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Posts tagged procedural-generation

E3 2014: No Man's Sky gets a new trailer

Procedurally generated space exploration sandbox No Man's Sky resurfaced at E3 yesterday with a new trailer and a commitment to launching first on the PlayStation 4. The sci-fi title blew us away late last year with its first trailer, and even though it probably won't fit everyone's definition of a...

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Roberts praises Oculus-Facebook deal, says Star Citizen will remain independent

Star Citizen topped $41 million in crowdfunding yesterday, and Cloud Imperium boss Chris Roberts penned a new Letter from the Chairman as a result. The latest stretch goal unlocked the procedural generation R&D team, but perhaps more notably it served as an opportunity for Roberts to weigh in o...

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Not So Massively: Star Citizen's procedural planets, Diablo III's Paragon 2.0, and Pokemon's Democracy mode

Star Citizen reached a whopping $39 million in crowdfunding this week amidst controversy over feature creep and the delayed dogfighting module. The next stretch goal will fund an R&D team to look into the possibility of procedurally generating entire planets for players to explore, but this fea...

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EVE Evolved: Designing EVE Onland, part 2

When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring al...

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No Man's Sky might not be an MMO, but it's certainly a close cousin

Science fiction has always been about a sense of wonder, but a lot of the time that sense of wonder takes a back seat to enormous spaceships blowing one another to pieces. That's all well and good, but it's not what No Man's Sky is aiming for. The game is meant to be about exploring a strange and v...

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Not So Massively: D3 Reaper of Souls, Star Citizen hits $16m, and Dead Island goes MOBA

Star Citizen celebrated hitting the $16 million US crowdfunding milestone this week, unlocking a virtual PvP arena game module. Developers revealed the system requirements for their upcoming hangar module release and promised that the $18 million goal will include a private solar system exclusively...

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Not So Massively: Star Citizen hits $14 million, Valve partners with Twitch, and Path of Exile goes back in time

Star Citizen smashed its $14 million US funding target this week, unlocking a new frigate ship type and a hibernation save feature for deep-space explorers. Developers also revealed details of the game's complex economy simulation and how it spawns missions for players and NPCs to tackle. The lat...

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MMO sandbox TUG launches its Kickstarter

If you're the sort of sandbox aficionado who's more into crafting and exploration than griefing, then this post is for you. Brand-new to Kickstarter today is an MMO called, well, The Untitled Game, or TUG for short. Inspired by the likes of Minecraft, Zelda, and EVE Online, TUG promises an immersio...

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Infinity update talks 2012 progress, Battlescape Kickstarter

The Infinity website has updated with a lengthy blog post detailing the state of the project. It also fleshes out some details on its upcoming crowdfunding drive. What's Infinity? It's a vast sci-fi sandbox with seamless planetary-to-space transitions and a persistent, procedurally generated univers...

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David Braben is kickstarting a new multiplayer Elite sequel

Elite and its sequel Frontier: Elite II were arguably two of the most influential early space games ever made. They dropped the player into an immense sci-fi sandbox with just a tiny ship and a handful of credits. You could work your way up to larger and larger hauling ships, fight off pirates in...

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