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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Player vs. Everything: Fixing the problem of guild-hopping]]></title><link>http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/</guid><comments>http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/player-vs-everything/" rel="tag">Player vs. Everything</a></p><div style="text-align: center;"><a href="http://scienceblogs.com/clock/2006/06/bio101_lecture_7_physiology_co_1.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/zebra-lion.jpeg.gif" see="" epics.="" my="" got="" ve="" i="" title="Well, I've got my epics. See ya!" alt="" /></a></div>
<p>There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically <a href="http://www.worldofwarcraft.com/index.xml"><em>World of Warcraft</em></a>, actually, but it universally applies). Tobold <a href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html" mce_href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html" target="_blank">started the whole conversation</a> by suggesting that the problem of players leaving to join a better guild when their gear progression is further along than the rest of their guild could be fixed by adding deterrents to leaving, like forcing you to leave any gear acquired with the help of your guild in the guild bank. After all, he argues, you couldn't have gotten those epics on your own. Why should you get to take your gear and walk away with it when <a href="http://massively.joystiq.com/2008/01/09/leading-casual-raids-and-doing-it-well/">24 other people helped you obtain it</a>, while waiting patiently for their turn? </p>
<p>Other people then made the counter-argument that hopping to further-progressed guilds is only one of the <a href="http://www.wowinsider.com/2006/04/11/breakfast-topic-guild-drama/"><em>many</em></a> <a href="http://www.wowinsider.com/2006/04/11/breakfast-topic-guild-drama/">reasons</a> that people leave guilds, and that tying loot to your guild would give too much power to guild masters and punish people for circumstances that are often outside of their control (what if your work schedule changes and you can't raid anymore? Many hardcore guilds don't allow casual players). There were <a href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html#comments" mce_href="http://tobolds.blogspot.com/2008/04/how-to-prevent-guild-hopping.html#comments" target="_blank">some more good points</a> made as to why this system would be a bad idea. Still, it's a good thing that Tobold brought this up, because it's a very real issue. Even if tying loot directly to the guild is a bad idea, what can you do to discourage people getting what <em>they</em> need and then leaving for greener pastures?</p><p><a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/" rel="bookmark">Continue reading <em>Player vs. Everything: Fixing the problem of guild-hopping</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/">Player vs. Everything: Fixing the problem of guild-hopping</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Apr 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1182284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/player-vs-everything-fixing-the-problem-of-guild-hopping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>badge-loot</category><category>badge-of-justice</category><category>badges</category><category>dkp</category><category>drama</category><category>featured</category><category>guild</category><category>guild-drama</category><category>guilds</category><category>loot</category><category>loot-distribution</category><category>player-vs-everything</category><category>potshot</category><category>tobold</category><category>world-of-warcraft</category><dc:creator><![CDATA[Cameron Sorden]]></dc:creator><pubDate>Wed, 30 Apr 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Things you wish you'd known about PotBS]]></title><link>http://massively.joystiq.com/2008/01/22/things-you-wish-youd-known-about-potbs/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/22/things-you-wish-youd-known-about-potbs/</guid><comments>http://massively.joystiq.com/2008/01/22/things-you-wish-youd-known-about-potbs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/piratesyouknow2.jpg"  alt="" />Potshot <a href="http://potshot.wordpress.com/2008/01/17/pirates-of-the-burning-sea-things-you-wish-you-knew/">has an awesome roundup</a> (from <a href="http://www.burningsea.com/page/home?t=3099">a post over on</a> the official forums) just in time for today's <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea"><em>Pirates of the Burning Sea</em></a> release about "things you wish you'd known" (and that the in-game help didn't exactly tell you).  From practical tips (you can CTRL-left click to set things on your action bar to autofire when they're available) to the should-have-been-obvious (ship position and wind direction when entering ship combat on open sea are the same in and out of battle), there's a lot of terrific insight here.  And some of the tips even reveal stuff that make <em>Pirates</em> a much more attractive game-- did you know that you can train a skill to see what other nations say in chat, or that you could fire half-loaded guns?<br /><br />If you're entering <em>PotBS</em> to host the mizzenmast and keelhaul some landlubbers today (or even if you've been playing <a href="http://massively.joystiq.com/2008/01/07/pirates-of-the-burning-sea-preboarding-today/">in the preorder</a>), it's definitely a must read.  Every game has its hidden depth and player lore, and it's great to see players start digging into a game like <em>Pirates</em> as early as release day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/22/things-you-wish-youd-known-about-potbs/">Things you wish you'd known about PotBS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jan 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://potshot.wordpress.com/2008/01/17/pirates-of-the-burning-sea-things-you-wish-you-knew/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/22/things-you-wish-youd-known-about-potbs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1093164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/22/things-you-wish-youd-known-about-potbs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>potbs</category><category>potshot</category><category>preorder</category><category>things-you-should-know</category><category>tips</category><category>tricks</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 22 Jan 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Where all the MMOs at?]]></title><link>http://massively.joystiq.com/2007/11/06/where-all-the-mmos-at/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/06/where-all-the-mmos-at/</guid><comments>http://massively.joystiq.com/2007/11/06/where-all-the-mmos-at/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://potshot.wordpress.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/tiny-vanguard-ship1.jpg" />Potshot</a> (and yes, I realize he spells his name with weird symbols, but I'm just not leet enough to find them on my keyboard) is talking about the MMO industry. He's worried that the definition of success in the MMO market is based solely off the "WoW-killer" goal, and according to him this is the reason why virtually every MMO out there has been <a href="http://massively.joystiq.com/2007/11/01/waiting-for-warhammer-online-keep-waiting/">pushed back </a>or even <a href="http://massively.joystiq.com/2007/10/19/why-gods-and-heroes-rome-rising-and-not-star-trek-online/">canceled</a>. <br /><br />We've only had two (maybe three if you count <a href="http://massively.joystiq.com/category/tabula-rasa">Tabula Rasa</a>, which he doesn't) actual MMO releases this year, <a href="http://massively.joystiq.com/category/vanguard">Vanguard</a> and <a href="http://massively.joystiq.com/category/lotro">LotRO</a>. Sure there are the popcorn games as he calls them, <a href="http://massively.joystiq.com/category/mythos">Mythos</a> and <a href="http://massively.joystiq.com/category/dungeon-runners">Dungeon Runners</a> being prime examples. But are developers shying away from creating a solid MMO world even if it doesn't knock the king from the mountain? Surely there's enough room in the player's hearts for more than one game. If there wasn't, why would we have this website?<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/06/where-all-the-mmos-at/">Where all the MMOs at?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2007 20:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://potshot.wordpress.com/2007/11/05/will-there-ever-be-another-mmo/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/where-all-the-mmos-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1030854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/06/where-all-the-mmos-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>MMO</category><category>MMO-industry</category><category>Potshot</category><category>WoW-killer</category><dc:creator><![CDATA[Amanda Rivera]]></dc:creator><pubDate>Tue, 06 Nov 2007 20:08:00 EST</pubDate></item></channel></rss>
