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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Firing Line: Exclusive Blacklight Retribution Evac Q&amp;A]]></title><link>http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/</guid><comments>http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/"><img alt="The Firing Line - Exclusive Blacklight Retribution Evac Q&amp;A" data-src-height="302" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/tflblacklight.jpg" /></a></div>
It's been a while since <a href="http://massively.joystiq.com/category/the-firing-line">The Firing Line</a> took a look at <a href="http://www.zombie.com/">Zombie Studios</a>' <em><a href="https://register.perfectworld.com/bl_splash">Blacklight: Retribution</a></em> title. The sci-fi shooter, published in conjunction with free-to-play giant <a href="http://www.perfectworld.com/">Perfect World</a>, has added quite a bit of content since that <a href="http://massively.joystiq.com/2012/03/02/the-firing-line-blacklight-retribution-open-beta-impressions/">pre-launch preview</a>, and more is coming this week courtesy of the Evacuation Update (including a new map and premium/private server functionality).<br />
<br />
Join us after the cut for an exclusive chat with <a href="http://massively.joystiq.com/tag/zombie-studios">Zombie</a> devs on that and more.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/">Blacklight: Retribution screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397013"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/0ormtnln6sgjwfx7t9sgbo48de1uonucqhtrv01w8hk_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397012"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/0jy4vh-rdxsv5zhdjbawfrfufyldmse6xy73btrw8_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397008"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/hzizthnv8nkgymnivybiqgv7-xiaaanpsf0wevhfhs_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397011"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/afvr8rqurkcpmqui4esmecoxoxkgga5jrdg7m4awqy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/e3-2011-blacklight-retribution-screenshots/#5397010"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/uwead5f9odngqj6yxfgiojaabv6hwrezbpjug2rxidk_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/" rel="bookmark">Continue reading <em>The Firing Line: Exclusive Blacklight Retribution Evac Q&amp;A</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/">The Firing Line: Exclusive Blacklight Retribution Evac Q&amp;A</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Oct 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20363768/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/30/the-firing-line-exclusive-blacklight-retribution-evac-qanda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blacklight</category><category>blacklight-evac</category><category>blacklight-private-servers</category><category>blacklight-retribution</category><category>brian-sprague</category><category>chance-lyon</category><category>david-sursely</category><category>eric-bretz</category><category>evac</category><category>evacuation-update</category><category>f2p</category><category>featured</category><category>fps</category><category>free-to-play</category><category>josh-may</category><category>josh-stanger</category><category>lilith</category><category>lobby-shooter</category><category>luke-dodge</category><category>online-shooter</category><category>opinion</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>premium-servers</category><category>private-servers</category><category>pvp</category><category>rick-lesley</category><category>shooter</category><category>tfl</category><category>the-firing-line</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Oct 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Star Citizen crowdsourcing moves to Kickstarter]]></title><link>http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/</guid><comments>http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/"><img alt="Star Citizen crowdsourcing moves to Kickstarter" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/roberts.jpg" /></a></div>
Are you excited about <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts'</a> <a href="http://massively.joystiq.com/tag/star-citizen/"><em>Star Citizen</em></a> project? Get in line, space jockey: Roberts said that "overwhelming response" to the proposed space sim ended up crashing the game's site. As a result, he <a href="http://www.kickstarter.com/projects/cig/star-citizen">launched a Kickstarter campaign</a> to continue raising funds for the game.<br />
<br />
The good news for interested parties is that the game is already halfway to its fundraising goal, as one out of two million dollars has been raised through pledges. The <em>Star Citizen</em> Kickstarter is attempting to pull in $500,000 by November 19th.<br />
<br />
For his part, Roberts is bowled over: "It's a testament to the will power of our amazing fans. At a time when most would have given up, some dedicated fans kept trying to log on and eventually were able to get through and make a pledge. We appreciate all those efforts, and now with Kickstarter, we believe we have an answer for everyone."<br />
<br />
[Source: Cloud Imperium press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/">Star Citizen crowdsourcing moves to Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Oct 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20354276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/18/star-citizen-crowdsourcing-moves-to-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>b2p</category><category>buy-to-play</category><category>chris-roberts</category><category>kickstarter</category><category>microtransactions</category><category>modding</category><category>mods</category><category>player-content</category><category>player-generated-content</category><category>private-servers</category><category>sandbox</category><category>space-sim</category><category>star-citizen</category><category>user-generated-content</category><category>wing-commander</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Oct 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Star Citizen FAQ outlines modding, micropayments, hardware requirements]]></title><link>http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/</guid><comments>http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/"><img alt="Star Citizen FAQ outlines modding, micropayments, hardware requirements" data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/starcitizen-1350477002.jpg" style="width: 530px; height: 284px;" /></a></div>
If you're looking forward to <a href="http://massively.joystiq.com/tag/chris-roberts">Chris Roberts</a>' new <a href="http://massively.joystiq.com/tag/star-citizen"><em>Star Citizen</em></a> title, you'd best be saving your pennies for a PC upgrade. Much like Roberts' 1990s-era <em>Wing Commander</em> series, the new game will push the limits of your hardware, this time courtesy of the CryEngine 3.<br />
<br />
The space combat sim's website has updated with <a href="http://www.robertsspaceindustries.com/draft-faq/">a new FAQ</a> that outlines the game's projected system requirements (it recommends an i7 CPU and a GTX 670 or better graphics card, but keep in mind that launch day is two years away). The FAQ also mentions <em>Star Citizen's</em> modding philosophy and its payment model.<br />
<br />
Modding is encouraged, as Roberts says that players are free to tweak the game however they wish on private servers. The devs also "hope to institute a mod approval process that will allow the best of the best player-created ships and other additions to be integrated into the central persistent world as well," according to the FAQ.<br />
<br />
In terms of payments, you'll need to buy the game initially and that's basically it. There will be no monthly fee, though "some in-game items may be available as microtransactions." Unlike most free-to-play titles, <em>Star Citizen's</em> cash shop "will never sell anything that can't be acquired through honest (and fun!) gameplay."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/">Star Citizen FAQ outlines modding, micropayments, hardware requirements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Oct 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20352459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/17/star-citizen-faq-outlines-modding-micropayments-hardware-requi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>b2p</category><category>buy-to-play</category><category>chris-roberts</category><category>microtransactions</category><category>modding</category><category>mods</category><category>player-content</category><category>player-generated-content</category><category>private-servers</category><category>sandbox</category><category>space-sim</category><category>star-citizen</category><category>user-generated-content</category><category>wing-commander</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 17 Oct 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line: Five reasons to love Tribes: Ascend]]></title><link>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/</guid><comments>http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/"><img alt="The Firing Line - Five reasons to love Tribes: Ascend" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/reasonstolovetribes.jpg" /></a></div>
Oh, <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, if only you were an MMO.<br />
<br />
Actually, wait a minute. When I think on it, if <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>' new free-to-play sci-fi shooter were an MMO, I probably wouldn't like it as much. There's something to be said for frequent updates and instant gameplay gratification, and <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> provides those things (and more) in spades.<p><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark">Continue reading <em>The Firing Line: Five reasons to love Tribes: Ascend</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/">The Firing Line: Five reasons to love Tribes: Ascend</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/the-firing-line-five-reasons-to-love-tribes-ascend/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ascend</category><category>ccp</category><category>ccp-games</category><category>console</category><category>custom-servers</category><category>custom-shard</category><category>dust</category><category>dust-514</category><category>e-sport</category><category>esport</category><category>eve</category><category>eve-online</category><category>f2p</category><category>featured</category><category>firing-line</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>hi-rez</category><category>hi-rez-studios</category><category>historical</category><category>mmofps</category><category>opinion</category><category>plane</category><category>planes</category><category>playstation</category><category>playstation-3</category><category>private-server</category><category>private-servers</category><category>private-shards</category><category>ps3</category><category>pvp</category><category>raid-and-pillage</category><category>shooter</category><category>tank</category><category>tanks</category><category>tfl</category><category>the-firing-line</category><category>third-person-shooter</category><category>tps</category><category>tribes</category><category>tribes-ascend</category><category>tribes-ascend-raid-and-pillage</category><category>tribes-clan-server</category><category>tribes-custom-server</category><category>tribes-mmo</category><category>tribes-private-server</category><category>tribes-raid-and-pillage</category><category>tribes-universe</category><category>war</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>wot</category><category>wowp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 27 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Would you pay extra for a filtered community?]]></title><link>http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/</guid><comments>http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/"><img alt="Age of Conan - guild city event" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ageconanvenja.jpg" /></a></div>
Earlier this week we asked if there was a game you'd like to play but for its <a href="http://massively.joystiq.com/2012/03/27/the-daily-grind-what-game-would-you-play-were-it-not-for-the-co/">awful community</a>. The topic got a lot of replies, and the usual MMO suspects turned up in many of the comments. The thread got us to thinking about customizable communities, server rulesets, and creative uses for instancing technology, and though no MMO firm has offered players control over their community experience as of yet, it's certainly doable.<br />
<br />
<a href="http://massively.joystiq.com/tag/funcom">Funcom</a> executive producer <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison</a> mentioned the <a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">possibility in 2011</a>, and for today's Daily Grind, we'd like to know how you'd feel about being able to carve off pieces of a game world specifically for your friends, your guild, or your niche community (roleplayers-only, PvPers-only, etc.). Would you pay extra for dedicated communities or filtering technology?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/">The Daily Grind: Would you pay extra for a filtered community?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20202734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/the-daily-grind-would-you-pay-extra-for-a-filtered-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>community-filtering</category><category>conan</category><category>craig-morrison</category><category>daily-grind</category><category>dedicated-community</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>opinion</category><category>private-servers</category><category>roleplaying</category><category>roleplaying-instances</category><category>roleplaying-servers</category><category>sharding</category><category>silirrion</category><category>single-server-technology</category><category>tdg</category><category>the-daily-grind</category><category>unchained</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 29 Mar 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 to provide private server functionality? [Updated]]]></title><link>http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/</guid><comments>http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/"><img alt="Guild Wars 2 - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/guild-wars-2-races.jpg" /></a></div>
One of the more interesting reveals to come out of the post-<a href="http://massively.joystiq.com/tag/pax-prime-2011">PAX</a> news glut is a blurb about player-created PvP servers in <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a>.<br />
<br />
Yeah, we did a double-take as well, and the post over on MMORPG.com is pretty light on the actual details while promising more info later in the week. Apparently, <a href="http://massively.joystiq.com/tag/arenanet">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/colin-johanson">Colin Johanson</a> and <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> let slip that <em>GW2</em> will allow players to "create and host their own servers or games with specific rule-sets as well."<br />
<br />
The thread title mentions PvP servers, but the "specific rule-sets" bit above seems to indicate that the mechanic could cater to roleplayers, PvEers, or any number of other specialized groups who desire a customizable play experience apart from the meddling masses. Is <em>Guild Wars 2</em> following the trail that <em>Neverwinter Nights</em> blazed a decade ago? Is it all a misunderstanding? It looks like we'll find out later this week.<br />
<br />
<strong>[Update: ANet has clarified this topic by <a href="http://www.guildwars2guru.com/forum/showpost.php?p=897221&amp;postcount=32">posting</a> the following: "In the interview {Eric} mentioned that we are considering allowing players to 'create' their own PvP servers, it is not for certain. And we never mentioned anything about 'private PvE server' -- that is something we will definitely not do."]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/">Guild Wars 2 to provide private server functionality? [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Aug 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20029636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/29/guild-wars-2-to-provide-private-server-functionality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-net</category><category>arenanet</category><category>colin-johanson</category><category>eric-flannum</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>player-created-ruleset</category><category>player-created-server</category><category>player-generated-content</category><category>private-server</category><category>private-servers</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 29 Aug 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Server merges, separation, and why both are potentially swell]]></title><link>http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/</guid><comments>http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/aocbannermain.jpg" vspace="4" /></a></div>
<a href="http://massively.joystiq.com/2011/05/29/the-anvil-of-crom-beggars-choosers-and-why-unrated-isnt-a-si/">Last week</a> I mentioned that the <a href="http://ageofconan.com"><em>Age of Conan Unrated</em></a> announcement has given us a lot to talk about. There's the <a href="http://massively.joystiq.com/2011/05/25/funcom-planning-age-of-conan-unrated-f2p-launch-this-summer/">800-lb. free-to-try elephant</a> in the room, there's a bunch of new content that's both <a href="http://massively.joystiq.com/2011/06/02/funcom-profiles-age-of-conans-forgotten-city-and-the-breach-sol/">coming soon</a> and already here, and there's also an endlessly fascinating quote from <a href="http://funcom.com">Funcom</a> game director Craig "<a href="http://massively.joystiq.com/tag/craig-morrison">Silirrion</a>" Morrison that is, well, endlessly fascinating.<br />
<br />
This last bit got lost in the big announcement blitzkrieg, and because it was buried in the depths of a thread about roleplay on the EU boards, it's safe to assume that 99.99% of <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> players didn't read it. Regardless, it may well be one of the more interesting and exciting developments in <em>Age of Conan's</em> short history. What was it about? Well, it involves servers, server merges, and new technology that could change the way we think about MMORPGs and server populations.<p><a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/" rel="bookmark">Continue reading <em>The Anvil of Crom: Server merges, separation, and why both are potentially swell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/">The Anvil of Crom: Server merges, separation, and why both are potentially swell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19953694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/05/the-anvil-of-crom-server-merges-segregation-and-why-both-are/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unrated</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-unrated</category><category>conan</category><category>craig-morrison</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>hyboria</category><category>instancing</category><category>opinion</category><category>player-content</category><category>player-generated-content</category><category>private-server</category><category>private-servers</category><category>pve</category><category>pvp</category><category>roleplaying</category><category>segregation</category><category>server</category><category>server-copies</category><category>server-merges</category><category>servers</category><category>silirrion</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 05 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Myst Online goes open source (again)]]></title><link>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/</guid><comments>http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://mystonline.com/forums/viewtopic.php?t=24534"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/47.jpg" vspace="4" /></a></div>
If a dictionary entry for the phrase "long, strange road" existed, it likely would feature an image from <a href="http://mystonline.com"><em>Myst Online</em></a>.  The fantasy MMORPG began its checkered life as the multiplayer component of 2003's <em>Uru: Ages Beyond Mist</em> before being scrapped and subsequently revived by <a href="http://www.gametap.com/">GameTap</a> in 2007.<br />
<br />
<a href="http://cyanworlds.com/news/">Cyan Worlds</a> then acquired the title and released it as a free-to-play MMO, a <a href="http://massively.joystiq.com/2008/12/13/myst-online-goes-fully-open-source/">strange move</a> considering that the company also open-sourced <a href="http://massively.joystiq.com/category/myst-online-uru-live/"><em>Myst Online</em></a> assets in 2008 but continued to support a commercial-grade centralized shard.<br />
<br />
This morning, <a href="http://www.rockpapershotgun.com/2011/04/07/myst-online-goes-open-source/">Rock, Paper Shotgun</a> tipped us to the fact that <a href="http://massively.joystiq.com/tag/cyan-worlds">Cyan</a> is once again fanning the flames of open source by announcing that the game's MOULA client engine and associated development tools (as well as a MOULA server replacement called MOSS) will be <a href="http://mystonline.com/forums/viewtopic.php?t=24534">made available</a> and hosted on <a href="http://openuru.org">OpenUru.org</a>.  "<em>The goal of the open source CyanWorlds.com Engine and the MOSS server is to provide a playground where new writers can learn their craft, and new maintainers can inspect it, and new cartographers can map it. The Cyan Worlds MOULA servers will continue to provide a (relatively) safe environment for the D'ni faithful to mingle and share</em>," explains Cyan's <a href="http://massively.joystiq.com/tag/rand-miller">Rand Miller</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/">Myst Online goes open source (again)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/myst-online-goes-open-source-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cyan</category><category>cyan-worlds</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>moss</category><category>moula</category><category>myst</category><category>myst-online</category><category>myst-online-uru-live</category><category>open-source</category><category>PlayStation</category><category>private-servers</category><category>rand-miller</category><category>uru</category><category>uru-live</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Bree made a huge mistake edition]]></title><link>http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/</guid><comments>http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://en.wikipedia.org/wiki/Clonmel"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/askmassively-epl-301.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
During a mail discussion earlier today, <a href="http://massively.joystiq.com/editor/brianna-royce">Bree</a> made the mistake of asking if I could be more of a brat. My revenge is this picture, which has never failed to produce a general flailing fit of discomfort in anyone on the team. I've been saving it for months on end just for the perfect occasion. And now I've devoted an entire paragraph to talking about it (it's a shot from the <a href="http://en.wikipedia.org/wiki/Clonmel">Clonmel</a> <a href="http://en.wikipedia.org/wiki/Clonmel_Junction_Festival">Junction Festival</a>, for the record) to make removing it really problematic.<br />
<br />
The fact that she's been editing my work for the past 10 months is a testament to something. I'm not quite sure what. <em>[Editor's note: It's either stubborn persistence or general apathy. -Bree]</em><br />
<br />
Editor-baiting aside, it's time for another installment of <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>. This week's questions have little to do with a man in a green suit making horrible faces and instead focuses on the future of <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> and the ever-present scourge of private servers. As always, you can feel free to mail questions to <a href="mailto:ask@massively.com">ask@massively.com</a> or leave them in the comments for next week's column<p><a href="http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/" rel="bookmark">Continue reading <em>Ask Massively: Bree made a huge mistake edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/">Ask Massively: Bree made a huge mistake edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Mar 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19864142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/03/ask-massively-bree-made-a-huge-mistake-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-massively</category><category>business</category><category>business-model</category><category>champions-online</category><category>co</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>lord-of-the-rings-online</category><category>lotro</category><category>opinion</category><category>private-servers</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 03 Mar 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Should MMOs live forever?]]></title><link>http://massively.joystiq.com/2011/01/27/the-daily-grind-should-mmos-live-forever/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/27/the-daily-grind-should-mmos-live-forever/</guid><comments>http://massively.joystiq.com/2011/01/27/the-daily-grind-should-mmos-live-forever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fullhouse.jpg" /></a></div>
As we learned in the 1990s, just as Full House had an unholy beginning, so too it had to have an unholy finish. Life begets death, launches beget cancellations, and official MMO forums beget the end of a civilized community. So while we play our MMOs under the illusion that these persistent worlds will, well, <em>persist </em>forever, the truth is that one day the curtain will come down and our characters' journeys will come to a screeching halt.<br />
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Generally, MMOs will continue as long as the companies running them find them profitable -- running online games isn't a charity, after all. Sometimes a flagging title will receive new life through a F2P transition, via a makeover, or by being lumped in with a group discount package.<br />
<br />
Our question today is a rather broad one: Should MMOs live forever, and if so, how do you propose they keep on running when the subscriber base no longer generates enough income to cover the costs? Are you OK with MMOs bowing out of the market once their numbers dip below a certain point, or should companies do everything they can to keep them afloat, including handing the title off to private server operators?<br />
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<img vspace="0" hspace="0" border="0" align="left" alt="" style="padding-right: 10px;" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/27/the-daily-grind-should-mmos-live-forever/">The Daily Grind: Should MMOs live forever?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Jan 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/27/the-daily-grind-should-mmos-live-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19809856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/27/the-daily-grind-should-mmos-live-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancellation</category><category>cancelled</category><category>f2p</category><category>free-to-play</category><category>full-house</category><category>opinion</category><category>private-server</category><category>private-servers</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 27 Jan 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard awarded $88M from WoW private server lawsuit]]></title><link>http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/</guid><comments>http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><div style="text-align: center;"><a href="http://www.wow.com/2010/08/14/private-server-company-forced-to-pay-blizzard-88-million/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/gold.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 6px;"><a class="twitter-share-button" data-url="http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/" data-text="Blizzard awarded 88 million after suing private WoW server" data-count="vertical" data-via="massively" href="http://twitter.com/share">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></span><span style="float: right; margin-left: 10px; margin-top: 6px;"><script> var digg_url = 'http://digg.com/gaming_news/Blizzard_awarded_88M_from_WoW_private_server_lawsuit'; </script> <script src="http://digg.com/api/diggthis.js"></script></span> Private game servers are a controversial, often hushed topic in gaming circles. Some gamers enjoy the fee-free nature of private servers, while others use these forbidden realms to experience the MMO in a different state than the live game (for example, playing on a "classic" private server that doesn't allow for expansion packs). No matter what the reason, game companies tend to frown on such activities. Last week, Blizzard frowned at a particular private server and <a href="http://www.wow.com/2010/08/14/private-server-company-forced-to-pay-blizzard-88-million/">was awarded $88,000,000 for the effort</a>.<br />
<br />
In October 2009, Blizzard filed a suit against Alyson Reeves, owner of Scapegaming and a private <a href="http://www.worldofwarcraft.com/"><em>World of Warcraft</em></a> server. Reeves was making a profit from the enterprise, using microtransactions on the server. The judge ruled that this was indeed copyright infringement against Blizzard, and ordered Scapegaming to pay $85.5M in statutory damages, $3M in inappropriate profits, and $63,600 in attorney fees. Reeves may appeal the suit at this point.<br />
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As with the <a href="http://en.wikipedia.org/wiki/Bnetd">bnetd</a> case, Blizzard is sending a clear message to people trying to mess with their code: don't. <a href="http://www.facebook.com/pages/Scape-Gaming/122507751890#!/pages/Scape-Gaming/122507751890?v=wall">Scapegaming's Facebook page</a> isn't exactly overflowing with support for the company, and we can imagine that many private server operators are thinking long and hard about whether the risk is worth it this week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/">Blizzard awarded $88M from WoW private server lawsuit</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 16 Aug 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wow.com/2010/08/14/private-server-company-forced-to-pay-blizzard-88-million/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19594818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/16/blizzard-awarded-88m-from-wow-private-server-lawsuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>88-million-smackers</category><category>alyson-reeves</category><category>blizzard</category><category>bnetd</category><category>classic-server</category><category>facebook</category><category>lawsuit</category><category>microtransactions</category><category>private-server</category><category>private-servers</category><category>scapegaming</category><category>statutory-damages</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 16 Aug 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Want a private server?]]></title><link>http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/</guid><comments>http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/serverfarm000000560562small-1270647985.jpg" alt="" /></div>
When someone says 'private server' with respect to MMORPGs, it's hard to avoid mentally swapping a few letters and coming up with 'pirate server.' Rarely, if ever, have game companies licensed their software to individuals or groups, preferring instead to maintain tight control over the end user's options and general gaming experience.<br />
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The lock down hasn't stopped many enterprising coders from rolling out their own versions of their favorite games. Titles as diverse as Ultima Online, <a href="http://www.starwarsgalaxies.com"><em>Star Wars Galaxies</em></a>, <a href="http://www.lineage2.com/"><em>Lineage 2</em></a>, <a href="http://www.aiononline.com"><em>Aion</em></a>, and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> have all been accurately replicated by third parties in the past, and many of these private communities, while illegal, boast very respectable user populations.<br />
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Clearly there's a market for a customizable MMORPG experience, and I'm curious why development teams and publishers haven't tried to cater to it.  Is it the costs involved? The technology? Surely with all the instancing in use in today's games it wouldn't be too much of a stretch to rent copies of the game world to roleplayers, immersion enthusiasts, and others who prefer a little more control over their experience.<br />
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What do you think, dear readers? Would you, or your guild, pay a premium for your own MMORPG server?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/">The Daily Grind: Want a private server?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Apr 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19429802/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/09/the-daily-grind-want-a-private-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>instancing</category><category>pirate-server</category><category>premium-server</category><category>private-servers</category><category>software-licensing</category><category>the-daily-grind</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 09 Apr 2010 08:00:00 EST</pubDate></item></channel></rss>