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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned]]></title><link>http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/</guid><comments>http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/"><img alt="Screenshot -- World of Warcraft" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/wow-1331232566.jpg" /></a></div>
<div style="text-align: left; ">
	<a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em>'s</a> <a href="http://www.massively.com/tag/cataclysm"><em>Cataclysm</em></a> expansion is over a year old now, and <em><a href="http://www.massively.com/tag/mists-of-pandaria">Mists of Pandaria</a></em> is looming just over the horizon, which means that it's time for a <em>Cataclysm</em> post-mortem. The infamous pony-promiser <a href="http://www.massively.com/tag/ghostcrawler">Greg "Ghostcrawler" Streets</a> took some time out of his day to set aside the nerf bat and answer some questions regarding <em>World of Warcraft: Cataclysm</em>. What worked? What didn't? Where the hell is the dance studio, anyway? Just kidding, we still don't know that last one.<br />
	<br />
	One topic that's frequently revisited throughout the post-mortem is the talent system revamp. In a nutshell, Ghostcrawler says that the team (and the players) were largely pleased with the ability to choose a spec and gain powerful, useful skills right at level 10. What didn't work out as planned? "Everything else!" says Ghostcrawler. The team realized that "the talent tree model where you pick up tiny performance increases here and there (and where there's, mathematically, nearly always a 'right' answer and a 'wrong' answer) is not a great model." He goes on to add that <em>Mists of Pandaria</em>'s talent system "should fix this problem once and for all." Well, third time's the charm, right guys?<br />
	<br />
	At any rate, there's more on the discussion table than just talents, so head over to the full article and see what lessons <em>Cataclysm</em> has taught the devs.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/">World of Warcraft: Cataclysm post-mortem reflects on success, failure, and lessons learned</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/world-of-warcraft-cataclysm-post-mortem-reflects-on-success-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>blizzard</category><category>blizzard-entertainment</category><category>cata</category><category>cataclysm</category><category>fantasy</category><category>ghostcrawler</category><category>greg-streets</category><category>mists-of-pandaria</category><category>post-mortem</category><category>talent</category><category>talent-system</category><category>talents</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 08 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Post mortem]]></title><link>http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/</guid><comments>http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/hb-post-mortem.jpg" vspace="4" /></a></div>
When a company ends a project or when a theatre production ends, the producers and directors will usually do an analysis of the project. They will give a rundown of what performed well and what performed poorly. The idea is to ensure that the next project delivers better results than the previous one. Granted, we will not be able to sit in on the official post mortem meeting for <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a>, but we can do our own analysis of what happened.<br />
<br />
As I said above, the idea is to take what we learned from the previous project and apply it to the next one. In the eyes of a Star Wars MMO fan, the next project will be <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. Now to be fair, I already have <a href="http://massively.joystiq.com/tag/WHTNMIISWTORBKOLIPW/">a series of articles</a> that feature the mistakes <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>SWG</em></a> made that we don't want to see in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>The Old Republic</em></a>, so this time around, I figured it would be best to show off the good things <em>SWG</em> did that should probably be repeated in <em>SWTOR</em>. This is by no means exhaustive, but it's a couple of the big ones in my mind.<p><a href="http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Post mortem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/">Hyperspace Beacon: Post mortem</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19977020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/28/hyperspace-beacon-post-mortem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Armormech</category><category>Biochem</category><category>BioWare</category><category>Corellia</category><category>crafting</category><category>Droid-Engineer</category><category>EA</category><category>economy</category><category>Electronic-Arts</category><category>evironment</category><category>featured</category><category>Galaxies</category><category>hyperspace-beacon</category><category>iconic-locations</category><category>LucasArts</category><category>Muscian</category><category>Naboo</category><category>player-driven-economy</category><category>post-mortem</category><category>Raph-Koster</category><category>Rori</category><category>SOE</category><category>Sony</category><category>Sony-Online-Entertainment</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swg</category><category>swtor</category><category>Tatooine</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 28 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Part one of Brad McQuaid's Vanguard post-mortem]]></title><link>http://massively.joystiq.com/2009/06/30/part-one-of-brad-mcquaids-vanguard-post-mortem/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/30/part-one-of-brad-mcquaids-vanguard-post-mortem/</guid><comments>http://massively.joystiq.com/2009/06/30/part-one-of-brad-mcquaids-vanguard-post-mortem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><div align="center"><a href="http://www.bradmcquaid.com/Brad_McQuaid/Blog/Entries/2009/6/29_Vanguard__Post-mortem_Part_1.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/bradmcquadpostmortempart1_580px.jpg"  alt="" /></a><br /></div>
When most people think of <a href="http://vanguard.station.sony.com/"><em>Vanguard</em></a>, they usually remember that the game had an extremely rocky launch period. A lot of things were changed and fixed after the game was sold to Sony Online Entertainment. The original developer <a href="http://en.wikipedia.org/wiki/Sigil_Games_Online">Sigil Games Online</a> (headed by former SOE superstar Brad McQuaid) was also sold in this deal. <a href="http://www.bradmcquaid.com/Brad_McQuaid/Welcome.html">McQuaid's blog welcome-page</a> mentions that he's been on a break from the games industry since the above events in 2007, but <em>"as of late, he's starting to get that itch again..."</em>. It was probably this itch that prompted him to start a multi-part post-mortem of his time with <em>Vanguard</em> at his blog.<br /><br />McQuaid said that he will be addressing topics in chronological order, and <a href="http://www.bradmcquaid.com/Brad_McQuaid/Blog/Entries/2009/6/29_Vanguard__Post-mortem_Part_1.html">part one</a> deals with what he calls the first big mistake that Sigil made: get everything in writing.<br /><br /><em>"The first mistake that would have a serious impact later in development was the verbal agreement with Microsoft that Vanguard was to be a first rate, AAA title."<br /></em><br />It sounds like a change at Microsoft led to a completely different level of support for <em>Vanguard</em>; less funding, less time, and overall a different outlook on what <a href="http://massively.joystiq.com/category/vanguard/"><em>Vanguard</em></a> was to become.<br /><br /><em>"So the moral of the story is one that should have occurred to us:  get everything in writing, get it into the contract, because even a company like Microsoft can suddenly undergo significant changes to its management and teams.  And when those changes do happen, you might as well be dealing with a new company - anything and everything can change, and change quickly."<br /><br /></em>Part two of the post-mortem will be dealing with the good and bad aspects of creating an all-star team, and we'll bring it to your attention when it surfaces.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/30/part-one-of-brad-mcquaids-vanguard-post-mortem/">Part one of Brad McQuaid's Vanguard post-mortem</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.bradmcquaid.com/Brad_McQuaid/Blog/Entries/2009/6/29_Vanguard__Post-mortem_Part_1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/part-one-of-brad-mcquaids-vanguard-post-mortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/30/part-one-of-brad-mcquaids-vanguard-post-mortem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brad-mcquaid</category><category>get-everything-in-writing</category><category>post-mortem</category><category>sigil</category><category>sigil-games-online</category><category>soe</category><category>sony-online-entertainment</category><category>vanguard</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Tue, 30 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Post mortems for Uru Live and Auto Assault relive the pain]]></title><link>http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/</guid><comments>http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/aaaaanydaynow.jpg" alt="" />An interesting piece<a href="http://www.1up.com/do/feature?cId=3167949" /> at 1Up talks about<a href="http://www.1up.com/do/feature?cId=3167949"> the effects of closing down an under-performing MMO</a>, both on the players and the developers. Getting the "don't look back in anger" treatment are <a href="http://massively.joystiq.com/tag/cyan-worlds/">Cyan Worlds</a>'s <em><a href="http://massively.joystiq.com/category/uru-live/">Uru Live</a></em> and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>'s <em><a href="http://massively.joystiq.com/category/auto-assault/">Auto Assault</a></em>. Containing snippets of quotes from the creators of both games, there are lessons here for upcoming MMO devs that should be heeded.<br /><br />Interestingly, there is mention of an indie MMO being developed by some of the <em>Auto Assault</em> team called <em><a href="http://www.apokalypsos.com/">Apokalypsos</a></em>, apparently featuring a post-apocalyptic setting. Combining FPS gameplay with vehicular combat, this sounds like <a href="http://en.wikipedia.org/wiki/Mad_max">Mad Max</a> for the massively multiplayer crowd. We'll keep an eye open for further developments.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/">Post mortems for Uru Live and Auto Assault relive the pain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/feature?cId=3167949>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211217/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apokalypsos</category><category>auto-assault</category><category>cyan-worlds</category><category>mad-max</category><category>ncsoft</category><category>post-mortem</category><category>uru-live</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 31 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Joshua Linden's post-1.18.5 server deployment post-mortem]]></title><link>http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/</guid><comments>http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/software_dev.jpg" />Joshua Linden of Linden Lab has posted <a href="http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/" target="_blank">a comprehensive post-mortem</a> of the issues involving the 1.18.5 server release on the <a href="http://massively.joystiq.com/tag/second-life" target="_blank"><em>Second Life</em></a> grid. Yes, the viewer itself is only up to version 1.18.4. A previous effort called 'Message Liberation' has provided the first steps in allowing different server and viewer versions to coexist with each-other.</p>
<p>For those people who've ever managed or been involved with large-scale grid deployments, you'll probably sit back and chuckle ruefully, having experienced similar things first-hand yourself, or even accidentally caused them.</p><p><a href="http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/" rel="bookmark">Continue reading <em>Joshua Linden's post-1.18.5 server deployment post-mortem</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/">Joshua Linden's post-1.18.5 server deployment post-mortem</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Nov 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.secondlife.com/2007/11/13/second-life-1185-server-deploy-post-mortem/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1039375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/13/joshua-lindens-post-1-18-5-server-deployment-post-mortem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joshua-linden</category><category>linden-lab</category><category>post-mortem</category><category>second-life</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 13 Nov 2007 20:00:00 EST</pubDate></item></channel></rss>
