Posts tagged problems 
Trion Worlds promises that it's addressing critical Defiance issues
Executive Producer Nathan Richardsson has mixed emotions in regards to Defiance's release. "This first day of launch of Defiance has been as awesome as we expected it to be," he wrote in a state of the game post. "And by awesome, I mean we're neck deep addressing all the issues that come up when ...
Storyboard: The problem in your group is you
There are a lot of ways that roleplaying can go south. Over the past two years, I've tried to focus on how to look out for problems before they happen, how to identify problems coming from others, and how to solve problems with a minimum of drama. It's important to try to fix miscommunications, ...
Storyboard: Problem players
I don't tend to talk about the players behind the characters in this column because more often than not it doesn't matter. A good roleplayer is a good roleplayer, and if your characters can interact well, you don't really need to be close friends behind the scenes. Sure, I promote communication ...
Storyboard: Mistakes I know I was making
When I write this column, I talk a lot about what works within the context of roleplaying. I make suggestions, declare certain things as being bad ideas, and otherwise make a point of speaking as someone who knows what he is doing. This is not unfounded; I've been playing MMOs for eight years and ...
The Daily Grind: What's the most creative solution you've ever come up with in an MMO?
Players are endlessly creative, rebellious beings. While we do play by the rules that are established in MMOs, we're always always looking for other ways to do things and solutions that weren't conceived by developers when they created the game. Sometimes devs call these solutions "exploits," ...
Aion open beta hits some hiccups, but patches are on the way
First Champions, and now Aion. It seems that no game can find that smooth stride regarding their beta testing these days, but thankfully that's what beta testing is for -- squashing bugs. (No matter how much marketing we seem to lump atop these tests these days.) The Aion development team has ...
Champions Online experiences open beta troubles
For many people, today was supposed to be a magical day filled with ponies and superheroes. But what should have been a wonderfully magical experience has left many with a bad taste in their mouth and a patcher that constantly disconnects. We, honestly, blame Foxbat for this. He once tried to ...
WarCry interviews EVE Lead Designer Noah Ward about the CSM
EVE Online's Council of Stellar Management (CSM) is the title's first attempt at having elected representatives work with CCP Games on improving the game as well as the company's relations with its player base. The initial idea behind the CSM was that it would act as an oversight committee on ...
EVE Evolved: Stellar council - one month on
Yesterday marked the one month anniversary of EVE Online's democratically elected Council of Stellar Management. The council was created as a way for the players to democratically decide which game issues are important enough to bring to CCP's attention. Since CCP are unable to sift through the ...
Rumor: Age of Conan in bad shape
A poster to the boards at IGN has let loose with a lengthy list of problems in the current Beta build of Age of Conan. The beta, as he describes it, sounds like it's in pretty bad shape. Missing elements include: PvP, including the much-vaunted border skirmishes. The option to play as a ...




