this week to explain some of the interesting developments that have recent...

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The Daily Grind: What game would you like to see go open source?

For a game long known for its emphasis on player-created content, mods, and even skills, the big Ryzom announcement perhaps should have been expected. But the revelation that the game was going into the murky waters of open source, albeit with a few omissions such as height maps and sound files, is...

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Second Life script limitations to prejudice against Mono?

In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...

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