<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aion gets a post-launch discussion in Game Developer magazine]]></title><link>http://massively.joystiq.com/2010/01/10/aion-gets-a-post-launch-discussion-in-game-developer-magazine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/10/aion-gets-a-post-launch-discussion-in-game-developer-magazine/</guid><comments>http://massively.joystiq.com/2010/01/10/aion-gets-a-post-launch-discussion-in-game-developer-magazine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.gdmag.com/homepage.htm"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aion-postmortem-epl-109.jpg" /></a></div>
With a couple months under its belt and a more stable playerbase, <a href="http://www.aiononline.com"><em>Aion</em></a> is no longer in the state of just-launched new hotness any longer. You might be one of the game's still-numerous fans, or maybe you stepped away from the game because of the grind.  Either way, there were a number of innovative and interesting features in the game, which was designed from the ground up to appeal to gamers on both sides of the pond.<br />
<br />
The <a href="http://www.gamesetwatch.com/2010/01/game_developer_january_issue_s.php">latest issue</a> of <a href="http://www.gdmag.com/homepage.htm">Game Developer magazine</a> has a lengthy feature on what went right and what went wrong from the <a href="http://massively.joystiq.com/category/Aion"><em>Aion</em> </a>team's point of view. The <a href="http://en.wikipedia.org/wiki/CryEngine">CryEngine</a> and the game's overall level of polish are both cited as decisive positives for the game, helping the game feel more vital and engaging. The limited amount of flight early in the game is also pointed out as helping to simplify the learning curve, as navigating combat in three-dimensional space can get overwhelming for first-time players.<br />
<br />
On the flip side, the developers also talk about the amount of pressure on the frequently-changing team, as well as the technical and conceptual troubles with working on the Abyss. If you're interested in reading the full article, you should <a href="http://www.gamesetwatch.com/2010/01/game_developer_january_issue_s.php">pick up a copy of the magazine</a>, which is only around $4 for a digital copy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/10/aion-gets-a-post-launch-discussion-in-game-developer-magazine/">Aion gets a post-launch discussion in Game Developer magazine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 10 Jan 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2010/01/game_developer_january_issue_s.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/aion-gets-a-post-launch-discussion-in-game-developer-magazine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19310075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/10/aion-gets-a-post-launch-discussion-in-game-developer-magazine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyss</category><category>aion</category><category>aion-postmortem</category><category>aion-the-tower-of-eternity</category><category>cryengine</category><category>developer-discussion</category><category>flight</category><category>game-developer-magazine</category><category>gdm</category><category>launch</category><category>ncsoft</category><category>postmortem</category><category>pvpve</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 10 Jan 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan: A postmortem analysis?]]></title><link>http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/</guid><comments>http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div align="center"><a href="http://www.ageofconan.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/aoc-postmortem-sms-0808.jpg" alt="" /></a><br /></div>
Ouch. That word pretty much sums up <a href="http://www.mmocrunch.com/2008/08/28/age-of-conan-a-post-mortem-analysis/">this article</a> we found over at <a href="http://www.mmocrunch.com">MMOCrunch</a> regarding their opinion on the current state of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. As declared in the article, it wasn't written to convince potential players that the game is bad (although... uh, it does?), or to tell current players that their game sucks, but it was addressed to <a href="http://www.funcom.com">Funcom</a> and any other MMO developers out there currently working on a game to let them know why they're sometimes referred to as "Failcom" by the community.<br /><br />This article is harsh, straight to the point and pulls no punches. That's exactly what we love. But whether you agree or disagree with the author's prognosis, these MMO postmortem articles are always written to charge people up. Give it a read and let us know what you think. <hr />
<table cellspacing="0" cellpadding="5" style="border: 0pt none ;">
    <tbody>
        <tr>
            <td valign="top" align="right"><a href="http://massively.joystiq.com/age-of-conan"><img border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aocswipimage.jpg" alt="Warhammer Online Coverage" /></a></td>
            <td><em>Having fun in Conan's homeland? Make sure to check out all of our previous <a href="http://massively.joystiq.com/age-of-conan">Age of Conan coverage</a>, and stick with Massively for more <a href="http://massively.joystiq.com/category/age-of-conan">news from the Hyborian Age!</a></em> </td>
        </tr>
        <tr>
        </tr>
    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/">Age of Conan: A postmortem analysis?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Aug 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/08/28/age-of-conan-a-post-mortem-analysis/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1297703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/28/age-of-conan-a-postmortem-analysis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>failcom</category><category>funcom</category><category>hyborian-adventures</category><category>mmocrunch</category><category>postmortem</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 28 Aug 2008 11:30:00 EST</pubDate></item></channel></rss>
