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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Trek through fire and flame in RIFT's Infernal Dawn raid]]></title><link>http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/</guid><comments>http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/"><img alt="MAELFORGE SMASH! " src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/maelforge.jpg" /></a></div>
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	<div>
		<a href="http://www.massively.com/category/rift"><em>RIFT</em>'s</a> Carnival of the Ascended is in full-swing in Telara, but there's something dastardly dwelling under the veil of the festivities. While the Ascended feast, imbibe, and debauch, the less-than-phlegmatic cults of the Golden Maw and the Wanton scheme to free their dragon overlords from imprisonment in the upcoming raid, <a href="http://www.massively.com/tag/infernal-dawn">Infernal Dawn</a>. But no Ascended should go up against the dragons unprepared, so <a href="http://www.massively.com/tag/trion-worlds">Trion Worlds'</a> <a href="http://www.massively.com/tag/adam-gershowitz">Adam Gershowitz</a> has volunteered to take players on a short tour of the Earth Wing of Infernal Dawn, where they will be tasked with destroying the Golden Maw, the Wanton, and ultimately their leaders: the earth dragon Laethys and the infernal Maelforge.<br />
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		Infernal Dawn isn't the only new feature in the works. Gershowitz also reveals that the studio is working on new Instant Adventures set on the Ember Isle. Less pugilistic players will be receiving some new treats as well in the form of new tradeskills. While Gershowitz doesn't reveal any specifics on what these new tradeskills will be, he does hint that they "may or may not involve bodies of water." We've been fishing for ideas all day, but we're just not getting any bites. Oh well, we'll find out soon enough! In the meantime, check out the full video tour and prepare yourselves; Infernal Dawn is planned to go live in "just a month or two." Oh, and remember: Former <em>RIFT</em> subscribers can play free starting today until March 14th, so if you wanna get back into the world of Telara, now's the time.<br />
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		And finally, be sure to keep an eye out for our own Karen Bryan's <em>RIFT</em> coverage straight from <a href="http://www.massively.com/tag/gdc-2012">GDC 2012</a>, which will surely shed more light on these upcoming additions.</div>
</div><p><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/" rel="bookmark">Continue reading <em>Trek through fire and flame in RIFT's Infernal Dawn raid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/">Trek through fire and flame in RIFT's Infernal Dawn raid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/trek-through-fire-and-flame-in-rifts-infernal-dawn-raid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-gershowitz</category><category>earth-wing</category><category>earth-wing-of-infernal-dawn</category><category>ember-isle</category><category>fantasy</category><category>golden-maw</category><category>infernal-dawn</category><category>laethys</category><category>maelforge</category><category>profession</category><category>professions</category><category>raid</category><category>raids</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>the-golden-maw</category><category>the-wanton</category><category>tradeskill</category><category>tradeskills</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>wanton</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 08 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Now that all Guild Wars 2 professions are revealed, which will you play?]]></title><link>http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/</guid><comments>http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/"><img alt="Sylvari Mesmer in Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/mesmer06.jpg" /></a></div>
Earlier this week, the internet exploded with a leaked reveal of <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em>'s eighth profession: <a href="http://massively.joystiq.com/2011/12/14/arenanet-unveils-the-guild-wars-2-mesmer/">the Mesmer</a>. The official reveal soon followed, with some of the most amazing skill videos and game mechanics to ever hit an MMO class. OK, so I'm a Mesmer fanboi. Sue me.<br />
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But now that we can flip through the <a href="http://www.guildwars2.com/en/the-game/professions/">entire array</a> of <em>Guild Wars 2</em> professions, we're left with the question about what class to play... or play first.<br />
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Will you be burning stuff with the Elementalist, bashing stuff with the Warrior, or shooting stuff with the Ranger? Perhaps you'd like to pander to your inner kleptomaniac by playing a Thief or dance with the dead as a Necromancer. Throw in the Guardian, Engineer, and Mesmer, and it's fairly impossible to pick just one.<br />
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So which will you play first? Let us know your profession plans for <em>Guild Wars 2</em> in the comments below.<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/">The Daily Grind: Now that all Guild Wars 2 professions are revealed, which will you play?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20128623/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/16/the-daily-grind-now-that-all-guild-wars-2-professions-are-revea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>elementalist</category><category>engineer</category><category>guardian</category><category>guild-wars-2</category><category>mesmer</category><category>ncsoft</category><category>necromancer</category><category>omg-i-want-to-play-them-all</category><category>opinion</category><category>professions</category><category>ranger</category><category>tdg</category><category>the-daily-grind</category><category>thief</category><category>warrior</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 16 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 is at G-Star with new items but no beta]]></title><link>http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/</guid><comments>http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/"><img alt="Elementalists remain staunchly opposed to long skirts." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/gw2-gstar-epl-1108.jpg" /></a></div>
With <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> appearing this weekend at the <a href="http://massively.joystiq.com/tag/GStar/">G-Star</a> convention, there's been a lot of speculation about two potential pieces of news -- a date for the beta or the eighth profession reveal. Unfortunately for the speculators, the latest updates from <a href="http://massively.joystiq.com/tag/Eric-Flannum/">Eric Flannum</a> have <a href="http://www.guildwars2guru.com/guild-wars-2-news/guild-wars-2-gstar/">put those rumors to rest</a>. Flannum confirms that while there will be news coming out on the 11th, it will not include either of those updates, which are still on track for a later date.<br />
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That being said, there's still some news to be found, including the preview of some high-level armor sets that are exclusive for the Korean demo. Flannum stated that there will be other elements unique to this demo, although he declined to elaborate beyond the armor. <em>Guild Wars 2</em> fans will have to keep their eyes peeled for what comes out of the convention... and wait just a wee bit longer to find out when the beta will begin, or what the last profession will be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/">Guild Wars 2 is at G-Star with new items but no beta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Nov 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/08/guild-wars-2-is-at-g-star-with-new-items-but-no-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>beta</category><category>classes</category><category>conventions</category><category>demos</category><category>eric-flannum</category><category>g-star</category><category>gstar</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>previews</category><category>professions</category><category>real-world-events</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 08 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WindSlayer 2 dev diary gets economic]]></title><link>http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/</guid><comments>http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/"><img alt="Screenshot -- WindSlayer 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/windslayer.jpg" /></a></div>
<div>
	Now that we've gotten a look at the basics of <a href="http://www.massively.com/tag/windslayer-2"><em>WindSlayer 2</em></a>'s <a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/">melee</a> and <a href="http://massively.joystiq.com/2011/10/25/massively-exclusive-windslayer-2-developer-diary-looks-at-range/">ranged</a> classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in <em>WindSlayer 2</em>.</div><p><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark">Continue reading <em>Massively Exclusive: WindSlayer 2 dev diary gets economic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/">Massively Exclusive: WindSlayer 2 dev diary gets economic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Oct 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20093424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/28/massively-exclusive-windslayer-2-dev-diary-gets-economic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-diary</category><category>economics</category><category>economy</category><category>f2p</category><category>free-to-play</category><category>gathering</category><category>ignited-games</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>windslayer-2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 28 Oct 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Meet Alira]]></title><link>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/</guid><comments>http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/"><img alt="Meet Alira!" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/aliraheader.jpg" /></a></div>
Everyone, I'd like you to give a warm welcome to my brand-new <em><a href="http://www.finalfantasyxiv.com/">Final Fantasy XIV</a></em> <a href="http://massively.joystiq.com/category/Choose-My-Adventure/">Choose My Adventure</a> character, the Miqo'te Lancer Alira Zhyn. Before we get down to the nitty-gritty, let me go ahead and address the fact that yes, the top vote for gender was male, while the top vote for race was Miqo'te, and it's not possible to roll a male Miqo'te. I made an executive decision to allow race to override gender, as I feel race is a bit more of a deciding factor when creating a character than gender is.<br />
<br />
Now that that's out of the way, head on past the cut to read about Alira's first few days of adventure in Eorzea!<p><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark">Continue reading <em>Choose My Adventure: Meet Alira</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/">Choose My Adventure: Meet Alira</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20089504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/choose-my-adventure-meet-alira/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alira</category><category>alira-zhyn</category><category>choose-my-adventure</category><category>cma</category><category>combat</category><category>crafting</category><category>featured</category><category>ff14</category><category>ffxiv</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>poll</category><category>polls</category><category>profession</category><category>professions</category><category>square-enix</category><category>squenix</category><category>story</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 26 Oct 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus gets professional with new crafting details]]></title><link>http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/</guid><comments>http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/"><img alt="Screenshot -- Prime: Battle for Dominus" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/primeheader3.jpg" /></a></div>
<div>
	A few months back, <a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">we got our first look</a> at <em><a href="http://www.massively.com/tag/prime-battle-for-dominus">Prime: Battle for Dominus</a></em>' profession and crafting system, but it was a bit scant on details. Thanks to the game's updated profession page, however, we're absolutely drowning in details. Drowning, I say! To recap, for those of you just joining us, the available professions are Armortech, Weapontech, Biotech, Chemist, Inventor, Harvester, and Soldier for Hire. Players can partake of any and all professions, but they can only choose to specialize in a single one.<br />
	<br />
	In order to create an item, players require schematics, which can be acquired in one of a few ways. Schematics can be learned from trainers, or they can be gained by reverse-engineering an item to discover what makes it tick. If you're the sneaky, saboteur type, you can even steal schematics from other factions and turn the enemy's own tools against them.<br />
	<br />
	The page features myriad details on all of the available professions, but perhaps most interesting is the new information about the oddball Soldier for Hire. The Soldier for Hire is not a crafting profession in the strictest sense but rather is more like a bounty hunter who can sell his services through an in-game interface. The new page reveals that players will have good reason to hire a Soldier for Hire over some random schmuck, as the Soldier will have access to gear and weapons exclusive to the profession.<br />
	<br />
	For the full details on the game's various crafting professions, head on over to the <em>Prime: Battle for Dominus</em> official site and have a look.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/">Prime: Battle for Dominus gets professional with new crafting details</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Oct 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/06/prime-battle-for-dominus-gets-professional-with-new-crafting-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft</category><category>crafting</category><category>crafts</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>professions</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 06 Oct 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes]]></title><link>http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/</guid><comments>http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/"><img alt="Luvinia Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/luv1.jpg" /></a></div>
On the last exciting episode of <a href="http://massively.joystiq.com/tag/luvinia-online/"><em>Luvinia Online</em></a> Expos&eacute;, <a href="http://massively.joystiq.com/tag/outspark/">Outspark</a> shared with us some of the design plans and interesting mechanics <a href="http://massively.joystiq.com/2011/08/12/massively-exclusive-luvinia-online-equipment-education/">behind its gear system</a> for this upcoming title. Today, it's all about enchanting -- the interesting art of taking something and pimping the heck out of it -- and other cool ways to customize the items in your inventory.<br />
<br />
So what does <em>Luvinia's</em> system for gear upgrades look like, and how can players best utilize these features to fine-tune their characters' potential? We'll let the devs at Outspark answer this for themselves:<br />
<br />
<strong>You gotta have options</strong><br />
<br />
Last time we talked a little bit about some ways to make what you've got even better with energy stones. While the energy stones are temporary and add quite a bit of personalized bang for the buck, there are also a few ways to permanently update your gear to better suit your role. The two big ones we'll cover are enchanting and card placement, but there are a few other tricks in game to help you too.<p><a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/" rel="bookmark">Continue reading <em>Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/">Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Aug 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20028219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/27/massively-exclusive-luvinia-online-enchants-crafts-enhances-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>dev-diary</category><category>enchant</category><category>enchanting</category><category>enhance</category><category>enhancement</category><category>exclusive</category><category>gathering</category><category>gear</category><category>luvinia</category><category>luvinia-online</category><category>outspark</category><category>professions</category><category>reshape</category><category>reshaping-system</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 27 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Seriia]]></title><link>http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/</guid><comments>http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/"><img alt="Choose My Adventure: Seriia" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/cma-106.jpg" /></a></div>
If you missed the results from the vote in <a href="http://massively.joystiq.com/2011/08/17/choose-my-adventure-riftastic/">last week's Choose My Adventure</a>, then you would not know that female Eth DPS Cleric won the votes. I did not make the <a href="http://massively.joystiq.com/category/mv-guide/">livestream schedule</a> last week, which was totally my fault. I apologize. However, I did go ahead and do a stream on <a href="http://www.justin.tv/shaddoe/b/293007579">my Justin.TV channel</a> that you are welcome to watch. In that video, the viewers and I created the character you see above here. She is named Seriia. She lives on the Faeblight server and currently wanders near the Ark of the Ascended in Freemarch. Feel free to add her to your friends list and say hello when you see her online.<br />
<br />
I did enjoy my first steps in <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>, but as with any MMO experience there were ups and downs. As you can see, I documented parts of the story with screenshots in the gallery below. I can certainly see why <em>RIFT</em> appeals to many MMO players, but at the same time, multiple facets of the game could turn some players off. But I don't want to talk about that on this front page. Jump past the cut as I weave the tale of Seriia, the Chosen.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/cma-rift/">CMA: RIFT</a></strong></p><a href="http://massively.joystiq.com/photos/cma-rift/#4464468"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464469"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464470"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464471"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/cma-rift/#4464472"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/cma-110-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/" rel="bookmark">Continue reading <em>Choose My Adventure: Seriia</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/">Choose My Adventure: Seriia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024388/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/24/choose-my-adventure-seriia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>choose-my-adventure</category><category>crafting</category><category>featured</category><category>gallery</category><category>opinion</category><category>poll</category><category>polls</category><category>professions</category><category>resource-gathering</category><category>resources</category><category>rift</category><category>rift-planes-of-telara</category><category>screenshots</category><category>starting-level</category><category>starting-zone</category><category>terminus</category><category>Trion</category><category>trion-worlds</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 24 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2's crafting system detailed and demonstrated]]></title><link>http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/</guid><comments>http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/"><img alt="Screenshot -- Guild Wars 2 crafting" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2crafting.jpg" /></a></div>
<div>
	<a href="http://www.massively.com/category/guild-wars-2"><em>Guild Wars 2</em></a> fans, it's time to get out your smithing hammers and fire up your forges. Freshly imported from <a href="http://www.massively.com/tag/gamescom-2011">Gamescom 2011</a> is a new video outlining <em>Guild Wars 2</em>'s crafting system. The game offers eight different professions, and -- like many other MMOs -- you are granted your choice of two of those professions at any given time.<br />
	<br />
	However, unlike many MMOs that give you a set list of recipes based on your crafting level and then limit you to crafting only those recipes, <em>Guild Wars 2</em>'s system allows players to experiment with different combinations of materials to see if they form a new recipe. Only guy on the server who's figured out how to make that badass warhammer? Don't tell anyone and monopolize the market!<br />
	<br />
	Also gone are the days of skill points. Rather than giving crafting recipes a somewhat random chance to give you a skill-up, <em>Guild Wars 2</em>'s crafting system provides you with an experience bar for your tradeskill, with each completed recipe providing a set amount of experience toward the next level.<br />
	<br />
	But what if you're not happy with your profession choices? While the game only allows you to have two active professions at any given time, you're able to freely swap one profession for another while retaining progress made in your former profession. So if you want to drop your level 50 profession to mess around with another, you can pick back up where you left off at a later time.<br />
	<br />
	For the developer commentary and a whopping 20 minutes of hands-on time with two different professions, hop on past the cut for the full video.<br />
	<br />
	[Thanks to Paul for the tip!]</div><p><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark">Continue reading <em>Guild Wars 2's crafting system detailed and demonstrated</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/">Guild Wars 2's crafting system detailed and demonstrated</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/21/guild-wars-2s-crafting-system-detailed-and-demonstrated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>craft</category><category>crafting</category><category>forge</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>profession</category><category>professions</category><category>tradeskill</category><category>tradeskills</category><category>workstation</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sun, 21 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XIV streamlining the crafting process]]></title><link>http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/</guid><comments>http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/"><img alt="She's making beeswax." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ffxiv-crafting-epl-818.jpg" /></a></div>
Crafting in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> is involved. Not just the mechanics of crafting an item, but also figuring out the frequently broad range of different items and skills needed for seemingly simple pieces of equipment. It can be immersive, but it's also frequently counterproductive and takes the whole process further than is necessary. Which is why the advent of <a href="http://massively.joystiq.com/tag/ffxiv-patch-1.19/">patch 1.19</a> will see <a href="http://forum.square-enix.com/ffxiv/threads/276">a major change to several crafting recipes</a>, adding new formulas to the game that will allow players an easier path through the crafting system.<br />
<br />
The overall goal is to reduce the number of intermediate steps needed to craft an item and reduce the number of parts that go into the construction of each item, thereby reducing both inventory clutter and the glut of of necessary crafts. While only a handful of specific examples are shown, they demonstrate that crafters should find the new recipes much easier to put together without extensive searching. But if you've still got Hempen Shirtsleeves clogging your inventory, fear not, as the old recipes will remain in place for a while. For the most part, it should be a welcome announcement that will <a href="http://forum.square-enix.com/ffxiv/threads/276">make each act of crafting that much less ornate</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/">Final Fantasy XIV streamlining the crafting process</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/18/final-fantasy-xiv-streamlining-the-crafting-process/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-process</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>ffxiv-patch-1.19</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>professions</category><category>square</category><category>square-enix</category><category>streamlining</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 18 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom]]></title><link>http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/</guid><comments>http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/gw2hallwayblogheader.jpg" vspace="4" /></a></div>
Europe's largest game expo is getting ready for plenty of <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> goodness, as <a href="http://massively.joystiq.com/tag/arena.net">ArenaNet</a> will be bringing its highly anticipated fantasy MMO to the Cologne convention that runs from August 17th to August 21st.<br />
<br />
In a new post on the company blog, <a href="http://massively.joystiq.com/tag/martin-kerstein">Martin Kerstein</a> gives us an idea of what we can expect from the <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> demo booth. The playable <em>GW2</em> build will include all seven professions revealed thus far, the complete Charr starter experience, and a mid-level demo featuring powerful Orrian enemies (and Sylvari and Asura playable characters).<br />
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Last but not least, gamers will finally get their hands on <em>Guild Wars 2's</em> character customization system as well as its PvP component. Hands-on PvP experiences will be available, and players can also watch exhibition matches between developers and select European players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/">ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20004268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/arenanet-revealing-guild-wars-2-pvp-and-customization-at-gamesco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arena.net</category><category>arenanet</category><category>asura</category><category>character-customization</category><category>charr</category><category>charr-starter-experience</category><category>demos</category><category>events</category><category>fantasy</category><category>gamescom</category><category>gamescom-2011</category><category>guild-wars-2</category><category>gw2</category><category>martin-kerstein</category><category>ncsoft</category><category>playable-demo</category><category>professions</category><category>pvp</category><category>real-world-events</category><category>tyria</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 29 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off crafting and professions]]></title><link>http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/</guid><comments>http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primecraftingheader.jpg" vspace="4" /></a></div>
<div>
	<a href="http://www.massively.com/tag/pitchblack-games">Pitchblack Games</a> has been steadiy releasing new tidbits of information on its upcoming PvP-focused MMO <a href="http://www.massively.com/tag/prime-battle-for-dominus"><em>Prime: Battle for Dominus</em></a>, and today we've got some spanking new information on the game's crafting and professions systems. In addition to their main classes, players will be able to choose one of seven crafting professions. These professions are Harvester, Armortech, Weapontech, Chemist, Inventory, Biotech, and Soldier for Hire.<br />
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	Most of these professions are fairly straightforward; Harvesters harvest crafting materials, Armortechs and Weapontechs craft armor and weaponry, Biotechs craft biological augmentations to enhance players' abilities, Chemists create "powerful enhancements that can turn the tide of any battle," and Inventors appear to invent new schematics that other crafters on their faction can use to create new and more powerful items.<br />
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	But what about the black sheep of the bunch, the Soldier for Hire? That's where things get interesting. Perhaps you're the sort of player that would rather make a living destroying things than creating them. If so, the Soldier for Hire is right up your alley. You work as a mercenary, protecting other players, with your payment worked right into the game mechanics. The full details on the rather in-depth crafting system can be found on the game's official site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/">Prime: Battle for Dominus shows off crafting and professions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jul 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20002581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/27/prime-battle-for-dominus-shows-off-crafting-and-professions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafter</category><category>crafting</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>profession</category><category>professions</category><category>soldier-for-hire</category><category>tradeskill</category><category>tradeskills</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 27 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you play specialist or generalist characters?]]></title><link>http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/</guid><comments>http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-daily-grind/"><img  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/jack.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Myself, I'm a <a href="http://massively.joystiq.com/tag/hybrid/">jack-of-all-trades</a> type of player.  If there's a class, profession or build out there that allows me to do a wide variety of things OK, then you can bet your bottom dollar that I'll be playing it.  Sure, I never hit the top of the DPS or healing charts, but the freedom of choice that generalist builds allow me more than makes up for it.<br />
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Classes are easy to define as either "<a href="http://massively.joystiq.com/tag/specialist/">specialist</a>" or "<a href="http://massively.joystiq.com/tag/generalist/">generalist</a>" if you're painting with a broad brush, although the truth is that many specialist classes and roles have generalist aspects, and generalist classes often can be specialized.  So I think it all boils down to what you like to play and how you like to play it.<br />
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So what do you enjoy more: playing specialist or generalist characters?  Would you rather do a narrow range of actions really, really well, or a wide range of actions decently but not exceptionally?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/">The Daily Grind: Do you play specialist or generalist characters?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 May 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19951876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/28/the-daily-grind-do-you-play-specialist-or-generalist-characters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>generalist</category><category>opinion</category><category>profession</category><category>professions</category><category>specialist</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 28 May 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Dungeon Fighter Online Act VIII coming April 13th]]></title><link>http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/</guid><comments>http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dungeon-fighter-online/" rel="tag">Dungeon Fighter Online</a></p><div style="text-align: center;">
	<a href="http://dungeonfighter.nexon.net/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/dfogunner.jpg" vspace="4" /></a></div>
The world of Arad is coming under fire beginning on April 13th as monsters from across the realm will unite to lay waste to various cities and towns in <a href="http://dungeonfighter.nexon.net/"><em>Dungeon Fighter Online's</em></a> <a href="http://massively.joystiq.com/tag/act-viii-under-siege">Act VIII: Under Siege</a> update. Every Thursday and Saturday from 5:00 p.m. to 6:00 p.m. PDT, <a href="http://massively.joystiq.com/category/dungeon-fighter-online"><em>Dungeon Fighter Online</em></a> players will need to team up to repel the hordes bent on wreaking havoc and destroying all in their path.<br />
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<em>DFO</em> heroes will be handsomely rewarded for successfully driving off the beasties, while failure in the city defense initiative means that NPCs will deny trade and repair opportunities for a time. Additionally, Act VIII brings the ability for max-level players to choose professions (which in turn grants access to skills such as alchemy, enchanting, disassembly, and animation).<br />
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Players will also be able to increase reputation and status via a new system that involves gifting NPCs with various items to build friendship and trust. Check out the <em>DFO</em> <a href="http://dungeonfighter.nexon.net/">website</a> for further details.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/">Dungeon Fighter Online Act VIII coming April 13th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19906662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/dungeon-fighter-online-act-viii-coming-april-13th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>act-8</category><category>act-viii</category><category>act-viii-under-siege</category><category>alchemy</category><category>animation</category><category>arad</category><category>dfo</category><category>disassembly</category><category>dungeon-fighter</category><category>dungeon-fighter-online</category><category>enchanting</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>max-level-professions</category><category>nexon</category><category>patch</category><category>patches</category><category>professions</category><category>sidekicks</category><category>update</category><category>updates</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 08 Apr 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2011: ARGO Online pits nature against technology]]></title><link>http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/</guid><comments>http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div style="text-align: center;">
	<a href="http://argo.en.alaplaya.net/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argotitle.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If imaginative fiction has taught us anything, it's that the fun doesn't really begin until the world ends. Post-apocalyptic games are all the rage these days, from <a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> to <a href="http://www.play-earthrise.com/"><em>Fallen Earth</em></a>, so it's not surprising to see another company throw its hat into the ring. <a href="http://massively.joystiq.com/tag/burda-ic/">Burda:ic</a> may not be a household name, but it's hoping that its upcoming MMO, <a href="http://argo.en.alaplaya.net/"><em>ARGO Online</em></a>, will be.<br />
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<a href="http://www.massively.com/tag/achim-kaspers">Achim Kaspers</a>, the managing director at burda:ic, was overflowing with information about <a href="http://massively.joystiq.com/tag/argo-online/"><em>ARGO's</em></a> unique look and business model. <em>ARGO </em>is planned to be a free-to-play title, although Kaspers is well aware of the stigma that typically goes along with that. He admits that many F2P games are lacking in content or are grind-heavy, fates he hopes <em>ARGO </em>will avoid with thousands of quests, fluid combat animation and plenty of places to explore.<br />
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Billed as a "post-apocalyptic steampunk MMO," <em>ARGO </em>features a futuristic Earth divided between nature and technology. The Noblians are all over cool-looking steampunk devices and vehicles, while the Floresslah have united with nature to become its champions. <a href="http://massively.joystiq.com/2010/12/06/argo-online-opens-up-closed-beta-signups/">We've been following <em>ARGO</em> since last year</a>, so we're excited to hear that the title is scheduled to start its open beta tomorrow.<br />
<br />
Hit the jump for more of the good word on <em>ARGO </em>from <a href="http://massively.joystiq.com/tag/gdc/">GDC</a> as well as a special treat for Massively readers!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/argo-online/">ARGO Online</a></strong></p><a href="http://massively.joystiq.com/photos/argo-online/#3951549"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951548"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo-screen-17_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951550"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951551"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/argo-online/#3951552"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/argo4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/" rel="bookmark">Continue reading <em>GDC 2011: ARGO Online pits nature against technology</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/">GDC 2011: ARGO Online pits nature against technology</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19870762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/07/gdc-2011-argo-online-pits-nature-against-technology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Achim-Kaspers</category><category>argo</category><category>argo-online</category><category>burda-ic</category><category>burdaic</category><category>crafting</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkness-falls</category><category>earthrise</category><category>f2p</category><category>fallen-earth</category><category>featured</category><category>fishing</category><category>free-to-play</category><category>galleries</category><category>gallery</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2011</category><category>professions</category><category>pvp</category><category>steampunk</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 07 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: One crafter's obsession]]></title><link>http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/</guid><comments>http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/massivelycraftwindowwithcraftqueuefilledheader.jpg" /></a></div>
Let me start this week off by telling you a little story of one crafter's obsession, of how he feels about crafting in MMOs, and what he hopes and dreams for.<br />
<br />
I love crafting. I want more of it. Whenever I loaded up <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a>, it was the first thing I got my grubby virtual hands on. Now, I know there are a lot of people who will say they like crafting, but I'm here to separate us even further by telling you what I <em>really</em> think about when I want more crafting.<br />
<br />
I see lots of threads on the forums about how many people want crafting in <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a>. There's a lot of conversation over how much <em>work</em> it should require and how much it should pay off. I feel disconnected from a lot of those players. I feel that we aren't truly like-minded. My brain doesn't run in the same direction. What the heck am I babbling about? Read on to find out.<p><a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: One crafter's obsession</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/">Lost Pages of Taborea: One crafter's obsession</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19830596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/07/lost-pages-of-taborea-one-crafters-obsession/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>craft</category><category>crafters</category><category>crafting</category><category>crafting-all-the-cool-kids-are-doing-it</category><category>crafting-culture</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>jeremy-stratton</category><category>lost-pages-of-taborea</category><category>merchant</category><category>professions</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 07 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: The thrill is gone?]]></title><link>http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/</guid><comments>http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/flameseeker-chronicles/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/zmgsocute-rb-130.jpg" /></a></div>
The <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> community has been buzzing over the past few days about the <a href="http://massively.joystiq.com/2011/01/27/tyria-evolved-introducing-the-guild-wars-2-guardian/">Guardian reveal</a>. We were all thrilled to finally have another profession release, but what caught my attention was the number of people to whom this was no surprise whatsoever as well as the number of people who have predicted the next reveal with certainty.<br />
<br />
It's a big difference from way back when we got the first reveal, and I really can't decide whether it's a change for the better or not. Follow along after the jump as I take a look at how profession reveals have changed since last year as well as the pros and cons of those changes.<p><a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: The thrill is gone?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/">Flameseeker Chronicles: The thrill is gone?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 31 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19819285/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/31/flameseeker-chronicles-the-thrill-is-gone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>classes</category><category>featured</category><category>flameseeker-chronicles</category><category>guild-wars</category><category>Guild-Wars-2</category><category>gw</category><category>gw2</category><category>ncsoft</category><category>professions</category><category>reveals</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 31 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Sightseeing in Sanctum]]></title><link>http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/</guid><comments>http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;"><a href="http://www.riftgame.com/en/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/rift1.jpg" /></a></div>
One of the things I love about <a href="http://www.riftgame.com/en/"><em>RIFT</em></a> is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast.<br />
<br />
If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of <a href="http://massively.joystiq.com/category/rift/"><em>RIFT</em></a>: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth.<br />
<br />
Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!<p><a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Sightseeing in Sanctum</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/">Enter at Your Own Rift: Sightseeing in Sanctum</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19804905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/19/enter-at-your-own-rift-sightseeing-in-sanctum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>artifact-master</category><category>artifacts</category><category>auction-house</category><category>auctioneer</category><category>bank</category><category>capital-cities</category><category>capital-city</category><category>class-trainers</category><category>collections</category><category>crafting</category><category>crafting-trainers</category><category>defiant</category><category>dye</category><category>dyes</category><category>faction</category><category>faction-vendors</category><category>factions</category><category>featured</category><category>guardian</category><category>meridian</category><category>mitch</category><category>mounts</category><category>mr-mailbox</category><category>porticulum</category><category>porticulum-master</category><category>professions</category><category>pvp</category><category>rift</category><category>rift-planes-of-telara</category><category>riftperts</category><category>sanctum</category><category>soul-trainers</category><category>souls</category><category>telara</category><category>trion</category><category>trion-worlds</category><category>wal-mart</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 19 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Improvements on the way for EVE Online's contract system]]></title><link>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/</guid><comments>http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/contracts-title.jpg" /></a></div>
There are many professions open to players in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, but it's <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the trading that often draws players</a> to the game. Due to the number of players buying and selling on <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s single server and the fact that items are destroyed on death, a savvy player can find countless <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">opportunities for profit</a>. To avoid overloading the market window with thousands of items most players will never need to buy, CCP limits rare and unusual items to being <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">sold on the contract system</a>. Items can be listed as auctions or direct sales, and players can search for items by name.<br />
<br />
The system has been working amicably for years, but recently several back-end performance issues were identified in it. As part of CCP's on-going war on lag, major back-end optimisations were made. Due to this restructuring of how contracts are handled on the <em>EVE</em> server, several new features have suddenly become possible. In <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=833">a new devblog, CCP Atlas explains</a> the back-end improvements and what they mean for the average player. Several features players have asked for over the years are on the way, such as the ability to put damaged items into contracts.<br />
<br />
Ammo in the guns of a ship being contracted will now be moved into the ship's cargo hold rather than the item hangar, and ship insurance will no longer be voided when a ship is contracted. A whole host of improvements are also on the way to make the terms of courier missions more obvious. Players will be informed of the dangers of a contract before they accept it, including dangerous systems en-route and whether the destination station might refuse them docking rights. The upgrades are already live on the <em>EVE</em> test server and will be hitting the live server as part of the <a href="http://massively.joystiq.com/tag/incursion/"><em>Incursion</em></a> expansion's third phase in January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/">Improvements on the way for EVE Online's contract system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/improvements-on-the-way-for-eve-onlines-contract-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>contract</category><category>contracts</category><category>courier</category><category>devblog</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>improvements</category><category>incursion</category><category>professions</category><category>trade</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 28 Dec 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Flameseeker Chronicles: A look back at 2010]]></title><link>http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/</guid><comments>http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/flameseeker-chronicles/" rel="tag">Flameseeker Chronicles</a></p><div style="text-align: center;"><a href="http://www.massively.joystiq.com/category/flameseeker-chronicles"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/omgpretty1-rb-821.jpg" alt="" /></a></div>
Welcome to the last <a href="http://www.massively.joystiq.com/category/flameseeker-chronicles">Flameseeker Chronicles</a> of 2010, in which I wax sentimental over this year and salivate over what the next one promises.<br />
<br />
It's been a huge year for both <a href="http://www.guildwars.com"><em>Guild Wars</em></a> and <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> -- probably one of the biggest since <a href="http://www.massively.joystiq.com/category/guild-wars"><em>Guild Wars 1</em></a> launched. There was civil war in Tyria, with consequences more far-reaching than any of us as players could imagine at the outset. Profession reveals came fast and furious for a while, and when the dust settled, we had extensive information on half of the <em>Guild Wars 2 </em>professions.<br />
<br />
<a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a> and <a href="http://massively.joystiq.com/tag/pax-prime-2010/">PAX</a> brought us actual <a href="http://www.massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> gameplay, the War in Kryta seemed to go on and on, and there were even some shakeups behind the scenes, with <a href="http://www.massively.joystiq.com/tag/arenanet">ArenaNet</a> swinging a banhammer of massive proportions and dismantling the Xunlai tournament house. Follow along and let's take a look at what 2010 brought to Tyria.<p><a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/" rel="bookmark">Continue reading <em>Flameseeker Chronicles: A look back at 2010</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/">Flameseeker Chronicles: A look back at 2010</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Dec 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19777048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/27/flameseeker-chronicles-a-look-back-at-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2010</category><category>anet</category><category>arenanet</category><category>end-of-the-year-2010</category><category>featured</category><category>flameseeker-chronicles</category><category>gamescom-2010</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>hall-of-monuments</category><category>massively-overpowered</category><category>mvop</category><category>ncsoft</category><category>pax-prime-2010</category><category>professions</category><category>xth</category><category>xunlai-tournament-house</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 27 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Second part of EVE Christmas present revealed -- the Echelon]]></title><link>http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/</guid><comments>http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=830"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/christmaspresent.jpg" alt="" /></a></div>
Two weeks ago, <a href="http://massively.joystiq.com/2010/11/26/massively-interviews-ccp-greyscale-on-the-eve-christmas-gift/">we learned of CCP's plans to remove learning skills</a> from <a href="http://www.eve-online.com"><em>EVE Online</em></a>. Learning skills have always been a problem for new players, and their removal has been an issue supported by players for years. As the first part of a two-part Christmas present to players, CCP announced that the skills would be removed with the <a href="http://massively.joystiq.com/tag/incursion"><em>Incursion</em></a> expansion's December release. Speculation on what the second part of that present could be has run wild on the forums, with many older players even <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1428048">wishing lost features would make a come-back</a>.<br />
<br />
CCP has just announced that the second part of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s Christmas patch <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=830">will be a new ship called the Echelon</a>. As with previous presents, Every subscribed player will have one of these ships delivered to them through the item-redeeming system. The Echelon is a unique CONCORD design aimed at fighting the oncoming Sansha menace. The ship boasts impressive hacking capabilities, with a bonus to the operation of specialised Sansha codebreakers. A limited-edition Sansha codebreaker will also be included with the ship. Until now, hacking has been restricted solely to a mini-profession for the <a href="http://wiki.eveonline.com/en/wiki/Hacking_sites">gathering of invention materials</a> and completion of <a href="http://wiki.eveonline.com/en/wiki/COSMOS_constellation">static COSMOS missions</a>. This announcement is the first hint we've seen that the Sansha incursions we're looking forward to in January will include an element of hacking.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/">Second part of EVE Christmas present revealed -- the Echelon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Dec 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19753676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/09/second-part-of-eve-christmas-present-revealed-the-echelon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>christmas</category><category>echelon</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>hacking</category><category>incursion</category><category>incursions</category><category>present</category><category>professions</category><category>sansha</category><category>sanshas-nation</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 09 Dec 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Spotlight on the Forsaken World occupation system]]></title><link>http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/</guid><comments>http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://fw.perfectworld.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/forsaken-profession-epl-1208.jpg" /></a></div>
<em><a href="http://fw.perfectworld.com/">Forsaken World</a>,</em> the upcoming free-to-play title from <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a>, has been seeing a pretty big publicity push of late. The most recent official spotlight puts <a href="http://www.perfectworld.com/blog/?p=163491&amp;style=fw">the focus on the game's occupation system</a>, which is somewhat akin to a crafting system while at the same time being quite a bit broader. Yes, the system includes the option for players to craft their own equipment as well as contains side professions such as alchemy -- but it also includes more unusual options, such as becoming a socialite to unlock hidden quests or predicting the future with astrology.<br />
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According to the spotlight, some occupations are obtained automatically via leveling. Others must be unlocked by spending Job Points, which are earned as players progress along the game's main storyline. While characters have a wide variety of different potential specialties, there's no way to take part in every single occupation, thus forcing players to pick and choose what would work best for each character. If you're looking forward to <a href="http://massively.joystiq.com/tag/Forsaken-World/"><em>Forsaken World</em></a>, take a closer look at <a href="http://www.perfectworld.com/blog/?p=163491&amp;style=fw">the preview</a>, which promises to add another level of variety onto the gameplay.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/">Spotlight on the Forsaken World occupation system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19752762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/09/spotlight-on-the-forsaken-world-occupation-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>crafting-previews</category><category>f2p</category><category>forsaken-world</category><category>free-to-play</category><category>fw</category><category>job-points</category><category>occupation</category><category>occupation-system</category><category>occupations</category><category>perfect-world-entertainment</category><category>previews</category><category>professions</category><category>pwe</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 09 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Newly "smuggled" information from Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/news/news-article/20100924"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/smuggler.jpg" alt="" /><br />
</a></div>
<div style="text-align: left;">Just when we think there isn't anything more that can be revealed about the smuggler class, <a href="http://bioware">BioWare</a> proves us wrong. <a href="http://swtor.com"><em>The Old Republic</em></a> website just launched a slew of screenshots, advanced class data, and videos about <a href="http://www.swtor.com/info/holonet/classes/smuggler">Han Solo's favorite Republic class</a>. Let's see if we can break this down into bite-sized pieces.<br />
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First, we know the smuggler's duck-and-cover combat techniques are not new, but we now have an <a href="http://www.swtor.com/info/holonet/classes/smuggler">official breakdown</a> of the advanced classes. The scoundrel advanced class is all about sneaking in, hitting hard, then getting out before anyone notices. The stealth belt, med pack, and single blaster are his equipment of choice. The gunslinger advanced class controls the enemies' movement as well as packing a nice DPS punch. All the gunslinger needs is two blasters and perfect aim -- if you bust an enemy's knees or blindshot him, he ain't gonna move.<br />
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Secondly, we have one of the smuggler's companions: <a href="http://www.swtor.com/info/holonet/biographies/bowdaar">Bowdaar</a>. This <a href="http://starwars.wikia.com/wiki/Wookiee">Wookiee</a> is most likely picked up on the Smuggler's Moon, <a href="http://swtor.com/info/holonet/planets/nar-shaddaa">Nar Shaddaa</a>, since he is a gladiator in the arenas there. Although he uses few -- if any -- weapons, this strong-armed companion has never been defeated in battle. This sets him up well to be the tank to the smuggler's healer or crowd control role. Plus, what's a smuggler without a Wookiee partner, right?<br />
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Lastly, what would a smuggler be without a starship? The <a href="http://www.swtor.com/info/holonet/starships/xs-stock-light">Corellian XS Stock Light Freighter</a> serves at the smuggler's transportation of choice. As with most <a href="http://swtor.com/info/holonet/planets/corellia">Corellian</a>-designed vessels, the XS Stock Light is perfect for cargo transportation, crew accommodation, and pirate defense. Everything your smuggler will need to find consistent work throughout the galaxy, plus a few added features to hide not-so-legal items.<br />
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Check out more information about this sneaky class on <a href="http://www.swtor.com/news/news-article/20100924">the official site</a>, and don't forget to visit <a href="http://massively.joystiq.com/photos/smuggler-class/">our gallery</a> for some awesome screenshots.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/smuggler-class/">Smuggler Class</a></strong></p><a href="http://massively.joystiq.com/photos/smuggler-class/#3398960"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398961"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398962"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398963"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/smuggler-class/#3398964"><img src="http://www.blogcdn.com/www.massively.com/media/2010/09/smuggler-05_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/">Newly "smuggled" information from Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.swtor.com/news/news-article/20100924>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19647469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/newly-smuggled-information-from-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>Bowdaar</category><category>classes</category><category>companions</category><category>Corellian</category><category>ea</category><category>Electronic-Arts</category><category>gunslinger</category><category>LucasArts</category><category>professions</category><category>scoundrel</category><category>smuggler</category><category>space-ship</category><category>spaceship</category><category>star-ship</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>starship</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>wookiee</category><category>XS-stock-light-freighter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 24 Sep 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The Industrial-Sized Knowledgebase]]></title><link>http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/</guid><comments>http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/iskguide-title.jpg" alt="" /></a></div>
The <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved column</a> has been home to dozens of in-depth guides on various aspects of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>. Over the past two years, I've written multi-part guides to many industrial and PvP-oriented topics. On the topic of research and development, we've covered <a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">tech 1 research</a>, <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">invention</a>, <a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">reverse engineering</a> and <a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/">five top tips</a> for researchers. Perhaps more useful was the three part series on trading, which first covered <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the basics</a> before delving into <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">advanced trading strategies</a> and <a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">a few useful tips</a>. Other guides which have proven popular among newer players included our <a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/">three-part</a> <a href="http://massively.joystiq.com/2009/07/05/eve-evolved-mission-running-ship-design/">guide to</a> <a href="http://massively.joystiq.com/2009/07/12/eve-evolved-mission-running-top-five-tips/">mission-running</a>, and the recent <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">three-page</a> <a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/">guide to</a> <a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/">exploration</a>.<br />
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Members of the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> community regularly produce new <a href="http://massively.joystiq.com/2010/05/02/eve-evolved-a-community-guide-to-eve-online/">guides and tools</a> to help players make the most of their time in New Eden. This week, <em>EVE</em> player Laci surprised the <em>EVE</em> community with the release of an impressive new guide aimed at new players and industralists. The comprehensive 416-page <a href="http://www.isktheguide.com/">Industrial-Sized Knowledgebase</a> (or ISK for short) covers practically everything a new player could want to know about the game. Until now, the guide had been available only in Hungarian. After intensive translation and design work, the full guide has been released in English.<br />
<br />
In this week's EVE Evolved, I take a look at this impressive guide and ask its creator Laci a few questions about it.<em><br />
</em><p><a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/" rel="bookmark">Continue reading <em>EVE Evolved: The Industrial-Sized Knowledgebase</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/">EVE Evolved: The Industrial-Sized Knowledgebase</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19611340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/29/eve-evolved-the-industrial-sized-knowledgebase/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>halada</category><category>Laci</category><category>mining</category><category>mission</category><category>mission-running</category><category>nullsec</category><category>planetary-interaction</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pos</category><category>professions</category><category>pve</category><category>research</category><category>ship-fitting</category><category>starbase</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Forced species]]></title><link>http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/</guid><comments>http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img hspace="4" vspace="4" border="1" alt="Hyperspace Beacon: Forced species" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/hb-forcedspecies.jpg" /></a></div>
<div style="text-align: left;"><em>The <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a> is a weekly guide and discussion by Larry Everett about the yet-to-be-released game </em><a href="http://www.swtor.com/">Star Wars: The Old Republic</a>.</div>
<br />
This week I was excited about the new species introduced to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, and the lore-lover in me is still extremely elated despite what some of the commenters said on <a href="http://massively.joystiq.com/2010/08/06/swtor-announces-green-red-blind-and-horny-force-species/">the announcement article</a>. However, I've had time to think about a few things, and the seed of internal conflict sowed itself in my fanboy psyche. It did not break me, but I do question some of the decisions <a href="http://bioware.com">BioWare</a> has made regarding species-to-class choices.<br />
<br />
I do not like to draw attention to negative posts because I believe arguments can be made without berating other people and defiling the English language. But one of the posts in the recent <a href="http://massively.joystiq.com/2010/08/08/rumor-the-old-republic-space-combat-on-rails/">space-combat-on-rails article</a> reflected some of the fans' sentiment towards the game when the poster said this about BioWare's developers: "<em>They have their formula and every new game is just fresh paint.</em>" Although I don't think it is exactly that simple, there is a bit of truth in that statement. But that does not, by any means, destine this game for failure (right, <a href="http://www.square-enix.com/na/title/finalfantasy/"><em>Final Fantasy</em></a>?). BioWare does have a formula, but when it sticks to this formula, it usually produces something very successful.<br />
<br />
BioWare's mantra is "story." The company has chanted this from the first day <em>SWTOR</em> was announced, yet for me something still seems a bit amiss. Upon examining past BioWare games, I am not quite sure the reasons for tying species to a specific class actually make sense -- at least not for the reasons the company offers. Perhaps when you follow me through the rest of this article you can help me resolve this inner conflict.<p><a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Forced species</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/">Hyperspace Beacon: Forced species</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Aug 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/10/hyperspace-beacon-forced-species/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>chiss</category><category>classes</category><category>ea</category><category>ea-bioware</category><category>Electronic-Arts</category><category>everquest</category><category>featured</category><category>Knights-of-the-Old-Republic</category><category>lord-of-the-rings-online</category><category>LucasArts</category><category>mass-effect</category><category>Mirialan</category><category>options</category><category>professions</category><category>races</category><category>roleplay</category><category>RolePlaying</category><category>species</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>story</category><category>storytelling</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>unique-snowflake</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 10 Aug 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Outlaws of EVE]]></title><link>http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/</guid><comments>http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/outlaws2-title-1281151500.jpg" /></a></div>
<a href="http://www.eve-online.com"><em> EVE Online</em></a>'s Community Manager CCP Wrangler once said that <em>"EVE isn't designed to just look like a cold, dark and harsh world; it's designed to be a cold, dark and harsh world."</em> That sentiment sums up the core philosophy behind the game, which permits such nefarious gameplay styles as thief, <a href="http://massively.joystiq.com/2008/09/24/outlaws-of-eve-online-masudi/">smuggler</a>, scam-artist, <a href="http://massively.joystiq.com/2008/11/09/eve-evolved-pvp-masterclass-the-dark-side/">pirate</a> and <a href="http://massively.joystiq.com/2009/06/14/eve-evolved-eves-economic-underworld/">market manipulator</a>. Underhanded deals go on every day in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, with <a href="http://massively.joystiq.com/2009/02/16/eve-evolved-mercenaries-the-hired-goons-of-eve/">bounty hunters</a> hired to ruin someone's day and <a href="http://massively.joystiq.com/2009/09/27/eve-evolved-corporate-infiltration-for-fun-and-profit/">spies tearing corporations apart from within</a>. Many are drawn to <em>EVE</em> because it's one of the few MMOs that allows players to embrace their darker side. The opportunity to be a real villain in a sandbox universe can be intoxicating.<br />
<br />
Perhaps more intoxicating is the notion that the presence of tangible villains affords players a rare opportunity to play the role of hero. For every pirate gang lurking at a stargate in low security space, there's an anti-pirate squad somewhere planning an attack. For every thief ready to empty their corporation's hangers, there's a security specialist weeding out spies. The true outlaws of <em>EVE</em> are people who have earned their infamy through acts of ruthlessness in their chosen field.<br />
<br />
Over the years, we've interviewed and examined some of <em>EVE</em>'s most notorious outlaws. In this article, I look back at four of <em>EVE</em>'s most wanted, how they earned their infamy, and what they're doing today.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/" rel="bookmark">Continue reading <em>EVE Evolved: Outlaws of EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/">EVE Evolved: Outlaws of EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19584095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/08/eve-evolved-outlaws-of-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>criminal</category><category>csm</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>ghsc</category><category>guiding-hand-social-club</category><category>heist</category><category>hellcats</category><category>infiltration</category><category>istvaan</category><category>istvaan-shogastsu</category><category>IstvaanShogaatsu</category><category>mercenaries</category><category>mercenary</category><category>miz-cenuij</category><category>mynxee</category><category>outlaw</category><category>outlaws</category><category>piracy</category><category>pirate</category><category>professions</category><category>sandbox</category><category>scam</category><category>scam-artist</category><category>scammer</category><category>spies</category><category>theft</category><category>thief</category><category>underworld</category><category>verone</category><category>veto</category><category>veto-academy</category><category>veto-corp</category><category>villains</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Exclusive video diary of the souls of Rift: Planes of Telara]]></title><link>http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/</guid><comments>http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/#continued"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/telara-devdiary-epl-715.jpg" alt="" /></a></div>
You could be forgiven for not catching it immediately from <a href="http://massively.joystiq.com/2010/06/16/e3-2010-hands-on-with-rift-planes-of-telara/">our E3 hands-on</a> with <a href="http://www.riftgame.com/en/"><em>Rift: Planes of Telara</em></a>, but there are some unique things going on with the game's class system. It's hardly the first game to allow you to change classes, but the game also goes into combining them, shifting aspects, interplay between multiple class types... it's a maze of inter-relationships. Luckily, we have an exclusive video developer diary from the staff at <a href="http://www.trionworld.com/">Trion Worlds</a> that discusses the whole setup at length, giving future players a much clearer overview of how the system works.<br />
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When players start, they choose one of four Callings -- Warrior, Rogue, Mage, or Cleric -- which determines the player's core playstyle. As they level, they gradually acquire Souls, and it's there that the bulk of a character's abilities come from. It's a fusion of the talent tree system popularized via <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> with something much more interesting, and the possibilities for mixing the different Souls together can give rise to all sorts of interesting theories. But don't take our word for it -- watch the exclusive developer diary just past the cut.<p><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/" rel="bookmark">Continue reading <em>Exclusive video diary of the souls of Rift: Planes of Telara</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/">Exclusive video diary of the souls of Rift: Planes of Telara</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jul 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/19/exclusive-video-diary-of-the-souls-of-rift-planes-of-telara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>class</category><category>classes</category><category>cleric</category><category>developer-diary</category><category>exclusive</category><category>exclusive-video</category><category>heroes-of-telara</category><category>mage</category><category>playstyle</category><category>professions</category><category>rift</category><category>rift-planes-of-telara</category><category>rogue</category><category>talents</category><category>trion</category><category>trion-worlds</category><category>video</category><category>videos</category><category>warrior</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 19 Jul 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Exploration -- Top tips]]></title><link>http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/</guid><comments>http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/explorationpt3-title.jpg" /></a></div>
Over the past two weeks, I've been giving an in-depth look at <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In <a href="http://massively.joystiq.com/2010/07/04/eve-evolved-exploration-the-basics/">the first part of this three-part guide</a>, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In <a href="http://massively.joystiq.com/2010/07/11/eve-evolved-exploration-loot-and-plunder/">last week's second part</a>, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face.<br />
<br />
Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> guide to exploration, I run down my four top tips for budding explorers.<p><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/" rel="bookmark">Continue reading <em>EVE Evolved: Exploration -- Top tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/">EVE Evolved: Exploration -- Top tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19556554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/18/eve-evolved-exploration-top-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dotlan</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploration</category><category>explorer</category><category>featured</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>probes</category><category>professions</category><category>pve</category><category>scan-probes</category><category>scanning</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[More information on Final Fantasy XIV's crafters and harvesters]]></title><link>http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/</guid><comments>http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a></p><div style="text-align: center;"><a href="http://www.finalfantasyxiv.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/ffxiv-professions-epl-707.jpg" alt="" /></a></div>
With the beta testing in full swing and the release date just around the corner, you might think that <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> fans would have all the information that they need.  Of course, anyone highly anticipating the game would be quick to point out the exact opposite, eagerly looking for any more details about the game, especially with so much left to know about the various Disciplines.  A recent article on <a href="http://massively.joystiq.com/tag/Famitsu/">Famitsu</a> (translated by the helpful team at <a href="http://www.ffxivcore.com">FFXIVCore</a>) sheds <a href="http://www.ffxivcore.com/topic/7847-famitsu-article-new-dol-doh-classes-revealed/?s=beee5d2549755969c348052eab96fcba">new light on some of the less flashy disciplines</a> -- not those of War or Magic, but the Hand and the Land, gathering and crafting.<br />
<br />
The new article gives more details on Harvesters (which may be dubbed Botanists in the official translation), Goldsmiths, Armourers (possibly due to lose the British spelling), Woodworkers, and Fishermen.  Each class has a small writeup explaining their tasks and talents, such as the rapport that Harvesters enjoy with plants or the equipment-enhancing talents of Goldsmiths.  Take <a href="http://www.ffxivcore.com/topic/7847-famitsu-article-new-dol-doh-classes-revealed/?s=beee5d2549755969c348052eab96fcba">a look at the article</a> for a clearer picture of the plethora of non-combat activities that come along with <a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/"><em>Final Fantasy XIV</em></a> -- even if many of the noncombatants will be well served by having a few combat-ready escorts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/">More information on Final Fantasy XIV's crafters and harvesters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jul 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ffxivcore.com/topic/7847-famitsu-article-new-dol-doh-classes-revealed/?s=beee5d2549755969c348052eab96fcba>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19545688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/08/more-information-on-final-fantasy-xivs-crafters-and-harvesters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>classes</category><category>crafting</category><category>disciplines</category><category>disciplines-of-the-hand</category><category>disciplines-of-the-land</category><category>famitsu</category><category>ff</category><category>ff14</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-14</category><category>final-fantasy-xiv</category><category>gathering</category><category>harvesting</category><category>professions</category><category>square</category><category>square-enix</category><category>talents</category><category>tradeskills</category><category>translations</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 08 Jul 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: How is crafting holding up?]]></title><link>http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/</guid><comments>http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/massivelycraftarea.jpg" /></a><a href="http://us.runesofmagic.com/us/index.html"><em><br />
Runes of Magic</em></a>'s craft system currently lacks a huge fan base. I thinks it's a great system that's very flexible, but the current work vs. rewards as well as limited items doesn't make it terribly appealing. Crafting takes a lot of gathering to yield the most basic of items, which usually don't sell for much -- or at all -- on the auction house. This has raised the incentives for players to seek out better rewards through raiding or bartering highly upgraded drops. Even the crafted items aren't very desirable to upgrade, especially when compared to world and dungeon drops.<br />
<br />
That's not to say it's worthless. Through the most recent craft improvements, players can take the time to craft quality outfits to aid them on their journey to level cap -- before they start raiding for the better drops. I myself love to gather, raise my profession level, and make some decent gold by selling resources in the auction house. I don't see the system ever needing rebuilt to grow or expand, but just added to. If we take a look at the way it is now, and how it's built to allow for a lot of possibilities, I think you'll agree.<p><a href="http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: How is crafting holding up?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/">Lost Pages of Taborea: How is crafting holding up?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Apr 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19444445/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/19/lost-pages-of-taborea-how-is-crafting-holding-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>craft</category><category>crafting</category><category>crafts</category><category>disenchant</category><category>disenchanting</category><category>featured</category><category>frogster</category><category>frogster-interactive</category><category>lost-pages-of-taborea</category><category>professions</category><category>recipes</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 19 Apr 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[CCP releases first video tutorial for exploration in EVE Online]]></title><link>http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/</guid><comments>http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://www.youtube.com/watch?v=heYfTA00Idg"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/evescanningguidetutorial580.jpg" /></a><br />
Exploration is one of the more rewarding mini-professions a player can have in <a href="http://www.eveonline.com"><em>EVE Online</em></a>. With the right skills you can scan down all types of hidden content, such as harvestable gas clouds, hidden asteroid belts, and combat encounters that take advantage of an explorer's skills like Archaeology and Hacking. The new exploration system that became part of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> with the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a> expansion last winter also made it possible for players to discover wormholes leading to uncharted space. However, exploration is also something a number of new players feel daunted by. (<em>Truth be told though, the drag and drop system of manually guiding probes on a map and adjusting scan ranges is *far* easier than what many of the older players will remember from exploration pre-</em>Apocrypha.)<br />
<br />
<em>EVE Online</em> currently has four different exploration tutorials in-game to help players get a handle on the profession, but sometimes it's easier to just sit back and watch how it's done. <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> has now released a video tutorial for exploration that teaches players how to scan down the hidden content. The <a href="http://www.youtube.com/watch?v=heYfTA00Idg"><em>EVE Online</em>: Scanning Guide Tutorial</a> is a tag team effort from EVE TV's <a href="http://massively.joystiq.com/tag/ccp-charlie">CCP Charlie</a> who goes through the steps while <a href="http://massively.joystiq.com/tag/stevie-sg">Stevie SG</a> narrates. They show the viewer how it's possible to find a wormhole in just a few minutes. The video tutorial coincides with the <a href="http://massively.joystiq.com/2009/12/15/eve-online-giving-players-free-holiday-gift-the-zephyr/">free Zephyr exploration ship</a> that players are receiving as a holiday gift from <a href="http://www.ccpgames.com">CCP Games</a>. Stay with us after the jump for a video embed of the official Scanning Guide Tutorial for <em>EVE Online</em>.<p><a href="http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/" rel="bookmark">Continue reading <em>CCP releases first video tutorial for exploration in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/">CCP releases first video tutorial for exploration in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/news.asp?a=single&amp;nid=3644&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19286821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/18/ccp-releases-first-video-tutorial-for-exploration-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>archaeology</category><category>ccp</category><category>ccp-charlie</category><category>ccp-games</category><category>deadspace-complex</category><category>eve</category><category>eve-online</category><category>exploration</category><category>ladar</category><category>magnetometric</category><category>mini-professions</category><category>plexes</category><category>professions</category><category>radar</category><category>scanning</category><category>sci-fi</category><category>stevie-sg</category><category>tutorials</category><category>video</category><category>wormholes</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 18 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Niche roles for small guilds in Earthrise]]></title><link>http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/earthrisesmallsquadvsmutants580.jpg" /></a></div>
<a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is an upcoming post-apocalyptic/sci-fi MMO from <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> that we've been keeping an eye on. As a sandbox MMO, <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> takes place on a single but vast island called Enterra. This means finite territory and ultimately a trigger for conflict between guilds. Given there's strength in numbers, it stands to reason that collective action taken by large guilds could allow them to become political and economic powerhouses in the game. But what about smaller guilds? Will <em>Earthrise</em> have niches for small to medium-sized guilds or will they always be in the shadow of the larger player entities?<br />
<br />
This won't be a game where only the largest guilds can succeed, according to Moll, the <em>Earthrise</em> Community Manager. She explains that while territorial conquest will not be an endeavor best suited to small guilds, much less solo players, these smaller groups will be able to tap into a steady stream of resources and income. One way is to provide services to the playerbase and even the larger guilds.<p><a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/" rel="bookmark">Continue reading <em>Niche roles for small guilds in Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/">Niche roles for small guilds in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5365.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19259012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/niche-roles-for-small-guilds-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-manager</category><category>earthrise</category><category>economy</category><category>enterra</category><category>game-mechanics</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalytpic</category><category>professions</category><category>pvp</category><category>qotw</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 03 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trading: Tips and tricks, part 2]]></title><link>http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/</guid><comments>http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Trading: Tips and tricks, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/">EVE Evolved: Trading: Tips and tricks, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19257125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buying</category><category>ccp</category><category>ccp-games</category><category>chribba</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>guide</category><category>isk</category><category>lottery</category><category>manipulation</category><category>margin</category><category>market</category><category>nyphur</category><category>opinion</category><category>patch</category><category>professions</category><category>profit</category><category>pve</category><category>pvp</category><category>selling</category><category>speculation</category><category>tips</category><category>tips-and-tricks</category><category>trade</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trading: Tips and tricks]]></title><link>http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/</guid><comments>http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/tradetips-title.jpg" /></a></div>
So far in this guide to trading in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I've covered <a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">the jobs best suited to new players</a> and <a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">some of the more advanced trading techniques</a> like margin trading, market speculation and price manipulation. This is by no means the entirety of what can happen in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s marketplaces, but serves as a good foundation for those trying to break into the trading game. In the hyper-capitalistic world of New Eden, <a href="http://rift.chromebits.net/2009/08/28/trading-the-solo-profession/">the markets are hugely competitive and any edge you can get will help</a>. With that in mind, this final part of the guide will cover a few of the tips and tricks I've learned over the years that have given me an edge in the marketplace. Some are common sense rules that most traders will learn eventually and will be invaluable to newer players. Others are more closely-guarded secrets that I've gleaned from years of gameplay.<br />
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What is a cyclic product and what do you do when you spot a price manipulation? In this final part of the trading guide, I dish out some of my personal top tips for budding marketeers.<p><a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/" rel="bookmark">Continue reading <em>EVE Evolved: Trading: Tips and tricks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/">EVE Evolved: Trading: Tips and tricks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19256653/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/29/eve-evolved-trading-tips-and-tricks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buying</category><category>ccp</category><category>ccp-games</category><category>chribba</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>guide</category><category>isk</category><category>lottery</category><category>manipulation</category><category>margin</category><category>market</category><category>nyphur</category><category>opinion</category><category>patch</category><category>professions</category><category>profit</category><category>pve</category><category>pvp</category><category>selling</category><category>speculation</category><category>tips</category><category>tips-and-tricks</category><category>trade</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 29 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trading: Advanced trading, part 2]]></title><link>http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/</guid><comments>http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Trading: Advanced trading, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/">EVE Evolved: Trading: Advanced trading, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19249580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buying</category><category>ccp</category><category>ccp-games</category><category>contracts</category><category>Dominion</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>guide</category><category>hauling</category><category>isk</category><category>manipulation</category><category>margin</category><category>market</category><category>professions</category><category>profit</category><category>pve</category><category>pvp</category><category>selling</category><category>speculation</category><category>tips</category><category>tips-and-tricks</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trading: Advanced trading]]></title><link>http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/</guid><comments>http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/advtrade-title.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/"> In the first part of this guide I covered the basics</a> of trading in <a href="http://www.eve-online.com"><em>EVE Online</em></a> and some of the jobs best suited to newer players. There's a lot more to trading than buying low and selling high and in this week's installment, I'll cover some of the more <a href="http://wiki.eveonline.com/wiki/Advanced_trading">advanced trading</a> and marketeering tactics that have proven themselves effective in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>. From margin trading on the market to making a living off the contracts page, anyone with enough dedication can learn to rake in hundreds of millions of ISK per day without even leaving the station. For the gamblers and risk-takers among you, market speculation and price manipulation can produce incredible short-term profit but with significant risks attached.<br />
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In this second part of my concise guide on trading, I look at margin trading on the market, playing the contract pages, market speculation around patches and the dirty art of market manipulation.<p><a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/" rel="bookmark">Continue reading <em>EVE Evolved: Trading: Advanced trading</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/">EVE Evolved: Trading: Advanced trading</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19249275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/22/eve-evolved-trading-advanced-trading/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buying</category><category>ccp</category><category>ccp-games</category><category>contracts</category><category>Dominion</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>featured</category><category>guide</category><category>hauling</category><category>isk</category><category>manipulation</category><category>margin</category><category>market</category><category>professions</category><category>profit</category><category>pve</category><category>pvp</category><category>selling</category><category>speculation</category><category>tips</category><category>tips-and-tricks</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 22 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trading: The basics, page 2]]></title><link>http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/</guid><comments>http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Trading: The basics, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/">EVE Evolved: Trading: The basics, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19240101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buying</category><category>ccp</category><category>ccp-games</category><category>contracts</category><category>courier</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>hauling</category><category>isk</category><category>market</category><category>professions</category><category>profit</category><category>pve</category><category>refining</category><category>selling</category><category>tips</category><category>tips-and-tricks</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Trading: The basics]]></title><link>http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/</guid><comments>http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/trade-title.jpg" /></a></div>
Of all the moneymaking endeavours you can take in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, trading is perhaps the one with the highest potential for profit. While <a href="http://massively.joystiq.com/2009/06/28/eve-evolved-mission-running-the-basics/">mission-running profit</a> tops out at a few tens of millions per hour and the profit margin from production isn't that big, trading is limited only by the amount of effort you're willing to put in and is much improved by inherent business talent. At the low end of the trading spectrum, beginners can make a healthy income ferrying items from A to B. At the other extreme, a market-savvy individual can pull billions per week out of the players in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s great conglomerated marketplaces.<br />
<br />
In this first guide in a short series on trading, I look at the different types of trading options available to newer <em>EVE</em> players.<p><a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/" rel="bookmark">Continue reading <em>EVE Evolved: Trading: The basics</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/">EVE Evolved: Trading: The basics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19239792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/15/eve-evolved-trading-the-basics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buying</category><category>ccp</category><category>ccp-games</category><category>contracts</category><category>courier</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>hauling</category><category>isk</category><category>market</category><category>professions</category><category>profit</category><category>pve</category><category>refining</category><category>selling</category><category>tips</category><category>tips-and-tricks</category><category>trading</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 15 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Details on Final Fantasy XI's new Synergy system]]></title><link>http://massively.joystiq.com/2009/11/06/details-on-final-fantasy-xis-new-synergy-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/06/details-on-final-fantasy-xis-new-synergy-system/</guid><comments>http://massively.joystiq.com/2009/11/06/details-on-final-fantasy-xis-new-synergy-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a></p><a href="http://www.playonline.com" style=""><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/ffxi-synergy-epl-1105.jpg" /></a>We've been seeing a great deal of news and information coming out from <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> -- which probably means the end times are coming, but be that as it may. Just the other day we found out about the <a href="http://massively.joystiq.com/2009/11/05/evolith-system-coming-to-final-fantasy-xi/">upcoming Evolith system</a>, with its cryptic mentions of the integrated "synergy" system and a promise of more details shortly. Sure enough, we already have <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5027/detail.html">an idea of what synergy will look like</a> when it drops alongside the rest of the filled-to-bursting <a href="http://massively.joystiq.com/tag/november-2009-version-update">November version update</a>.  And it promises to be quite a deviation from the status quo for crafting right away -- it's an art practiced not by one person, but by a full six-person party.<br />
<br />
In keeping with the extant nature of <a href="http://massively.joystiq.com/category/Final-Fantasy-Xi/"><em>Final Fantasy XI</em></a>'s <a href="http://massively.joystiq.com/2009/10/20/crafting-in-final-fantasy-xi-a-few-tips-to-achieving-success/">crafting</a>, synergy doesn't promise to be simple.  A number of reagents and elemental energies are dumped into the pictured "synergy furnace," at which point the entire part must begin carefully modulating and controlling the flow of elements therein.  Crystals can be used to help alter the elemental composition, but will not be absolutely necessary from the sound of things.  A failed synthesis can cause the whole mess to blow up in your face -- literally -- while success yields both slotted items and "cinders" that can be turned in for equipment to help boost your skill at the craft.  <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5027/detail.html">There's a lot to digest here</a>, so take a look and get ready for the most mold-breaking crafting yet seen in <em>FFXI</em>.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/06/details-on-final-fantasy-xis-new-synergy-system/">Details on Final Fantasy XI's new Synergy system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/5027/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/06/details-on-final-fantasy-xis-new-synergy-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19225620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/06/details-on-final-fantasy-xis-new-synergy-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafting</category><category>ffxi</category><category>final-fantasy-xi</category><category>grouping</category><category>november-2009-version-update</category><category>patches</category><category>professions</category><category>square</category><category>square-enix</category><category>synergy</category><category>synthesis</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[CCP reaching out to potential EVE players with "Get a Clone"]]></title><link>http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/</guid><comments>http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a></p><a href="http://getaclone.com/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/duvollelabsimageat580.jpg" alt="" /></a><br /><a href="http://www.eveonline.com"><em>EVE Online</em></a> creators <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> are taking a different approach to promoting the game with a new website. All players in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/"><em>EVE</em>'s setting of New Eden</a> are "capsuleers" -- starship pilots who have attained immortality through cloning technology. <a href="http://getaclone.com/">CCP's "Get a Clone" site</a> invites you to <em>"Clone yourself. Not the way you are, but the way you want to be."</em> The site belongs to <a href="http://wiki.eveonline.com/wiki/Duvolle_Laboratories_%28NPC_corporation%29">Duvolle Laboratories</a>, one of <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a>'s NPC corporations, and provides an in-character introduction to some of the basic career paths a pilot can explore in the game. <br /><br />But first, Duvolle Labs asks you five questions that pin down how morally flexible you are (as a game character). Would you rather build or tear down? Would you risk your life for money or glory? Is success is measured by profits or progress? Your responses to five questions Duvolle Laboratories asks places you in one of four broad career paths - military, exploration, business, or industry.<p><a href="http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/" rel="bookmark">Continue reading <em>CCP reaching out to potential EVE players with "Get a Clone"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/">CCP reaching out to potential EVE players with "Get a Clone"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Nov 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://getaclone.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19223112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/05/ccp-reaching-out-to-potential-eve-players-with-get-a-clone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>careers</category><category>ccp</category><category>ccp-games</category><category>clones</category><category>cloning</category><category>duvolle-laboratories</category><category>eve</category><category>eve-online</category><category>freeform-professions</category><category>professions</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 05 Nov 2009 14:30:00 EST</pubDate></item></channel></rss>
