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Posts tagged post-apoc

Rust, H1Z1, and the emerging 'survival MMO' genre

I'm naked and alone again, but that's OK. After having to level up in other games a million times, deal with boring tutorials, repeatedly turn in quests that add no value to my play time, and then watch as my guild slowly bleeds members to the next MMO asking us to repeat the whole ordeal, "naked...

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Stick and Rudder: How Star Citizen is turning the game industry on its ear

When this column began, the first thing I talked about was Star Citizen's then-unique development model and how important it was both for fans and the game industry as a whole. Over a year later, the jury's still out on whether or not Cloud Imperium's opus will bring balance to the Force and...

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Xsyon adds over 200 tutorial panels

Let it not be said that Xsyon is trying to discourage new players from learning how to play this sandbox. On the contrary, today's patch primarily focuses on including a detailed tutorial that includes "over 200 panels of instructions." The new tutorial serves to guide players through various...

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SOE is streaming H1Z1 right now [Videos uploaded now]

You know what goes great with lunch breaks (or breakfast, if you're one of those weirdo West Coasters)? Zombies, that's what. As such, SOE is serving up an H1Z1 livestream as we speak, so head to the game's official Twitch channel to see game designers Adam Clegg and Jimmy Whisenhunt laying the...

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Here's a brief H1Z1 trailer

SOE sneaked a brief H1Z1 trailer onto the interwebs last week, and the clip features 58 seconds' worth of the night terrors typically associated with zombies and zombie video games. The trailer is called Will You Survive the Night. View it in its entirety after the cut....

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The Daily Grind: How much paranoia should MMOs provoke?

A few weeks ago, SOE's John Smedley suggested that H1Z1's gameplay mechanics and atmosphere are intended make you "scared when you see someone" and that "your first instinct needs to be to hide." It seemed to me that what he was describing was not an MMORPG but the antithesis of an MMORPG. I...

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John Smedley discusses H1Z1 monetization

Player characters in H1Z1 won't be concerned with money, seeing as how they'll be busy trying to fortify themselves against hordes of shambling zombies. Sony Online Entertainment, however, does indeed want to make money off of the game. President John Smedley took to Reddit to share the details of...

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SOE's new Player Server initiative debuting in H1Z1

Did you watch SOE's late-breaking H1Z1 livestream last night? Are you excited for the zombie survival sandbox MMO? Well, here's another nugget to chew on courtesy of CEO John Smedley and his Twitter feed. The game will feature private servers. Today I'd like to announce H1Z1 will be the first...

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SOE is streaming H1Z1 live right now

SOE has just announced that members of the H1Z1 dev team will be streaming the recently revealed zombie survival sandbox for the first time tonight on Twitch starting at 7:00 p.m. EDT, which is right this very minute. We've included the stream embed after the cut for your entertainment. Popcorn...

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Smedley talks H1Z1's map size, population density

SOE CEO John Smedley's not done talking about zombie sandbox survival MMO H1Z1. Earlier this afternoon on Reddit, Smed posted a lengthy comment addressing questions about the game's map size. Rather than summarize it for you, I'll just go ahead and leave the whole thing here. I've seen a bunch of...

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