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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Warhammer Online's 100% RvR city siege outlined in development notes]]></title><link>http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/</guid><comments>http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://www.warhammeronline.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/war.jpg" alt="" /></a></div>
Since its inception, <a href="http://www.warhammeronline.com"><em>Warhammer Online's</em></a> greatest strength and selling point has been its Realm vs. Realm (RvR) gameplay between the forces of Order and Destruction. <a href="http://massively.joystiq.com/2010/03/31/warhammer-online-producers-letter-teases-1-3-5-improvements/">With the upcoming 1.3.5 patch</a>, RvR is poised to claim its rightful birthright with 100% RvR city sieges (in the past, city sieges have been a mix of RvR and PvE). Yesterday, <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243">Mythic posted a slew of "In Development" notes</a> pertaining to 1.3.5, specifically outlining their plans for the new edition of city sieges.<br />
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<a href="http://massively.joystiq.com/category/warhammer-online/"><em>WAR's</em></a> new city sieges now have a maximum battle time of two hours, feature a respectable 24v24 population, and offer plenty of rewards, including a PQ-style chest roll for the winners. Once a player joins the fray, they'll be automatically put into a warband and pointed toward the battle.<br />
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City sieges take place over three stages, each with specific objectives and a time limit. In stage one, the invaders will attempt to breach the palace gates while the defenders try to stave them off. This is accomplished on both sides by waging war over linked control points that function as a tug-of-war between the forces. Moving on to the second stage, each side has the win condition of either escorting their warlord to the palace gate or defeating the enemy warlord. Depending on how stage two ends, stage three will take place either in the palace or at the city's gates, and involves killing the enemy's king. One of the neatest parts of this final stage is that four players on each side will be chosen to be "Champions" -- highly buffed characters with a special new ability.<br />
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The new city sieges sound streamlined, dynamic and -- dare we say it? -- a bloody good time for all. You can check out the proposed development notes for this patch <a href="http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243">on <em>WAR's</em> forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/">Warhammer Online's 100% RvR city siege outlined in development notes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&amp;thread.id=8243>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19439513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/14/warhammer-onlines-100-rvr-city-siege-outlined-in-development-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.3.5</category><category>champions</category><category>city-siege</category><category>destruction</category><category>in-development</category><category>mythic</category><category>order</category><category>patch</category><category>patch-1.3.5</category><category>pq</category><category>tug-of-war</category><category>war</category><category>Warhammer-Online</category><category>warhammer-online-1.3.5</category><category>warhammer-patch-1.3.5</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 14 Apr 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online community claims contribution system a sham]]></title><link>http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/</guid><comments>http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/45trwf21365587thg.jpg" alt="" /><br /></div>
One of the first and often touted systems being developed by <a href="http://massively.joystiq.com/tag/Mythic/">Mythic</a> for <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> was contribution. Anyone who's played a through a few Public Quests or Keep captures knows the contribution system is supposed to monitor how everyone plays and then dole out a proper score before a dice roll is applied to give it all a twinge of randomness. Well, a <a href="http://wnw.blogwarhammer.net/2008/11/24/contribution-is-dead-long-live-the-dice/">post over at Wizards &amp; Wenches</a> claims that they've discovered the secret formula to contribution: it doesn't exist.<br /><br />The claim -- which has discussions <a href="http://www.warhammeralliance.com/forums/showthread.php?t=190135">threads at forums, along with screenshots</a> -- is that when a player enters a zone, they are given a dice roll that applies to them until they leave the zone or log out. This means that a player who gets first will continue to do so, no matter what, until another player with a higher roll comes along.<p><a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/" rel="bookmark">Continue reading <em>Warhammer Online community claims contribution system a sham</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/">Warhammer Online community claims contribution system a sham</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 24 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wnw.blogwarhammer.net/2008/11/24/contribution-is-dead-long-live-the-dice/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1381570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/24/warhammer-online-community-claims-contribution-system-a-sham/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contribution</category><category>keeps</category><category>mythic</category><category>mythic-entertainment</category><category>pq</category><category>public-quests</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>wizards-and-wenches</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 24 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[WAR's first city siege: The king is dead. Long live the king.]]></title><link>http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/</guid><comments>http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/grovestreet425.jpg" /></a><br />It was only the other day when we reported that the first <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> city siege endgame had begun. <a href="http://massively.joystiq.com/2008/10/01/altdorf-is-burning-warhammer-city-siege-endgame-begun/ ">Initial reports indicated</a> that a relatively small group of players, in average gear, managed to capture Altdorf on the EU server Karak Eight Peaks, partially due to bugs in the game. However, rumors of the death of <a href="http://warhammeronline.wikia.com/wiki/Karl_Franz">Emperor Karl Franz</a> have been exaggerated. More details have come to light since then; <a href="http://massively.joystiq.com/tag/electronic-arts">Electronic Arts</a> contacted MMO blogger Tobold, and <a href="http://tobolds.blogspot.com/2008/10/emperor-karl-franz-lives.html">set the record straight.</a> <br /><br />As it turns out, Destruction didn't fully capture Altdorf. Rather, they put it in a contested state, and the would-be conquerors on the Destruction side were ousted by Order before they could complete enough public quests to reach the final battle against Emperor Karl Franz.<hr />
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            <td><em>Did you enjoy this? Make sure to check out our <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> guides: <a href="http://massively.joystiq.com/2008/09/18/massivelys-warhammer-online-character-creation-guide/">Massively's Character Creation Guide</a> and our <a href="http://massively.joystiq.com/2008/09/09/a-world-of-warcraft-players-guide-to-warhammer-online/">WoW Player's Guide to Warhammer</a>. Plus, don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p><a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/" rel="bookmark">Continue reading <em>WAR's first city siege: The king is dead. Long live the king.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/">WAR's first city siege: The king is dead. Long live the king.</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tobolds.blogspot.com/2008/10/emperor-karl-franz-lives.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1333120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/05/wars-first-city-siege-the-king-is-dead-long-live-the-king/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>altdorf</category><category>bugs</category><category>city-siege</category><category>destruction</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>emperor-karl-franz</category><category>endgame</category><category>fantasy</category><category>game-mechanics</category><category>guilds</category><category>karl-franz</category><category>mythic-entertainment</category><category>order</category><category>pq</category><category>public-quests</category><category>pvp</category><category>siege</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 05 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively goes to WAR: How to get your Public Quest loot]]></title><link>http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/</guid><comments>http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><center><a href="http://massively.joystiq.com/tag/massively-goes-to-war"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/pqheader.jpg" alt="" /></a></center>Over the last week or so we've already talked about some of the most innovative features of <em><a href="http://www.warhammeronline.com">Warhammer Online: Age of Reckoning</a></em>. We've covered the <a href="http://massively.joystiq.com/2008/05/30/massivelys-exclusive-look-at-warhammers-tome-of-knowledge/">Tome of Knowledge</a>, the game's <a href="http://massively.joystiq.com/2008/06/02/massively-goes-to-war-insights-into-warhammers-crafting-system/">one-of-a-kind crafting system</a>, and today we had <a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-the-classes-of-warhammer-in-a-nutshell/">a lengthy look at their approach to classes and races</a>. Friday will be our last day of hands-on <a href="http://massively.joystiq.com/category/warhammer-online" style="font-style: italic;">WAR</a> coverage (for the time being), and between now and then we'll talk about RvR scenarios, keeps, and siege gameplay. But we're missing something in all this, one of the most unique elements to the game. <br /><br />That element is the <a href="http://massively.joystiq.com/tag/public-quests">Public Quest</a>. There's a great explanation of what Public Quests are over at the official <em>Warhammer</em> site, but there aren't a lot of gorey details. What's it like to complete one, for example? How long does it take to fill up your influence bar, and how do you get loot after the PQ finishes? We had the chance to play through two early-level Public Quests during our time at <a href="http://massively.joystiq.com/tag/ea-mythic">EA Mythic</a>, and we're here to report back. Read on below for details on all of the above, plus a reflection on the question "Why Public Quests?"<p><a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/" rel="bookmark">Continue reading <em>Massively goes to WAR: How to get your Public Quest loot</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/">Massively goes to WAR: How to get your Public Quest loot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1215730/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/04/massively-goes-to-war-how-to-get-your-public-quest-loot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-mythic</category><category>featured</category><category>joystiqfeatures</category><category>massively-goes-to-war</category><category>pq</category><category>public-quests</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Wed, 04 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[WAR "home movie" shows some new assets]]></title><link>http://massively.joystiq.com/2008/04/10/war-home-movie-shows-some-new-assets/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/10/war-home-movie-shows-some-new-assets/</guid><comments>http://massively.joystiq.com/2008/04/10/war-home-movie-shows-some-new-assets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="420" height="405" id="gamevideos6" align="middle"><param name="quality" value="high" /><param name="play" value="true" /><param name="loop" value="true" /><param name="scale" value="showall" /><param name="wmode" value="window" /><param name="devicefont" value="false" /><param name="bgcolor" value="#000000" /><param name="menu" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="salign" value="" /><param name="movie" value="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D18362%26ordinal%3D%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /><embed src="http://www.gamevideos.com//swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D18362%26ordinal%3D%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="405" width="420" /></object></p>
Mythic treats us a little badly sometimes, delaying <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> <a href="http://massively.joystiq.com/2008/03/26/warhammer-online-delayed-to-fall-2008/">months before it's release</a> and <a href="http://massively.joystiq.com/2008/04/02/mythic-expects-war-beta-apps-to-reach-one-million/">touting extraordinary beta application numbers</a> while the vast majority of us are still barred from playing. And even so, we're still enthralled by every new tidbit of information that comes our way, like this latest "home movie" showcasing a decent chunk of new footage from the closed beta.<br /><br />Something still seems kind of funky to this blogger about the way the game looks. Maybe the textures aren't complete or the lighting just hasn't been implemented yet, but it all has some strange unrealistic quality to it that we can't quite pin down. Maybe they just need to turn the gamma down on their demo machines, who knows? We do know the huge <a href="http://massively.joystiq.com/tag/player-quests">PQ</a> NPCs look cool though.<br /><br />[Via <a href="http://www.gamebunny.com/?p=3484">Gamebunny</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/10/war-home-movie-shows-some-new-assets/">WAR "home movie" shows some new assets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Apr 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/10/war-home-movie-shows-some-new-assets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1163842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/10/war-home-movie-shows-some-new-assets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>ea-mythic</category><category>gamebunny</category><category>gametrailers</category><category>mythic</category><category>player-quests</category><category>PQ</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 10 Apr 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[IGN and Gamespy preview WAR's Elven starting areas]]></title><link>http://massively.joystiq.com/2008/03/19/ign-and-gamespy-preview-wars-elven-starting-areas/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/19/ign-and-gamespy-preview-wars-elven-starting-areas/</guid><comments>http://massively.joystiq.com/2008/03/19/ign-and-gamespy-preview-wars-elven-starting-areas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: center;"><a href="http://pc.ign.com/articles/860/860572p1.html?RSSwhen2008-03-18_151400&amp;RSSid=860572"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/warhammeronlineigngamespypreview_425px.jpg" /></a><br /></div>
Partners-in-crime IGN and Gamespy recently visited Mythic to get some hands-on time with a couple of the starting areas in <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em>. <a href="http://pc.ign.com/articles/860/860572p1.html">IGN ended up with the High Elves</a>, taking Swordmaster as their class, and <a href="http://pc.gamespy.com/pc/warhammer-online/860574p1.html">Gamespy chose the Dark Elves</a> and picked Sorceress. <br /><br />One of the things that Gamespy commented on was the close proximity of the High Elf and Dark Elf starting areas to each other. They also noted that some of the newbie quests deliberately brought the two races together, within striking distance, giving players the choice to either scowl menacingly, or jump straight into PvP. There was unfortunately no mention of a meet-up and subsequent rumble with their noble High Elven counterparts though. Both teams ended their playtime by participating in a <a href="http://massively.joystiq.com/2008/01/26/how-pve-and-warhammer-online-get-along/">public quest</a>, and you can read all about it from <a href="http://pc.ign.com/articles/860/860572p1.html">either IGN's</a> or <a href="http://pc.gamespy.com/pc/warhammer-online/860574p1.html">Gamespy's perspective</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/19/ign-and-gamespy-preview-wars-elven-starting-areas/">IGN and Gamespy preview WAR's Elven starting areas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Mar 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/860/860572p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/19/ign-and-gamespy-preview-wars-elven-starting-areas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1143822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/19/ign-and-gamespy-preview-wars-elven-starting-areas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-reckoning</category><category>dark-elf</category><category>gamespy</category><category>high-elf</category><category>ign</category><category>mythic</category><category>pq</category><category>public-quest</category><category>public-quests</category><category>sorceress</category><category>swordmaster</category><category>war</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 19 Mar 2008 16:00:00 EST</pubDate></item></channel></rss>
