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Posts tagged procedurally-generated

Sandvox SkySaga hits alpha in the UK

Sandvox SkySaga has officially entered alpha, says developer Smilegate. The team announced the start of the testing phase over social media yesterday and today: Great news! We've just started up the Alpha servers (UK only still, I'm afraid), and from now on they'll be running 24/7 (with the except...

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Players power direction of Oort Online's development

Oort Online's dev team is not content to make this voxel sandbox in the isolation of its ivory tower (or the corner of a deserted warehouse, whatever may be), but it has been asking for constant input from backers for the direction of the game's development. "As the game currently stands, the playa...

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SkySaga videos encourage you to explore its world

We've got more to share today about SkySaga, that new sandvox that's trying to woo the Minecraft crowd. Radiant Worlds has released a new pair of videos this week that show off the game's playful and exploratory nature. In the videos, you'll follow a trio of adventurers around as they navigate t...

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SkySaga bringing a colorful sandvox to you next summer

Happy Monday! We even got you a gift: the reveal of a new procedurally generated sandbox called SkySaga. You don't have to feel as if you need to get us anything in return, however. Radiant Worlds announced last week that it has started work on an "evolving" online world called SkySaga. The team...

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Oort Online strives to create a 'universe-sized' sandbox

Why should your sandbox MMO be confined to one measly world? That's the premise of Oort Online, an upcoming sandbox title that involves several worlds that can be explored, conquered, and molded by players. In this voxel-based game, players will exist on the same server and can choose to fight a na...

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E3 2014: No Man's Sky gets a new trailer

Procedurally generated space exploration sandbox No Man's Sky resurfaced at E3 yesterday with a new trailer and a commitment to launching first on the PlayStation 4. The sci-fi title blew us away late last year with its first trailer, and even though it probably won't fit everyone's definition of a...

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MMO Mechanics: Procedural generation is the future

MMOs are infamous for the exorbitant amount of both time and money that is required to make a fantastic end product. Much of this effort and expenditure goes into producing very specific content such as leveling zones, quest chains, and dungeons. The classic themepark MMO in which all the rides are...

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Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this fea...

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Not So Massively: Star Citizen hits $14 million, Valve partners with Twitch, and Path of Exile goes back in time

Star Citizen smashed its $14 million US funding target this week, unlocking a new frigate ship type and a hibernation save feature for deep-space explorers. Developers also revealed details of the game's complex economy simulation and how it spawns missions for players and NPCs to tackle. The lat...

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MMO sandbox TUG launches its Kickstarter

If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to Kickstarter today is an MMO called, well, The Untitled Game, or TUG for short. Inspired by the likes of Minecraft, Zelda, and EVE Online, TUG promises an immersio...

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