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Posts tagged pre-alpha

McQuaid says a playable Pantheon will happen 'in a matter of months'

Brad McQuaid is back with a mammoth 3,200-word update (treatise?) on Pantheon: Rise of the Fallen, specifically to rebut misinformation about the project without returning to his former "evangelist" mode. What's most interesting is how he indicates that there will be a playable build much sooner...

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Shards Online opens up a public weekend event

Does Shards Online sound interesting to you? Well, then, why not play it? Starting at 4:00 p.m. EDT today and running through the weekend, anyone can download the game's current client and jump in on the pre-alpha servers for free. Moreover, anyone can just as freely discuss what they see in the...

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Pantheon returns to 'full development mode'

In a post on the official site yesterday, Pantheon: Rise of the Fallen lead Brad McQuaid revealed that the project is moving ahead after some setbacks. "We are back in full development mode," McQuaid announced. He went on to say that the team is working on client/server network code, laying out...

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Destiny digs in for the final pre-launch stretch

Commenting that it is on "final approach" for Destiny's September 9th launch, Bungie posted an article last Friday articulating the mood of the team at this time. "This week at Bungie, our inboxes were flaring up with status emails about every facet of the experience," the team posted....

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Gloria Victis needs your Steam votes

After its first day on Steam Greenlight, Gloria Victis is already in the top 100 and is hoping for an even better showing. Black Eye Games is heavily promoting the indie medieval MMO as it goes through the Greenlight gauntlet with the eventual goal of being offered through Steam's digital platform....

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Gloria Victis rebuilds animations and database as alpha approaches

Updates on Gloria Victis have been sparse recently, but according to the development team, that's because a lot of behind-the-scenes work has been getting done. The team has just finished polishing off two major projects, starting with a complete rework of the game's database structure to allow for...

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The Soapbox: Enough with selling alpha tests already!

The dam has burst, restraint has been cast off, and caution has been thrown to the wind. Seemingly overnight, game studios all over the place have thrown the doors open to the general public to get in on alpha testing, usually as a reward for loyalty and financing. Steam has an entire Early...

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The Daily Grind: Do you like staggered or modular launch schedules?

Regardless of your feelings toward Kickstarter or crowdfunding in general, you have to admit that it's starting to have an impact on the way games are made. More specifically, two of the larger crowdfunding projects -- Shroud of the Avatar and Star Citizen -- are doing away with a traditional...

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Gloria Victis shows off latest update in screenshots

The last Gloria Victis update expanded the landmass for adventuring. And now the newest update makes that land more interactive than ever. Not only can players harvest crops (including picking mushrooms), but they can also use doors, gates, and levers -- actions that will be integral to utilizing...

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Gloria Victis doubles playable land area in August update

The fantasy MMO Gloria Victis has released notes on a new pre-alpha update last week that not only doubled the land area for players to explore, but also added a new town that most fans of the game have been anticipating. Aside from sound and game performance improvements, the team at Black Eye...

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