Last week, I spoke a bit about whether Runes of Magic was too easy or not. In that article I harken back to the mana strike that players held to remove part of a patch that added a percentage-to-cost modifier on all spells for all classes. This week I wanted to flit around the same subjects, but...
Posted on Sep 18th 2014 3:00PM
Posted on Sep 18th 2014 12:00PM
Posted on Sep 18th 2014 11:00AM