Posts tagged programming 
ArenaNet programmers field Guild Wars 2 questions on Reddit
If you're an aspiring game programmer or a Guild Wars 2 fan, you might want to check out the transcript of a recent Reddit session that features most of ArenaNet's programming team. Technical Director Cameron Dunn, Engine Programming Team Lead Chad Taylor, and Gameplay Programming Team Lead ...
The Secret World's engine takes center stage
Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview ...
The Game Archaeologist crosses Meridian 59: An interview with Brian Green (part 1)
Last week we began to examine one of the most significant MMOs in history: Meridian 59. While it never rose to the level of fame and subscriber numbers as its successors did, Meridian 59 was a daring pioneer that paved the way for all that followed. Its story is almost like a movie, with the ...
EVE Online expanding API functionality
Amidst all of the scandals and player controversy, it's important to remember what really matters in EVE Online -- API development. Well, maybe not for every player, but there's certainly a burgeoning community that's quite happy to hear about major updates to the game's overall API structure. ...
Break into the gaming industry as an ArenaNet intern
I can do that! Budding game artists and programmers rejoice! If you have been looking for a way to break into the industry, ArenaNet is offering just that opportunity -- it is now considering applications to its 2012 Internship Program. The Class of 2012 will offer the following disciplines: ...
Ex-NetDevil programmer talks LEGO Universe and getting an industry job
Fan site MMO Fallout has an interesting interview with Stephen Calender that's worth a read. Who's Stephen Calender? He's a Flash developer who was front and center for the brouhaha that went down when The LEGO Group acquired the LEGO Universe MMO from NetDevil (putting many NetDevil programmers ...
EVE devblogs discuss developments in the war on lag and RMT
With the Incursion expansion's second phase almost ready to deploy, it's been a busy few weeks for the developers at CCP Games. Work is well underway, but a few of the folks at CCP have taken time out of their busy schedules this week to explain some of the interesting developments that have ...
The Daily Grind: What game would you like to see go open source?
For a game long known for its emphasis on player-created content, mods, and even skills, the big Ryzom announcement perhaps should have been expected. But the revelation that the game was going into the murky waters of open source, albeit with a few omissions such as height maps and sound files, is ...
Second Life script limitations to prejudice against Mono?
In a sense, script memory limitations aren't coming to Second Life; they already exist. What's going on is the process of Linden Lab making those limits predictable, and setting things up in such a way that script memory usage doesn't cause simulator processes to thrash madly (from paging memory to ...
Nexon iNitiative launching contest for new games
Having a great idea for a video game goes hand-in-hand with playing them, and it goes double for MMOs. (Admit it, you have at least two that you keep locked up tight in your mind on the chance that Blizzard or Turbine or NCsoft come calling. It's okay.) But more often than not, those of us who ...
Featured Stories
The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM

