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Posts tagged post-mortem

Hyperspace Beacon: Post mortem

When a company ends a project or when a theatre production ends, the producers and directors will usually do an analysis of the project. They will give a rundown of what performed well and what performed poorly. The idea is to ensure that the next project delivers better results than the previous ...

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Part one of Brad McQuaid's Vanguard post-mortem

When most people think of Vanguard, they usually remember that the game had an extremely rocky launch period. A lot of things were changed and fixed after the game was sold to Sony Online Entertainment. The original developer Sigil Games Online (headed by former SOE superstar Brad McQuaid) was ...

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Post mortems for Uru Live and Auto Assault relive the pain

An interesting piece at 1Up talks about the effects of closing down an under-performing MMO, both on the players and the developers. Getting the "don't look back in anger" treatment are Cyan Worlds's Uru Live and NCsoft's Auto Assault. Containing snippets of quotes from the creators of both games, ...

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Joshua Linden's post-1.18.5 server deployment post-mortem

Joshua Linden of Linden Lab has posted a comprehensive post-mortem of the issues involving the 1.18.5 server release on the Second Life grid. Yes, the viewer itself is only up to version 1.18.4. A previous effort called 'Message Liberation' has provided the first steps in allowing different server ...

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The Daily Grind: Do you game on a Mac?

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