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Posts tagged positioning

The Summoner's Guidebook: How to get through a LoL teamfight alive

It feels good to be back to writing strategy articles about League of Legends. When I play a lot, I want to punch out words about what I'm thinking about, and while covering a tournament is exciting, I really enjoy teaching fundamentals a lot more. This week we're going to cover teamfighting...

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The Summoner's Guidebook: Quick League of Legends advice

I can't play League of Legends right now. In the most dire of circumstances, I had to send my gaming laptop back to the manufacturer to be repaired. While I frustratingly pined over not being able to play, I looked over the shoulder of my roommate while he played. He's usually pretty good; he's a...

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The Daily Grind: What game makes the best use of positioning in combat?

Guild Wars 2, The Secret World, and WildStar all have something in common: They all ask characters to jump around. Or roll around or dash around or just generally get out of clearly marked fields that indicate Something Bad Happens Here. Unlike some older games, none of these titles allows you to...

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The Summoner's Guidebook: Teamfight positioning wins LoL matches

Two weeks ago, I talked about zoning in League of Legends. One of you mentioned in the comments that I should focus more on teamfight positioning and less on laning, since there is more complexity in that. I agree, but there's a caveat. It is extremely difficult to explain how to position...

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The Summoner's Guidebook: Breaking down the skills to win in League of Legends

Although seasoned League of Legends veterans might suggest otherwise, LoL is a hard game with a lot of complexity. Even though the Summoner's Rift metagame (and to some degree the Dominion metagame as well) is fairly solidified, expert players tend to take the numerous skills to win for granted....

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The Summoner's Guidebook: I suck at middle lane in LoL

There are five roles on Summoner's Rift, and I play four with reasonable competency. Support is my strongest role; I'm cautious and attentive and I like warding. Also, I don't have to last-hit, a role at which I feel my skills are a bit deficient compared to the rest of my skillset. Despite...

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Waging WAR: A healer's survival guide

This week, Waging WAR steps back from all the news and hype of Gamescom and GamesDay and focuses in on the healing archetypes in Warhammer Online: Age of Reckoning. As we all know by now, Greg plays a healer and he's put together a guide for those who kill by mending the wounds of those who kill by...

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TERA invites the Berserker to visit for tea

When you heard that one of TERA's classes was to be called the "Berserker" and you either thought of either the 80's arcade cabinet classic or an obscure song from the movie Clerks, then we could be fast friends. In any case, TERA's Brian Knox and Scott James Magner sat down with ZAM to talk about...

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Aion interview explores aerial combat

One of Aion's most touted features is its aerial combat, with the game's own website challenging us to abandon our limited two-dimensional thinking to make way for the future. We're not alone in wanting to know more about these flight mechanics, and when asked about them in a recent interview at Ten...

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