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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Choose My Adventure: Patrolling the park]]></title><link>http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/</guid><comments>http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/"><img alt="Choose My Adventure City of Heroes" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/atlas-header.jpg" /></a></div>
Yes, Virginia, there is a game after character creation.<br />
<br />
With such extensive customization available, it is quite likely that I would have spent the duration of <a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/">Choose My Adventure</a> without ever actually logging in to play <em><a href="http://na.cityofheroes.com/en/index.php">City of Heroes</a></em>. For all of the hours I spent in character creation with all the options (enough to completely blow a fuse in your mind), it was easy to lose sight of the fact that there was actually a game to go play once <a href="http://massively.joystiq.com/2012/05/02/choose-my-adventure-taking-a-right-at-paragon-city/">I finally made my character</a>. Now I see the real appeal of the VIP pass with all of those character slots; it has even me thinking wistfully of all the alts that could be.<br />
<br />
Luckily I have you folks directing me, forcing me past the costume creator and into my role as defender of truth and justice. If it hadn't been for you, I would have never embarked on my journey of flight and fricasseed evil doers in Atlas Park. Or participated in an <a href="http://www.twitch.tv/massivelytv/b/317146116">impromptu street band performance</a>. Yup, it is all your fault! And I'm looking forward to what we do next as we continue our <a href="http://massively.joystiq.com/category/city-of-heroes/"><em>City of Heroes</em></a> adventures together.<br />
<br />
But first, let's take a look at what mayhem I caused... er, put an end to this past week.<p><a href="http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/" rel="bookmark">Continue reading <em>Choose My Adventure: Patrolling the park</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/">Choose My Adventure: Patrolling the park</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/09/choose-my-adventure-patrolling-the-park/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atlas-Park</category><category>choose-my-adventure</category><category>city-of-heroes</category><category>city-of-villains</category><category>cma</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>first-impressions</category><category>flight</category><category>flying</category><category>free-to-play</category><category>freedom</category><category>hands-on</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>poll</category><category>polls</category><category>powers</category><category>quests</category><category>readers-choice</category><category>road-trip</category><category>superhero</category><category>superheroes</category><category>vote</category><category>voting</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 09 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes player summit promises Water Blast power set, cyberpunk costumes]]></title><link>http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/</guid><comments>http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/"><img alt="Sadly, you cannot have a friend summon you to the summit.  Even if your friend is playing a time-based character." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/coh-summit-epl-503.jpg" /></a></div>
If you weren't in California over the past weekend, you sadly had to miss out on the <em><a href="http://massively.joystiq.com/category/City-of-Heroes-/">City of Heroes </a></em>player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least <a href="http://www.onrpg.com/MMO/City-of-Heroes/review/Metas-Verse-CoH-Player-Summit">read through the summary of the weekend's events</a> to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes.<br />
<br />
While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to <a href="http://www.onrpg.com/MMO/City-of-Heroes/review/Metas-Verse-CoH-Player-Summit">read through the event summary at OnRPG</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/">City of Heroes player summit promises Water Blast power set, cyberpunk costumes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20230554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/03/city-of-heroes-player-summit-reveals-new-powers-and-new-costumes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coh-player-summit</category><category>costumes</category><category>cov</category><category>cox</category><category>cyberpunk</category><category>f2p</category><category>free-to-play</category><category>freedom</category><category>future-costumes</category><category>future-powers</category><category>future-powersets</category><category>natural-affinity</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>player-summity</category><category>powers</category><category>powersets</category><category>radiation-armor</category><category>real-world-event</category><category>superhero</category><category>superheroes</category><category>symbiotic-armor</category><category>water-blast</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 03 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Countless marvelous powers]]></title><link>http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/</guid><comments>http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/coh-mmr-1333401688.jpg" /></a></div>
There were a lot of reasons I decided to stop collecting Transformers a couple of years back, but chief among those reasons was the fact that it was increasingly a hunt for novelty over permanence. A new wave of toys was released, and fans were expected to buy the lot of them, admire the novelty, and then almost immediately move on to the next wave. The idea of new releases playing into past toys was increasingly left out in the cold, meaning that you could essentially just keep grabbing a new set of toys every two or three months rather than enjoying the ones you had.<br />
<br />
Of course, Transformers are meant to be toys for children, so the marketing strategy is pretty defensible. But I'm beginning to wonder whether <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> isn't adopting a similar attitude with the steady onslaught of new powersets. Since Freedom hit, we've seen an absolute explosion of new sets with new mechanics and new ways to play... but we've also seen a real dearth of anything tying players to a given powerset. It's novelty on a steady basis, but we might not have appreciated the slow pace of new sets before.<p><a href="http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Countless marvelous powers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/">A Mild-Mannered Reporter: Countless marvelous powers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Apr 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/04/a-mild-mannered-reporter-countless-marvelous-powers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>abilities</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>mild-mannered-reporter</category><category>ncsoft</category><category>new-powers</category><category>new-powersets</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>powers</category><category>powersets</category><category>speculation</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 04 Apr 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[RIFT developers answer a new round of community questions]]></title><link>http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/</guid><comments>http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/"><img alt="This was going to be filled with fire-related puns, but I lost the popular vote on that." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/rift-devqanda-epl-329.jpg" /></a></div>
There are a lot of questions within the <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> community, questions the development team seeks to answer with <a href="http://community.riftgame.com/en/2012/03/29/developer-qa-we-tackle-arenas-cloaks-and-more/">a new set of responses to community inquiries</a>. Some of the answers are a bit on the negative side; there are no plans to expand the game's lore into novels, for instance. There are also no plans to add in arena-style combat <strike>or the option of visible cloaks</strike>, with the developers feeling that the former makes the game seem less massive and <strike>the latter has a detrimental impact on game performance.</strike><br />
<br />
That doesn't mean it's all bad news, however. <span style="text-decoration: underline;">T</span><a href="http://community.riftgame.com/en/2012/03/29/developer-qa-we-tackle-arenas-cloaks-and-more/">he developers are looking into more ways to allow cross-faction interaction</a> beyond the mercenary PvP system. There's also some talk about the next big raid and player feedback, which according to the answers is largely positive. There are also plans for more Souls in the future, which should provide <em>RIFT </em>players with even more options to custom-build a character.<br />
<br />
<strong>[Update: Trion contacted us to clarify the cloak question. They say that cloaks aren't completely off-the-table, they're just not focusing on them right now. There was even a hint that cloaks will be a definite future addition to <em>RIFT</em>.]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/">RIFT developers answer a new round of community questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204281/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/rift-developers-answer-a-new-round-of-community-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>arena</category><category>arenas</category><category>capes</category><category>cloaks</category><category>cross-faction</category><category>factions</category><category>fantasy</category><category>powers</category><category>q-and-a</category><category>questions-and-answers</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>skills</category><category>souls</category><category>specs</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 29 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online explains how the Earth powerset rocks out]]></title><link>http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/</guid><comments>http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/"><img alt="The important thing is to not take these powers for granite." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/dcuo-earth-epl-309.jpg" /></a></div>
<em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> players have known that the next major powerset has been set in stone for some time now. The Earth powerset is rolling along, and <a href="http://www.dcuniverseonline.com/en/news/archive.vm?id=97&amp;month=current">in the latest developer blog</a> the team explains just how the set works for all sorts of players. At its foundation, the powerset is split into the Geokinesis and Seismic trees, with the former allowing players to shape weapons of stone and the latter projecting earthquakes and similar eruptions.<br />
<br />
Mastery of Geokinesis allows players to summon earth golems to fight alongside them, solidifying a defensive strategy with transferred damage and special stone totems. On the other hand, mastery of the Seismic tree lets you summon localized epicenters and yank pillars of stone from the ground, flinging enemies around and knocking them off their feet. While it doesn't seem like the new set will be kind to property values, players will <a href="http://www.dcuniverseonline.com/en/news/archive.vm?id=97&amp;month=current">probably have more than a few new tricks to use like a stone-cold killer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/">DC Universe Online explains how the Earth powerset rocks out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20190362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/dc-universe-online-explains-how-the-earth-powerset-rocks-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>earth</category><category>earth-control</category><category>f2p</category><category>free-to-play</category><category>news</category><category>playstation-3</category><category>playstation3</category><category>powers</category><category>powersets</category><category>previews</category><category>ps3</category><category>puns</category><category>soe</category><category>sony-online-entertainment</category><category>stone</category><category>superhero</category><category>superheroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Mar 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How often do you want new abilities?]]></title><link>http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/</guid><comments>http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/"><img alt="This level, I learned to bend my wrist ninety degrees in any direction without breaking it!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/coh-abilities-epl-124.jpg" /></a></div>
We're all very familiar with the term "ding." We're also familiar with the immediate follow-up to a ding -- namely, figuring out what new stuff you get following a new level. Of course, that varies a lot depending on the game. <a href="http://www.guildwars.com"><em>Guild Wars</em></a> will give players new abilities all the time, whether or not you hit a new level, but <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> only offers up a new set of abilities every 10 levels or so (equipment notwithstanding).<br />
<br />
Granted, if a game gives you abilities infrequently, each one tends to be more vital to your overall play experience. Having a wider spread of abilities means more choices, but it also means that each individual skill doesn't matter as much. So which do you prefer? Would you like to be swimming in new abilities and new tricks at every new level? Or would you prefer a slow roll, with new skills coming infrequently but being special when they do come?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/">The Daily Grind: How often do you want new abilities?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jan 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/29/the-daily-grind-how-often-do-you-want-new-abilities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>ability</category><category>design</category><category>level</category><category>leveling-pace</category><category>leveling-up</category><category>levels</category><category>new-abilities</category><category>new-powers</category><category>new-skills</category><category>opinion</category><category>powers</category><category>skills</category><category>tdg</category><category>the-daily-grind</category><category>traits</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 29 Jan 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: Weakness is strength]]></title><link>http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/</guid><comments>http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/"><img alt="The Mog Log header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ffxiv-moglog-1327619302.jpg" /></a></div>
If you think about characters in the online Final Fantasy games compared to the console-based equivalents, you have to come to a kind of demoralizing conclusion: Your character online is pretty weak. In <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, you can cap out your Black Mage and you'll still never learn Ultima. In <em>Final Fantasy X</em>, by the time you have your Black Mage using Ultima, you've still got most of the endgame ahead of you. <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> might move the power scale upward, but at this point your character hasn't even actually mastered being a Paladin, much less summoning anything. <em>Final Fantasy VII</em>, by contrast, gave us three different versions of Bahamut to summon just to keep him relevant, and he was <em>still</em> nowhere near the best.<br />
<br />
And you know what? It makes the games much more fun to have these barriers in place.<br />
<br />
Players have been clamoring for high-end summons in <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> since forever ago, and the fact that it's not even on the visible horizon for <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> is disheartening to some. But there's something to be said for a play environment where these touchstones of power remain out of reach, certainly for now and possibly forever.<p><a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/" rel="bookmark">Continue reading <em>The Mog Log: Weakness is strength</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/">The Mog Log: Weakness is strength</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20157991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/28/the-mog-log-weakness-is-strength/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>backstory</category><category>column</category><category>columns</category><category>culture</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>game-mechanics</category><category>lore</category><category>opinion</category><category>power-levels</category><category>powers</category><category>skills</category><category>square</category><category>square-enix</category><category>summons</category><category>the-mog-log</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 28 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Issue 22 is all juiced out]]></title><link>http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/</guid><comments>http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/coh-mmr-1327356375.jpg" /></a></div>
On Christmas, Ms. Lady and I received a power juicer.<br />
<br />
This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us.<br />
<br />
<a href="http://massively.joystiq.com/tag/Issue-22/">Issue 22</a> of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.<p><a href="http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Issue 22 is all juiced out</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/">A Mild-Mannered Reporter: Issue 22 is all juiced out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jan 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/25/a-mild-mannered-reporter-issue-22-is-all-juiced-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>column</category><category>columns</category><category>cov</category><category>cox</category><category>design</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>incarnate</category><category>incarnate-system</category><category>issue-22</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>powers</category><category>powersets</category><category>updates</category><category>zones</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 25 Jan 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[City of Heroes Issue 22 update features heaps of new content]]></title><link>http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/</guid><comments>http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/"><img alt="CoH" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/dd4.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/paragon-studios">Paragon</a> and <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> have officially announced the latest update for the long-running <a href="http://massively.joystiq.com/category/city-of-heroes"><em>City of Heroes</em></a> superhero MMORPG. <a href="http://massively.joystiq.com/tag/issue-22">Issue 22: Death Incarnate</a> is the title's first major content drop since the free-to-play conversion, and new endgame trials, costumes, powers, and VIP items are on the way.<br />
<br />
Chief among the updates are tweaks to the Dark Astoria zone (it becomes a Co-op Incarnate Zone tailored for level 50-plus heroes). Also noteworthy is the new darkness power set for Controllers and Dominators, which should cause a cackle of glee for those of you who relish summoning spectral minions and commanding shadows.<br />
<br />
There's also a new trial called Dilemma Diabolique in which heroes and villains must join forces to take down the evil sorceress Diabolique before she makes good on her nefarious plan to rule the world. And that's just the tip of the new content iceberg. More info on <em>Issue 22</em> is available at the <em>CoH</em> website.<br />
<br />
[Source: NCsoft press release]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/">City of Heroes Core Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4971754"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mechmalel_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4971752"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mechfemaledpl_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4971753"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/mechhugetwl_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4746820"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sentinel3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-core-gallery-2/#4746819"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/sentinelelite_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/">City of Heroes Issue 22 update features heaps of new content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20147432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/12/city-of-heroes-issue-22-update-to-feature-lots-of-new-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>dark-astoria</category><category>darkness</category><category>death-incarnate</category><category>diabolique</category><category>f2p</category><category>free-to-play</category><category>gallery</category><category>issue-22</category><category>ncsoft</category><category>new-powersets</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>power-sets</category><category>powers</category><category>screenshots</category><category>superhero</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 12 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes lays out the design for Street Justice]]></title><link>http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/</guid><comments>http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/"><img alt="FALCON PAWNCH" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/coh-streetjustice-epl-1005-1317850956.jpg" /></a></div>
You could argue that <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> has been about street justice since launch, since there is no branch of the US legal system that involves beating people up in the streets with electrical powers. But the Street Justice powerset is the latest addition to the game in the Paragon Market, and as with the previous powersets, <a href="http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php">a new issue of the Intrepid Informer</a> has been released so that players can understand how the set works, what the designers were thinking, and how to get the most benefit out of it.<br />
<br />
Written by <a href="http://massively.joystiq.com/tag/Phil-Synapse-Zeleski/">Phil "Synapse" Zeleski</a>, the diary outlines both the similarities and differences between this set and Dual Blades. While both are combo-oriented sets, Street Justice allows you to build a combo on the fly; by way of contrast, Dual Blades generates a variety of powerful secondary effects with its combos. If the set sounds like the sort of thing that's right up your alley, you may want to pop until the game, drop a couple of dollars, and start <a href="http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_13.php">breaking some kneecaps</a>. For <em>justice</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/">City of Heroes lays out the design for Street Justice</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20074896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/05/city-of-heroes-lays-out-the-design-for-street-justice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>developer-diaries</category><category>f2p</category><category>free-to-play</category><category>intrepid-informer</category><category>micotransactions</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>phil-synapse-zeleski</category><category>phil-zeleski</category><category>powers</category><category>powersets</category><category>street-justice</category><category>synapse</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 05 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Win an Ultimate Comics Spider-Man character in Super Hero Squad Online]]></title><link>http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/</guid><comments>http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/super-hero-squad-online/" rel="tag">Super Hero Squad Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/"><img alt="Super Hero Squad Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/spidey.jpg" /></a></div>
In Marvel's Ultimate Comics edition of Spider-Man, Peter Parker is dead and Miles Morales has stepped up to become the new friendly neighborhood webslinger. As with any reinvented superhero, you know a costume redesign is not far behind.<br />
<br />
To mark this solemn-yet-cool occasion, <a href="http://massively.joystiq.com/tag/gazillion/">Gazillion</a> is giving <a href="http://massively.joystiq.com/category/super-hero-squad-online/"><em>Super Hero Squad Online</em></a> players the opportunity to add Ultimate Comics Spider-Man to their rosters. The character comes with not only a sleek new look but special powers and emotes.<br />
<br />
Unfortunately, there can only be 30 recipients of this limited-edition superhero. <em>SHSO </em>players are encouraged to enter in the code "MILES2011" <a href="https://www.heroup.com">on the official website</a> for a chance to win one of these characters. The sweepstakes ends on the 28th, so sling your web fast and true if you want in on the fun!<br />
<br />
[Source: Gazillion press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/">Win an Ultimate Comics Spider-Man character in Super Hero Squad Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20047576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/20/win-an-ultimate-comics-spider-man-character-in-super-hero-squad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>costume</category><category>f2p</category><category>free-to-play</category><category>gazillion</category><category>gazillion-entertainment</category><category>miles-morales</category><category>peter-parker</category><category>powers</category><category>shso</category><category>super-hero-squad-online</category><category>sweepstakes</category><category>ultimate-comics-spider-man</category><category>ultimate-spider-man</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 20 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Whose side is time on, anyway?]]></title><link>http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/</guid><comments>http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/"><img alt="Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/coh-mmr-1313448117.jpg" /></a></div>
So last week I promised our next little enemy spotlight, but that was before I realized that this past weekend was that delayed double-experience extravaganza in <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>. (I could have checked a calendar, sure, but I assume they're a form of witchcraft.) Based on past experience, this week should be a recounting of my time in the magical land of double or nothing, right?<br />
<br />
Well, not so much. Due to a perfect storm of circumstances, I didn't get any significant leveling in, and this weekend is also coming before a dump of several new powers rather than just after. So unlike last time, this time I mostly just took part in other activities. (If you really have to know what I was doing, tune back in on Saturday.) So instead, I'm going to take the time to talk a little bit about Temporal Manipulation, partly because I'd like a bit of a do-over for the past weekend, and partly because I'm not sure if I like it just from reading about it. It strikes me as a set that could be very good, but in its own way that might be kind of a bad thing.<p><a href="http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Whose side is time on, anyway?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/">A Mild-Mannered Reporter: Whose side is time on, anyway?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Aug 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20018348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/17/a-mild-mannered-reporter-whose-side-is-time-on-anyway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>balance</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cool-factor</category><category>cov</category><category>cox</category><category>design</category><category>featured</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>powers</category><category>powersets</category><category>temporal-manipulation</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 17 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Exploring the design of the newest City of Heroes powerset]]></title><link>http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/</guid><comments>http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/"><img alt="The hero is flying because time... yeah, you get the idea." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/coh-temporal-epl-811.jpg" /></a></div>
Is time on your side? Well, it will be for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> players who choose to take advantage of the upcoming Temporal Manipulation powerset, which launches alongside the free-to-play conversion later this year. But some pretty visuals alone don't make for a compelling new powerset, which is why players will no doubt be happy to see <a href="http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php">the recent rundown of the abilities within the set</a> as well as the rationale behind each of the given powers.<br />
<br />
As Temporal Manipulation is a set for Defenders, Corruptors, and Controllers, it's no surprise that there's a solid mix of debuffs and buffs for players to explore. In addition, Temporal Manipulation allows players to juggle a specific set of buffs and debuffs, with certain powers Delaying enemies or Accelerating allies and certain other powers having additional effects on those who are Delayed or Accelerated. The document also contains advice for players once the powers go live -- a bit far in the future, perhaps, but <a href="http://na.cityofheroes.com/en/news/news_archive/the_intrepid_informer_issue_9.php">this would be the set where that's appropriate</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/">Exploring the design of the newest City of Heroes powerset</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Aug 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/11/exploring-the-design-of-the-newest-city-of-heroes-powerset/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>design</category><category>design-rationale</category><category>f2p</category><category>free-to-play</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>powers</category><category>temporal-manipulation</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 11 Aug 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[SDCC 2011: City of Heroes has new powers to show off]]></title><link>http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/</guid><comments>http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/coh-newpowers-epl-722.jpg" /></a></div>
Time Manipulation has been known about for some time as a new set en route to <a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a> once the <em>Freedom</em> patch launches toward the end of the summer, but the development team does love throwing in new elements to play with. The game's official boards are alight with new information about two new powersets, <a href="http://boards.cityofheroes.com/showthread.php?t=266362">Street Justice and Beam Gun</a>, straight from the demo stations at <a href="http://massively.joystiq.com/tag/San-Diego-Comic-Con-2011/">San Diego Comic-Con</a>.<br />
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Beam Gun, as the name would imply, is a set for Corruptors, Defenders, and Blasters, giving players access to the eponymous gun which deals mostly Energy damage. The individual attacks are fairly weak, but each attack lands a debuff to increase subsequent damage, making the powerset play something like a ranged Brute. Meanwhile, Street Justice is a melee set that builds up combo points to improve a finishing attack, taking the form of smashing and lethal martial arts attacks.<br />
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No word yet on any other powers that might be coming with the update, but three sets alone should have players <a href="http://boards.cityofheroes.com/showthread.php?t=266362">hammering out new alts</a> as soon as the update goes live.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/">SDCC 2011: City of Heroes has new powers to show off</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jul 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19998150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/22/sdcc-2011-city-of-heroes-has-new-powers-to-show-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>classes</category><category>coh</category><category>coh-freedom</category><category>cov</category><category>cox</category><category>f2p</category><category>free-to-play</category><category>freedom</category><category>ncsoft</category><category>news</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>powers</category><category>san-diego-comic-con-2011</category><category>sdcc-2011</category><category>subscription-optional</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 22 Jul 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Shop till you drop (out of warp)]]></title><link>http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/</guid><comments>http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/captains-log/"><em><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cl161.jpg" vspace="4" /></em></a></div>
<div>
	<em>Captain's Log, Stardate 64997.8...</em><br />
	<br />
	Hello, computer (and players)! Over the past couple of weeks, there has been much heated debate about microtransactions within MMOs. Whether those microtransactions involve an accessory for your character, additional character slots, or a new mount, players have mixed emotions on spending real money to obtain such items. No matter what your position is on the topic, one thing for certain is that microtransactions are not going to disappear. In fact, they seem to be the future when it comes to how most studios will be delivering exclusive content and items.<br />
	<br />
	<a href="http://www.startrekonline.com/" target="_blank"><em>Star Trek Online</em></a> is no stranger to such transactions -- the infamous <a href="http://massively.joystiq.com/tag/cryptic" target="_blank">Cryptic</a> Store (<a href="http://www.startrekonline.com/store" target="_blank">C-Store</a>) is full of items priced from just a dollar all the way up to $25. If you are new to the game or have never made a purchase before, at first glance, you may be wondering what you should buy. While some items are simply there as cosmetic enhancements, some will actually help in your battle against your favorite enemy. To help shed some light on your choices, this week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain Log</a> is going to explore the top 10 must-have C-Store items that every <a href="http://www.massively.joystiq.com/category/star-trek-online" target="_blank"><em>STO</em></a> player should not leave spacedock without.</div>
<div>
	<br />
	<em>Ensign, warp 10! It's time to go on a virtual spending spree...</em></div><p><a href="http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/" rel="bookmark">Continue reading <em>Captain's Log: Shop till you drop (out of warp)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/">Captain's Log: Shop till you drop (out of warp)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jun 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/30/captains-log-shop-till-you-drop-out-of-warp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>borg</category><category>bundle</category><category>c-store</category><category>console</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>enterprise</category><category>excelsior</category><category>featured</category><category>fighters</category><category>klingons</category><category>miranda</category><category>MVAM</category><category>oberth</category><category>powers</category><category>sehlat</category><category>spending</category><category>st-online</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>store</category><category>targ</category><category>tpol</category><category>tribble</category><category>tribbles</category><category>undine</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 30 Jun 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Designing the expanded Incarnate trees for City of Heroes]]></title><link>http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/</guid><comments>http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.cityofheroes.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/coh-devdiaryincarnate-epl-322.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It was rumored for a while and confirmed at <a href="http://massively.joystiq.com/tag/PAX-East-2011">PAX East</a> -- <a href="http://massively.joystiq.com/tag/Issue-20/">Issue 20</a> of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> will feature four new Incarnate slots for characters to improve their abilities. That means a huge breadth of new power and ability choices for everyone, and it should lead to some very interesting gameplay once the four new slots become more common among players, especially as the Incarnate abilities aren't tied to any specific archetype or power selection.<br />
<br />
Of course, that means there are all sorts of new issues for the <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> team to deal with as the powers go through the phases of design. In this exclusive developer diary, <a href="http://massively.joystiq.com/tag/Tim-Sweeney/">Tim Sweeney</a>, system designer on <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, has given us the lowdown on how the new endgame slots were conceived and designed. Jump on past the cut to see how the four newest slots were put together for the upcoming patch, from concept to balancing issues.<p><a href="http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/" rel="bookmark">Continue reading <em>Exclusive: Designing the expanded Incarnate trees for City of Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/">Exclusive: Designing the expanded Incarnate trees for City of Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Mar 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19888478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/24/exclusive-designing-the-expanded-incarnate-trees-for-city-of-he/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>black-scorpion</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>coming-soon</category><category>cov</category><category>cox</category><category>developer-diaries</category><category>developer-diary</category><category>incarnate-system</category><category>incarnates</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>pending-updates</category><category>powers</category><category>tim-sweeney</category><category>upcoming-patches</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 Mar 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Alter-Ego: Nine tips for PvP in DC Universe Online]]></title><link>http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/</guid><comments>http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/alter-ego/" rel="tag">Alter-Ego</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/alter-ego/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/alterego-pvptips.jpg" vspace="4" /></a></div>
First things first: I'm going to admit openly that I'm not even close to the world's best PvPer, as anyone who has ever faced off in PvP against me can tell you. Up until recently, I tended to be the ultra-carebear player who generally avoids PvP combat altogether (outside of <a href="http://www.eveonline.com"><em>EVE Online</em></a>). However, by ignoring PvP in <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>, one also ignores a decent chunk of the game's content. Between the open-world Green Lantern ring wars, quests to take on heroes or villains of a certain level range, Arena matches, and Legends play, there's a lot to do -- not to mention the challenge of playing on a PvP server. Worse still, PvE players will find their quest logs become cluttered messes full of PvP-related quests that can't be dropped -- an annoying prospect at best.<br />
<br />
So with this in mind, I've compiled a handful of general tips for those PvE fans who don't tend to mess with PvP in <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> as well as players who have only dabbled in it. Are there I-win-button tips behind the break? Not really. However, it's good solid advice that's helped me improve my skills from utterly noobtastic insta-death to holding my own. If that sounds interesting to you, then join me behind the break for the list!<p><a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/" rel="bookmark">Continue reading <em>Alter-Ego: Nine tips for PvP in DC Universe Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/">Alter-Ego: Nine tips for PvP in DC Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Mar 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19868130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/05/alter-ego-nine-tips-for-pvp-in-dc-universe-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alter-ego</category><category>arena</category><category>arenas</category><category>capture-and-hold</category><category>capture-the-flag</category><category>console</category><category>dc-universe-online</category><category>dcuo</category><category>featured</category><category>guide</category><category>king-of-the-hill</category><category>legends</category><category>pc</category><category>player-versus-player</category><category>powers</category><category>ps3</category><category>pvp</category><category>skills</category><category>soe</category><category>sony-online-entertainment</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 05 Mar 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Massively exclusive: A chat with DCUO's Chris Cao, part one]]></title><link>http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/</guid><comments>http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/dc-universe-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/dcuo530int1-krystalle-voecks.jpg" alt="" /></a></div>
Superman. Batman. Wonder Woman. All are iconic characters, well known to fans of the DC Universe. And when it comes to <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>, Game Director <a href="http://massively.joystiq.com/tag/ChrisCao/">Chris Cao</a> certainly holds his own as an iconic character to fans of the game. Between Cao and <a href="http://massively.joystiq.com/category/DC-Universe-Online/"><em>DC Universe Online</em></a>'s Creative Director, <a href="http://massively.joystiq.com/tag/JensAndersen/">Jens Andersen</a>, we've had open, humorous, honest, and occasionally not-entirely-PR-cleared news of the game from the earliest days leading up through its recent launch. <br />
<br />
Even though Cao is keeping crazy long (and late-night) hours as both a passionate gamer and a developer with a freshly launched game, we had the chance to sit down with him last night for a very candid interview. Among the myriad topics covered, we spoke about his thoughts on launch, some of the team's experiences with the game, the potential differences in platforms and communities, and more. Additionally, Cao took time out to answer some of the burning questions we've heard from our readers. So without further ado, join us behind the break for part one of this superpowered interview. Also, be sure to check back tomorrow for part two -- we're sure you won't want to miss it!<p><a href="http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/" rel="bookmark">Continue reading <em>Massively exclusive: A chat with DCUO's Chris Cao, part one</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/">Massively exclusive: A chat with DCUO's Chris Cao, part one</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jan 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19800859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/14/massively-exclusive-a-chat-with-dcuos-chris-cao-part-one/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-cao</category><category>community</category><category>console</category><category>consoles</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>exclusive</category><category>featured</category><category>interview</category><category>launch</category><category>Playstation3</category><category>powers</category><category>Powersets</category><category>ps3</category><category>roleplay</category><category>RolePlaying</category><category>soe</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 14 Jan 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Brutes]]></title><link>http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/</guid><comments>http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/coh-mmr.jpg" /></a></div>
It's the start of a new year, and that means it's time to start getting fired up again. I have been taking a little break from being online for the new year weekend -- after all, when you're always online, it starts to wear on you just a little. But now it's time to get back in the saddle in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> and everywhere else, and I can't think of a better way to do that than to start in on the archetype overviews once again, especially since I had a friend tell me he was looking forward to his current favorite archetype.<br />
<br />
We're not on that archetype today, however. No, after having taken <a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/">a look at the Scrapper</a> to kick things off, we're going to be moving on to a character type that's just down the street. It's the second of three archetypes with an offensive melee/defensive secondary mix, it's one of the four heavily melee-oriented options available, and it's the sort of character type that just makes you start hitting until everything is broken in half. That's right, we're looking at the Brute today, for players who are new to the Brute or to the game in general.<p><a href="http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Brutes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/">A Mild-Mannered Reporter: In the case of Brutes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19785243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/05/a-mild-mannered-reporter-in-the-case-of-brutes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>abilities</category><category>archetype-discussion</category><category>archetypes</category><category>brute</category><category>brutes</category><category>city-of-heroes</category><category>city-of-villains</category><category>classes</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>featured</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>power-sets</category><category>powers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 05 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: In the case of Scrappers]]></title><link>http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/</guid><comments>http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/coh-mmr-1292207635.jpg" /></a></div>
We're in a small lull for <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> at the moment, and truth be told it's well-deserved. After several months of invasions, updates, previews of the upcoming issues and so forth... it's nice to finally have a chance to just lean back and breathe a little bit. Of course, said breathing will involve a fair bit of superpowered antics, but as involved as that might be for the characters, the players don't have to be constantly looking to the future.<br />
<br />
So while we technically <em>should</em> be working through the Incarnate System, the odds are better than even that we'll all be rolling alts over the holiday season. We play <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a>;</em> alts are in our blood. So in a move that can only have been brought on by an almost criminal overdose of liquor, I've decided to start taking a look at the powersets of the archetypes, starting with the alt-friendly Scrapper. This should be of benefit to those who have never played a Scrapper, including players who are starting the game for the first time and who by definition haven't tried one before.<p><a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: In the case of Scrappers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/">A Mild-Mannered Reporter: In the case of Scrappers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19757450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/15/a-mild-mannered-reporter-in-the-case-of-scrappers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>abilities</category><category>archetype</category><category>archetypes</category><category>city-of-heroes</category><category>city-of-villains</category><category>class-abilities</category><category>classes</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>featured</category><category>grouping</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>playstyle</category><category>powers</category><category>powersets</category><category>scrappers</category><category>soloing</category><category>thematic-choices</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 15 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online previews the new Archetype system]]></title><link>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</guid><comments>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-archetypes-epl-1106.jpg" /></a></div>
When <a href="http://www.champions-online.com"><em>Champions Online</em></a> first announced that it was joining the ranks of other games offering a no-subscription option, it included a mention that free members would be locked into archetypes. Archetypes were described in broad strokes as a chance for players to develop along the lines of famous heroes from comics, with a locked progression path but the same basic power level. While the development team hasn't yet expounded on what the precise archetypes will be, it has put together a short description about <a href="http://www.champions-online.com/node/595109">the differences players can expect between the normal free-form heroes and the coming archetype heroes</a>.<br />
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As it turns out, archetypes will end up with slightly fewer overall powers than freeform heroes but with the same general power level. The preview explains the split as being one of versatility -- freeform heroes will be able to take many roles, but archetype heroes will perform one role well and that's it. If you're one of the players looking forward to trying <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> as free-to-play, or if you're just interested in the new build system, <a href="http://www.champions-online.com/node/595109">take a look at the full rundown</a> and keep your eyes peeled for the coming details on the archetypes themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/">Champions Online previews the new Archetype system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/595109>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>archetype</category><category>archetype-arrangement</category><category>archetype-system</category><category>champions</category><category>champions-online</category><category>changes</category><category>character-development</category><category>characters</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>flexibility</category><category>free-to-play</category><category>freeform</category><category>freemium</category><category>point-distribution</category><category>power-levels</category><category>powers</category><category>previews</category><category>superhero</category><category>superheroes</category><category>versatility</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems]]></title><link>http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/</guid><comments>http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/coh-devdiarymoproblems-epl-1018.jpg" alt="" /></a></div>
As of right now, <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of <a href="http://massively.joystiq.com/tag/Issue-19/">Issue 19</a> promise to introduce an actual endgame into a game that's long lacked one. But it all started with the most recent expansion, one that gave players the chance to switch sides back in August -- <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a>.<br />
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Much like Rome, the foundation for the expansion wasn't laid in a day. We were granted an early look at a developer diary by <a href="http://massively.joystiq.com/tag/Floyd-Castle-Grubb/">Floyd "Castle" Grubb</a>, longtime veteran of the <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> team and lead designer for the Powers and Entities team. Take a look past the cut for his diary, explaining the various ways in which the powersets of the expansion were developed and fine-tuned, as well as highlights the new additions for both enemies and players.<p><a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/" rel="bookmark">Continue reading <em>City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/">City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19679051/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/20/city-of-heroes-developer-diary-going-rogue-new-powersets-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castle</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>coming-updates</category><category>cov</category><category>cox</category><category>demon-summoning</category><category>developer-diary</category><category>diary</category><category>dual-pistols</category><category>electric-control</category><category>expansion</category><category>featured</category><category>floyd-castle-grubb</category><category>floyd-grubb</category><category>going-rogue</category><category>gr</category><category>i19</category><category>i20</category><category>i21</category><category>issue-19</category><category>issue-20</category><category>issue-21</category><category>issues</category><category>kinetic-melee</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>patches</category><category>powers</category><category>powersets</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[New DC Universe Online Inside the Studio video answers more questions]]></title><link>http://massively.joystiq.com/2010/09/24/new-dc-universe-online-inside-the-studio-video-answers-more-ques/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/24/new-dc-universe-online-inside-the-studio-video-answers-more-ques/</guid><comments>http://massively.joystiq.com/2010/09/24/new-dc-universe-online-inside-the-studio-video-answers-more-ques/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;"><a href="https://www.facebook.com/video/video.php?v=431904437329"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/dcuoinsidestudio580kv.jpg" alt="" /></a></div>
<div style="text-align: left;">One of the things we love about<em> <a href="http://www.dcuniverseonline.com/">DC Universe Online</a></em> is the way Game Director <a href="http://massively.joystiq.com/tag/Chris-Cao/">Chris Cao</a> and Creative Director <a href="http://massively.joystiq.com/tag/Jens-Andersen/">Jens Andersen</a> take time out of their undoubtedly busy schedules to answer questions that come in on the <a href="http://massively.joystiq.com/category/DC-Universe-Online/"><em>DC Universe Online</em></a> Facebook page. The newest update to their Inside the Studio videos offers up another pile of questions asked by the community, with some amusing results. <br />
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From starting areas (Metropolis for metahumans, Gotham for technophiles, China Town for magical-origin characters), to the availability of regular street clothes (short answer: yes), and even questions about anthropomorphic animal heads, Cao and Andersen cover some really interesting ground. Pop by the <a href="https://www.facebook.com/DCUniverseOnline"><em>DC Universe Online</em> Facebook page</a> to check out <a href="https://www.facebook.com/video/video.php?v=431904437329">the full video</a> -- and be sure to leave your questions for the developers while you're there!</div>
<div style="text-align: left;"> </div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/24/new-dc-universe-online-inside-the-studio-video-answers-more-ques/">New DC Universe Online Inside the Studio video answers more questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Sep 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://twitter.com/SonyOnline/status/25431327853>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/new-dc-universe-online-inside-the-studio-video-answers-more-ques/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19648054/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/24/new-dc-universe-online-inside-the-studio-video-answers-more-ques/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anthropomorphic-animal-heads</category><category>chris-cao</category><category>dc</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>facebook</category><category>inside-the-studio</category><category>jens-andersen</category><category>origins</category><category>powers</category><category>soe</category><category>sony-online-entertainment</category><category>squeaking-one-past-marketing</category><category>starting-area</category><category>street-clothing</category><category>super-hero</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 24 Sep 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Shocking revelations in the newest City of Heroes developer diary]]></title><link>http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/</guid><comments>http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.pcgamer.com/2010/08/05/dev-diary-going-rogue-giveaway/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/coh-electrical-epl-805.jpg" /></a></div>
It's fair to say that <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> is going to be a fairly big shock to the system of <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> -- especially if the control-oriented archetypes have anything to say about it. The fourth powerset included with the expansion, Electrical Control, hasn't gotten quite as much press time as Kinetic Melee, Dual Pistols, or Demon Summoning. But it's got just as much spark as the others -- more, in fact -- and <a href="http://www.pcgamer.com/2010/08/05/dev-diary-going-rogue-giveaway/">a new offsite developer diary</a> by Floyd "Castle" Grubb and Keetsie Braz da Cunha focuses on both the visual and mechanical design of the powers.<br />
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As Castle describes it, the powerset wasn't originally designed for player use, but as a testbed of several concepts to see how they would play out in the game engine. It was converted to a player set when <em><a href="http://massively.joystiq.com/tag/Going-Rogue/">Going Rogue</a></em> approached, however... which required a re-design of several parts of the set. The visuals were a hurdle as well, seeing as the set had to feel visually distinct from the many <em>other</em> electricity-themed powers the game already possesses. Take a look at <a href="http://www.pcgamer.com/2010/08/05/dev-diary-going-rogue-giveaway/">the full diary</a> to see how the problems were solved, showing <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> players another peek at how the development team is conducted.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/">Shocking revelations in the newest City of Heroes developer diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Aug 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19583064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/06/shocking-revelations-in-the-newest-city-of-heroes-developer-diar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>castle</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>design</category><category>developer-diary</category><category>development</category><category>electricity</category><category>floyd-castle-grubb</category><category>floyd-grubb</category><category>going-rogue</category><category>gr</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>powers</category><category>powerset</category><category>powersets</category><category>puns</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Aug 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes shows off the upcoming Kinetic Melee set]]></title><link>http://massively.joystiq.com/2010/07/29/city-of-heroes-shows-off-the-upcoming-kinetic-melee-embargo-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/29/city-of-heroes-shows-off-the-upcoming-kinetic-melee-embargo-1/</guid><comments>http://massively.joystiq.com/2010/07/29/city-of-heroes-shows-off-the-upcoming-kinetic-melee-embargo-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/city-of-heroes"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/coh-kinetic-epl-728.jpg" /></a></div>
Melee characters in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> have always lacked ranged abilities. Some of this is implied by the archetype, of course -- you wouldn't expect a character built around hand-to-hand combat to be at maximum potency outside of grabbing distance -- but it's a bit of a disadvantage at times when a tanker or brute can do very little but get shot as he moves into range. Kinetic Melee, one of the power sets coming with the <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> expansion, is poised to change that a little. It might not be a blaster set, but it's more than capable of mixing things up at a longer range.<br />
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Of course, that's hardly the only trick that the new powerset can pull. Kinetic Melee is full of smooth maneuvers that weaken the target with each hit -- and one of the marquee abilities, Siphon Power, strengthens the wielder with each hit. It's a steady chain of the target being worn down and the player character building up, coupled with knockback and knockdowns to keep control of the battle flow. Check out our gallery below, or take a look at <a href="http://www.cityofheroes.com">the official site</a> for more details on one of the upcoming powersets for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/city-of-heroes-kinetic-melee-preview/">City of Heroes Kinetic Melee preview</a></strong></p><a href="http://massively.joystiq.com/photos/city-of-heroes-kinetic-melee-preview/#3215798"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/kineticmelee05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-kinetic-melee-preview/#3215795"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/kineticmelee02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-kinetic-melee-preview/#3215794"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/kineticmelee01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-kinetic-melee-preview/#3215796"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/kineticmelee03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/city-of-heroes-kinetic-melee-preview/#3215797"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/kineticmelee04_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/29/city-of-heroes-shows-off-the-upcoming-kinetic-melee-embargo-1/">City of Heroes shows off the upcoming Kinetic Melee set</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jul 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/29/city-of-heroes-shows-off-the-upcoming-kinetic-melee-embargo-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19572713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/29/city-of-heroes-shows-off-the-upcoming-kinetic-melee-embargo-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>city-of-heroes</category><category>city-of-heroes-going-rogue</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>expansions</category><category>galleries</category><category>going-rogue</category><category>gr</category><category>kinetic-melee</category><category>knockback</category><category>knockdown</category><category>melee</category><category>melee-abilities</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>powers</category><category>powersets</category><category>preview</category><category>range</category><category>ranged-abilities</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 29 Jul 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Third video diary for Going Rogue explores City of Heroes lore and powers]]></title><link>http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/</guid><comments>http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/city-of-heroes"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/coh-vidoc-epl-728.jpg" /></a></div>
With only a short stretch of time left until the release of <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a>, <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> has released a new video documentary about the anticipated <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> expansion. This time, the focus is split between the new characters and powers to be featured within the expansion, diving into the lore that surrounds Praetoria and the Emperor's entourage. Much like <a href="http://massively.joystiq.com/2010/06/01/city-of-heroes-launches-first-video-diary-for-going-rogue-embar/">previous</a> <a href="http://massively.joystiq.com/2010/07/01/new-going-rogue-video-documentary-hits-the-city-of-heroes-facebo/">installments</a>, the documentary both serves to preview some new material to existing fans and show off what's coming for new players or those long absent.<br />
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Emperor Cole, naturally, gets to show off front and center, as does Calvin Scott of the Resistance. The designers stress that the intent is <a href="http://massively.joystiq.com/2010/07/28/a-mild-mannered-reporter-two-sides-to-the-story/">to create two sides of very different moral character in Praetoria</a>, rather than a simple choice between good and evil. We also get a look at some of the Kinetic Melee and Electric Control powers in action, and of course, more of the cityscapes players can look forward to with the expansion. Check out the video embedded after the cut, which shows that <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> isn't at risk of slowing down too soon.<p><a href="http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/" rel="bookmark">Continue reading <em>Third video diary for Going Rogue explores City of Heroes lore and powers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/">Third video diary for Going Rogue explores City of Heroes lore and powers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Jul 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.facebook.com/?sk=messages&amp;tid=1440206359950#!/posted.php?id=47323760423&amp;share_id=141282959234246&amp;comments=1#s141282959234246>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19572069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/28/third-video-diary-for-going-rogue-explores-city-of-heroes-lore-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cole</category><category>cov</category><category>cox</category><category>development</category><category>diary</category><category>documentary</category><category>emperor-cole</category><category>expansion</category><category>lore</category><category>loyalist</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>powers</category><category>praetoria</category><category>preview</category><category>resistance</category><category>video</category><category>video-development-diary</category><category>video-diary</category><category>video-documentary</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 28 Jul 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Difficulty sliders and grind reduction due for Champions Online]]></title><link>http://massively.joystiq.com/2010/05/17/difficulty-sliders-and-grind-reduction-due-for-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/17/difficulty-sliders-and-grind-reduction-due-for-champions-online/</guid><comments>http://massively.joystiq.com/2010/05/17/difficulty-sliders-and-grind-reduction-due-for-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/co-askcryptic-epl-516.jpg" alt="" /></a></div>
With additions like the melee review patch and the first adventure pack either out or coming on fast, the obvious question about <a href="http://www.champions-online.com"><em>Champions Online</em></a> is also the simplest to ask: what now? The <a href="http://www.champions-online.com/node/594972">latest installment</a> of <a href="http://massively.joystiq.com/tag/Ask-Cryptic/">Ask Cryptic</a> certainly does answer the question; unfortunately, said response includes saying "no" to some things that players want. The addition of a base construction feature is a prime example and the biggest negative -- while it's acknowledged to be frequently requested, the development team apparently lacks the time to add it in a fashion that they find interesting.<br />
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On the other hand, there are features which almost any player can welcome, such as the difficulty slider seen in <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>, currently slated for release along with the first adventure pack. There's also a promise that the development team will look into grinding as being the most "rewarding" activity in the game via adjusting drop rates and overall rewards. In the somewhat more mixed news category, the team plans to do another review of powers after the adventure pack goes live, although they're not yet certain which sets and mechanics will be undergoing examination. Read <a href="http://www.champions-online.com/node/594972">the full list of questions and answers</a> at the official <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/17/difficulty-sliders-and-grind-reduction-due-for-champions-online/">Difficulty sliders and grind reduction due for Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 May 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/594972>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/17/difficulty-sliders-and-grind-reduction-due-for-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19477992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/17/difficulty-sliders-and-grind-reduction-due-for-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure-pack</category><category>ask-cryptic</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>difficulty-slider</category><category>future-patches</category><category>grinding</category><category>power-review</category><category>powers</category><category>powers-patch</category><category>q-and-a</category><category>question-and-answer</category><category>revisions</category><category>serpents-lantern</category><category>upcoming</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 17 May 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev diary brings good tidings to meleers]]></title><link>http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/</guid><comments>http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/champions.jpg" alt="" /></a></div>
In a world of guns, atomic blasters, telekinetic blows and eye lasers, the superhero who relies on getting up close and personal with fists or weapons becomes the underdog. Ever since launch, melee heroes in <a href="http://www.champions-online.com/"><em>Champions Online</em></a> have struggled with the disadvantage -- perceived or real -- of having to close the gap to an enemy and wail away, as well as generally feeling Superman-levels of powerful while doing it.<br />
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Enter Matt "Akinos" Danuser, who jumps on the stage for <a href="http://www.champions-online.com/node/594925">the latest <em>Champions</em> Dev Diary</a>. <a href="http://massively.joystiq.com/2010/03/31/another-look-at-champions-online-six-months-later/">Six months after launch</a>, Matt and the team spent a lot of time reworking the melee power set, with the simple yet encouraging motto of <em>"Make it fun, make it competitive, and make it fun."</em><p><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/" rel="bookmark">Continue reading <em>Champions Online dev diary brings good tidings to meleers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/">Champions Online dev diary brings good tidings to meleers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Apr 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19424233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/02/champions-online-dev-diary-brings-good-tidings-to-meleers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawler</category><category>buff</category><category>champions</category><category>champions-online</category><category>chi</category><category>cryptic</category><category>cryptic-studios</category><category>dev-diary</category><category>martial-arts</category><category>matt-danuser</category><category>melee</category><category>nerf</category><category>powers</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 02 Apr 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Champions devs looking for player feedback on melee powers]]></title><link>http://massively.joystiq.com/2010/01/23/champions-devs-looking-for-player-feedback-on-melee-powers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/23/champions-devs-looking-for-player-feedback-on-melee-powers/</guid><comments>http://massively.joystiq.com/2010/01/23/champions-devs-looking-for-player-feedback-on-melee-powers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/e5ty35gwrvf243.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> is looking for constructive player feedback on the melee powers in <a href="http://www.champions-online.com"><em>Champions Online</em></a>. You can post your thoughts <a href="http://forums.champions-online.com/showthread.php?t=98090">over on this thread</a> created by <a href="http://massively.joystiq.com/tag/Daeke/">Daeke</a> on the official forums. With power sets being such an integral part of what makes this game tick the way it does, this is a prime opportunity to have your voices heard. You'll need a forum account, but besides that it's open to anyone looking to respond.<br />
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Now, we know <em>some</em> of you harbor an unfettered distaste for the brand of MMO superherodom found in <a href="http://massively.joystiq.com/category/Champions-Online/"><em>Champions Online</em></a>, and that's wholly your prerogative. If you find yourself wanting to let the developers have a piece of your mind, just make sure you do it in a manner that's both organized and constructive. Red-faced yelling -- or its online equivalent -- won't get your feedback taken seriously by anyone with the authority to actually do something about it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/23/champions-devs-looking-for-player-feedback-on-melee-powers/">Champions devs looking for player feedback on melee powers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Jan 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.champions-online.com/showthread.php?t=98090>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/champions-devs-looking-for-player-feedback-on-melee-powers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19327567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/23/champions-devs-looking-for-player-feedback-on-melee-powers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>daeke</category><category>feedback</category><category>player-feedback</category><category>powers</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Sat, 23 Jan 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Champedia launches for Champions Online]]></title><link>http://massively.joystiq.com/2009/11/11/champedia-launches-for-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/11/champedia-launches-for-champions-online/</guid><comments>http://massively.joystiq.com/2009/11/11/champedia-launches-for-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/co-champedia-epl-1110.jpg" /></a><br />
As MMOs become more and more complex, there's an increasing need for information regarding the game at a player's fingertips. Especially since most of them are being played while on the computer, so a quick search of information is just an alt-tab away, no matter what the situation. <a href="http://www.champions-online.com"><em>Champions Online</em></a> has stepped up to the plate with their own official offering: the <a href="http://www.champions-online.com/database">Champedia</a>, a database of every superpower, mission, super group, and character currently in the game. It's fully searchable at this point, although it's still in beta.<br />
<br />
There have been debates in the community about adding on currently-played characters into a publicly accessible database, but <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> also includes the feature for guild masters to manage their organization directly from the site. A quick log-in allows the group leader to do everything from changing the message of the day to handling promotions without ever having to enter the game. It's not perfect yet, of course -- the <a href="http://www.champions-online.com/database/missions">Mission</a> section, for instance, includes nothing but the basic mission text -- but if properly managed it could be a great asset to the community looking for information <a href="http://www.champions-online.com/database">straight from the official source</a>. Now if only it included wiki functionality...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/11/champedia-launches-for-champions-online/">Champedia launches for Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/594671>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/11/champedia-launches-for-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19231794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/11/champedia-launches-for-champions-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>champedia</category><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>database</category><category>guilds</category><category>missions</category><category>news-items</category><category>powers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 11 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[The Digital Continuum: Champions Online needs...]]></title><link>http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/</guid><comments>http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/screenshot_2009-09-28-04-49-55.jpg" /></a><br /></div>
<a href="http://www.champions-online.com" style="font-style: italic;">Champions Online</a> is a fun game, but it still needs work like any recently released MMO. Some of these needs are purely subjective on my part, but others are definitely a necessity. The way I see it, if <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> can work these changes in before the end of the year they're well on their way to keeping my subscription into the far, far future.<p><a href="http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/" rel="bookmark">Continue reading <em>The Digital Continuum: Champions Online needs...</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/">The Digital Continuum: Champions Online needs...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19176046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/28/the-digital-continuum-champions-online-needs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>featured</category><category>framework</category><category>opinion</category><category>power</category><category>power-set</category><category>powers</category><category>the-digital-continuum</category><category>tutorial</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 28 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[First new framework in Champions Online to be the celestial framework]]></title><link>http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/</guid><comments>http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://twitter.com/CrypticArkayne/status/3616102289"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/celestialframeworkupdate580.jpg"  alt="" /></a><br /></div>
<a href="http://massively.joystiq.com/2009/08/28/next-champions-power-framework-is-light/">Remember that framework</a> we mentioned yesterday?  The new one that <a href="http://www.champions-online.com"><em>Champions Online</em></a> was adding, but we didn't know what it was?  The one that we mentioned was made of light but wasn't the power of light?  Yes, well, <a href="http://twitter.com/sera_brennan/status/3604598309">thanks to an educated guess</a>, combined with luck, combined with twitter, <a href="http://twitter.com/CrypticArkayne/status/3616102289">we've gotten the confirmation</a> that this is, indeed, an update to the current celestial sorcery framework.<br /><br />Celestial sorcery is the power of the angels and heaven, <a href="http://massively.joystiq.com/2009/08/24/anti-aliased-im-a-champion-and-so-can-you-part-deux/">so a certain writer on a certain MMO news staff</a> is currently running around screaming in her apartment like a crazy person.  This writer may or may not work for us, but odds are that she does and that she's rubbing it in <a href="http://massively.joystiq.com/bloggers/kyle-horner/">Kyle Horner</a>'s face.  Booyah.<p><a href="http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/" rel="bookmark">Continue reading <em>First new framework in Champions Online to be the celestial framework</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/">First new framework in Champions Online to be the celestial framework</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/CrypticArkayne/status/3616102289>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19144565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/29/first-new-framework-in-champions-online-to-be-the-celestial-fram/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angel</category><category>celestial-framework</category><category>champions-online</category><category>framework</category><category>heaven</category><category>kyle-does-not-win</category><category>patch</category><category>powers</category><category>sera-wins</category><category>twitter</category><category>update</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 29 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[An update on revealed power sets at the Champions Online site]]></title><link>http://massively.joystiq.com/2009/08/05/an-update-on-revealed-power-sets-at-the-champions-online-site/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/05/an-update-on-revealed-power-sets-at-the-champions-online-site/</guid><comments>http://massively.joystiq.com/2009/08/05/an-update-on-revealed-power-sets-at-the-champions-online-site/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/2009/05/23/suit-up-in-champions-onlines-power-armor-trailer"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/championspowerrevealupdate1_580px.jpg" /></a><br /></div>
When the <em><a href="http://www.champions-online.com/">Champions Online</a></em> official site <a href="http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/">unveiled the full Electricity power set</a> a week ago, they promised that further sets would be revealed over the coming days. They made true with that promise and we're here to round up what's been shown thus far:<br /><br />
<ul>
    <li><a href="http://www.champions-online.com/node/105586">The Electricity set</a>, where the revealing-spree began<br /></li>
    <li><a href="http://www.champions-online.com/node/105994">The Fire set</a>, which excels at damage-over-time and area-of-effect damage</li>
    <li><a href="http://www.champions-online.com/node/107453">Power Armor</a>, a set that centers on toggling the various weapons on your suit of armor -- check out the <a href="http://massively.joystiq.com/2009/05/23/suit-up-in-champions-onlines-power-armor-trailer">Power Armor trailer</a> to get an idea of how it works</li>
    <li><a href="http://www.champions-online.com/node/106015">The Force power set</a>, which allows for powerful knockbacks and protective force fields</li>
</ul>
In addition to previewing the abilities for these sets, <a href="http://massively.joystiq.com/tag/cryptic">Cryptic</a> and IGN also put out <a href="http://massively.joystiq.com/2009/08/04/champions-online-melee-powers-trailer-plus-teleporting/">a trailer that looks at a bunch of melee powers</a> (and as a bonus, Teleporting) in action. There should be more reveals on the way and we'll probably do another round-up when there's a decent swag of new ones. In the meantime, you can see all the outed powers at the new <a href="http://www.champions-online.com/power_sets">Power Sets section</a> of the <a href="http://massively.joystiq.com/category/champions-online/"><em>Champions Online</em></a> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/05/an-update-on-revealed-power-sets-at-the-champions-online-site/">An update on revealed power sets at the Champions Online site</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Aug 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/05/an-update-on-revealed-power-sets-at-the-champions-online-site/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19119433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/05/an-update-on-revealed-power-sets-at-the-champions-online-site/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>fire</category><category>force</category><category>power-armor</category><category>power-sets</category><category>powers</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 05 Aug 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Electricity power set detailed on Champions Online site; other sets coming soon]]></title><link>http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/</guid><comments>http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com/node/105586"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/championsonlineelectricitysetdetailed_580px.jpg" /></a><br /></div>
The <a href="http://champions-online.com/"><em>Champions Online</em></a> site <a href="http://champions-online.com/node/105996">has just launched</a> a brand new section <a href="http://www.champions-online.com/power_sets">devoted to the various power sets</a> that will be an integral part of character creation and gameplay. Right now only the <a href="http://www.champions-online.com/node/105586">Electricity power set</a> is on show but the other powers will be revealed <em>"over the next few days"</em>. The Electricity page contains twelve different powers, with full information on their requirements and effects. Positively shocking stuff.<br /><br />Once the rest of the power sets are detailed, it will be time for fans to flip through the pages, meticulously weighing up the advantages of each particular power. Or, they could just choose whichever seems coolest. <em>Or</em>, they could hit up the open beta (which really <a href="http://massively.joystiq.com/2009/07/25/champions-online-open-beta-dated-preorder-bonuses-detailed/">isn't too far away now</a>) and go nuts trying them all.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/">Electricity power set detailed on Champions Online site; other sets coming soon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://champions-online.com/node/105996>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19113087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/29/electricty-power-set-detailed-on-champions-online-site-other-se/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>electricity</category><category>power-sets</category><category>powers</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 29 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Five action packed Champions Online screens]]></title><link>http://massively.joystiq.com/2009/07/01/five-action-packed-champions-online-screens/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/01/five-action-packed-champions-online-screens/</guid><comments>http://massively.joystiq.com/2009/07/01/five-action-packed-champions-online-screens/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/gunspewpewchamps8181.jpg" alt="" /></a><br /></div>
Dual-wielding guns at pointblank, <a href="http://massively.joystiq.com/gallery/champions-online-core-gallery-2/2117700/full/">screen distorting spells</a> and clawed uppercuts are all in supply this week in <em><a href="http://www.champions-online.com">Champions Online</a></em> land. Either <a href="http://massively.joystiq.com/tag/Cryptic/">Cryptic</a> put someone new in charge of grabbing screens, or these powers were just finally ready for their Hollywood closeup -- either way, we're happy to have them.<br /><br />If you're curious about all of these powers, Cryptic's <a href="http://www.champions-online.com/node/81840">been doing quite a few mini-guides</a> discussing each of the groups like energy or martial powers. Something tells us that these screens are only making those of you not in beta all the more impatient, but since open beta is literally two months away now, at least you won't have to wait much longer.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/">Champions Online Main Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141403"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141404"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141405"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141406"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/champions-online-core-gallery-2/#4141407"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/resistance-5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/01/five-action-packed-champions-online-screens/">Five action packed Champions Online screens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Jul 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/01/five-action-packed-champions-online-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19083606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/01/five-action-packed-champions-online-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>beta</category><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>powers</category><category>screens</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 01 Jul 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online dev Brian Urbanek discusses combat mechanics]]></title><link>http://massively.joystiq.com/2009/06/23/champions-online-dev-brian-urbanek-discusses-combat-mechanics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/23/champions-online-dev-brian-urbanek-discusses-combat-mechanics/</guid><comments>http://massively.joystiq.com/2009/06/23/champions-online-dev-brian-urbanek-discusses-combat-mechanics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://championsonlinedailynews.com/champions-online%E2%80%99s-powers-revolution/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/championsbrian-urbanekinterview1_580px.jpg"  alt="" /></a><br /></div>
The folks at Champions Online Daily News <a href="http://championsonlinedailynews.com/champions-online%E2%80%99s-powers-revolution/">recently interviewed Brian Urbanek</a>, who works with combat and related systems on <a href="http://champions-online.com/"><em>Champions Online</em></a>. The interview is full of juicy information regarding various aspects of the game's combat mechanics, and how the developers have sought to make <a href="http://massively.joystiq.com/category/champions-online"><em>Champions</em></a> different from other MMOs in this particular area. The idea of a long fight meaning increasingly diminished resources was thrown out in the early stages of development, before Urbanek had arrived at the team. There will be a lot of strategy in using build-up attacks <em>"that create energy so that during the combat players can moderate their own actions to their own advantage."</em><br /><br />As well as this, each power set will have a unique secondary mechanic that advanced players will be able to use to gain an edge in combat. Using the fire set as an example, Urbanek explained that ambient heat sources could be absorbed by this type of character, providing self-heals and a constant feeding of energy for bigger attacks. The heat sources will be made by the player themselves, by lighting up an enemy or the environment. Urbanek also gave a detailed description of how an electricity character's secondary mechanic would work. For that and more, be sure to check out <a href="http://championsonlinedailynews.com/champions-online%E2%80%99s-powers-revolution/">the rest of the interview</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/23/champions-online-dev-brian-urbanek-discusses-combat-mechanics/">Champions Online dev Brian Urbanek discusses combat mechanics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Jun 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://championsonlinedailynews.com/champions-online%E2%80%99s-powers-revolution/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/champions-online-dev-brian-urbanek-discusses-combat-mechanics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19074899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/champions-online-dev-brian-urbanek-discusses-combat-mechanics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>brian-urbanek</category><category>champions</category><category>champions-online</category><category>combat</category><category>combat-mechanics</category><category>combat-system</category><category>cryptic</category><category>cryptic-studios</category><category>electricity</category><category>energy</category><category>fire</category><category>powers</category><category>secondary-mechanic</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 23 Jun 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Massively Hands-on: Creating superheroes in Champions Online Part 2]]></title><link>http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/</guid><comments>http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><p><a href="http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/" rel="bookmark">Continue reading <em>Massively Hands-on: Creating superheroes in Champions Online Part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/">Massively Hands-on: Creating superheroes in Champions Online Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 04 May 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1535012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/04/massively-hands-on-creating-superheroes-in-champions-online-par/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>beta</category><category>champions</category><category>champions-online</category><category>costume</category><category>costume-creation</category><category>costumes</category><category>cryptic</category><category>cryptic-studios</category><category>opinion</category><category>power-sets</category><category>powers</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 04 May 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[City of Heroes PvP changes explained at length]]></title><link>http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/</guid><comments>http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://www.coh.com"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/coxarenaredux.jpg" alt="" /></a>Floyd 'Castle' Grubb clearly does not know the meaning of fear. He's now unveiled <a href="http://uk.boards.cityofheroes.com/showflat.php?Cat=0&amp;Board=DevCornerUK&amp;Number=1233139&amp;page=0&amp;fpart=1">a detailed breakdown</a> of the foreshadowed changes to powers in <a href="http://www.coh.com"><span style="font-style: italic;">City of Heroes</span></a> PvP, and they're so radical it will probably be like playing a different game. Are these changes for the better? Once <a href="http://massively.joystiq.com/tag/cox-issue-13"><span style="font-style: italic;">Issue 13: Power and Responsibility</span></a> goes to Open Beta, we'll be sure to join in with the testing, because we can't wait to find out.<br /><br />We already knew about the changes to mez protection (removed in PvP) but the changes go far, far beyond that. For example, simply being the target of an attack is enough to suppress your travel power for two seconds, though suppression won't be as severe as it currently is in PvE.<br /><br />Buffs are subject to a 'diminishing returns' system, meaning no more stacking buffs for huge increases to ToHit or damage. Even healing is changed, with each successive heal giving you 25% resistance to healing for 15 seconds, so that 4 heals in close succession would make you <em>immune to healing</em> for the duration. Healspamming will no longer be a viable tactic.<p><a href="http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/" rel="bookmark">Continue reading <em>City of Heroes PvP changes explained at length</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/">City of Heroes PvP changes explained at length</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Oct 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1342063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/14/city-of-heroes-pvp-changes-explained-at-length/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena</category><category>castle</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>ncsoft</category><category>powers</category><category>pvp</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Tue, 14 Oct 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Claws are trimmed on the CoX Training Room]]></title><link>http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/</guid><comments>http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://www.coh.com"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/clawscrapper.jpg" alt="" /></a>Not so long ago, <a href="http://massively.joystiq.com/2008/06/12/new-cox-patch-puts-the-wallop-back-in-martial-arts/">Martial Arts got a slickening-up</a> in <a href="http://www.coh.com"><em>City of Heroes</em></a>, and now a similar job has been done on the Claws powerset. In the latest patch to go to the Test Server, the animation times for many of the powers have been pared down, resulting in smoother attack chains, and the use of a 'balancing algorithm' has upped the average damage. (There's one power, Focus, that comes out worse off.) Claws will now be notably more efficient in terms of damage done in relation to endurance burned.<br /><br />Plenty of players are applauding these changes, but some strong voices are against them. Katfood, who plays well-known <a href="http://katfood25.deviantart.com/art/Feral-Kat-by-MMOART-50984887">claw-scrapping poster girl Feral Kat</a>, acknowledges the good intentions behind the changes but points out that with a nerfed Focus, the set is now far less competitive in PvP. (PvP in <a href="http://massively.joystiq.com/tag/cox"><span style="font-style: italic;">CoX</span></a> isn't about long drawn-out fights where endurance is a major concern, but more about dealing burst damage quickly.) Other players have raised concerns about the Stalker version of the power, which developer Back Alley Brawler has promised to address.<p><a href="http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/" rel="bookmark">Continue reading <em>Claws are trimmed on the CoX Training Room</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/">Claws are trimmed on the CoX Training Room</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Aug 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=11579125&amp;page=0&amp;fpart=1&amp;vc=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1277960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/07/claws-are-trimmed-on-the-cox-training-room/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>claws</category><category>coh</category><category>cov</category><category>cox</category><category>ncsof</category><category>powers</category><category>test-server</category><dc:creator><![CDATA[Adrian Bott]]></dc:creator><pubDate>Thu, 07 Aug 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[CoX Issue 11 patch live on Test server]]></title><link>http://massively.joystiq.com/2007/12/04/cox-issue-11-patch-live-on-test-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/04/cox-issue-11-patch-live-on-test-server/</guid><comments>http://massively.joystiq.com/2007/12/04/cox-issue-11-patch-live-on-test-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=2092861&amp;page=0&amp;vc=1#Post2092861"><img alt="" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/snip.jpg" align="right" vspace="4" border="1" /></a>Affecting client version 16.20071113.3T, <a href="http://massively.joystiq.com/tag/NCsoft">NCsoft</a> has released a new patch for the <a href="http://massively.joystiq.com/tag/CoX"><em>CoX</em></a> properties, and it's currently active on the <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=3022340&amp;an=info&amp;page=0#Post3022340">Test server</a>. The <a href="http://boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=2092861&amp;page=0&amp;vc=1#Post2092861">new patch</a> addresses power set activation times, accolades, graphical and sound effects, Flashback missions, and global chat tweaks for all players. As well, two new costume sets were introduced: an Enforcer set and a Jester set. Attendees of <a href="http://massively.joystiq.com/2007/12/03/developer-keynote-at-the-cox-meet-n-greet/">last week's Meet &amp; Greet</a> had the opportunity to see the costumes a week ahead of time, when <a href="http://boards.cityofheroes.com/showflat.php?Cat=&amp;Board=general&amp;Number=9752860&amp;bodyprev=#Post9752860">Sexy Jay showcased his work</a>. Aside from the costume sets themselves, two new pattern sets for existing costume customization are also available.<br /><br />For this particular <a href="http://massively.joystiq.com/tag/issue-11">Issue 11</a> patch, Heroes will see Scrapper, Blaster, and Defender changes, as well as some adjustment done to Badge levels in <a href="http://www.cityofheroes.com/game_update11.html">Flashback</a> missions. Villains will find some improvement to the Mastermind set, and that Snake Eggs will once again hatch. While there's no stated release date for the <a href="http://www.cityofheroes.com/news/patch_notes.html">patch</a> to go live on the regular servers, if you have the opportunity to so do, download and try it out on Test.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/04/cox-issue-11-patch-live-on-test-server/">CoX Issue 11 patch live on Test server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Dec 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2007/12/04/cox-issue-11-patch-live-on-test-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1054958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/04/cox-issue-11-patch-live-on-test-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Badges</category><category>City-of-Heroes</category><category>City-of-Villains</category><category>CoH</category><category>Costume-Sets</category><category>CoV</category><category>CoX</category><category>Flashback</category><category>Issue-11</category><category>Meet-and-Greet</category><category>NCsoft</category><category>Patch</category><category>Pattern-Sets</category><category>Powers</category><category>Sexy-Jay</category><dc:creator><![CDATA[Jonathan Northwood]]></dc:creator><pubDate>Tue, 04 Dec 2007 20:00:00 EST</pubDate></item></channel></rss>
