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Posts tagged population

DCUO producer's update says login fixes are coming

Sony Online Entertainment has released a new producer's update to keep disgruntled fans in the loop regarding the overwhelming demand for DC Universe Online. The superhero title, which opened the free-to-play floodgates a week ago, has been beset with overcrowding, huge load times, and "load...

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DC Universe Online boasts 1000% playerbase growth

DC Universe Online has been free-to-play for just under a week now, but SOE is already reporting huge spikes in player population. SOE president John Smedley has been tweeting constantly since the transition, with the most recent tweet announcing that population is up 1000% from its pre-F2P...

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The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation

Welcome back to the Anvil of Crom, dear readers. After the content explosion of the past couple of months, it seems almost strange to be relatively relaxed when it comes to Age of Conan. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews...

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Heatwave CEO talks Gods and Heroes population

Fans of Heatwave Interactive's recently launched Gods and Heroes MMO will be happy to note that the dev team is not sitting idly by now that the game has launched. Heatwave CEO Anthony Castoro has penned an update post on the official forums that features a lot of frank talk about the game and...

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The Anvil of Crom: Would F2P solve the population problem?

Howdy folks, and welcome back to another installment of The Anvil of Crom. This week I'll be taking a short break from reporting on my CMA activities. I took a bit of an impromptu vacation last week and as a result didn't get to play Oakarm much at all. He's still hanging out in his mid-30s,...

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The Tattered Notebook: Station cash, server merges, and musings from the community

Welcome to another chapter of The Tattered Notebook. There's a ton to talk about this week, as our favorite game has been making news left and right, in both its traditional and free-to-play flavors. Pull up a chair and grab a cup of your favorite beverage as we delve into our semi-monthly...

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Lost Pages of Taborea: What's in a server?

Welcome back to another week of Lost Pages of Taborea. I'm switching gears and answering some reader mail. I'll answer the question to the best of my abilities, and then I want to expand the topic to cover server density and personality. Roger Ringo has returned to Reni from a hiatus which prompted...

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A look into the nuts-and-bolts of EVE Online's single-shard architecture

Have you ever wondered why MMOs have multiple servers and limitations on the number of people that can be squeezed onto each? It's a good question, especially when you consider EVE Online's impressive single-shard (single-server) setup, where tens of thousands of concurrent players can log on in...

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It's the end of EverQuest's 51/50 server, but players feel fine

Generally, MMO players don't like giving up even the smallest advantage -- but sometimes having a special server isn't as important as having people to play with. That's certainly the case for EverQuest, and it's resulted in a scenario where the game's special Mayong server is being merged with the...

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Vanguard US server merge complete [Update]

It's been a rough ride for players of Vanguard: Saga of Heroes over the past few months, with the dreaded "maintenance letter" back in December that left players uncertain about the game's future. That uncertainty wasn't helped when rumors began circling that the game would be merging servers,...

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