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Posts tagged power-creep

MMO Mechanics: Comparing vertical and horizontal progression

MMO players strive to obtain some kind of tangible progression each play session, but the method by which that progression is delivered varies greatly across the genre. Archetypal themepark titles frequently rely on level-based progression that culminates in climbing through gear tiers at endgame,...

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ANet looking to avoid power creep with upcoming Guild Wars 2 trait tweaks

ArenaNet is intent on improving Guild Wars 2's build diversity going forward. We know this because the company just released a dev blog detailing the team's plans for trait revisions and the like. Why don't those silly devs just increase the power of the game's weaker skills? "Well, the problem...

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Hyperspace Beacon: Maybe SWTOR's treadmill ain't so bad

Sometimes we need to see certain things from different perspectives in order to understand the whole truth. If detectives listened to only one eyewitness, then the totality of the crime would be missing. They could head in the wrong direction, thereby letting a criminal go free and possibly...

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MMO Blender: Larry's anti-power-creep MMO

On Tuesday, I suggested ways to get rid of power creep in MMOs. You know power creep: the constant treadmill of stats that keep getting better and strong but ultimately start to feel like more of a grind? It's very annoying to long-term players, and I'd imagine that it's frustrating to game...

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The Soapbox: The problem with power creep and progression

We've all seen it. You might not have put a name to it, but it's there. As MMOs get older, certain dungeons become obsolete. Or maybe that fantastic top-level gear you once had to have is completely worthless now and isn't even in normal gear progression anymore. That is power creep, the...

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A Mild-Mannered Reporter: Too many choices

We've gotten a lot of new powersets in City of Heroes ever since the game went free-to-play. This is something that I've talked about before: There's rather uncomfortable cycle during which a new set is released full of bugs, but it gets played for a month before the next set comes out and you...

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A Mild-Mannered Reporter: The growing, creeping power

City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of...

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The Daily Grind: Should MMOs balance for PvP, PvE, or yes?

The original concept for Guild Wars is right there in the name: guild wars. There was no question that regardless of how much PvE content the game planned to feature, there'd be at least as much or more GvG content for the competitive folks. But as more and more skills were added to the game,...

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