Posts tagged production 
The Art of Wushu: Gathering and crafting
Life skills are the central point of Age of Wushu's player economy. All useful equipment, food, and most of the useful consumables are only available through crafting, and equipment requires lengthy production chains and an injection of tradable silver in order to make it effective. This process ...
What do venture capitalists see when they look at games?
Kickstarter has gained a great deal of traction lately, but by and large new games are still funded the same way they've always been funded: by venture capitalists willing to shell out money in hopes of seeing a return on investment. That being said, the games industry looks at venture ...
Anarchy Online's director leaves the game
Parting is such sweet sorrow, and fans of Anarchy Online are receiving a full dose of that sorrow. Fia Tjernberg, the game's current director, has announced in a forum post that she is leaving her post as director due to the deteriorating health of a family member and the numerous Funcom layoffs. ...
The Elder Scrolls Online's Matt Firor on moving the franchise online
There's a lot of pressure on Matt Firor these days as he heads production on The Elder Scrolls Online. Fans of the franchise have a lot of expectations about what the game will look like when it finally launches, but as Firor explains in a recent interview, his main concern is making the best ...
Pathfinder Online developer blog outlines the path of production
Everything comes from somewhere. That's one of the axioms underpinning Pathfinder Online -- almost every single object that players see will have been produced by a player. In the most recent development blog, the process for gathering and producing items is outlined, and it bears all of the ...
GDC 2012: A peek behind SWTOR's project management curtain
GDC is often described as the most cerebral of the various gaming conventions. E3 has its big reveals and booth babes, PAX has its fan-friendly hands-on sessions and general geekery. GDC, though, is mainly by developers and for developers, and last night's BioWare panel was a good case in point. ...
WildStar Wednesday talks about the game's narrative design
Unless you were at PAX Prime last year, about all you've seen of WildStar in action has been the game's cinematic trailer. While it didn't give much of an idea of how the game played, said video certainly had a lot of style. According to the latest WildStar Wednesday community blog post, that ...
GDC Online 2011: Riot Games' Travis S. George talks game production
Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Online 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can find themselves falling if they aren't careful. ...
Undead Labs moving right along with Class3
The end of September marked a graduation of sorts for members of the Undead Labs development team. The company's untitled maiden voyage has officially crossed the threshold from pre-production to in production, and a blog post on the firm's web site celebrates the milestone with something of a ...
The Mog Log: World of Craft-craft
Crafting is optional in Final Fantasy XIV, but that word doesn't mean what it usually means in games. You don't have to take any local levequests or take part in crafting to level up, but you'll find yourself far more constrained and advancing your physical level far more slowly if you ignore the ...
Featured Stories
MapleStory rewards new and existing players for this week's World Transfer event
Posted on Jun 18th 2013 1:00PM



